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@ -114,12 +114,33 @@ card.gujian={
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heilonglinpian:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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content:function(){
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target.changeHujia();
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target.addTempSkill('heilonglinpian',{player:'phaseBegin'});
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},
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ai:{
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value:[5.5,1],
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useful:1,
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order:2,
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result:{
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target:1
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}
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}
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},
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mutoumianju:{
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fullskin:true,
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type:'equip',
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subtype:'equip2',
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skills:['mutoumianju_skill']
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skills:['mutoumianju_skill'],
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ai:{
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equipValue:4
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}
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},
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yuheng:{
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fullskin:true,
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@ -433,6 +454,18 @@ card.gujian={
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},
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},
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skill:{
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heilonglinpian:{
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mark:true,
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marktext:'鳞',
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intro:{
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content:'计算其他角色与你的距离时始终+1'
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},
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mod:{
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globalTo:function(from,to,distance){
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return distance+1
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}
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}
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},
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mutoumianju_skill:{
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enable:'chooseToUse',
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filterCard:true,
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@ -678,8 +711,8 @@ card.gujian={
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mutoumianju_info:'你可以将一张手牌当作杀使用',
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mutoumianju_skill:'木杀',
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mutoumianju_skill_info:'你可以将一张手牌当作杀使用',
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// heilonglinpian:'黑龙鳞片',
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// heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,计算其他角色与你的距离时始终+1',
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heilonglinpian:'黑龙鳞片',
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heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,计算其他角色与你的距离时始终+1',
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// food:'食物',
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// chunbing:'春饼',
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@ -722,6 +755,7 @@ card.gujian={
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['spade',7,'yuheng'],
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['club',4,'mutoumianju'],
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['spade',2,'heilonglinpian'],
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['diamond',6,'shujinsan'],
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['spade',2,'shujinsan'],
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@ -1369,9 +1369,7 @@ character.ow={
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bingqiang2:{
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mark:true,
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intro:{
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content:function(storage){
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return '防御距离+'+storage;
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}
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content:'防御距离+#'
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},
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mod:{
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globalTo:function(from,to,distance){
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@ -1382,9 +1380,7 @@ character.ow={
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bingqiang3:{
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mark:true,
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intro:{
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content:function(storage){
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return '防御距离-'+storage;
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}
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content:'防御距离-#'
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},
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mod:{
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globalTo:function(from,to,distance){
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@ -1395,9 +1391,7 @@ character.ow={
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bingqiang4:{
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mark:true,
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intro:{
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content:function(storage){
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return '进攻距离+'+storage;
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}
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content:'进攻距离+#'
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},
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mod:{
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globalFrom:function(from,to,distance){
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@ -1408,9 +1402,7 @@ character.ow={
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bingqiang5:{
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mark:true,
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intro:{
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content:function(storage){
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return '进攻距离-'+storage;
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}
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content:'进攻距离-#'
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},
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mod:{
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globalFrom:function(from,to,distance){
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@ -1557,9 +1549,7 @@ character.ow={
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player.storage.jijia2=0;
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},
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intro:{
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content:function(storage){
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return '机甲体力值:'+storage;
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}
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content:'机甲体力值:#'
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},
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mod:{
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maxHandcard:function(player,num){
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@ -154,9 +154,7 @@ character.xianjian={
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},
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mark:true,
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intro:{
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content:function(storage){
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return '已累计摸'+storage+'次牌';
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}
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content:'已累计摸#次牌'
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},
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trigger:{player:'drawBegin'},
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forced:true,
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@ -180,9 +178,7 @@ character.xianjian={
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},
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mark:true,
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intro:{
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content:function(storage){
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return '已累计受到'+storage+'次伤害';
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}
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content:'已累计受到#次伤害'
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},
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trigger:{player:'damageBegin'},
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filter:function(event,player){
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@ -210,9 +206,7 @@ character.xianjian={
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},
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mark:true,
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intro:{
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content:function(storage){
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return '已累计造成'+storage+'次伤害';
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}
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content:'已累计造成#次伤害'
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},
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trigger:{source:'damageBegin'},
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forced:true,
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@ -1510,11 +1504,11 @@ character.xianjian={
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player.logSkill('changnian',target);
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target.marks.changnian=target.markCharacter(player,{
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name:'长念',
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content:'$<div><div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div></div>'
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content:'@<div><div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div></div>'
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});
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game.addVideo('markCharacter',target,{
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name:'长念',
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content:'$<div><div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div></div>',
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content:'@<div><div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div></div>',
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id:'changnian',
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target:player.dataset.position
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});
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29
game/game.js
29
game/game.js
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default:{
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if(typeof type=='string'){
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type=type.replace(/#/g,content);
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type=type.replace(/\$/g,get.cnNumber(content));
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type=type.replace(/&/g,get.cnNumber(content));
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type=type.replace(/\$/g,get.translation(content));
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return type;
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}
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else if(typeof type=='function'){
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@ -33589,26 +33590,30 @@
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if(typeof info.mark=='function'){
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var stint=info.mark(uiintro,player.storage[node.skill],player);
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if(stint){
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if(stint.length<=100){
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uiintro.add('<div class="text center">'+stint+'</div>');
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}
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else{
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uiintro.add('<div class="text">'+stint+'</div>');
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}
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uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
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// if(stint.length<=100){
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// uiintro.add('<div class="text center">'+stint+'</div>');
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// }
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// else{
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// uiintro.add('<div class="text">'+stint+'</div>');
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// }
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}
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}
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else{
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var stint=get.storageintro(info.content,player.storage[node.skill],player,uiintro,node.skill);
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if(stint){
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if(stint[0]=='$'){
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if(stint[0]=='@'){
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uiintro.add('<div class="caption">'+stint.slice(1)+'</div>');
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}
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else if(stint.length<=100){
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uiintro.add('<div class="text center">'+stint+'</div>');
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}
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else{
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uiintro.add('<div class="text">'+stint+'</div>');
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uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
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}
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// else if(stint.length<=100){
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// uiintro.add('<div class="text center">'+stint+'</div>');
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// }
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// else{
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// uiintro.add('<div class="text">'+stint+'</div>');
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// }
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}
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}
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uiintro.add(ui.create.div('.placeholder.slim'));
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