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122
character/sp2.js
122
character/sp2.js
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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name:'sp2',
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connect:true,
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connect:true,
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character:{
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character:{
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star_caoren:['male','wei',4,['starsujun','starlifeng']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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@ -108,10 +109,124 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_star:['star_caoren'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang'],
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}
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}
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},
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},
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skill:{
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skill:{
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//星曹仁
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starsujun:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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return player.countCards('h',{type:'basic'})*2==player.countCards('h');
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},
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frequent:true,
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locked:false,
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content:function(){
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player.draw(2);
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},
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mod:{
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aiOrder:function(player,card,num){
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var num=player.countCards('h')-2*player.countCards('h',{type:'basic'});
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if(Math.abs(num)!=1) return;
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if(num==1&&get.type(card)!='basic') return num+10;
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if(num==-1&&get.type(card)=='basic') return num+10;
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},
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},
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},
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starlifeng:{
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audio:2,
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enable:'chooseToUse',
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filter:function(event,player){
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if(!event.filterCard({name:'sha'})&&!event.filterCard({name:'wuxie'})) return false;
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return player.countCards('h',card=>{
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return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
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});
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},
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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if(event.filterCard({name:'sha'},player,event)) list.push(['基本','','sha']);
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if(event.filterCard({name:'wuxie'},player,event)) list.push(['锦囊','','wuxie']);
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return ui.create.dialog('砺锋',[list,'vcard']);
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},
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check:function(button){
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return _status.event.player.getUseValue({name:button.link[2],nature:button.link[3]});
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},
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backup:function(links,player){
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return {
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filterCard:function(card,player){
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return !player.getStorage('starlifeng_count').contains(get.color(card,player));
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},
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precontent:function(){
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delete event.result.skill;
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player.logSkill('starlifeng');
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event.getParent().addCount=false;
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},
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popname:true,
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position:'h',
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viewAs:{
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name:links[0][2],
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},
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ai1:function(card){
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var player=_status.event.player;
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var num=player.countCards('h')-2*player.countCards('h',{type:'basic'});
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if(player.hasSkill('starsujin')&&Math.abs(num)==1){
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if(num==1&&get.type(card)!='basic') return 15-get.value(card);
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if(num==-1&&get.type(card)=='basic') return 15-get.value(card);
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}
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return 7-get.value(card);
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},
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};
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},
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prompt:function(links){
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return '将一张本回合未使用过的颜色的手牌当做【'+get.translation(links[0][2])+'】使用';
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},
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},
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hiddenCard:function(player,name){
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if(name=='wuxie') return player.countCards('h',card=>{
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return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
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});
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},
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ai:{
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respondSha:true,
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skillTagFilter:function(player,tag,arg){
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if(arg=='respond') return false;
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if(!player.countCards('h',card=>{
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return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
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})) return false;
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},
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order:function(item,player){
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if(player&&_status.event.type=='phase'){
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if(player.hasSkill('starsujin')&&Math.abs(player.countCards('h')-2*player.countCards('h',{type:'basic'}))==1) return 10;
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return get.order({name:'sha'})+0.3;
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}
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return 2;
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},
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},
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group:'starlifeng_mark',
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subSkill:{
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mark:{
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charlotte:true,
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trigger:{player:'useCard1'},
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filter:function(event,player){
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return !player.getStorage('starlifeng_count').contains(get.color(event.card));
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},
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forced:true,
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popup:false,
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firstDo:true,
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content:function(){
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player.addTempSkill('starlifeng_count');
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player.markAuto('starlifeng_count',[get.color(trigger.card)]);
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},
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},
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count:{
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charlotte:true,
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onremove:true,
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},
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},
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},
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//十周年嵇康
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//十周年嵇康
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dcjuexiang: {
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dcjuexiang: {
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derivation: 'dccanyun',
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derivation: 'dccanyun',
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@ -10634,6 +10749,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
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dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
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dccanyun:'残韵',
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dccanyun:'残韵',
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dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
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dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
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star_caoren:'星曹仁',
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star_caoren_prefix:'星',
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starsujun:'肃军',
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starsujun_info:'当你使用一张牌时,若你手牌中的基本牌和非基本牌的牌数相等,你可以摸两张牌。',
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starlifeng:'砺锋',
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starlifeng_info:'你可以将一张本回合未使用过的颜色的手牌当做不计入次数的【杀】或【无懈可击】使用。',
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sp_whlw:"文和乱武",
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sp_whlw:"文和乱武",
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sp_zlzy:"逐鹿中原",
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sp_zlzy:"逐鹿中原",
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@ -10651,6 +10772,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xiaohu:'列传·虓虎悲歌',
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sp_xiaohu:'列传·虓虎悲歌',
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sp_fenghuo:'烽火连天',
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sp_fenghuo:'烽火连天',
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sp_danqi:'千里单骑',
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sp_danqi:'千里单骑',
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sp_star:'将星系列',
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sp_decade:'其他新服武将',
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sp_decade:'其他新服武将',
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},
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},
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pinyins:{
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pinyins:{
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@ -35521,6 +35521,10 @@
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* @returns {string}
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* @returns {string}
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*/
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*/
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getSpan:()=>`${get.prefixSpan('战役篇')}${get.prefixSpan('神')}`
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getSpan:()=>`${get.prefixSpan('战役篇')}${get.prefixSpan('神')}`
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}],
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['星',{
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color:'#ffd700',
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nature:'glodenmm',
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}]
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}]
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]),
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]),
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groupnature:{
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groupnature:{
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