修复【渐营】同回合不同出牌阶段仍然可以“连营”的bug
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535284a943
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@ -6837,7 +6837,7 @@ game.import("character", function () {
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content() {
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content() {
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var num = (get.is.altered("guozai") ? 3 : 4) - player.countCards("h");
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var num = (get.is.altered("guozai") ? 3 : 4) - player.countCards("h");
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player.draw(num);
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player.draw(num);
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player.addTempSkill("guozai2", "phaseUseAfter");
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player.addSkill("guozai2");
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player.storage.guozai2 += num;
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player.storage.guozai2 += num;
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game.addVideo("storage", player, ["guozai2", player.storage.guozai2]);
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game.addVideo("storage", player, ["guozai2", player.storage.guozai2]);
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},
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},
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@ -6858,6 +6858,7 @@ game.import("character", function () {
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content() {
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content() {
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player.chooseToDiscard("he", true, player.storage.guozai2);
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player.chooseToDiscard("he", true, player.storage.guozai2);
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player.storage.guozai2 = 0;
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player.storage.guozai2 = 0;
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player.removeSkill("guozai2");
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},
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},
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},
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},
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guozaix: {
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guozaix: {
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@ -6872,7 +6873,7 @@ game.import("character", function () {
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content() {
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content() {
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var num = 4 - player.countCards("h");
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var num = 4 - player.countCards("h");
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player.draw(num);
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player.draw(num);
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player.addTempSkill("guozaix2", "phaseUseAfter");
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player.addSkill("guozaix2");
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player.storage.guozaix2 += num;
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player.storage.guozaix2 += num;
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game.addVideo("storage", player, ["guozaix2", player.storage.guozaix2]);
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game.addVideo("storage", player, ["guozaix2", player.storage.guozaix2]);
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},
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},
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@ -6893,6 +6894,7 @@ game.import("character", function () {
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content() {
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content() {
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player.chooseToDiscard("he", true, player.storage.guozaix2);
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player.chooseToDiscard("he", true, player.storage.guozaix2);
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player.storage.guozaix2 = 0;
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player.storage.guozaix2 = 0;
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player.removeSkill("guozaix2");
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},
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},
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},
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},
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hanshuang: {
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hanshuang: {
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@ -14447,7 +14447,8 @@ const skills = {
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aiOrder: function (player, card, num) {
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aiOrder: function (player, card, num) {
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if (typeof card == "object" && player.isPhaseUsing()) {
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if (typeof card == "object" && player.isPhaseUsing()) {
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var evt = player.getLastUsed();
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var evt = player.getLastUsed();
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if (evt && evt.card && ((get.suit(evt.card) && get.suit(evt.card) == get.suit(card)) || (evt.card.number && evt.card.number == get.number(card)))) {
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if (!evt || !evt.card || evt.getParent("phaseUse") !== _status.event.getParent("phaseUse")) return num;
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if ((get.suit(evt.card) && get.suit(evt.card) == get.suit(card)) || (evt.card.number && evt.card.number == get.number(card))) {
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return num + 10;
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return num + 10;
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}
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}
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}
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}
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@ -14460,7 +14461,7 @@ const skills = {
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if (!evt || !evt.card) return false;
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if (!evt || !evt.card) return false;
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if (!player.isPhaseUsing()) return false;
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if (!player.isPhaseUsing()) return false;
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var evt2 = evt.getParent("phaseUse");
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var evt2 = evt.getParent("phaseUse");
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if (!evt2 || evt2.name != "phaseUse" || evt2.player != player) return false;
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if (!evt2 || evt2.name != "phaseUse" || evt2 !== event.getParent("phaseUse")) return false;
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return (get.suit(evt.card) != "none" && get.suit(evt.card) == get.suit(event.card)) || (typeof get.number(evt.card, false) == "number" && get.number(evt.card, false) == get.number(event.card));
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return (get.suit(evt.card) != "none" && get.suit(evt.card) == get.suit(event.card)) || (typeof get.number(evt.card, false) == "number" && get.number(evt.card, false) == get.number(event.card));
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},
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},
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content: function () {
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content: function () {
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