v1.9.40
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@ -1524,7 +1524,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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|||
bagua_skill:{
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||||
trigger:{player:'chooseToRespondBegin'},
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||||
filter:function(event,player){
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||||
console.log(123);
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||||
if(event.responded) return false;
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||||
if(!event.filterCard({name:'shan'})) return false;
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||||
if(!lib.filter.cardRespondable({name:'sha'},player,event)) return false;
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||||
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@ -4056,6 +4056,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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|||
trigger:{player:'damageBefore'},
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||||
filter:function(event){
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if(event.nature) return true;
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||||
return false;
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||||
},
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||||
forced:true,
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||||
content:function(){
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||||
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@ -972,6 +972,8 @@ window.noname_asset_list=[
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'image/mode/stone/career/shaman.png',
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'image/mode/stone/career/warlock.png',
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||||
'image/mode/stone/career/warrior.png',
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||||
'image/mode/boss/character/boss_baihu.jpg',
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'image/mode/boss/character/boss_baimangshilian.jpg',
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'image/mode/boss/character/boss_baiwuchang.jpg',
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'image/mode/boss/character/boss_caiwenji.jpg',
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'image/mode/boss/character/boss_caocao.jpg',
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@ -985,6 +987,7 @@ window.noname_asset_list=[
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'image/mode/boss/character/boss_huatuo.jpg',
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'image/mode/boss/character/boss_hundun.jpg',
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'image/mode/boss/character/boss_huoshenzhurong.jpg',
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||||
'image/mode/boss/character/boss_jinshenrushou.jpg',
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||||
'image/mode/boss/character/boss_liang.jpg',
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'image/mode/boss/character/boss_liubei.jpg',
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'image/mode/boss/character/boss_luocha.jpg',
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@ -993,6 +996,7 @@ window.noname_asset_list=[
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'image/mode/boss/character/boss_lvbu2.jpg',
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'image/mode/boss/character/boss_lvbu3.jpg',
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||||
'image/mode/boss/character/boss_mamian.jpg',
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||||
'image/mode/boss/character/boss_mingxingzhu.jpg',
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'image/mode/boss/character/boss_mo.jpg',
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'image/mode/boss/character/boss_mushengoumang.jpg',
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'image/mode/boss/character/boss_nianshou.jpg',
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@ -1007,13 +1011,18 @@ window.noname_asset_list=[
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'image/mode/boss/character/boss_qingmushilian.jpg',
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'image/mode/boss/character/boss_qiongqi.jpg',
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'image/mode/boss/character/boss_satan.jpg',
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'image/mode/boss/character/boss_shaohao.jpg',
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'image/mode/boss/character/boss_shuijing.jpg',
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'image/mode/boss/character/boss_shuishengonggong.jpg',
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'image/mode/boss/character/boss_shuishenxuanming.jpg',
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'image/mode/boss/character/boss_shujing.jpg',
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'image/mode/boss/character/boss_sunshangxiang.jpg',
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'image/mode/boss/character/boss_taihao.jpg',
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'image/mode/boss/character/boss_taotie.jpg',
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'image/mode/boss/character/boss_taowu.jpg',
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'image/mode/boss/character/boss_wang.jpg',
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'image/mode/boss/character/boss_xuanlinshilian.jpg',
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'image/mode/boss/character/boss_xuanwu.jpg',
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'image/mode/boss/character/boss_yandi.jpg',
