Merge pull request #221 from Tipx-L/PR-Branch

Recast.
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Spmario233 2023-08-22 11:03:51 +08:00 committed by GitHub
commit e37fce54ae
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24 changed files with 309 additions and 546 deletions

View File

@ -484,36 +484,31 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
mtg_yixialan_skill:{
enable:'phaseUse',
filter:function(event,player){
return player.countCards('h',{type:'basic'})>0;
},
filterCard:{type:'basic'},
prepare:function(cards,player){
player.$throw(cards,1000);
},
filter:(event,player)=>player.hasCard(card=>lib.skill.mtg_yixialan_skill.filterCard(card,player),'h'),
filterCard:(card,player)=>get.type(card)=='basic'&&player.canRecast(card),
discard:false,
delay:0.5,
lose:false,
check:function(card){
return 7-get.value(card);
},
usable:1,
content:function(){
var card=get.cardPile(function(card){
return get.type(card,'trick')=='trick'
player.recast(cards,null,(player,cards)=>{
const cardsToGain=[];
for(let repetition=0;repetition<cards.length;repetition++){
const card=get.cardPile(card=>get.type(card,'trick')=='trick');
if(card) cardsToGain.push(card);
}
if(cardsToGain.length) player.gain(cardsToGain,'draw');
if(cards.length-cardsToGain.length) player.draw(cards.length-cardsToGain.length).log=false;
});
if(card){
player.gain(card,'draw');
}
else{
player.draw();
}
},
ai:{
mapValue:2,
order:1,
result:{
player:1,
},
player:1
}
}
},
mtg_shuimomuxue_skill:{

View File

@ -450,7 +450,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseCard('h','是否发动【太公阴符】重铸一张手牌?').set('ai',function(card){
player.chooseCard('h','是否发动【太公阴符】重铸一张手牌?',lib.filter.cardRecastable).set('ai',function(card){
return 5-get.value(card);
});
'step 1'

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@ -244,22 +244,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
var num=trigger.player.countCards('h');
trigger.player.chooseCard('是否重铸任意张牌名字数为'+num+'的牌?',[1,Infinity],'he',(card,player,target)=>{
if(!_status.event.cards.contains(card)) return false;
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
return mod=='unchanged';
}).set('ai',card=>{
trigger.player.chooseCard('是否重铸任意张牌名字数为'+num+'的牌?',[1,Infinity],'he',(card,player)=>_status.event.cards.contains(card)&&player.canRecast(card)).set('ai',card=>{
var val=get.value(card);
return 6-val;
}).set('cards',trigger.player.getCards('he',card=>{
return lib.skill.dcweidang.getLength(card)==num;
}));
'step 1'
if(result.bool){
var cards=result.cards;
trigger.player.loseToDiscardpile(cards);
trigger.player.draw(cards.length);
}
if(result.bool) trigger.player.recast(result.cards);
}
},
//族王允
@ -910,18 +902,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
subSkill:{
global:{
enable:'phaseUse',
filter:function(event,player){
return game.hasPlayer(current=>lib.skill.clanlianzhu_global.filterTarget(null,player,current));
},
filterCard:function(card,player){
if(!game.hasPlayer(current=>{
if(!current.hasSkill('clanlianzhu')||current.hasSkill('clanlianzhu_targeted')) return false;
return !current.storage.clanlianzhu;
})) return false;
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
return true;
},
filter:(event,player)=>game.hasPlayer(current=>lib.skill.clanlianzhu_global.filterTarget(null,player,current)),
filterCard:(card,player)=>game.hasPlayer(current=>current.hasSkill('clanlianzhu')&&!current.hasSkill('clanlianzhu_targeted')&&!current.storage.clanlianzhu)&&player.canRecast(card),
selectCard:[0,1],
check:function(card){
return 5-get.value(card);
@ -968,10 +950,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
bocchi.sortBySeat();
kita.sortBySeat();
var str='';
var getn=function(target){
if(player==target) return '自己';
return get.translation(target);
}
if(bocchi.length){
str+='重铸一张牌,然后令';
bocchi.forEach((current,i)=>{
@ -998,19 +976,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(target.storage.clanlianzhu) event.goto(4);
target.changeZhuanhuanji('clanlianzhu');
'step 1'
player.loseToDiscardpile(cards);
player.draw(cards.length);
player.recast(cards);
'step 2'
if(!target.countCards('he')&&!_status.connectMode) event._result={bool:false};
else target.chooseCard('he','联诛:是否重铸一张牌?',(card,player)=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
return true;
});
else target.chooseCard('he','联诛:是否重铸一张牌?',lib.filter.cardRecastable);
'step 3'
if(result.bool){
target.loseToDiscardpile(result.cards);
target.draw(result.cards.length);
target.recast(result.cards);
if(get.color(cards[0])!=get.color(result.cards[0])) lib.skill.chenliuwushi.change(target,-1);
}
event.finish();
@ -1955,25 +1927,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(player.actionHistory[i].isRound) break;
}
return event.targets&&event.targets.length==1&&(!event.targets[0].isLinked()||
player.getCards('h',card=>get.suit(card)==get.suit(event.card)).filter(card=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return true;
return false;
}).length==0);
return event.targets&&event.targets.length==1&&!event.targets[0].isLinked()||
player.hasCard(card=>get.suit(card)==get.suit(event.card)&&player.canRecast(card),'h');
},
content:function(){
'step 0'
if(trigger.targets&&trigger.targets.length==1){
trigger.targets[0].link(true);
}
var cards=player.getCards('h',card=>get.suit(card)==get.suit(trigger.card));
if(cards.length>0){
player.loseToDiscardpile(cards);
player.draw(cards.length);
}
'step 1'
player.draw();
var cards=player.getCards('h',card=>get.suit(card)==get.suit(trigger.card)&&player.canRecast(card));
if(cards.length>0) player.recast(cards);
}
},
clanhuanyin:{

