修复【过载】描述
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@ -6837,7 +6837,7 @@ game.import("character", function () {
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content() {
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var num = (get.is.altered("guozai") ? 3 : 4) - player.countCards("h");
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player.draw(num);
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player.addSkill("guozai2");
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player.addTempSkill("guozai2", "phaseUseAfter");
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player.storage.guozai2 += num;
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game.addVideo("storage", player, ["guozai2", player.storage.guozai2]);
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},
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@ -6851,14 +6851,13 @@ game.import("character", function () {
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guozai2: {
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mark: true,
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intro: {
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content: "结束阶段需弃置&张牌",
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content: "当前阶段结束时需弃置&张牌",
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},
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trigger: { player: "phaseUseEnd" },
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forced: true,
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content() {
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player.chooseToDiscard("he", true, player.storage.guozai2);
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player.storage.guozai2 = 0;
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player.removeSkill("guozai2");
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},
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},
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guozaix: {
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@ -6873,7 +6872,7 @@ game.import("character", function () {
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content() {
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var num = 4 - player.countCards("h");
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player.draw(num);
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player.addSkill("guozaix2");
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player.addTempSkill("guozaix2", "phaseUseAfter");
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player.storage.guozaix2 += num;
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game.addVideo("storage", player, ["guozaix2", player.storage.guozaix2]);
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},
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@ -6887,14 +6886,13 @@ game.import("character", function () {
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guozaix2: {
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mark: true,
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intro: {
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content: "结束阶段需弃置&张牌",
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content: "当前阶段结束时需弃置&张牌",
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},
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trigger: { player: "phaseUseEnd" },
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forced: true,
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content() {
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player.chooseToDiscard("he", true, player.storage.guozaix2);
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player.storage.guozaix2 = 0;
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player.removeSkill("guozaix2");
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},
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},
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hanshuang: {
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