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'image/mode/boss/character/boss_yanling.jpg',
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'image/mode/boss/character/boss_yecha.jpg',
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@ -1023,6 +1032,7 @@ window.noname_asset_list=[
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'image/mode/boss/character/boss_zhaoyun.jpg',
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'image/mode/boss/character/boss_zhenji.jpg',
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'image/mode/boss/character/boss_zhouyu.jpg',
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'image/mode/boss/character/boss_zhuanxu.jpg',
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'image/mode/boss/character/boss_zhugeliang.jpg',
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'image/mode/boss/character/boss_zhuoguiquxie.jpg',
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'image/mode/boss/character/boss_zhuque.jpg',
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@ -1,8 +1,8 @@
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window.noname_update={
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version:'1.9.39.1',
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version:'1.9.40',
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// update:'1.9.38.1',
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changeLog:[
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'原7武将、新张宝',
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'蔡邕、嵇康、新张宝',
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// '诸侯伐董、神之试炼',
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// '武将称号',
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'bug修复'
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After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 74 KiB |
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 68 KiB |
After Width: | Height: | Size: 73 KiB |
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 51 KiB |
After Width: | Height: | Size: 62 KiB |
449
mode/boss.js
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@ -727,6 +727,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_shujing:['female','shen',2,['boss_cuidu'],['wu','hiddenboss','bossallowed']],
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boss_taihao:['male','shen',6,['boss_shenyi','boss_shenen','boss_qingyi'],['wu','hiddenboss','bossallowed']],
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boss_baimangshilian:['male','',0,['boss_baimang','boss_baimang_intro1','boss_baimang_intro2','boss_baimang_intro3'],['boss'],'qun'],
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boss_baihu:['male','shen',4,['boss_shenyi','boss_kuangxiao','boss_baimang2'],['qun','hiddenboss','bossallowed']],
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boss_jinshenrushou:['male','shen',5,['boss_shenyi','boss_xingqiu','boss_baimang3'],['qun','hiddenboss','bossallowed']],
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boss_mingxingzhu:['male','shen',3,['boss_qingzhu','boss_jiazu','boss_jiding'],['qun','hiddenboss','bossallowed']],
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boss_shaohao:['male','shen',6,['boss_shenyi','boss_shenen','boss_baiyi'],['qun','hiddenboss','bossallowed']],
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boss_zhuoguiquxie:['male','',0,['boss_bianshen','boss_bianshen_intro1','boss_bianshen_intro2','boss_bianshen_intro3','boss_bianshen_intro4'],['boss'],'shu'],
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boss_nianshou_heti:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbianshen','boss_nbianshenx'],['shu','boss','bossallowed'],'shu'],
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boss_nianshou_jingjue:['male','shen',12,['boss_nianrui','boss_mengtai','boss_jingjue','boss_nbianshen'],['shu','hiddenboss','bossallowed'],'shu'],
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@ -1402,25 +1408,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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init:function(){
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_status.additionalReward=function(){
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return 500;
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}
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lib.inpile.remove('shandian');
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lib.inpile.remove('huoshan');
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lib.inpile.remove('hongshui');
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lib.inpile.remove('fulei');
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lib.inpile.add('honghuangzhili');
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for(var i=0;i<ui.cardPile.childElementCount;i++){
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var node=ui.cardPile.childNodes[i];
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if(node.name=='shandian'){
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node.classList.remove('fullskin');
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node.classList.remove('thunder');
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node.init([node.suit,node.number,'honghuangzhili']);
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}
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else if(['huoshan','hongshui','fulei'].contains(node.name)){
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node.remove();
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}
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lib.boss.boss_chiyanshilian.init();
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}
