From 0c34e42311173681fc9ff71d32408cf90d6d0cb7 Mon Sep 17 00:00:00 2001 From: mengxinzxz <2223529500@qq.com> Date: Tue, 2 Jan 2024 18:51:16 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8F=8C=E5=A3=81=E5=AD=99=E7=AD=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- character/collab.js | 86 ++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 85 insertions(+), 1 deletion(-) diff --git a/character/collab.js b/character/collab.js index d6da39b60..dba01d185 100644 --- a/character/collab.js +++ b/character/collab.js @@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ name:'collab', connect:true, character:{ + dc_sunce:['male','wu',4,['dcshuangbi']], nezha:['male','qun',2,['dcsantou','dcfaqi']], dc_caocao:['male','wei',4,['dcjianxiong']], dc_liubei:['male','shu',4,['dcrende']], @@ -34,10 +35,89 @@ game.import('character',function(lib,game,ui,get,ai,_status){ collab_tongque:["sp_fuwan","sp_fuhuanghou","sp_jiben","old_lingju",'sp_mushun'], collab_duanwu:['sunwukong','longwang','taoshen'], collab_decade:['libai','xiaoyuehankehan','zhutiexiong','wu_zhutiexiong'], - collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha'], + collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha','dc_sunce'], }, }, skill:{ + //孙策 + //双壁=100%技能周瑜+100%原画孙策 + dcshuangbi:{ + audio:2, + enable:'phaseUse', + usable:1, + content:function*(event,map){ + var player=map.player,num=game.countPlayer(); + var result=yield player.chooseControl().set('choiceList',[ + '摸'+get.cnNumber(num)+'张牌,本回合手牌上限+'+parseFloat(num), + '弃置至多'+get.cnNumber(num)+'张牌,随机对其他角色造成等量火焰伤害', + '视为使用'+get.cnNumber(num)+'张火【杀】或【火攻】', + ]).set('ai',()=>{ + var player=_status.event.player,card={name:'sha',nature:'fire'}; + if(!game.hasPlayer(target=>player.canUse(card,target)&&get.effect(target,card,player,player)>0)) return 0; + return 2; + }); + player.flashAvatar('dcshuangbi',['re_zhouyu','shen_zhouyu','dc_sb_zhouyu'][result.index]); + switch(result.index){ + case 0: + player.draw(num); + player.addTempSkill('dcshuangbi_effect'); + player.addMark('dcshuangbi_effect',num,false); + break; + case 1: + var result2=yield player.chooseToDiscard('双壁:弃置至多'+get.cnNumber(num)+'张牌,随机对其他角色造成等量火焰伤害',[1,num],'he').set('ai',card=>1/(get.value(card)||0.5)); + if(result2.bool){ + var map={},sum=result2.cards.length; + var targets=game.filterPlayer(target=>target!=player); + if(targets.length){ + while(sum){ + sum--; + var target=targets.randomGet(); + player.line(target); + target.damage(1,'fire'); + game.delayx(); + } + } + } + break; + case 2: + while(num&&game.hasPlayer(target=>player.canUse({name:'sha',nature:'fire'},target)||player.canUse({name:'huogong'},target))){ + num--; + var list=[]; + if(game.hasPlayer(target=>player.canUse({name:'sha',nature:'fire'},target))) list.push(['基本','','sha','fire']); + if(game.hasPlayer(target=>player.canUse({name:'huogong'},target))) list.push(['锦囊','','huogong']); + var result2=yield player.chooseButton([ + '双壁:请选择你要使用的牌', + [list,'vcard']], + true).set('ai',button=>button.link[2]=='sha'?1:0); + if(result2.bool){ + var card={ + name:result2.links[0][2], + nature:result2.links[0][3], + }; + yield player.chooseUseTarget(true,card,false); + } + else break; + } + break; + } + }, + ai:{ + order:9, + result:{player:1}, + }, + subSkill:{ + effect:{ + charlotte:true, + onremove:true, + intro:{content:'手牌上限+#'}, + mod:{ + maxHandcard:function(player,num){ + return num+player.countMark('dcshuangbi_effect'); + }, + }, + }, + }, + }, //哪吒 dcsantou:{ audio:2, @@ -1763,6 +1843,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){ dcsantou_info:'锁定技。①当你受到伤害时,防止之,然后若以下有条件成立,你失去1点体力:1.你于本回合此前以此法防止过该伤害来源的伤害,且你的体力值不小于3;2.本次伤害为属性伤害,且你的体力值为2;3.本次伤害的渠道为红色的牌,且你的体力值为1。②游戏开始时,若你的体力上限小于3,你将体力上限加至3并将体力回复至3。', dcfaqi:'法器', dcfaqi_info:'当你于出牌阶段使用装备牌结算结束后,你视为使用一张本回合未以此法使用过的普通锦囊牌。', + dc_sunce:'经典孙策', + dc_sunce_prefix:'经典', + dcshuangbi:'双壁', + dcshuangbi_info:'出牌阶段限一次,你可以选择一项:①摸X张牌,本回合手牌上限+X;②弃置至多X张牌,随机对其他角色造成等量火焰伤害;③视为使用X张火【杀】或【火攻】。(X为场上存活角色数)', collab_olympic:'OL·伦敦奥运会', collab_tongque:'OL·铜雀台',