增加【枪舞】判定收益ai
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@ -25173,7 +25173,12 @@ const skills = {
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usable: 1,
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content: function () {
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"step 0";
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player.judge();
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player.judge(card => {
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if (game.hasPlayer(cur => {
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return get.event("player").canUse("sha", cur);
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})) return get.number(card);
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return 1 / get.number(card);
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});
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"step 1";
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player.storage.qiangwu = result.number;
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player.addTempSkill("qiangwu3", "phaseUseEnd");
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