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},
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boss_baimangshilian:{
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chongzheng:0,
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loopType:2,
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checkResult:function(player){
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if(player==game.boss&&game.boss.name!='boss_shaohao'){
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||||
return false;
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||||
}
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||||
},
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init:function(){
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lib.boss.boss_chiyanshilian.init();
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||||
}
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},
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boss_zhuoguiquxie:{
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@ -1518,6 +1518,205 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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boss_baiyi:{
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group:['boss_baiyi_draw','boss_baiyi_thunder','boss_baiyi_discard'],
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subSkill:{
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discard:{
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trigger:{global:'roundStart'},
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forced:true,
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filter:function(){
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return game.roundNumber==5;
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},
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logTarget:function(event,player){
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return player.getEnemies();
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},
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content:function(){
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'step 0'
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event.list=player.getEnemies();
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'step 1'
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if(event.list.length){
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event.list.shift().chooseToDiscard('he',true,2);
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event.redo();
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}
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}
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},
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draw:{
|
||||
trigger:{global:'phaseDrawBegin'},
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forced:true,
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filter:function(event,player){
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||||
return game.roundNumber<3&&event.player.isEnemyOf(player);
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},
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content:function(){
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||||
trigger.num--
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}
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},
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thunder:{
|
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trigger:{player:'damageBefore'},
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filter:function(event){
|
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return event.nature=='thunder'&&game.roundNumber<7;
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},
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||||
forced:true,
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||||
content:function(){
|
||||
trigger.cancel();
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||||
},
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||||
ai:{
|
||||
nothunder:true,
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||||
skillTagFilter:function(){
|
||||
return game.roundNumber<7;
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||||
},
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||||
effect:{
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||||
target:function(card,player,target,current){
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||||
if(get.tag(card,'thunderDamage')&&game.roundNumber<7) return 0;
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||||
}
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||||
}
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}
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||||
}
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||||
}
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||||
},
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||||
boss_qingzhu:{
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||||
trigger:{player:'phaseDiscardBefore'},
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||||
forced:true,
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||||
content:function(){
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||||
trigger.cancel();
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||||
},
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||||
mod:{
|
||||
cardEnabled:function(card,player){
|
||||
if(card.name=='sha'&&_status.currentPhase==player&&
|
||||
_status.event.getParent('phaseUse')&&!player.hasSkill('boss_jiding')){
|
||||
return false;
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||||
}
