diff --git a/character/refresh.js b/character/refresh.js index c0a268cf4..701c0601d 100755 --- a/character/refresh.js +++ b/character/refresh.js @@ -11748,7 +11748,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ event.num-=res.length if(!event.given_map[target]) event.given_map[target]=[]; event.given_map[target].addArray(res); - if(event.num>0) event.goto(2); + if(event.num>0) event.goto(1); } else if(event.num==2){ if(_status.connectMode){ diff --git a/character/yijiang.js b/character/yijiang.js index 21847ead3..ec76a6db2 100755 --- a/character/yijiang.js +++ b/character/yijiang.js @@ -11831,36 +11831,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){ return player.hp1&&check<2) return 0; - return get.unuseful(card)+9; + filterTarget: lib.filter.notMe, + selectCard: [1,event.num], + prompt:'请选择要分配的卡牌和目标', + forced: event._forcing, + ai1(card){ + //if(!ui.selected.cards.length) return 1; + return 0; }, - ai2:function(target){ - var att=get.attitude(_status.event.player,target); - if(ui.selected.cards.length==1&&ui.selected.cards[0].name=='du') return 1-att; - return att-2; + ai2(target){ + return 0; + //wait for PZ157 to change + var player=_status.event.player,card=ui.selected.cards[0]; + var val=target.getUseValue(card); + if(val>0) return val*get.attitude(player,target)*2; + return get.value(card,target)*get.attitude(player,target); }, - prompt:'将'+get.cnNumber(event.num)+'张手牌交给一名其他角色', - }).set('check',check); - "step 2" + }); + 'step 2' if(result.bool){ - player.give(result.cards,result.targets[0]); - player.line(result.targets,'green'); + event._forcing = true; + var res=result.cards,target=result.targets[0].playerid; + player.addGaintag(res,'miji_tag'); + event.num-=res.length; + if(!event.given_map[target]) event.given_map[target]=[]; + event.given_map[target].addArray(res); + if(event.num>0) event.goto(1); } + 'step 3' + if(_status.connectMode){ + game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()}); + } + var map=[],cards=[]; + for(var i in event.given_map){ + var source=(_status.connectMode?lib.playerOL:game.playerMap)[i]; + player.line(source,'green'); + if(player!==source&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.18); + map.push([source,event.given_map[i]]); + cards.addArray(event.given_map[i]); + } + game.loseAsync({ + gain_list:map, + player:player, + cards:cards, + giver:player, + animate:'giveAuto', + }).setContent('gaincardMultiple'); }, ai:{ threaten:function(player,target){ @@ -14443,6 +14470,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ oldrenxin:'仁心', zhenlie:'贞烈', miji:'秘计', + miji_tag:'已分配', zhiyan:'直言', zongxuan:'纵玄', anxu:'安恤', @@ -14503,7 +14531,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ old_anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌。', zongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可以将其按任意顺序置于牌堆顶。', zhiyan_info:'结束阶段,你可以令一名角色摸一张牌并展示之,若为装备牌,其使用此牌并回复1点体力。', - miji_info:'结束阶段,若你已受伤,则可以摸X张牌,然后可以将等量的牌交给一名其他角色(X为你已损失的体力值)。', + miji_info:'结束阶段,若你已受伤,则可以摸X张牌,然后可以将等量的牌交给其他角色(X为你已损失的体力值)。', zhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后,你可以失去1点体力并令此牌对你无效,然后弃置对方一张牌。', chengxiang_info:'当你受到伤害后,你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。', oldchengxiang_info:'当你受到伤害后,你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于12的牌。',