View File

@ -117,8 +117,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.useCard(result.targets,card,event.links);
}
else{
game.cardsDiscard(event.links);
target.draw(event.links.length);
target.recast(event.links,(player,cards)=>game.cardsDiscard(cards));
}
'step 4'
for(var card of cards){

View File

@ -4919,34 +4919,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:"phaseUse",
position:'he',
filter:function(event,player){
return player.countCards('he',{type:'equip'})>0;
},
filterCard:function(card){
return get.type(card)=='equip';
},
filter:(event,player)=>player.hasCard(card=>lib.skill.chihaya_huairou.filterCard(card,player),lib.skill.chihaya_huairou.position),
filterCard:(card,player)=>get.type(card)=='equip'&&player.canRecast(card),
check:function(card){
if(!_status.event.player.hasEquipableSlot(get.subtype(card))) return 5;
return 3-get.value(card);
},
content:function(){
player.draw();
player.recast(cards);
},
discard:false,
visible:true,
loseTo:'discardPile',
lose:false,
delay:false,
prompt:"将一张装备牌置入弃牌堆并摸一张牌",
delay:0.5,
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
},
ai:{
order:10,
result:{
player:1,
},
},
player:1
}
}
},
chihaya_youfeng:{
enable:'chooseToUse',
@ -6035,12 +6026,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{player:'phaseDiscardBegin'},
forced:true,
filter:function(event,player){
return (player.isDamaged()||player.countCards('h')-player.hp>1);
return (player.getDamagedHp()>1||player.countCards('h')-player.getHp()>1);
},
content:function(){
var num=0;
if(player.isDamaged()) num++;
if(player.countCards('h')-player.hp>1) num++;
if(player.getDamagedHp()>1) num++;
if(player.countCards('h')-player.getHp()>1) num++;
player.addMark('kotori_qunxin_temp',num,false);
player.addTempSkill('kotori_qunxin_temp','phaseDiscardEnd');
},
@ -16588,11 +16579,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
diyjuntun:{
enable:'phaseUse',
filter:function(event,player){
return player.countCards('he',{type:'equip'})>0;
},
filter:(event,player)=>player.hasCard(card=>lib.skill.diyjuntun.filterCard(card,player),'he'),
position:'he',
filterCard:{type:'equip'},
filterCard:(card,player)=>get.type(card)=='equip'&&player.canRecast(card),
check:function(card){
var player=_status.event.player;
var he=player.getCards('he');
@ -16609,23 +16598,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 0;
},
content:function(){
player.draw();
player.recast(cards);
},
discard:false,
lose:false,
delay:false,
prompt:'将一张装备牌置入弃牌堆并摸一张牌',
delay:0.5,
loseTo:'discardPile',
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
},
ai:{
basic:{
order:8.5
},
result:{
player:1,
},
player:1
}
}
},
choudu:{

View File

@ -484,12 +484,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
var hs=player.getCards('h');
event.num=hs.length;
player.lose(hs,ui.discardPile);
player.recast(player.getCards('h',lib.filter.cardRecastable));
'step 1'
player.draw(event.num,'nodelay');
'step 2'
var targets=player.getEnemies();
if(targets.length){
player.useCard({name:'sha'},targets.randomGet(),false);
@ -1376,29 +1372,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yangfan:{
trigger:{player:'useCard'},
forced:true,
filter:function(event,player){
return get.type(event.card)!='equip'&&player.countCards('h',{color:get.color(event.card)})>0;
},
filter:(event,player)=>get.type(event.card)!='equip'&&player.hasCard(card=>get.color(card)==get.color(trigger.card)&&player.canRecast(card),'h'),
content:function(){
'step 0'
var cards=player.getCards('h',{suit:get.suit(trigger.card)});
if(!cards.length){
cards=player.getCards('h',{color:get.color(trigger.card)});
}
let cards=player.getCards('h',card=>get.suit(card)==get.suit(trigger.card)&&player.canRecast(card));
if(!cards.length) cards=player.getCards('h',card=>get.color(card)==get.color(trigger.card)&&player.canRecast(card));
if(!cards.length){
event.finish();
return;
}
event.chosen=cards.randomGet();
game.delay(0.5)
'step 1'
var card=event.chosen;
player.lose(card,ui.discardPile);
player.$throw(card,1000);
game.delay(0.5);
game.log(player,'重铸了',card);
'step 2'
player.draw().log=false;
player.recast(cards.randomGet());
},
ai:{
pretao:true

View File

@ -8466,27 +8466,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filterTarget:true,
content:function(){
'step 0'
target.chooseCard('h',true,'重铸一张手牌');
target.chooseCard('h',true,'重铸一张手牌',lib.filter.cardRecastable);
'step 1'
if(result.bool&&result.cards.length){
target.$throw(result.cards);
target.lose(result.cards,ui.discardPile);
var type=get.type(result.cards[0],'trick');
var name=result.cards[0].name;
var card2=get.cardPile(function(card){
return get.type(card,'trick')==type&&card.name!=name;
});
if(!card2){
card2=get.cardPile(function(card){
return get.type(card,'trick')==type;
target.recast(result.cards,null,(player,cards)=>{
var type=get.type(result.cards[0],'trick');
var name=result.cards[0].name;
var card2=get.cardPile(function(card){
return get.type(card,'trick')==type&&card.name!=name;
});
}
if(card2){
target.gain(card2,'draw');
}
else{
target.draw();
}
if(!card2){
card2=get.cardPile(function(card){
return get.type(card,'trick')==type;
});
}
if(card2){
target.gain(card2,'draw');
}
else{
target.draw().log=false;
}
});
var clone=game.createCard(card);
player.gain(clone,'gain2');
clone.classList.add('glow');