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||||
}
|
||||
}
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||||
},
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||||
boss_jiazu:{
|
||||
trigger:{player:'phaseBegin'},
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||||
forced:true,
|
||||
getTargets:function(player){
|
||||
var targets=[];
|
||||
targets.add(player.getNext());
|
||||
targets.add(player.getPrevious());
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||||
var enemies=player.getEnemies();
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||||
for(var i=0;i<targets.length;i++){
|
||||
if(!enemies.contains(targets[i])||
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||||
(!targets[i].getEquip(3)&&!targets[i].getEquip(4))){
|
||||
targets.splice(i--,1);
|
||||
}
|
||||
}
|
||||
return targets;
|
||||
},
|
||||
filter:function(event,player){
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||||
return lib.skill.boss_jiazu.getTargets(player).length>0;
|
||||
},
|
||||
logTarget:function(event,player){
|
||||
return lib.skill.boss_jiazu.getTargets(player);
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.list=lib.skill.boss_jiazu.getTargets(player).sortBySeat();
|
||||
'step 1'
|
||||
if(event.list.length){
|
||||
var target=event.list.shift();
|
||||
var cards=target.getCards('e',function(card){
|
||||
var subtype=get.subtype(card);
|
||||
return subtype=='equip3'||subtype=='equip4';
|
||||
});
|
||||
if(cards.length){
|
||||
target.discard(cards);
|
||||
}
|
||||
event.redo();
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_jiding:{
|
||||
trigger:{global:'damageEnd'},
|
||||
forced:true,
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'info'
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&event.player.isFriendOf(player)&&
|
||||
event.source&&event.source.isIn()&&event.source.isEnemyOf(player);
|
||||
},
|
||||
logTarget:'source',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.useCard({name:'sha',nature:'thunder'},trigger.source);
|
||||
'step 1'
|
||||
player.removeSkill('boss_jiding');
|
||||
},
|
||||
group:'boss_jiding_recover',
|
||||
subSkill:{
|
||||
recover:{
|
||||
trigger:{source:'damageEnd'},
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
return event.getParent(3).name=='boss_jiding';
|
||||
},
|
||||
content:function(){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].name=='boss_jinshenrushou'){
|
||||
game.players[i].recover();
|
||||
player.line(game.players[i],'green');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_xingqiu:{
|
||||
init:function(player){
|
||||
player.storage.boss_xingqiu=false;
|
||||
},
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
direct:true,
|
||||
locked:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(player.storage.boss_xingqiu){
|
||||
player.logSkill('boss_xingqiu');
|
||||
event.list=player.getEnemies().sortBySeat();
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
player.storage.boss_xingqiu=!player.storage.boss_xingqiu;
|
||||
'step 1'
|
||||
if(event.list.length){
|
||||
var target=event.list.shift();
|
||||
if(!target.isLinked()){
|
||||
target.link();
|
||||
player.line(target,'green');
|
||||
}
|
||||
event.redo();
|
||||
}
|
||||
'step 2'
|
||||
game.delay();
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].name=='boss_mingxingzhu'){
|
||||
game.players[i].addSkill('boss_jiding');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_kuangxiao:{
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
return true;
|
||||
},
|
||||
selectTarget:function(card,player,range){
|
||||
if(card.name=='sha'){
|
||||
range[1]=-1;
|
||||
range[0]=-1;
|
||||
}
|
||||
},
|
||||
playerEnabled:function(card,player,target){
|
||||
if(card.name=='sha'&&target.isFriendOf(player)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_yinzei_switch:{
|
||||
unique:true,
|
||||
group:['boss_yinzei_switch_on','boss_yinzei_switch_off'],
|
||||
|
@ -2377,6 +2576,190 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.roundNumber=0;
|
||||
}
|
||||
},
|
||||
boss_baimang:{
|
||||
trigger:{global:'gameStart'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
fixed:true,
|
||||
unique:true,
|
||||
content:function(){
|
||||
player.smoothAvatar();
|
||||
player.init('boss_baihu');
|
||||
_status.noswap=true;
|
||||
game.addVideo('reinit2',player,player.name);
|
||||
}
|
||||
},
|
||||
boss_baimang2:{
|
||||
mode:['boss'],
|
||||
global:'boss_baimang2x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
filter:function(event,player){
|
||||
return player==game.boss;
|
||||
},
|
||||
content:function(){
|
||||
player.hide();
|
||||
game.addVideo('hidePlayer',player);
|
||||
}
|
||||
},
|
||||
boss_baimang2x:{
|
||||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
globalFixed:true,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
return event.player==game.boss&&event.player.hasSkill('boss_baimang2');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
game.delay();
|
||||
'step 1'
|
||||
if(game.me!=game.boss){
|
||||
game.boss.changeSeat(6);
|
||||
}
|
||||
else{
|
||||
game.boss.nextSeat.changeSeat(3);
|
||||
game.boss.previousSeat.changeSeat(5);
|
||||
}
|
||||
game.changeBoss('boss_jinshenrushou');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
game.players[i].hp=game.players[i].maxHp;
|
||||
game.players[i].update();
|
||||
}
|
||||
game.delay(0.5);
|
||||
'step 2'
|
||||
game.addBossFellow(game.me==game.boss?1:5,'boss_mingxingzhu');
|
||||
game.addBossFellow(7,'boss_mingxingzhu');
|
||||
'step 3'
|
||||
var dnum=0;
|
||||
var dead=game.dead.slice(0);
|
||||
for(var i=0;i<dead.length;i++){
|
||||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||||
dead[i].revive(dead[i].maxHp);
