commit
2b2b5de3ee
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
122
character/sp2.js
122
character/sp2.js
|
@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
name:'sp2',
|
||||
connect:true,
|
||||
character:{
|
||||
star_caoren:['male','wei',4,['starsujun','starlifeng']],
|
||||
dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
|
||||
dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
|
||||
dc_mengda:['male','wei',4,['dclibang','dcwujie']],
|
||||
|
@ -108,10 +109,124 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
|
||||
sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
|
||||
sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
|
||||
sp_star:['star_caoren'],
|
||||
sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang'],
|
||||
}
|
||||
},
|
||||
skill:{
|
||||
//星曹仁
|
||||
starsujun:{
|
||||
audio:2,
|
||||
trigger:{player:'useCard'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('h',{type:'basic'})*2==player.countCards('h');
|
||||
},
|
||||
frequent:true,
|
||||
locked:false,
|
||||
content:function(){
|
||||
player.draw(2);
|
||||
},
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
var num=player.countCards('h')-2*player.countCards('h',{type:'basic'});
|
||||
if(Math.abs(num)!=1) return;
|
||||
if(num==1&&get.type(card)!='basic') return num+10;
|
||||
if(num==-1&&get.type(card)=='basic') return num+10;
|
||||
},
|
||||
},
|
||||
},
|
||||
starlifeng:{
|
||||
audio:2,
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
if(!event.filterCard({name:'sha'})&&!event.filterCard({name:'wuxie'})) return false;
|
||||
return player.countCards('h',card=>{
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
|
||||
});
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
var list=[];
|
||||
if(event.filterCard({name:'sha'},player,event)) list.push(['基本','','sha']);
|
||||
if(event.filterCard({name:'wuxie'},player,event)) list.push(['锦囊','','wuxie']);
|
||||
return ui.create.dialog('砺锋',[list,'vcard']);
|
||||
},
|
||||
check:function(button){
|
||||
return _status.event.player.getUseValue({name:button.link[2],nature:button.link[3]});
|
||||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
filterCard:function(card,player){
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player));
|
||||
},
|
||||
precontent:function(){
|
||||
delete event.result.skill;
|
||||
player.logSkill('starlifeng');
|
||||
event.getParent().addCount=false;
|
||||
},
|
||||
popname:true,
|
||||
position:'h',
|
||||
viewAs:{
|
||||
name:links[0][2],
|
||||
},
|
||||
ai1:function(card){
|
||||
var player=_status.event.player;
|
||||
var num=player.countCards('h')-2*player.countCards('h',{type:'basic'});
|
||||
if(player.hasSkill('starsujin')&&Math.abs(num)==1){
|
||||
if(num==1&&get.type(card)!='basic') return 15-get.value(card);
|
||||
if(num==-1&&get.type(card)=='basic') return 15-get.value(card);
|
||||
}
|
||||
return 7-get.value(card);
|
||||
},
|
||||
};
|
||||
},
|
||||
prompt:function(links){
|
||||
return '将一张本回合未使用过的颜色的手牌当做【'+get.translation(links[0][2])+'】使用';
|
||||
},
|
||||
},
|
||||
hiddenCard:function(player,name){
|
||||
if(name=='wuxie') return player.countCards('h',card=>{
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
|
||||
});
|
||||
},
|
||||
ai:{
|
||||
respondSha:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg=='respond') return false;
|
||||
if(!player.countCards('h',card=>{
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
|
||||
})) return false;
|
||||
},
|
||||
order:function(item,player){
|
||||
if(player&&_status.event.type=='phase'){
|
||||
if(player.hasSkill('starsujin')&&Math.abs(player.countCards('h')-2*player.countCards('h',{type:'basic'}))==1) return 10;
|
||||
return get.order({name:'sha'})+0.3;
|
||||
}
|
||||
return 2;
|
||||
},
|
||||
},
|
||||
group:'starlifeng_mark',
|
||||
subSkill:{
|
||||
mark:{
|
||||
charlotte:true,
|
||||
trigger:{player:'useCard1'},
|
||||
filter:function(event,player){
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(event.card));
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
firstDo:true,
|
||||
content:function(){
|
||||
player.addTempSkill('starlifeng_count');
|
||||
player.markAuto('starlifeng_count',[get.color(trigger.card)]);
|
||||
},
|
||||
},
|
||||
count:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
},
|
||||
},
|
||||
},
|
||||
//十周年嵇康
|
||||
dcjuexiang: {
|
||||
derivation: 'dccanyun',
|
||||
|
@ -10634,6 +10749,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
|
||||
dccanyun:'残韵',
|
||||
dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
|
||||
star_caoren:'星曹仁',
|
||||
star_caoren_prefix:'星',
|
||||
starsujun:'肃军',
|
||||
starsujun_info:'当你使用一张牌时,若你手牌中的基本牌和非基本牌的牌数相等,你可以摸两张牌。',
|
||||
starlifeng:'砺锋',
|
||||
starlifeng_info:'你可以将一张本回合未使用过的颜色的手牌当做不计入次数的【杀】或【无懈可击】使用。',
|
||||
|
||||
sp_whlw:"文和乱武",
|
||||
sp_zlzy:"逐鹿中原",
|
||||
|
@ -10651,6 +10772,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_xiaohu:'列传·虓虎悲歌',
|
||||
sp_fenghuo:'烽火连天',
|
||||
sp_danqi:'千里单骑',
|
||||
sp_star:'将星系列',
|
||||
sp_decade:'其他新服武将',
|
||||
},
|
||||
pinyins:{
|
||||
|
|
|
@ -35521,6 +35521,10 @@
|
|||
* @returns {string}
|
||||
*/
|
||||
getSpan:()=>`${get.prefixSpan('战役篇')}${get.prefixSpan('神')}`
|
||||
}],
|
||||
['星',{
|
||||
color:'#ffd700',
|
||||
nature:'glodenmm',
|
||||
}]
|
||||
]),
|
||||
groupnature:{
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
Loading…
Reference in New Issue