View File

@ -571,10 +571,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseCard(get.prompt2('dcjini'),[1,player.maxHp-player.countMark('dcjini_counted')],(card,player,target)=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
return mod=='unchanged';
}).set('ai',card=>{
player.chooseCard(get.prompt2('dcjini'),[1,player.maxHp-player.countMark('dcjini_counted')],lib.filter.cardRecastable).set('ai',card=>{
return 6-get.value(card);
});
'step 1'
@ -583,8 +580,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.logSkill('dcjini');
player.addTempSkill('dcjini_counted');
player.addMark('dcjini_counted',cards.length,false);
player.loseToDiscardpile(cards);
player.draw(cards.length);
player.recast(cards);
}
else event.finish();
'step 2'
@ -2557,10 +2553,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
var str=',若重铸的牌中没有'+get.translation(get.type2(trigger.card))+'牌,你于'+get.translation(trigger.cards)+'进入弃牌堆后获得之';
player.chooseCard(get.prompt('dcqianzheng'),'重铸两张牌'+(trigger.cards.length?str:'')+'。',2,'he',(card,player,target)=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
return mod=='unchanged';
}).set('ai',card=>{
player.chooseCard(get.prompt('dcqianzheng'),'重铸两张牌'+(trigger.cards.length?str:'')+'。',2,'he',lib.filter.cardRecastable).set('ai',card=>{
var val=get.value(card);
if(get.type2(card)==_status.event.type) val+=0.5;
return 6-val;
@ -2569,8 +2562,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){
var cards=result.cards;
player.logSkill('dcqianzheng');
player.loseToDiscardpile(cards);
player.draw(cards.length);
player.recast(cards);
if(cards.every(card=>get.type2(card)!=get.type2(trigger.card))){
trigger.getParent().dcqianzheng=true;
player.addTempSkill('dcqianzheng_gain');
@ -3809,21 +3801,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
player.choosePlayerCard(target,'he',true).set('filterButton',function(button){
var player=_status.event.player,card=button.link;
if(get.owner(card)==player){
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
}
return true;
var card=button.link,owner=get.owner(card);
return !owner||owner.canRecast(card,_status.event.player);
}).set('ai',function(card){
if(get.attitude(_status.event.player,_status.event.getParent().target)>=0) return -get.buttonValue(card);
return get.buttonValue(card);
});
'step 1'
if(result.bool){
target.loseToDiscardpile(result.links);
target.draw();
}
if(result.bool) target.recast(result.links);
},
ai:{
expose:0.1,
@ -6874,9 +6859,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 6'
if(event.goon1&&event.goon2){
if(player.countMark('chenjian')<2) player.addMark('chenjian',1,false);
var cards=player.getCards('h');
player.loseToDiscardpile(cards);
player.draw(cards.length);
player.recast(player.getCards('h',lib.filter.cardRecastable));
}
},
marktext:'见',

View File

@ -11886,9 +11886,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
result:{
player:function(player){
return 10;
},
},
},
}
}
}
},
"xinfu_qiaosi":{
enable:"phaseUse",

View File

@ -574,19 +574,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
'step 6'
if(event.h&&event.hp&&event.e){
player.chooseCard('安国:是否重铸任意张牌?',[1,Infinity],(card,player)=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
return true;
},'he').set('ai',card=>{
player.chooseCard('安国:是否重铸任意张牌?',[1,Infinity],lib.filter.cardRecastable,'he').set('ai',card=>{
return 6-get.value(card);
});
}
else event.finish();
'step 7'
if(result.bool){
player.loseToDiscardpile(result.cards);
player.draw(result.cards.length);
player.recast(result.cards);
}
},
ai:{
@ -4042,27 +4037,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'phaseUse',
filter:function(event,player){
return player.countCards('h','sha')>0;
},
filterCard:{name:'sha'},
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
return player.hasCard(card=>lib.skill.reyanyu.filterCard(card,player),'h');
},
filterCard:(card,player)=>get.name(card)=='sha'&&player.canRecast(card),
discard:false,
loseTo:'discardPile',
visible:true,
delay:0.5,
lose:false,
delay:false,
content:function(){
player.draw();
player.recast(cards);
},
ai:{
basic:{
order:1
},
result:{
player:1,
},
player:1
}
},
group:'reyanyu2'
},
@ -8878,7 +8868,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'chooseToUse',
mark:true,
skillAnimation:true,
animationStr:'涅盘',
limited:true,
animationColor:'orange',
init:function(player){

View File

@ -932,15 +932,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'phaseUse',
filterCard:{suit:'club'},
filter:function(event,player){
return player.countCards('hes',{suit:'club'});
},
filter:(event,player)=>player.hasCard(card=>lib.skill.sblianhuan.filterCard(card,player),lib.skill.sblianhuan.position),
filterTarget:function(card,player,target){
if(player.hasSkill('sblianhuan_blocker')) return false;
if(!ui.selected.cards.length) return false;
card=get.autoViewAs({name:'tiesuo'},[ui.selected.cards[0]]);
return player.canUse(card,target);
},
filterCard:(card,player)=>get.suit(card)=='club'&&(!player.hasSkill('sblianhuan_blocker')||player.canRecast(card)),
selectCard:1,
position:'hs',
derivation:'sblianhuan_lv2',
@ -1094,7 +1093,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'chooseToUse',
mark:true,
skillAnimation:true,
//animationStr:'涅盘',
limited:true,
animationColor:'orange',
filter:function(event,player){

