王异分配操作优化,界郭嘉bugfix

This commit is contained in:
Spmario233 2024-03-30 20:48:27 +08:00
parent 10888caac1
commit 2dc37620ab
2 changed files with 53 additions and 25 deletions

View File

@ -11748,7 +11748,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.num-=res.length event.num-=res.length
if(!event.given_map[target]) event.given_map[target]=[]; if(!event.given_map[target]) event.given_map[target]=[];
event.given_map[target].addArray(res); event.given_map[target].addArray(res);
if(event.num>0) event.goto(2); if(event.num>0) event.goto(1);
} }
else if(event.num==2){ else if(event.num==2){
if(_status.connectMode){ if(_status.connectMode){

View File

@ -11831,36 +11831,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.hp<player.maxHp; return player.hp<player.maxHp;
}, },
content:function(){ content:function(){
"step 0" 'step 0'
event.num = player.getDamagedHp(); event.num = player.getDamagedHp();
player.draw(event.num); player.draw(event.num);
"step 1" if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
var check=player.countCards('h')-event.num; event.given_map = {};
event._forcing = false;
'step 1'
player.chooseCardTarget({ player.chooseCardTarget({
selectCard:event.num, filterCard(card){
filterTarget:function(card,player,target){ return get.itemtype(card)=='card'&&!card.hasGaintag('miji_tag');
return player!=target;
}, },
ai1:function(card){ filterTarget: lib.filter.notMe,
var player=_status.event.player; selectCard: [1,event.num],
if(player.maxHp-player.hp==1&&card.name=='du') return 30; prompt:'请选择要分配的卡牌和目标',
var check=_status.event.check; forced: event._forcing,
if(check<1) return 0; ai1(card){
if(player.hp>1&&check<2) return 0; //if(!ui.selected.cards.length) return 1;
return get.unuseful(card)+9; return 0;
}, },
ai2:function(target){ ai2(target){
var att=get.attitude(_status.event.player,target); return 0;
if(ui.selected.cards.length==1&&ui.selected.cards[0].name=='du') return 1-att; //wait for PZ157 to change
return att-2; var player=_status.event.player,card=ui.selected.cards[0];
var val=target.getUseValue(card);
if(val>0) return val*get.attitude(player,target)*2;
return get.value(card,target)*get.attitude(player,target);
}, },
prompt:'将'+get.cnNumber(event.num)+'张手牌交给一名其他角色', });
}).set('check',check); 'step 2'
"step 2"
if(result.bool){ if(result.bool){
player.give(result.cards,result.targets[0]); event._forcing = true;
player.line(result.targets,'green'); var res=result.cards,target=result.targets[0].playerid;
player.addGaintag(res,'miji_tag');
event.num-=res.length;
if(!event.given_map[target]) event.given_map[target]=[];
event.given_map[target].addArray(res);
if(event.num>0) event.goto(1);
} }
'step 3'
if(_status.connectMode){
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
}
var map=[],cards=[];
for(var i in event.given_map){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
player.line(source,'green');
if(player!==source&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.18);
map.push([source,event.given_map[i]]);
cards.addArray(event.given_map[i]);
}
game.loseAsync({
gain_list:map,
player:player,
cards:cards,
giver:player,
animate:'giveAuto',
}).setContent('gaincardMultiple');
}, },
ai:{ ai:{
threaten:function(player,target){ threaten:function(player,target){
@ -14443,6 +14470,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
oldrenxin:'仁心', oldrenxin:'仁心',
zhenlie:'贞烈', zhenlie:'贞烈',
miji:'秘计', miji:'秘计',
miji_tag:'已分配',
zhiyan:'直言', zhiyan:'直言',
zongxuan:'纵玄', zongxuan:'纵玄',
anxu:'安恤', anxu:'安恤',
@ -14503,7 +14531,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌。', old_anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌。',
zongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可以将其按任意顺序置于牌堆顶。', zongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可以将其按任意顺序置于牌堆顶。',
zhiyan_info:'结束阶段你可以令一名角色摸一张牌并展示之若为装备牌其使用此牌并回复1点体力。', zhiyan_info:'结束阶段你可以令一名角色摸一张牌并展示之若为装备牌其使用此牌并回复1点体力。',
miji_info:'结束阶段若你已受伤则可以摸X张牌然后可以将等量的牌交给一名其他角色X为你已损失的体力值。', miji_info:'结束阶段若你已受伤则可以摸X张牌然后可以将等量的牌交给其他角色X为你已损失的体力值。',
zhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后你可以失去1点体力并令此牌对你无效然后弃置对方一张牌。', zhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后你可以失去1点体力并令此牌对你无效然后弃置对方一张牌。',
chengxiang_info:'当你受到伤害后你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。', chengxiang_info:'当你受到伤害后你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。',
oldchengxiang_info:'当你受到伤害后你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于12的牌。', oldchengxiang_info:'当你受到伤害后你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于12的牌。',