谋荀彧技能同步手杀

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copcap 2024-01-30 13:55:03 +08:00
parent 17f375f1de
commit aac2873d8e
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GPG Key ID: 30E7AB6699451AEE
1 changed files with 9 additions and 14 deletions

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@ -360,7 +360,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true,
async content(event,trigger,player){
let num=Math.max(1,player.getDamagedHp());
const {result:{bool,targets}}=await player.chooseTarget(get.prompt('sbjieming'),`令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数${get.cnNumber(num)}你失去1点体力。`).set('ai',target=>{
const {result:{bool,targets}}=await player.chooseTarget(get.prompt('sbjieming'),`令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数不大${get.cnNumber(num)}你失去1点体力。`).set('ai',target=>{
if(get.event('nope')) return 0;
const player=get.player(),att=get.attitude(player,target);
if(att>2){
@ -368,18 +368,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num*att;
}
return att/3;
}).set('nope',(player.getHp()+player.countCards('hs',card=>player.canSaveCard(card,player))<=1)&&num>3);
}).set('nope',(player.getHp()+player.countCards('hs',card=>player.canSaveCard(card,player))<=1)&&num>2);
if(!bool) return;
const target=targets[0];
player.logSkill('sbjieming',target);
await target.draw(3);
num=Math.max(1,player.getDamagedHp());
const {result:{bool:bool2,cards}}=await target.chooseToDiscard('节命:是否弃置任意张牌?',`若你本次弃置的牌数${get.cnNumber(num)}张,${get.translation(player)}失去1点体力。`,[1,Infinity],'he').set('ai',card=>{
const {result:{bool:bool2,cards}}=await target.chooseToDiscard('节命:是否弃置任意张牌?',`若你本次弃置的牌数不大${get.cnNumber(num)}张,${get.translation(player)}失去1点体力。`,[1,Infinity],'he').set('ai',card=>{
if(get.event('nope')) return 0;
if(ui.selected.cards.length>=get.event('num')) return 0;
return 5.5-get.value(card);
if(ui.selected.cards.length>get.event('num')) return 0;
return 6-get.value(card);
}).set('nope',get.attitude(target,player)*get.effect(player,{name:'losehp'},player,target)>=0).set('num',num);
if(!bool2||cards.length<num) player.loseHp();
if(!bool2||cards.length<=num) player.loseHp();
},
ai:{
maixie:true,
@ -391,19 +391,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!target.hasFriend()) return;
let max=0;
const num=Math.max(1,player.getDamagedHp());
if(num>3) return 2;
if(num>2) return [1,-2];
const players=game.filterPlayer();
for(const current of players){
if(get.attitude(target,current)>0){
max=Math.max(current.countCards('he'),max);
}
}
switch(max){
case 0:return 2;
case 1:return 1.5;
case 2:return [1,2];
default:return [0,max];
}
return [1,Math.max(1,1+Math.min(2,max/3))];
}
if((card.name=='tao'||card.name=='caoyao')&&
target.hp>1&&target.countCards('h')<=target.hp) return [0,0];
@ -6731,7 +6726,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sbquhu:'驱虎',
sbquhu_info:'出牌阶段限一次。你可以选择两名有牌的其他角色你与这些角色同时将任意张牌扣置于武将牌上。若你以此法扣置的牌唯一最少则扣置牌最多的其他角色获得你扣置的牌且这些角色获得各自扣置的牌否则这两名角色中扣置牌较多的角色对较少的角色造成1点伤害获得你扣置的牌然后这些角色将各自扣置的牌置入弃牌堆若这两名角色扣置的牌数相同视为与你逆时针最近座次的角色扣置牌较多。',
sbjieming:'节命',
sbjieming_info:'当你受到伤害后,你可以令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数于X你失去1点体力X为你已损失的体力值至少为1。',
sbjieming_info:'当你受到伤害后,你可以令一名角色摸三张牌,然后其可以弃置任意张牌。若其弃置的牌数不大于X你失去1点体力X为你已损失的体力值至少为1。',
sb_zhi:'谋攻篇·知',
sb_shi:'谋攻篇·识',