View File

@ -1103,34 +1103,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:"phaseUse",
position:'he',
filter:function(event,player){
return player.countCards('he',{type:'equip'})>0;
},
filterCard:function(card){
return get.type(card)=='equip';
},
filter:(event,player)=>player.hasCard(card=>lib.skill.drlt_huairou.filterCard(card,player),lib.skill.drlt_huairou.position),
filterCard:(card,player)=>get.type(card)=='equip'&&player.canRecast(card),
check:function(card){
if(!_status.event.player.canEquip(card)) return 5;
return 3-get.value(card);
},
content:function(){
player.draw();
player.recast(cards);
},
discard:false,
visible:true,
loseTo:'discardPile',
lose:false,
delay:false,
prompt:"将一张装备牌置入弃牌堆并摸一张牌",
delay:0.5,
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
},
ai:{
order:10,
result:{
player:1,
},
},
player:1
}
}
},
"drlt_yongsi":{
audio:2,
@ -4227,7 +4218,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dialog.buttons[i].node.group.remove();
dialog.buttons[i].node.hp.remove();
dialog.buttons[i].node.intro.remove();
dialog.buttons[i].node.name.innerHTML='未<br>知';
dialog.buttons[i].node.name.innerHTML=get.verticalStr('未知');
dialog.buttons[i].node.name.dataset.nature='';
dialog.buttons[i].style.background='';
dialog.buttons[i]._nointro=true;
@ -5495,34 +5486,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
popup:'lianhuan',
enable:'phaseUse',
filter:function(event,player){
return player.countCards('h',{suit:'club'})>0;
},
filterCard:function(card){
return get.suit(card)=='club';
},
filter:(event,player)=>player.hasCard(card=>lib.skill.lianhuan2.filterCard(card,player),'h'),
filterCard:(card,player)=>get.suit(card)=='club'&&player.canRecast(card),
check:function(card){
return 5-get.useful(card);
},
content:function(){
player.draw();
player.recast(cards);
},
discard:false,
visible:true,
loseTo:'discardPile',
lose:false,
delay:false,
prompt:'将一张梅花牌置入弃牌堆并摸一张牌',
delay:0.5,
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
},
ai:{
basic:{
order:1
},
result:{
player:1,
},
player:1
}
}
},
niepan:{
@ -5533,7 +5515,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
mark:true,
limited:true,
skillAnimation:true,
//animationStr:'涅盘',
animationColor:'fire',
init:function(player){
player.storage.niepan=false;
@ -5592,7 +5573,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'chooseToUse',
mark:true,
skillAnimation:true,
//animationStr:'涅盘',
limited:true,
animationColor:'orange',
init:function(player){
@ -8008,7 +7988,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
huoji_info:'出牌阶段,你可以将你的任意一张红色手牌当作【火攻】使用。',
bazhen_info:'锁定技,若你的防具栏内没有牌且没有被废除,则你视为装备着【八卦阵】。',
kanpo_info:'你可以将你的任意一张黑色手牌当做【无懈可击】使用。',
lianhuan_info:'出牌阶段,你可以将一张梅花手牌当做【铁索连环】使用或重铸。',
lianhuan_info:'出牌阶段,你可以将一张手牌当做【铁索连环】使用或重铸。',
niepan_info:'限定技出牌阶段或当你处于濒死状态时你可以弃置你区域内的所有牌并复原你的武将牌然后摸三张牌并将体力回复至3点。',
oldniepan_info:'限定技当你处于濒死状态时你可以弃置你区域内的所有牌并复原你的武将牌然后摸三张牌并将体力回复至3点。',
quhu_info:'出牌阶段限一次你可以与一名体力值大于你的角色拼点若你赢则该角色对其攻击范围内另一名由你指定的角色造成1点伤害。若你没赢该角色对你造成一点伤害。',

View File

@ -130,9 +130,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
player.chooseTarget(get.prompt('tongduo'),'令一名角色重铸一张牌',function(card,player,target){
return target.countCards('he')>0;
return target.hasCard(lib.filter.cardRecastable,'he');
}).set('ai',function(target){
return get.attitude(_status.event.player,target)*Math.min(3,Math.floor(target.countCards('h')/2));
return get.attitude(_status.event.player,target)*Math.min(3,Math.floor(target.countCards('h',lib.filter.cardRecastable)/2));
});
'step 1'
if(result.bool){
@ -142,11 +142,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
else event.finish();
'step 2'
if(target.countCards('he')==0) event.finish();
else target.chooseCard('he',true,'请重铸一张牌');
if(!target.hasCard(lib.filter.cardRecastable,'he')) event.finish();
else target.chooseCard('he',true,'请重铸一张牌',lib.filter.cardRecastable);
'step 3'
target.loseToDiscardpile(result.cards);
target.draw();
target.recast(result.cards);
},
},
//朱儁

