拆顺ai增加蓄谋牌检测
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5d47247535
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@ -2111,12 +2111,13 @@ game.import("card", function () {
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pos = get.position(button.link),
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name = get.name(button.link);
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if (pos == "j") {
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if (name == "lebu") {
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let viewAs = button.link.viewAs;
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if (viewAs == "lebu") {
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let needs = target.needsToDiscard(2);
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btv *= 1.08 + 0.2 * needs;
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} else if (name == "shandian" || name == "fulei" || name == "plague") btv /= 2;
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} else if (viewAs == "shandian" || viewAs == "fulei") btv /= 2;
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}
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if (get.attitude(player, get.owner(button.link)) > 0) btv = -btv;
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if (att > 0) btv = -btv;
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if (pos != "e") {
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if (pos == "h" && !player.hasSkillTag("viewHandcard", null, target, true))
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return btv + 0.1;
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@ -2156,6 +2157,7 @@ game.import("card", function () {
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return get.value(card, target) > 0 && card != target.getEquip('jinhe');
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}) && !js.some(card => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return true;
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return get.effect(target, cardj, target, player) < 0;
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})) return 0;
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}
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@ -2164,6 +2166,7 @@ game.import("card", function () {
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return get.value(card, target) <= 0;
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}) || js.some(card => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})) ? 1.5 : 0;
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}
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@ -2180,6 +2183,7 @@ game.import("card", function () {
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return get.value(card, target) > 0 && card != target.getEquip('jinhe');
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}) || js.some(card => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return true;
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return get.effect(target, cardj, target, player) < 0;
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})) ? -1.5 : 1.5;
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}
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@ -2187,6 +2191,7 @@ game.import("card", function () {
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return get.value(card, target) <= 0;
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}) || js.some(card => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})) ? 1.5 : -1.5;
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},
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@ -2218,6 +2223,7 @@ game.import("card", function () {
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}) ||
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js.some((card) => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return true;
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return get.effect(target, cardj, target, player) < 0;
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})
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? -1.5
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@ -2228,6 +2234,7 @@ game.import("card", function () {
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}) ||
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js.some((card) => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})
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? 1.5
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@ -2250,6 +2257,7 @@ game.import("card", function () {
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}) &&
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!js.some((card) => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return true;
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return get.effect(target, cardj, target, player) < 0;
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})
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)
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@ -2260,6 +2268,7 @@ game.import("card", function () {
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}) ||
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js.some((card) => {
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var cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})
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? 1.5
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@ -2423,12 +2432,13 @@ game.import("card", function () {
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pos = get.position(button.link),
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name = get.name(button.link);
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if (pos === "j") {
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if (name === "lebu") {
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let viewAs = button.link.viewAs;
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if (viewAs === "lebu") {
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let needs = target.needsToDiscard(2);
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val *= 1.08 + 0.2 * needs;
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} else if (name == "shandian" || name == "fulei" || name == "plague") val /= 2;
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} else if (viewAs == "shandian" || viewAs == "fulei") val /= 2;
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}
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if (get.attitude(player, get.owner(button.link)) > 0) val = -val;
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if (att > 0) val = -val;
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if (pos !== "e") return val;
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let sub = get.subtypes(button.link);
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if (sub.includes("equip1")) return (val * Math.min(3.6, target.hp)) / 3;
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@ -2466,6 +2476,7 @@ game.import("card", function () {
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if (att > 0) {
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if (js.some(card => {
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const cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})) return 3;
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if (target.isDamaged() && es.some(card => card.name == 'baiyin') &&
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@ -2485,6 +2496,7 @@ game.import("card", function () {
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}));
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const noj = (js.length == 0 || !js.some(card => {
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const cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return true;
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return get.effect(target, cardj, target, player) < 0;
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}))
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if (noh && noe2 && noj) return 1.5;
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@ -2518,6 +2530,7 @@ game.import("card", function () {
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if (
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js.some((card) => {
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const cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})
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)
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@ -2548,6 +2561,7 @@ game.import("card", function () {
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js.length == 0 ||
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!js.some((card) => {
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const cardj = card.viewAs ? { name: card.viewAs } : card;
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if (cardj.name == "xumou_jsrg") return true;
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return get.effect(target, cardj, target, player) < 0;
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});
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if (noh && noe2 && noj) return 1.5;
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@ -61,7 +61,7 @@ game.import("card", function () {
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var base = 0;
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if (get.cardtag(card, "yingbian_all")) {
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if (
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targets.filter(function (current) {
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targets.some(function (current) {
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var att = get.attitude(player, current);
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if (att <= 0)
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return (
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@ -74,7 +74,7 @@ game.import("card", function () {
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return get.position(card) == "j" || get.value(card, current) <= 0;
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}) > 1
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);
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}).length
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})
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)
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base += 6;
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}
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@ -138,13 +138,11 @@ game.import("card", function () {
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? -1.5
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: 1.5;
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var js = target.getCards("j");
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if (js.length) {
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var jj = js[0].viewAs ? { name: js[0].viewAs } : js[0];
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if (js.length == 1 && get.effect(target, jj, target, player) >= 0) {
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return -1.5;
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}
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return 3;
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}
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if (js.length && js.some(i => {
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let cardj = i.viewAs ? { name: i.viewAs } : i;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})) return 3;
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return -1.5;
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},
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player: function (player, target) {
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@ -159,13 +157,11 @@ game.import("card", function () {
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}
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if (get.attitude(player, target) > 1) {
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var js = target.getCards("j");
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if (js.length) {
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var jj = js[0].viewAs ? { name: js[0].viewAs } : js[0];
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if (js.length == 1 && get.effect(target, jj, target, player) >= 0) {
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return 0;
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}
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return 1;
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}
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if (js.length && js.some(i => {
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let cardj = i.viewAs ? { name: i.viewAs } : i;
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if (cardj.name == "xumou_jsrg") return false;
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return get.effect(target, cardj, target, player) < 0;
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})) return 1;
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return 0;
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}
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return 1;
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