|
||||
dnum++;
|
||||
}
|
||||
}
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].side) continue;
|
||||
game.players[i].removeEquipTrigger();
|
||||
var hej=game.players[i].getCards('hej');
|
||||
for(var j=0;j<hej.length;j++){
|
||||
ui.discardPile.appendChild(hej[j]);
|
||||
}
|
||||
game.players[i].hp=game.players[i].maxHp;
|
||||
game.players[i].hujia=0;
|
||||
game.players[i].classList.remove('turnedover');
|
||||
game.players[i].removeLink();
|
||||
game.players[i].directgain(get.cards(4-dnum));
|
||||
}
|
||||
'step 4'
|
||||
while(_status.event.name!='phaseLoop'){
|
||||
_status.event=_status.event.parent;
|
||||
}
|
||||
game.resetSkills();
|
||||
_status.paused=false;
|
||||
_status.event.player=game.boss;
|
||||
_status.event.step=0;
|
||||
_status.roundStart=game.boss;
|
||||
game.phaseNumber=0;
|
||||
game.roundNumber=0;
|
||||
if(game.bossinfo){
|
||||
game.bossinfo.loopType=1;
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_baimang3:{
|
||||
mode:['boss'],
|
||||
global:'boss_baimang3x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
fixed:true,
|
||||
unique:true,
|
||||
filter:function(event,player){
|
||||
return player==game.boss;
|
||||
},
|
||||
content:function(){
|
||||
player.hide();
|
||||
player.nextSeat.hide();
|
||||
player.previousSeat.hide();
|
||||
game.addVideo('hidePlayer',player);
|
||||
game.addVideo('hidePlayer',player.nextSeat);
|
||||
game.addVideo('hidePlayer',player.previousSeat);
|
||||
}
|
||||
},
|
||||
boss_baimang3x:{
|
||||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
unique:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
return event.player==game.boss&&event.player.hasSkill('boss_baimang3');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
game.delay();
|
||||
'step 1'
|
||||
game.changeBoss('boss_shaohao');
|
||||
game.delay(0.5);
|
||||
'step 2'
|
||||
game.changeBoss('boss_jinshenrushou',game.boss.previousSeat);
|
||||
game.changeBoss('boss_mingxingzhu',game.boss.nextSeat);
|
||||
game.boss.previousSeat.maxHp--;
|
||||
game.boss.previousSeat.update();
|
||||
if(game.me!=game.boss){
|
||||
game.addBossFellow(4,'boss_mingxingzhu');
|
||||
}
|
||||
else{
|
||||
ui.arena.dataset.number='7';
|
||||
game.addBossFellow(5,'boss_mingxingzhu');
|
||||
game.boss.previousSeat.changeSeat(6);
|
||||
game.boss.nextSeat.nextSeat.changeSeat(2);
|
||||
game.boss.nextSeat.nextSeat.nextSeat.changeSeat(3);
|
||||
game.boss.nextSeat.nextSeat.nextSeat.nextSeat.changeSeat(4);
|
||||
}
|
||||
'step 3'
|
||||
var dnum=0;
|
||||
var dead=game.dead.slice(0);
|
||||
for(var i=0;i<dead.length;i++){
|
||||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||||
dead[i].revive(dead[i].maxHp);
|
||||
dnum++;
|
||||
}
|
||||
}
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].side) continue;
|
||||
game.players[i].removeEquipTrigger();
|
||||
var hej=game.players[i].getCards('hej');
|
||||
for(var j=0;j<hej.length;j++){
|
||||
ui.discardPile.appendChild(hej[j]);
|
||||
}
|
||||
game.players[i].hp=game.players[i].maxHp;
|
||||
game.players[i].hujia=0;
|
||||
game.players[i].classList.remove('turnedover');
|
||||
game.players[i].removeLink();
|
||||
game.players[i].directgain(get.cards(4-dnum));
|
||||
}
|
||||
'step 4'
|
||||
while(_status.event.name!='phaseLoop'){
|
||||
_status.event=_status.event.parent;
|
||||
}
|
||||
game.resetSkills();
|
||||
_status.paused=false;
|
||||
_status.event.player=game.boss;
|
||||
_status.event.step=0;
|
||||
_status.roundStart=game.boss;
|
||||
game.phaseNumber=0;
|
||||
game.roundNumber=0;
|
||||
}
|
||||
},
|
||||
boss_shenyi:{
|
||||
unique:true,
|
||||
mod:{
|
||||
|
@ -4516,6 +4899,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
boss_qingmu_intro2:{nobracket:true},
|
||||
boss_qingmu_intro3:{nobracket:true},
|
||||
boss_qingmu_intro4:{nobracket:true},
|
||||
boss_baimang_intro1:{nobracket:true},
|
||||
boss_baimang_intro2:{nobracket:true},
|
||||
boss_baimang_intro3:{nobracket:true},
|
||||
boss_baimang_intro4:{nobracket:true},
|
||||
zhanjiang:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
filter:function(event,player){
|
||||
|
@ -5746,6 +6133,24 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
boss_shujing:'树精',
|
||||
boss_taihao:'太昊',
|
||||
|
||||
boss_baimangshilian:'白芒试炼',
|
||||
boss_baihu:'白虎',
|
||||
boss_jinshenrushou:'金神蓐收',
|
||||
boss_mingxingzhu:'明刑柱',
|
||||
boss_shaohao:'少昊',
|
||||
|
||||
boss_baiyi:'白仪',
|
||||
boss_baiyi_info:'锁定技,每名敌方角色的摸牌阶段,若当前轮数小于3,其少摸一张牌;第五轮开始时,每名敌方角色弃置两张牌;当己方角色受到的雷电伤害时,若当前轮数小于7,其防止此伤害',
|
||||
boss_qingzhu:'擎柱',
|
||||
boss_qingzhu_info:'锁定技,你跳过弃牌阶段,若你没有“殛顶”,你于出牌阶段不能使用【杀】',
|
||||
boss_jiazu:'枷足',
|
||||
boss_jiazu_info:'锁定技,回合开始时,弃置你上家和下家的敌方角色的装备区内的坐骑牌',
|
||||
boss_jiding:'殛顶',
|
||||
boss_jiding_info:'锁定技,其他己方角色受到伤害后,若伤害来源为敌方角色,则你视为对伤害来源使用雷【杀】,若此【杀】造成伤害,蓐收回复1点体力。然后你失去此技能(只有发动了才会失去,没发动不会失去)',
|
||||
boss_xingqiu:'刑秋',
|
||||
boss_xingqiu_info:'锁定技,每两轮的出牌阶段开始时,你横置所有敌方角色,然后使明刑柱获得【殛顶】',
|
||||
boss_kuangxiao:'狂啸',
|
||||
boss_kuangxiao_info:'锁定技,你的回合内,你使用【杀】没有距离限制,且指定所有敌方角色为目标',
|
||||
boss_shenyi:'神裔',
|
||||
boss_shenyi_info:'锁定技,你的武将牌始终正面向上,你的判定区内的牌效果反转',
|
||||
boss_shenen:'神恩',
|
||||
|
@ -5907,6 +6312,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
|
||||
boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
|
||||
|
||||
boss_baimang_intro1:' 第一关',
|
||||
boss_baimang_intro1_info:'挑战白虎',
|
||||
boss_baimang_intro2:' 第二关',
|
||||
boss_baimang_intro2_info:'挑战金神蓐收、明刑柱',
|
||||
boss_baimang_intro3:' 第三关',
|
||||
boss_baimang_intro3_info:'挑战少昊、金神蓐收、明刑柱',
|
||||
boss_baimang_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
|
||||
|
||||
boss_bianshen_intro1:' 第一关',
|
||||
boss_bianshen_intro1_info:'挑战魑、魅、魍、魉中的随机一个',
|
||||
boss_bianshen_intro2:' 第二关',
|
||||
|
|