View File

@ -2340,14 +2340,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else event.goto(6);
'step 3'
if(result.bool){
var hs=target.getCards('h',card=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
return true;
});
var hs=target.getCards('h',lib.filter.cardRecastable);
if(hs.length){
target.loseToDiscardpile(hs);
target.draw(hs.length);
target.recast(hs);
}
}
event.goto(6);
@ -2355,13 +2350,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){
var hs=target.getCards('h',card=>{
if(!card.hasGaintag('olhuiyun_tag')) return false;
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
return true;
return target.canRecast(card);
});
if(hs.length){
target.loseToDiscardpile(hs);
target.draw(hs.length);
target.recast(hs);
}
}
event.goto(6);
@ -3106,16 +3098,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1'
var type=get.type2(cards[0]);
target.chooseCard(get.translation(player)+'对你发动了【剑合】','请重铸'+get.cnNumber(cards.length)+'张'+get.translation(type)+'牌或点“取消”受到1点雷电伤害',cards.length,'he',(card,player)=>{
return get.type2(card)==_status.event.type;
return get.type2(card)==_status.event.type&&player.canRecast(card);
}).set('ai',card=>{
if(_status.event.goon) return (get.type(card)=='equip'?15:7)-get.value(card);
return 0;
}).set('type',type).set('goon',get.damageEffect(target,player,target,'thunder')<0);
'step 2'
if(result.bool){
var cards=result.cards;
target.loseToDiscardpile(cards);
target.draw(cards.length);
target.recast(result.cards);
}
else{
target.damage(player,'thunder');
@ -3738,16 +3728,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
target.chooseCard('he',true,'铸币:请重铸一张牌',(card,player,target)=>{
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
return true;
});
target.chooseCard('he',true,'铸币:请重铸一张牌',lib.filter.cardRecastable);
'step 1'
if(result.bool){
var cards=result.cards;
target.loseToDiscardpile(cards);
target.draw().gaintag=['olzhubi_tag'];
target.recast(result.cards,null,player=>player.draw().set('log',false).gaintag=['olzhubi_tag']);
}
},
ai:{
@ -4281,7 +4265,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(!player.countCards('h')||player.hasSkill('olhuanshi_mark',null,null,false)) event.finish();
'step 3'
player.chooseCard('是否重铸任意张手牌?','操作提示:选择要重铸的牌并点击“确定”',[1,player.countCards('h')]).set('ai',function(card){
player.chooseCard('是否重铸任意张手牌?','操作提示:选择要重铸的牌并点击“确定”',[1,player.countCards('h')],lib.filter.cardRecastable).set('ai',function(card){
var player=_status.event.player,cards=ui.selected.cards;
if(!player.hasSkill('olmingzhe')) return 5-get.value(card);
for(var i of cards){
@ -4292,8 +4276,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 4'
if(result.bool){
player.addTempSkill('olhuanshi_mark');
player.loseToDiscardpile(result.cards);
player.draw(result.cards.length);
player.recast(result.cards);
}
},
ai:{
@ -6016,9 +5999,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.chooseToDiscard('he',true);
}
else{
var cards=target.getCards('e');
target.loseToDiscardpile(cards);
target.draw(cards.length)
target.recast(target.getCards('e',lib.filter.cardRecastable));
}
},
},
@ -22179,33 +22160,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return current.hasSkill('xinfu_jianjie');
})) return false;
if((player.getStat().skill.smh_lianhuan||0)+(player.getStat().skill.smh_lianhuan1||0)>=3) return false;
return player.countCards('h',{suit:'club'})>0;
return player.hasCard(card=>lib.skill.smh_lianhuan1.filterCard(card,player),'h');
},
filterCard:function (card){
return get.suit(card)=='club';
},
check:function (card){
filterCard:(card,player)=>get.suit(card)=='club'&&player.canRecast(card),
check:function(card){
return -1;
},
content:function (){
player.draw();
content:function(){
player.recast(cards);
},
discard:false,
loseTo:'discardPile',
lose:false,
delay:false,
prompt:"将一张梅花牌置入弃牌堆并摸一张牌",
delay:0.5,
prepare:function (cards,player){
player.$throw(cards,1000);
},
ai:{
basic:{
order:1,
},
result:{
player:1,
},
player:1
}
},
forced:true,
forced:true
},
"smh_yeyan":{
unique:true,

View File

@ -9216,16 +9216,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true,
charlotte:true,
filter:function(event,player){
return player.getCards('h',function(card){
return card.hasGaintag('xinfu_bijing');
}).length>0;
return player.hasCard(card=>card.hasGaintag('xinfu_bijing')&&player.canRecast(card),'h');
},
content:function(){
var cards=player.getCards('h',function(card){
return card.hasGaintag('xinfu_bijing');
});
player.loseToDiscardpile(cards);
player.draw(cards.length);
player.recast(player.getCards('h',card=>card.hasGaintag('xinfu_bijing')&&player.canRecast(card)));
},
sub:true,
},

View File

@ -1282,16 +1282,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:'twqingtao_jieshu',
content:function(){
'step 0'
player.chooseCard(get.prompt2('twqingtao'),'he').set('ai',function(card){
player.chooseCard(get.prompt2('twqingtao'),'he',lib.filter.cardRecastable).set('ai',function(card){
if(card.name=='jiu'||get.type(card)!='basic') return 10-get.value(card);
return 6-get.value(card);
});
'step 1'
if(result.bool){
player.logSkill('twqingtao');
player.loseToDiscardpile(result.cards);
player.draw();
if(result.cards[0].name=='jiu'||get.type(result.cards[0],false,player)!='basic') player.draw();
player.recast(result.cards);
if(get.name(result.cards[0])=='jiu'||get.type(result.cards[0],false,player)!='basic') player.draw();
}
},
subSkill:{
@ -11174,14 +11173,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
if(!event.isMine()&&!event.isOnline()) game.delayx();
player.chooseCard('是否发动【革制】重铸一张牌?').set('ai',function(card){
player.chooseCard('是否发动【革制】重铸一张牌?',lib.filter.cardRecastable).set('ai',function(card){
return 5.5-get.value(card);
});
'step 1'
if(result.bool){
player.logSkill('twgezhi');
player.loseToDiscardpile(result.cards);
player.draw();
player.recast(result.cards);
}
},
group:'twgezhi_buff',

