commit
279ff708f3
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@ -155,7 +155,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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scs_lisong:['male','qun','',['scskuiji'],['unseen']],
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scs_lisong:['male','qun','',['scskuiji'],['unseen']],
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scs_duangui:['male','qun','',['scschihe'],['unseen']],
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scs_duangui:['male','qun','',['scschihe'],['unseen']],
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scs_guosheng:['male','qun','',['scsniqu'],['unseen']],
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scs_guosheng:['male','qun','',['scsniqu'],['unseen']],
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scs_gaowang:['male','qun','',['scsanruo'],['unseen']],
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scs_gaowang:['male','qun','',['scsmiaoyu'],['unseen']],
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},
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},
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characterIntro:{
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characterIntro:{
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shichangshi:'十常侍,指中国东汉(公元25年—220年)灵帝时期(168年-189年)操纵政权的十二个宦官:张让、赵忠、夏恽、郭胜、孙璋、毕岚、栗嵩、段珪、高望、张恭、韩悝、宋典(在小说《三国演义》里,十常侍指的是指张让、赵忠、封谞、段珪、曹节、侯览、蹇硕、程旷、夏恽、郭胜十人),他们都任职中常侍。玩弄小皇帝于股掌之中,以至灵帝称“张常侍是我父,赵常侍是我母”。十常侍自己横征暴敛,卖官鬻爵,他们的父兄子弟遍布天下,横行乡里,祸害百姓,无官敢管。人民不堪剥削、压迫,纷纷起来反抗。当时一些比较清醒的官吏,已看出宦官集团的黑暗腐败,导致大规模农民起义的形势。郎中张钧在给皇帝的奏章中明确指出,黄巾起义是外戚宦官专权逼出来的,他说:“张角所以能兴兵作乱,万人所以乐附之者,其源皆由十常侍多放父兄、子弟、婚宗、宾客典据州郡,辜确财利,侵略百姓,百姓之怨无所告诉,故谋议不轨,聚为‘盗贼’。”后被曹操、袁绍所歼。',
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shichangshi:'十常侍,指中国东汉(公元25年—220年)灵帝时期(168年-189年)操纵政权的十二个宦官:张让、赵忠、夏恽、郭胜、孙璋、毕岚、栗嵩、段珪、高望、张恭、韩悝、宋典(在小说《三国演义》里,十常侍指的是指张让、赵忠、封谞、段珪、曹节、侯览、蹇硕、程旷、夏恽、郭胜十人),他们都任职中常侍。玩弄小皇帝于股掌之中,以至灵帝称“张常侍是我父,赵常侍是我母”。十常侍自己横征暴敛,卖官鬻爵,他们的父兄子弟遍布天下,横行乡里,祸害百姓,无官敢管。人民不堪剥削、压迫,纷纷起来反抗。当时一些比较清醒的官吏,已看出宦官集团的黑暗腐败,导致大规模农民起义的形势。郎中张钧在给皇帝的奏章中明确指出,黄巾起义是外戚宦官专权逼出来的,他说:“张角所以能兴兵作乱,万人所以乐附之者,其源皆由十常侍多放父兄、子弟、婚宗、宾客典据州郡,辜确财利,侵略百姓,百姓之怨无所告诉,故谋议不轨,聚为‘盗贼’。”后被曹操、袁绍所歼。',
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@ -413,7 +413,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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['scs_lisong','scskuiji'],
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['scs_lisong','scskuiji'],
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['scs_duangui','scschihe'],
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['scs_duangui','scschihe'],
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['scs_guosheng','scsniqu'],
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['scs_guosheng','scsniqu'],
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['scs_gaowang','scsanruo']
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['scs_gaowang','scsmiaoyu']
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],
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],
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conflictMap:{
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conflictMap:{
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scs_zhangrang:[],
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scs_zhangrang:[],
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@ -1503,6 +1503,142 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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},
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},
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scsmiaoyu:{
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audio:'scsanruo',
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将至多两张♦牌当作火【杀】,♥牌当作【桃】,♣牌当作【闪】,♠牌当作【无懈可击】使用或打出',
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viewAs:function(cards,player){
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var name=false;
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var nature=null;
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switch(get.suit(cards[0],player)){
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case 'club':name='shan';break;
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case 'diamond':name='sha';nature='fire';break;
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case 'spade':name='wuxie';break;
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case 'heart':name='tao';break;
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}
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//返回判断结果
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if(name) return {name:name,nature:nature};
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return null;
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},
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check:function(card){
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if(ui.selected.cards.length) return 0;
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var player=_status.event.player;
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if(_status.event.type=='phase'){
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var max=0;
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var name2;
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var list=['sha','tao'];
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var map={sha:'diamond',tao:'heart'}
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for(var i=0;i<list.length;i++){
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var name=list[i];
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if(player.countCards('hes',function(card){
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return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
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})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
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var temp=get.order({name:name,nature:name=='sha'?'fire':null});
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if(temp>max){
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max=temp;
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name2=map[name];
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}
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}
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}
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if(name2==get.suit(card,player)) return (name2=='diamond'?(5-get.value(card)):20-get.value(card));
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return 0;
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}
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return 1;
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},
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selectCard:[1,2],
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complexCard:true,
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position:'hes',
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filterCard:function(card,player,event){
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if(ui.selected.cards.length) return get.suit(card,player)==get.suit(ui.selected.cards[0],player);
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event=event||_status.event;
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var filter=event._backup.filterCard;
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var name=get.suit(card,player);
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if(name=='club'&&filter({name:'shan',cards:[card]},player,event)) return true;
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if(name=='diamond'&&filter({name:'sha',cards:[card],nature:'fire'},player,event)) return true;
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if(name=='spade'&&filter({name:'wuxie',cards:[card]},player,event)) return true;
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if(name=='heart'&&filter({name:'tao',cards:[card]},player,event)) return true;
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return false;
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},
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filter:function(event,player){
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var filter=event.filterCard;
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if(filter({name:'sha',nature:'fire'},player,event)&&player.countCards('hes',{suit:'diamond'})) return true;
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if(filter({name:'shan'},player,event)&&player.countCards('hes',{suit:'club'})) return true;
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if(filter({name:'tao'},player,event)&&player.countCards('hes',{suit:'heart'})) return true;
