族王广
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@ -23,18 +23,177 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_wanglun:['male','jin',3,['clanqiuxin','clanjianyuan','clanzhongliu'],['clan:太原王氏']],
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clan_xunyou:['male','wei',3,['clanbaichu','clandaojie'],['clan:颍川荀氏']],
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clan_wuqiao:['male','jin',4,['clanqiajue','clanmuyin'],['clan:陈留吴氏']],
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clan_wangguang:['male','wei',3,['clanlilun','clanjianji','clanzhongliu'],['clan:太原王氏']],
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},
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characterSort:{
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clan:{
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clan_wu:['clan_wuxian','clan_wuban','clan_wukuang','clan_wuqiao'],
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clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan','clan_xunyou'],
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clan_han:['clan_hanshao','clan_hanrong'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun','clan_wangguang'],
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clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
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},
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},
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/** @type { importCharacterConfig['skill'] } */
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skill:{
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//族贝斯塔[doge]
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clanlilun:{
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audio:2,
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enable:'phaseUse',
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filter(event,player){
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const cards=player.getCards('h',card=>player.canRecast(card));
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return player.hasCard(card=>{
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return cards.includes(card)&&cards.filter(i=>i.name==card.name).length>1;
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},'h');
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},
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filterCard(card,player){
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if(player.getStorage('clanlilun').includes(card.name)) return false;
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if(ui.selected.cards.length&&ui.selected.cards[0].name!=card.name) return false;
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const cards=player.getCards('h',cardx=>player.canRecast(card));
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return cards.includes(card)&&cards.filter(i=>i.name==card.name).length>1;
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},
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selectCard:2,
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position:'h',
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check(card){
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const player=get.event('player');
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const value=function(card,player){
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const num=player.getUseValue(card);
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return num>0?(num+(1/(get.value(card)||0.5))+7):7-get.value(card);
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};
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if(ui.selected.cards.length&&value(card,player)<value(ui.selected.cards[0],player)) return 20-get.value(card);
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return value(card,player);
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},
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complexCard:true,
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discard:false,
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lose:false,
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delay:0,
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usable:1,
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async content(event,trigger,player){
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await player.recast(event.cards);
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if(!player.storage.clanlilun){
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player.when({global:'phaseAfter'}).then(()=>delete player.storage.clanlilun);
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}
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player.markAuto('clanlilun',event.cards.slice().map(card=>card.name));
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const cards=event.cards.filterInD('d');
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if(cards.some(card=>player.hasUseTarget(card))){
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const {result:{bool,links}}=await player.chooseButton(['离论:是否使用其中的一张牌?',cards]).set('filterButton',button=>{
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return get.event('player').hasUseTarget(button.link);
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}).set('ai',button=>{
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return get.event('player').getUseValue(button.link);
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});
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if(bool){
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const card=links[0];
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player.$gain2(card,false);
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await game.asyncDelayx();
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await player.chooseUseTarget(true,card,false);
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}
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}
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},
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intro:{content:'本回合已重铸过$'},
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ai:{
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order(item,player){
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let cards=player.getCards('h',card=>get.info('clanlilun').filterCard(card,player)&&player.getUseValue(card)>0);
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cards=cards.filter(card=>cards.filter(i=>i.name==card.name).length>1);
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if(!cards.length) return 1;
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cards.sort((a,b)=>get.order(b)-get.order(a));
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return get.order(cards[0])-0.001;
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},
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result:{player:1},
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},
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},
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clanjianji:{
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unique:true,
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limited:true,
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audio:2,
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trigger:{global:'phaseJieshuBegin'},
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filter(event,player){
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if(!event.player.isIn()) return false;
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const targets=game.filterPlayer(target=>{
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return event.player.getPrevious()==target||event.player.getNext()==target;
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});
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if(!targets.length) return false;
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const card=new lib.element.VCard({name:'sha'});
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return !targets.some(target=>{
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return target.getHistory('useCard').length;
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})||(player.hasUseTarget(card)&&!targets.some(target=>{
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return game.hasPlayer2(current=>{
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return current.getHistory('useCard',evt=>{
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return evt.targets&&evt.targets.includes(target);
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}).length;
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});
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}));
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},
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skillAnimation:true,
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animationColor:'watar',
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prompt2(event,player){
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let str='';
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const card=new lib.element.VCard({name:'sha'});
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const targets=game.filterPlayer(target=>{
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return event.player.getPrevious()==target||event.player.getNext()==target;
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}),bool=(!targets.some(target=>{
