Merge pull request #884 from copcap/dev

族吴乔原画改晋配色
This commit is contained in:
Spmario233 2024-01-30 22:39:49 +08:00 committed by GitHub
commit 183294ef38
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 10 additions and 15 deletions

View File

@ -360,7 +360,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true, direct:true,
async content(event,trigger,player){ async content(event,trigger,player){
let num=Math.max(1,player.getDamagedHp()); let num=Math.max(1,player.getDamagedHp());
const {result:{bool,targets}}=await player.chooseTarget(get.prompt('sbjieming'),`令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数${get.cnNumber(num)}你失去1点体力。`).set('ai',target=>{ const {result:{bool,targets}}=await player.chooseTarget(get.prompt('sbjieming'),`令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数不大${get.cnNumber(num)}你失去1点体力。`).set('ai',target=>{
if(get.event('nope')) return 0; if(get.event('nope')) return 0;
const player=get.player(),att=get.attitude(player,target); const player=get.player(),att=get.attitude(player,target);
if(att>2){ if(att>2){
@ -368,18 +368,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num*att; return num*att;
} }
return att/3; return att/3;
}).set('nope',(player.getHp()+player.countCards('hs',card=>player.canSaveCard(card,player))<=1)&&num>3); }).set('nope',(player.getHp()+player.countCards('hs',card=>player.canSaveCard(card,player))<=1)&&num>2);
if(!bool) return; if(!bool) return;
const target=targets[0]; const target=targets[0];
player.logSkill('sbjieming',target); player.logSkill('sbjieming',target);
await target.draw(3); await target.draw(3);
num=Math.max(1,player.getDamagedHp()); num=Math.max(1,player.getDamagedHp());
const {result:{bool:bool2,cards}}=await target.chooseToDiscard('节命:是否弃置任意张牌?',`若你本次弃置的牌数${get.cnNumber(num)}张,${get.translation(player)}失去1点体力。`,[1,Infinity],'he').set('ai',card=>{ const {result:{bool:bool2,cards}}=await target.chooseToDiscard('节命:是否弃置任意张牌?',`若你本次弃置的牌数不大${get.cnNumber(num)}张,${get.translation(player)}失去1点体力。`,[1,Infinity],'he').set('ai',card=>{
if(get.event('nope')) return 0; if(get.event('nope')) return 0;
if(ui.selected.cards.length>=get.event('num')) return 0; if(ui.selected.cards.length>get.event('num')) return 0;
return 5.5-get.value(card); return 6-get.value(card);
}).set('nope',get.attitude(target,player)*get.effect(player,{name:'losehp'},player,target)>=0).set('num',num); }).set('nope',get.attitude(target,player)*get.effect(player,{name:'losehp'},player,target)>=0).set('num',num);
if(!bool2||cards.length<num) player.loseHp(); if(!bool2||cards.length<=num) player.loseHp();
}, },
ai:{ ai:{
maixie:true, maixie:true,
@ -391,19 +391,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!target.hasFriend()) return; if(!target.hasFriend()) return;
let max=0; let max=0;
const num=Math.max(1,player.getDamagedHp()); const num=Math.max(1,player.getDamagedHp());
if(num>3) return 2; if(num>2) return [1,-2];
const players=game.filterPlayer(); const players=game.filterPlayer();
for(const current of players){ for(const current of players){
if(get.attitude(target,current)>0){ if(get.attitude(target,current)>0){
max=Math.max(current.countCards('he'),max); max=Math.max(current.countCards('he'),max);
} }
} }
switch(max){ return [1,Math.max(1,1+Math.min(2,max/3))];
case 0:return 2;
case 1:return 1.5;
case 2:return [1,2];
default:return [0,max];
}
} }
if((card.name=='tao'||card.name=='caoyao')&& if((card.name=='tao'||card.name=='caoyao')&&
target.hp>1&&target.countCards('h')<=target.hp) return [0,0]; target.hp>1&&target.countCards('h')<=target.hp) return [0,0];
@ -6731,7 +6726,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sbquhu:'驱虎', sbquhu:'驱虎',
sbquhu_info:'出牌阶段限一次。你可以选择两名有牌的其他角色你与这些角色同时将任意张牌扣置于武将牌上。若你以此法扣置的牌唯一最少则扣置牌最多的其他角色获得你扣置的牌且这些角色获得各自扣置的牌否则这两名角色中扣置牌较多的角色对较少的角色造成1点伤害获得你扣置的牌然后这些角色将各自扣置的牌置入弃牌堆若这两名角色扣置的牌数相同视为与你逆时针最近座次的角色扣置牌较多。', sbquhu_info:'出牌阶段限一次。你可以选择两名有牌的其他角色你与这些角色同时将任意张牌扣置于武将牌上。若你以此法扣置的牌唯一最少则扣置牌最多的其他角色获得你扣置的牌且这些角色获得各自扣置的牌否则这两名角色中扣置牌较多的角色对较少的角色造成1点伤害获得你扣置的牌然后这些角色将各自扣置的牌置入弃牌堆若这两名角色扣置的牌数相同视为与你逆时针最近座次的角色扣置牌较多。',
sbjieming:'节命', sbjieming:'节命',
sbjieming_info:'当你受到伤害后,你可以令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数于X你失去1点体力X为你已损失的体力值至少为1。', sbjieming_info:'当你受到伤害后,你可以令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数不大于X你失去1点体力X为你已损失的体力值至少为1。',
sb_zhi:'谋攻篇·知', sb_zhi:'谋攻篇·知',
sb_shi:'谋攻篇·识', sb_shi:'谋攻篇·识',

View File

@ -13582,7 +13582,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
return player!=event.player&&!event.player.isDisabledJudge()&&event.player.countCards('he')&&!event.player.countCards('j',{type:'delay'}); return player!=event.player&&!event.player.isDisabledJudge()&&event.player.countCards('he')&&!event.player.countCards('j',card=>get.type(card.viewAs||card.name)=='delay');
}, },
content:function(){ content:function(){
'step 0' 'step 0'

Binary file not shown.

Before

Width:  |  Height:  |  Size: 46 KiB

After

Width:  |  Height:  |  Size: 76 KiB