View File

@ -34,12 +34,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'phaseUse',
position:'e',
filter:function(event,player){
return player.countCards('e')>0;
return player.hasCard(card=>lib.skill.rouquan.filterCard(card,player),lib.skill.rouquan.position);
},
filterCard:true,
filterCard:lib.filter.cardRecastable,
prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
discard:false,
delay:0.5,
lose:false,
delay:false,
check:function(card,player){
var val=get.equipValue(card);
var player=_status.event.player;
@ -51,16 +52,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
return 0;
},
prepare:function(cards,player){
player.$throw(cards,1000);
},
content:function(){
"step 0"
player.draw();
"step 1"
for(var i=0;i<cards.length;i++){
cards[i].discard();
}
player.recast(cards);
},
ai:{
order:9.5,

View File

@ -1684,27 +1684,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'phaseUse',
usable:1,
filterCard:function(card,player,target){
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
return mod=='unchanged';
},
filterCard:lib.filter.cardRecastable,
selectCard:function(){
return Math.ceil(_status.event.player.countCards('h')/2);
},
check:function(card){
return 6.5-get.value(card);
},
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
},
discard:false,
loseTo:'discardPile',
visible:true,
delay:0.5,
lose:false,
delay:false,
content:function(){
'step 0'
player.draw(cards.length);
player.recast(cards);
'step 1'
player.addTempSkill('dcctjiuxian_help');
player.chooseUseTarget({
@ -1715,7 +1707,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
ai:{
order:5.5,
result:{player:1},
result:{player:1}
},
subSkill:{
help:{

View File

@ -9174,27 +9174,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'phaseUse',
filter:function(event,player){
return player.countCards('h','sha')>0;
},
filterCard:{name:'sha'},
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
return player.hasCard(card=>lib.skill.yanyu.filterCard(card,player),'h');
},
filterCard:(card,player)=>get.name(card)=='sha'&&player.canRecast(card),
discard:false,
loseTo:'discardPile',
visible:true,
delay:0.5,
lose:false,
delay:false,
content:function(){
player.draw();
player.recast(cards);
},
ai:{
basic:{
order:1
},
result:{
player:1,
},
player:1
}
},
group:'yanyu2'
},

View File

@ -682,17 +682,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
position:'he',
content:function(){
'step 0'
player.loseToDiscardpile(cards);
player.draw();
player.recast(cards);
'step 1'
if(target.countCards('he')>0){
target.chooseCard('he',true,'请重铸一张牌');
target.chooseCard('he',true,'请重铸一张牌',lib.filter.cardRecastable);
}
else event.finish();
'step 2'
if(result.bool){
target.loseToDiscardpile(result.cards);
target.draw();
target.recast(result.cards);
}
},
ai:{