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if(filter({name:'wuxie'},player,event)&&player.countCards('hes',{suit:'spade'})) return true;
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return false;
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},
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precontent:function(){
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player.addTempSkill('scsmiaoyu_num');
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player.addTempSkill('scsmiaoyu_discard');
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},
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ai:{
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respondSha:true,
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respondShan:true,
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skillTagFilter:function(player,tag){
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var name;
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switch(tag){
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case 'respondSha':name='diamond';break;
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case 'respondShan':name='club';break;
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case 'save':name='heart';break;
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}
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if(!player.countCards('hes',{suit:name})) return false;
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},
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order:function(item,player){
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if(player&&_status.event.type=='phase'){
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var max=0;
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var list=['sha','tao'];
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var map={sha:'diamond',tao:'heart'}
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for(var i=0;i<list.length;i++){
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var name=list[i];
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if(player.countCards('hes',function(card){
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return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
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})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
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var temp=get.order({name:name,nature:name=='sha'?'fire':null});
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if(temp>max) max=temp;
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}
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}
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max/=1.1;
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return max;
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}
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return 2;
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},
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},
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hiddenCard:function(player,name){
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if(name=='wuxie'&&_status.connectMode&&player.countCards('hs')>0) return true;
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if(name=='wuxie') return player.countCards('hes',{suit:'spade'})>0;
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if(name=='tao') return player.countCards('hes',{suit:'heart'})>0;
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},
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subSkill:{
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num:{
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charlotte:true,
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trigger:{player:'useCard'},
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filter:function(event){
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return ['sha','tao'].contains(event.card.name)&&event.skill=='scsmiaoyu'&&event.cards&&event.cards.length==2;
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},
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forced:true,
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popup:false,
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content:function(){
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trigger.baseDamage++;
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},
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},
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discard:{
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charlotte:true,
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trigger:{player:['useCardAfter','respondAfter']},
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autodelay:function(event){
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return event.name=='respond'?0.5:false;
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},
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filter:function(event,player){
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return ['shan','wuxie'].contains(event.card.name)&&evt.skill=='scsmiaoyu'&&event.cards&&event.cards.length==2&&_status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.countDiscardableCards(player,'he');
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},
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forced:true,
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popup:false,
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content:function(){
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player.line(_status.currentPhase,'green');
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player.discardPlayerCard(_status.currentPhase,'he',true);
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},
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},
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},
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},
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//牵招
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//牵招
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mbshihe:{
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mbshihe:{
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audio:2,
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audio:2,
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@ -11886,9 +12022,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{
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result:{
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player:function(player){
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player:function(player){
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return 10;
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return 10;
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}
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},
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}
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},
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}
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},
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},
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},
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"xinfu_qiaosi":{
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"xinfu_qiaosi":{
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enable:"phaseUse",
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enable:"phaseUse",
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@ -13676,6 +13812,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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scs_gaowang:'高望',
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scs_gaowang:'高望',
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scsanruo:'安弱',
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scsanruo:'安弱',
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scsanruo_info:'你可以将一张♥牌当【桃】、♦牌当火【杀】、♣牌当【闪】、♠牌当【无懈可击】使用。当你以此法使用或打出【杀】或【闪】时,你可以获得对方的一张牌;当你以此法使用【桃】时,你可以获得一名其他角色的一张牌;当你以此法使用【无懈可击】时,你可以获得此牌响应的普通锦囊牌的使用者的一张牌。',
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scsanruo_info:'你可以将一张♥牌当【桃】、♦牌当火【杀】、♣牌当【闪】、♠牌当【无懈可击】使用。当你以此法使用或打出【杀】或【闪】时,你可以获得对方的一张牌;当你以此法使用【桃】时,你可以获得一名其他角色的一张牌;当你以此法使用【无懈可击】时,你可以获得此牌响应的普通锦囊牌的使用者的一张牌。',
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scsmiaoyu:'妙语',
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scsmiaoyu_info:'你可以将至多两张相同花色的牌按照以下规则使用或打出:♦牌当作火【杀】,♥牌当作【桃】,♣牌当作【闪】,♠牌当作【无懈可击】。若你以此法使用了两张红色牌,则此牌回复值或伤害值+1。若你以此法使用了两张黑色牌,则你弃置当前回合角色一张牌。',
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mobile_standard:'手杀异构·标准包',
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mobile_standard:'手杀异构·标准包',
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Reference in New Issue