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return target.getHistory('useCard').length;
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})),goon=(player.hasUseTarget(card)&&!targets.some(target=>{
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return game.hasPlayer2(current=>{
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return current.getHistory('useCard',evt=>{
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return evt.targets&&evt.targets.includes(target);
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}).length;
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});
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}));
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if(bool){
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if(goon) str+='你可以';
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str+='与'+get.translation(get.translation(event.player))+'各摸一张牌';
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}
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if(goon){
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if(bool) str+=',然后你可以';
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str+='视为使用一张【杀】';
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}
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return str;
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},
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check(event,player){
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const card=new lib.element.VCard({name:'sha'});
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const targets=game.filterPlayer(target=>{
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return event.player.getPrevious()==target||event.player.getNext()==target;
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}),bool=(!targets.some(target=>{
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return target.getHistory('useCard').length;
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})),goon=(player.hasUseTarget(card)&&!targets.some(target=>{
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return game.hasPlayer2(current=>{
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return current.getHistory('useCard',evt=>{
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return evt.targets&&evt.targets.includes(target);
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}).length;
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});
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}));
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return (bool&&(get.attitude(player,event.player)>0||event.player.countCards('h')>player.countCards('h')))||(goon&&player.hasValueTarget(card));
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},
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logTarget:'player',
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async content(event,trigger,player){
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player.awakenSkill('clanjianji');
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const card=new lib.element.VCard({name:'sha'});
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const targets=game.filterPlayer(target=>{
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return trigger.player.getPrevious()==target||trigger.player.getNext()==target;
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}),boolx=(!targets.some(target=>{
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return target.getHistory('useCard').length;
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})),goon=(player.hasUseTarget(card)&&!targets.some(target=>{
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return game.hasPlayer2(current=>{
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return current.getHistory('useCard',evt=>{
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return evt.targets&&evt.targets.includes(target);
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}).length;
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});
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}));
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if(boolx){
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let draw=false;
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if(goon){
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const {result:{bool}}=await player.chooseBool('是否与'+get.translation(trigger.player)+'各摸一张牌?').set('choice',get.attitude(player,trigger.player)>0||trigger.player.countCards('h')>player.countCards('h'));
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if(bool) draw=true;
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}
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else draw=true;
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if(draw){
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await player.draw('nodelay');
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await trigger.player.draw();
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}
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}
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if(goon) await player.chooseUseTarget(card,false,!boolx);
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},
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},
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//族吴乔
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clanqiajue:{
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audio:2,
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@ -1236,7 +1395,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanzhongliu:{
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audio:2,
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audioname:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun'],
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audioname:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun','clan_wangguang'],
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trigger:{player:'useCard'},
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forced:true,
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clanSkill:true,
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@ -2627,6 +2786,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhongyu:'钟毓(?-263年),字稚叔,颍川长社(今河南长葛市)人。三国时期魏国大臣,太傅钟繇之子、司徒钟会之兄。出身颍川钟氏,机灵敏捷,有其父之遗风。十四岁时,起家散骑侍郎。太和初年,迁黄门侍郎,袭封定陵县侯。正始年间,拜散骑常侍,迁魏郡太守,入为侍中、御史中丞、廷尉 [5] 。随平诸葛诞的淮南叛乱,拜青州刺史、后将军,都督徐州、荆州诸军事。景元四年(263年),去世,追赠车骑将军,谥号为惠,著有文集五卷(见《隋书·经籍志》及《两唐书·经籍志》),传于世。',
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wanglun:'王沦(233年-257年)字太冲,出身太原晋阳王姓世族(今山西省太原市),王昶三子,王浑、王深之弟,王湛之兄。醇粹简远,崇尚老庄之学,心思平淡。二十多时被举荐为孝廉,没有前往,后任大将军参军。257年,诸葛诞不满司马氏篡权而在寿春起义,王沦跟随司马昭征讨,遭遇疾疫去世,时年二十五,时人惜之,司马昭为他流泪。其兄著诔文《表德论》,表述其德行,说“因为畏惧帝王的典章制度,不能写墓志铭,于是撰写过往的事迹,刻在墓的背面。”',
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wuqiao:'吴乔,西晋人物,蜀车骑将军吴懿之孙。李雄建立成汉政权,他沦落益州,长达三十年,始终不向李雄屈服。',
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clan_wangguang:'王广,三国时期曹魏太原祁县人,哲学家。东汉司徒王允从孙,魏太尉王凌之子。有志尚学,官至尚书。魏时随父亲在朝作官,屯骑校尉,机智有谋。当得知司马懿篡夺曹魏政权时,王凌与外甥令狐愚合谋立楚王为魏主,王广劝其父不可,王凌没有接受儿子的谏言,结果计谋泄而被害。',
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},
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dynamicTranslate:{
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clanlianzhu(player){
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@ -2757,6 +2917,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_wuqiao:'族吴乔',
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clanqiajue:'跒倔',
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clanqiajue_info:'摸牌阶段开始时,你可以弃置一张黑色牌。若如此做,此阶段结束时,你展示手牌,若这些牌的点数和大于30,你的手牌上限-2,否则你执行一个额外的摸牌阶段。',
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clan_wangguang:'族王广',
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clan_wangguang_prefix:'族',
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clanlilun:'离论',
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clanlilun_info:'出牌阶段限一次,你可以重铸两张手牌(不能是你本回合以此法重铸过的牌名的牌),然后使用其中的一张牌。',
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clanjianji:'见机',
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clanjianji_info:'限定技,一名角色的结束阶段,若其上下家均未于本回合:使用过牌,则你可以与其各摸一张牌;成为过牌的目标,则你可以视为使用一张【杀】。',
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clan_wu:'陈留·吴氏',
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clan_xun:'颍川·荀氏',
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@ -684,6 +684,8 @@ window.noname_character_rank={
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'ol_sb_guanyu',
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'gongsunxiu',
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'dc_caoshuang',
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'clan_wangling',
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'clan_wangguang',
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],
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bp:[
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'xin_huojun',
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@ -2657,6 +2659,7 @@ window.noname_character_rank={
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'furongfuqian',
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'zhenghun',
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'clan_wangling',
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'clan_wangguang',
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'clan_wangyun',
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'quhuang',
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'ol_wenqin',
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