族荀攸 优化
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@ -39,18 +39,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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if(player.getStorage('clanbaichu').contains(event.card.name)) return true;
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if(get.suit(event.card)=='none') return false;
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var str=(get.suit(event.card)+'+'+get.type2(event.card));
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if(!player.getStorage('clanbaichu').contains(str)) return true;
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return !player.hasSkill('qice');
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const storage=player.storage.clanbaichu||{};
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if(Object.values(storage).contains(event.card.name)) return true;
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const suit=get.suit(event.card);
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if(suit=='none') return false;
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if(!player.hasSkill('qice')) return true;
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const key=`${suit}+${get.type2(event.card)}`;
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return !(key in storage)
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},
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forced:true,
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content:function(){
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'step 0'
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if(get.suit(trigger.card)!='none'){
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var str=(get.suit(trigger.card)+'+'+get.type2(trigger.card));
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if(player.getStorage('clanbaichu').contains(str)){
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var storage=player.storage.clanbaichu||{},suit=get.suit(trigger.card);
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if(suit!='none'){
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var key=`${suit}+${get.type2(trigger.card)}`;
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if(key in storage){
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if(!player.hasSkill('qice')){
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player.addTempSkill('qice','roundStart');
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player.popup('奇策');
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@ -59,10 +62,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.goto(2);
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}
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else{
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player.markAuto('clanbaichu',[str]);
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var list=lib.inpile.filter(name=>get.type(name)=='trick'&&!player.getStorage('clanbaichu').contains(name));
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if(list.length){
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var dialog=['请选择【百出】记录的普通锦囊牌牌名',[list,'vcard']];
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var list=lib.inpile.filter(name=>get.type(name)=='trick');
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list.removeArray(Object.values(storage));
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if(list.length>0){
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var dialog=['百出:选择记录一种普通锦囊牌',[list,'vcard']];
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player.chooseButton(dialog,true).set('ai',function(button){
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var player=_status.event.player,name=button.link[2];
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if(name==_status.event.getTrigger().card.name) return 1919810;
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@ -76,39 +79,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else event.goto(2);
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'step 1'
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if(result.bool){
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var name=result.links[0][2];
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player.markAuto('clanbaichu',[name]);
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player.popup(get.translation(name));
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game.log(player,'记录中了','#y'+get.translation(name));
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var key=`${get.suit(trigger.card)}+${get.type2(trigger.card)}`,name=result.links[0][2];
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if(!player.storage.clanbaichu) player.storage.clanbaichu={};
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player.storage.clanbaichu[key]=name;
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player.markSkill('clanbaichu');
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game.log(player,'记录了','#y'+get.translation(name));
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game.delayx();
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}
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'step 2'
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if(player.getStorage('clanbaichu').contains(trigger.card.name)) player.chooseDrawRecover(true);
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if(Object.values(player.getStorage('clanbaichu')).contains(trigger.card.name)){
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player.chooseDrawRecover(true);
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}
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},
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intro:{
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markcount:()=>0,
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markcount:(storage)=>{
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return Object.keys(storage).length;
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},
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content:function(storage){
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var str='<span class="text center">';
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var list=storage.filter(str=>str.includes('+'));
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var cards=storage.filter(str=>!list.contains(str));
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if(list.length){
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str+='<li>已记录的花色点数组合:';
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list.forEach(strx=>{
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var listx=strx.split('+');
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str+='<br>';
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str+=get.translation(listx[0]);
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str+='+';
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str+=get.translation(listx[1]);
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});
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}
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if(list.length&&cards.length) str+='<br>';
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if(cards.length){
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str+='<li>已记录的普通锦囊牌名:';
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str+='<br>';
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str+=get.translation(cards);
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}
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str+='</span>';
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return str;
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if(!storage) return '当前暂无记录';
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const keys=Object.keys(storage).map(i=>i.split('+'));
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keys.sort((a,b)=>{
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if(a[0]!=b[0]) return lib.suit.indexOf(b[0])-lib.suit.indexOf(a[0]);
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return lib.sort.name(a[1],b[1]);
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});
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return keys.map(item=>{
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return `<li>${get.translation(item[0])}+${get.translation(item[1])}:【${get.translation(storage[item.join('+')])}】`;
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}).join('<br>');
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},
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},
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},
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@ -2663,7 +2659,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanjianyuan_info:'当一名角色发动“出牌阶段限一次”的技能后,你可以令其重铸任意张牌名字数为X的牌(X为其本阶段的使用牌数)。',
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clan_xunyou:'族荀攸',
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clanbaichu:'百出',
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clanbaichu_info:'锁定技,当你使用一张牌结算完毕后,若你:未记录过此牌的点数和类型组合,则你记录此组合并记录一个普通锦囊牌名,否则你于本轮获得技能〖奇策〗;已记录此牌牌名,你回复1点体力或摸一张牌。',
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clanbaichu_info:'锁定技,当你使用一张牌结算完毕后,若你:未记录过此牌的花色和类型组合,则你记录此组合并记录一个普通锦囊牌名,否则你于本轮获得技能〖奇策〗;已记录此牌牌名,你回复1点体力或摸一张牌。',
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clan_wu:'陈留·吴氏',
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clan_xun:'颍川·荀氏',
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