双壁孙策
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'collab',
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connect:true,
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character:{
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dc_sunce:['male','wu',4,['dcshuangbi']],
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nezha:['male','qun',2,['dcsantou','dcfaqi']],
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dc_caocao:['male','wei',4,['dcjianxiong']],
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dc_liubei:['male','shu',4,['dcrende']],
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@ -34,10 +35,89 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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collab_tongque:["sp_fuwan","sp_fuhuanghou","sp_jiben","old_lingju",'sp_mushun'],
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collab_duanwu:['sunwukong','longwang','taoshen'],
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collab_decade:['libai','xiaoyuehankehan','zhutiexiong','wu_zhutiexiong'],
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collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha'],
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collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha','dc_sunce'],
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},
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},
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skill:{
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//孙策
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//双壁=100%技能周瑜+100%原画孙策
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dcshuangbi:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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content:function*(event,map){
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var player=map.player,num=game.countPlayer();
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var result=yield player.chooseControl().set('choiceList',[
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'摸'+get.cnNumber(num)+'张牌,本回合手牌上限+'+parseFloat(num),
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'弃置至多'+get.cnNumber(num)+'张牌,随机对其他角色造成等量火焰伤害',
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'视为使用'+get.cnNumber(num)+'张火【杀】或【火攻】',
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]).set('ai',()=>{
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var player=_status.event.player,card={name:'sha',nature:'fire'};
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if(!game.hasPlayer(target=>player.canUse(card,target)&&get.effect(target,card,player,player)>0)) return 0;
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return 2;
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});
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player.flashAvatar('dcshuangbi',['re_zhouyu','shen_zhouyu','dc_sb_zhouyu'][result.index]);
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switch(result.index){
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case 0:
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player.draw(num);
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player.addTempSkill('dcshuangbi_effect');
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player.addMark('dcshuangbi_effect',num,false);
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break;
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case 1:
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var result2=yield player.chooseToDiscard('双壁:弃置至多'+get.cnNumber(num)+'张牌,随机对其他角色造成等量火焰伤害',[1,num],'he').set('ai',card=>1/(get.value(card)||0.5));
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if(result2.bool){
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var map={},sum=result2.cards.length;
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var targets=game.filterPlayer(target=>target!=player);
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if(targets.length){
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while(sum){
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sum--;
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var target=targets.randomGet();
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player.line(target);
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target.damage(1,'fire');
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game.delayx();
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}
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}
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}
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break;
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case 2:
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while(num&&game.hasPlayer(target=>player.canUse({name:'sha',nature:'fire'},target)||player.canUse({name:'huogong'},target))){
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num--;
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var list=[];
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if(game.hasPlayer(target=>player.canUse({name:'sha',nature:'fire'},target))) list.push(['基本','','sha','fire']);
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if(game.hasPlayer(target=>player.canUse({name:'huogong'},target))) list.push(['锦囊','','huogong']);
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var result2=yield player.chooseButton([
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'双壁:请选择你要使用的牌',
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[list,'vcard']],
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true).set('ai',button=>button.link[2]=='sha'?1:0);
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if(result2.bool){
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var card={
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name:result2.links[0][2],
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nature:result2.links[0][3],
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};
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yield player.chooseUseTarget(true,card,false);
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}
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else break;
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}
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break;
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}
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},
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ai:{
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order:9,
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result:{player:1},
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},
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subSkill:{
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effect:{
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charlotte:true,
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onremove:true,
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intro:{content:'手牌上限+#'},
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mod:{
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maxHandcard:function(player,num){
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return num+player.countMark('dcshuangbi_effect');
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},
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},
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},
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},
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},
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//哪吒
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dcsantou:{
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audio:2,
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@ -1763,6 +1843,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcsantou_info:'锁定技。①当你受到伤害时,防止之,然后若以下有条件成立,你失去1点体力:1.你于本回合此前以此法防止过该伤害来源的伤害,且你的体力值不小于3;2.本次伤害为属性伤害,且你的体力值为2;3.本次伤害的渠道为红色的牌,且你的体力值为1。②游戏开始时,若你的体力上限小于3,你将体力上限加至3并将体力回复至3。',
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dcfaqi:'法器',
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dcfaqi_info:'当你于出牌阶段使用装备牌结算结束后,你视为使用一张本回合未以此法使用过的普通锦囊牌。',
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dc_sunce:'经典孙策',
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dc_sunce_prefix:'经典',
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dcshuangbi:'双壁',
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dcshuangbi_info:'出牌阶段限一次,你可以选择一项:①摸X张牌,本回合手牌上限+X;②弃置至多X张牌,随机对其他角色造成等量火焰伤害;③视为使用X张火【杀】或【火攻】。(X为场上存活角色数)',
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collab_olympic:'OL·伦敦奥运会',
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collab_tongque:'OL·铜雀台',
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