View File

@ -10698,6 +10698,17 @@
emptyEvent:function(){
event.trigger(event.name);
},
//Recast
//重铸
recast:()=>{
'step 0'
game.log(player,'重铸了',cards);
if(typeof event.recastingLose=='function') event.recastingLose(player,cards);
'step 1'
event.trigger('recast');
'step 2'
if(typeof event.recastingGain=='function') event.recastingGain(player,cards);
},
//装备栏相关
disableEquip:function(){
'step 0'
@ -10879,7 +10890,7 @@
var next=game.createEvent('replaceEquip');
next.player=player;
next.card=card;
next.setContent(info.replaceEquip||'replaceEquip')
next.setContent(info.replaceEquip||'replaceEquip');
"step 4"
var info=get.info(card,false);
if(get.itemtype(result)=='cards'){
@ -16739,7 +16750,7 @@
},
loseToDiscardpile:function(){
"step 0"
game.log(player,'将',cards,'置入了弃牌堆');
if(event.log!=false) game.log(player,'将',cards,'置入了弃牌堆');
event.done=player.lose(cards,event.position,'visible');
event.done.type='loseToDiscardpile';
"step 1"
@ -17178,7 +17189,7 @@
}
if(event.animate=='draw'){
player.$draw(cards.length);
game.log(player,'将',get.cnNumber(cards.length),'张牌置于了武将牌上');
if(event.log) game.log(player,'将',get.cnNumber(cards.length),'张牌置于了武将牌上');
game.pause();
setTimeout(function(){
player.$addToExpansion(cards,null,event.gaintag);
@ -17212,8 +17223,8 @@
if(event.animate=='give'){
for(var i in evtmap){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
source.$give(evtmap[i][0],player);
game.log(player,'将',get.cnNumber(evtmap[i][0]),'置于了武将牌上');
source.$give(evtmap[i][0],player,false);
if(event.log) game.log(player,'将',evtmap[i][0],'置于了武将牌上');
}
}
else{
@ -17221,11 +17232,11 @@
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
if(evtmap[i][1].length){
source.$giveAuto(evtmap[i][1],player,false);
game.log(player,'将',get.cnNumber(evtmap[i][1].length),'张牌置于了武将牌上');
if(event.log) game.log(player,'将',get.cnNumber(evtmap[i][1].length),'张牌置于了武将牌上');
}
if(evtmap[i][2].length){
source.$give(evtmap[i][2],player,false);
game.log(player,'将',get.cnNumber(evtmap[i][2]),'置于了武将牌上');
if(event.log) game.log(player,'将',evtmap[i][2],'置于了武将牌上');
}
}
}
@ -17250,9 +17261,6 @@
for(var i of event.gaintag) player.markSkill(i);
event.finish();
}
if(event.log){
game.log(player,'将',cards,'置于了武将牌上');
}
"step 4"
game.delayx();
if(event.updatePile) game.updateRoundNumber();
@ -18240,6 +18248,31 @@
},
player:{
//新函数
//Recast
//重铸
recast:function(cards,recastingLose,recastingGain){
const recast=game.createEvent('recast');
recast.player=this;
if(get.itemtype(cards)=='card') recast.cards=[cards];
else if(get.itemtype(cards)=='cards'&&cards.length) recast.cards=cards;
else _status.event.next.remove(recast);
if(typeof recastingLose!='function') recastingLose=(player,cards)=>player.loseToDiscardpile(cards).log=false;
recast.recastingLose=recastingLose;
if(typeof recastingGain!='function') recastingGain=(player,cards)=>player.draw(cards.length).log=false;
recast.recastingGain=recastingGain;
recast.setContent('recast');
recast._args=Array.from(arguments);
return recast;
},
//Check if the player can recast the card
//检查角色是否能重铸此牌
canRecast:function(card,source,strict){
const cardRecastable=lib.filter.cardRecastable(card,this,source,strict);
if(cardRecastable!='unchanged') return cardRecastable;
if(get.position(card)!='h') return false;
const info=get.info(card);
return typeof info.chongzhu=='function'?info.chongzhu(event,player):info.chongzhu;
},
//装备栏相关
//判断一名角色的某个区域是否被废除
//type为要判断的区域 若为空 则判断玩家是否有任意一个被废除的区域
@ -19047,11 +19080,15 @@
inRangeOf:function(source){
return source.inRange(this);
},
getHp:function(){
return Math.max(0,this.hp);
//Get the player's HP not less than 0. Set “raw” to true to get the player's raw HP instead.
//获取角色的体力值。设置“raw”为true以获取角色的体力。
getHp:function(raw){
return raw?this.hp:Math.max(0,this.hp);
},
getDamagedHp:function(){
return this.maxHp-this.getHp();
//Set “raw” to true to get the player's raw damaged HP instead.
//设置“raw”为true以获取角色已损失的体力。
getDamagedHp:function(raw){
return this.maxHp-this.getHp(raw);
},
changeGroup:function(group,log,broadcast){
var next=game.createEvent('changeGroup');
@ -24832,109 +24869,61 @@
return this.hp<this.maxHp&&!this.storage.nohp;
},
isHealthy:function(){
return this.hp==this.maxHp||this.storage.nohp;
return this.hp>=this.maxHp||this.storage.nohp;
},
isMaxHp:function(equal){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].hp>=this.hp) return false;
}
else{
if(game.players[i].hp>this.hp) return false;
}
}
return true;
isMaxHp:function(only,raw){
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.getHp(raw)<this.getHp(raw):value.getHp(raw)<=this.getHp(raw);
});
},
isMinHp:function(equal){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].hp<=this.hp) return false;
}
else{
if(game.players[i].hp<this.hp) return false;
}
}
return true;
isMinHp:function(only,raw){
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.getHp(raw)>this.getHp(raw):value.getHp(raw)>=this.getHp(raw);
});
},
isMaxCard:function(equal){
var nh=this.countCards('he');
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].countCards('he')>=nh) return false;
}
else{
if(game.players[i].countCards('he')>nh) return false;
}
}
return true;
isMaxCard:function(only){
const numberOfCards=this.countCards('he');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('he')<numberOfCards:value.countCards('he')<=numberOfCards;
});
},
isMinCard:function(equal){
var nh=this.countCards('he');
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].countCards('he')<=nh) return false;
}
else{
if(game.players[i].countCards('he')<nh) return false;
}
}
return true;
isMinCard:function(only){
const numberOfCards=this.countCards('he');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('he')>numberOfCards:value.countCards('he')>=numberOfCards;
});
},
isMaxHandcard:function(equal){
var nh=this.countCards('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].countCards('h')>=nh) return false;
}
else{
if(game.players[i].countCards('h')>nh) return false;
}
}
return true;
isMaxHandcard:function(only){
const numberOfHandCards=this.countCards('h');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('h')<numberOfHandCards:value.countCards('h')<=numberOfHandCards;
});
},
isMinHandcard:function(equal){
var nh=this.countCards('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].countCards('h')<=nh) return false;
}
else{
if(game.players[i].countCards('h')<nh) return false;
}
}
return true;
isMinHandcard:function(only){
const numberOfHandCards=this.countCards('h');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('h')>numberOfHandCards:value.countCards('h')>=numberOfHandCards;
});
},
isMaxEquip:function(equal){
var nh=this.countCards('e');
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].countCards('e')>=nh) return false;
}
else{
if(game.players[i].countCards('e')>nh) return false;
}
}
return true;
isMaxEquip:function(only){
const numberOfEquipAreaCards=this.countCards('e');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('e')<numberOfEquipAreaCards:value.countCards('e')<=numberOfEquipAreaCards;
});
},
isMinEquip:function(equal){
var nh=this.countCards('e');
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i]==this) continue;
if(equal){
if(game.players[i].countCards('e')<=nh) return false;
}
else{
if(game.players[i].countCards('e')<nh) return false;
}
}
return true;
isMinEquip:function(only){
const numberOfEquipAreaCards=this.countCards('e');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('e')>numberOfEquipAreaCards:value.countCards('e')>=numberOfEquipAreaCards;
});
},
isLinked:function(){
if(get.is.linked2(this)){
@ -28312,6 +28301,12 @@
all:function(){
return true;
},
//Check if the card is recastable
//检查此牌是否可重铸
cardRecastable:(card,player,source,raw)=>{
if(typeof player=='undefined') player=get.owner(card);
return game.checkMod(card,player,source,!raw||'unchanged','cardRecastable',player);
},
//装备栏相关
canBeReplaced:function(card,player){
var mod=game.checkMod(card,player,'unchanged','canBeReplaced',player);
@ -29933,78 +29928,47 @@
logv:false,
visible:true,
prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
filter:function(event,player){
return player.hasCard(function(card){
return lib.skill._chongzhu.filterCard(card,player);
});
},
filterCard:function(card,player){
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
if(mod!='unchanged') return mod;
var info=get.info(card);
if(typeof info.chongzhu=='function'){
return info.chongzhu(event,player);
}
return info.chongzhu;
},
prepare:function(cards,player){
player.$throw(cards,1000);
game.log(player,'将',cards,'置入了弃牌堆');
},
check:function(card){
// if(get.type(card)=='stonecharacter'&&_status.event.player.countCards('h',{type:'stonecharacter'})<=1){
// return 0;
// }
return 1;
},
filter:(event,player)=>player.hasCard(card=>lib.skill._chongzhu.filterCard(card,player),'he'),
position:'he',
filterCard:(card,player)=>player.canRecast(card,null,true),
discard:false,
loseTo:'discardPile',
delay:0.5,
lose:false,
delay:false,
content:function(){
"step 0"
if(lib.config.mode=='stone'&&_status.mode=='deck'&&
!player.isMin()&&get.type(cards[0]).indexOf('stone')==0){
var list=get.stonecard(1,player.career);
if(list.length){
player.gain(game.createCard(list.randomGet()),'draw');
}
else{
player.draw({drawDeck:1})
}
}
else if(get.subtype(cards[0])=='spell_gold'){
var list=get.libCard(function(info){
return info.subtype=='spell_silver';
player.recast(cards,null,(player,cards)=>{
let numberOfCardsToDraw=cards.length;
cards.forEach(value=>{
if(lib.config.mode=='stone'&&_status.mode=='deck'&&!player.isMin()&&get.type(value).indexOf('stone')==0){
const stonecard=get.stonecard(1,player.career);
numberOfCardsToDraw--;
if(stonecard.length) player.gain(game.createCard(stonecard.randomGet()),'draw');
else player.draw({
drawDeck:1
}).log=false;
}
else if(get.subtype(value)=='spell_gold'){
const libCard=get.libCard(info=>info.subtype=='spell_silver');
if(!libCard.length) return;
numberOfCardsToDraw--;
player.gain(game.createCard(libCard.randomGet()),'draw');
}
else if(get.subtype(value)=='spell_silver'){
const libCard=get.libCard(info=>info.subtype=='spell_bronze');
if(!libCard.length) return;
numberOfCardsToDraw--;
player.gain(game.createCard(libCard.randomGet()),'draw');
}
});
if(list.length){
player.gain(game.createCard(list.randomGet()),'draw');
}
else{
player.draw();
}
}
else if(get.subtype(cards[0])=='spell_silver'){
var list=get.libCard(function(info){
return info.subtype=='spell_bronze';
});
if(list.length){
player.gain(game.createCard(list.randomGet()),'draw');
}
else{
player.draw();
}
}
else{
player.draw();
}
if(numberOfCardsToDraw) player.draw(numberOfCardsToDraw).log=false;
});
},
ai:{
basic:{
order:6
},
result:{
player:1,
},
player:1
}
}
},
_lianhuan:{
@ -38691,36 +38655,15 @@
}
return num;
},
filterPlayer:function(func,list,includeOut){
if(!Array.isArray(list)){
list=[];
}
if(typeof func!='function'){
func=lib.filter.all;
}
for(var i=0;i<game.players.length;i++){
if(!includeOut&&game.players[i].isOut()) continue;
if(func(game.players[i])){
list.add(game.players[i]);
}
}
return list;
filterPlayer:(func,list,includeOut)=>{
if(!Array.isArray(list)) list=[];
if(typeof func!='function') func=lib.filter.all;
return list.addArray(game.players.filter(value=>(includeOut||!value.isOut())&&func(value)));
},
filterPlayer2:function(func,list,includeOut){
if(!Array.isArray(list)){
list=[];
}
if(typeof func!='function'){
func=lib.filter.all;
}
var players=game.players.slice(0).concat(game.dead);
for(var i=0;i<players.length;i++){
if(!includeOut&&players[i].isOut()) continue;
if(func(players[i])){
list.add(players[i]);
}
}
return list;
filterPlayer2:(func,list,includeOut)=>{
if(!Array.isArray(list)) list=[];
if(typeof func!='function') func=lib.filter.all;
return list.addArray(game.players.concat(game.dead).filter(value=>(includeOut||!value.isOut())&&func(value)));
},
findPlayer:function(func,includeOut){
for(var i=0;i<game.players.length;i++){
@ -48264,7 +48207,7 @@
node.node={
avatar:ui.create.div('.avatar',node,ui.click.avatar).hide(),
avatar2:ui.create.div('.avatar2',node,ui.click.avatar2).hide(),
turnedover:ui.create.div('.turned','<div>翻<br>面<div>',node),
turnedover:ui.create.div('.turned','<div>'+get.verticalStr('翻面')+'<div>',node),
framebg:ui.create.div('.framebg',node),
intro:ui.create.div('.intro',node),
identity:ui.create.div('.identity',node),

View File

@ -2239,9 +2239,8 @@ div:not(.handcards)>.card>.info>span,
text-shadow: none;
}
.player>.turned>div{
top:calc(50% - 50px);
width: 100%;
left: 0;
top: calc(50% - 50px);
left: calc(50% - 25px);
white-space: nowrap;
writing-mode: vertical-rl;
-webkit-writing-mode: vertical-rl;

View File

@ -6457,7 +6457,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
cardEnabled2:function(card){
if(get.position(card)=='h') return false;
},
cardChongzhuable:function(card){
cardRecastable:function(card){
if(get.position(card)=='h') return false;
},
},

View File

@ -144,6 +144,7 @@ html{
}
.player .marks>div:first-child>div{
filter: invert(0.8) sepia(1);
-webkit-filter: invert(0.8) sepia(1);
}
@ -201,6 +202,7 @@ html{
transition-property: transform;
transition-duration: 0s;
background-size: cover;
filter: blur(3px);
-webkit-filter: blur(3px);
}
.popup-container>.prompt-container>div>div{