v1.9.39
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eb420e705b
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046586816f
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@ -206,7 +206,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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video:function(player,data){
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video:function(player,data){
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var skill=data[0];
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var skill=data[0];
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var name=data[1];
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var name=data[1];
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console.log(skill,name);
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lib.skill.hsnitai.process(skill,name);
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lib.skill.hsnitai.process(skill,name);
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},
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},
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onremove:function(player){
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onremove:function(player){
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@ -284,13 +283,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mark:'card',
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mark:'card',
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onremove:true,
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onremove:true,
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intro:{
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intro:{
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name:function(storage){
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var skill=storage.name.slice(8);
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return '拟态:'+lib.translate[skill];
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},
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content:function(storage){
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content:function(storage){
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var skill=storage.name.slice(8);
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var skill=storage.name.slice(8);
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return lib.translate[skill+'_info'];
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return '<div class="skill">【'+lib.translate[skill]+'】</div><div>'+
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get.skillInfoTranslation(skill)+'</div>';
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}
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}
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}
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}
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}
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}
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@ -7716,7 +7716,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.cunsi=true;
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player.storage.cunsi=true;
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game.delay();
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game.delay();
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target.addSkill('yongjue');
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target.addSkill('yongjue');
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target.markSkillCharacter('yongjue',player,'存嗣','$<div><div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次</div></div>');
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target.markSkillCharacter('yongjue',player,'存嗣','<div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次</div>');
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"step 1"
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"step 1"
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player.turnOver();
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player.turnOver();
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},
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},
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@ -3211,11 +3211,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('changnian',target);
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player.logSkill('changnian',target);
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target.marks.changnian=target.markCharacter(player,{
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target.marks.changnian=target.markCharacter(player,{
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name:'长念',
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name:'长念',
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content:'@<div><div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div></div>'
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content:'<div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div>'
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});
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});
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game.addVideo('markCharacter',target,{
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game.addVideo('markCharacter',target,{
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name:'长念',
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name:'长念',
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content:'@<div><div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div></div>',
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content:'<div class="skill">【追思】</div><div>锁定技,结束阶段,你摸一张牌</div>',
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id:'changnian',
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id:'changnian',
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target:player.dataset.position
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target:player.dataset.position
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});
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});
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10
game/game.js
10
game/game.js
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@ -43423,7 +43423,10 @@
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if(typeof info.mark=='function'){
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if(typeof info.mark=='function'){
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var stint=info.mark(uiintro,player.storage[node.skill],player);
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var stint=info.mark(uiintro,player.storage[node.skill],player);
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if(stint){
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if(stint){
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uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
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var placetext=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
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if(stint.indexOf('<div class="skill"')!=0){
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uiintro._place_text=placetext;
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}
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// if(stint.length<=100){
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// if(stint.length<=100){
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// uiintro.add('<div class="text center">'+stint+'</div>');
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// uiintro.add('<div class="text center">'+stint+'</div>');
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// }
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// }
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@ -43439,7 +43442,10 @@
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uiintro.add('<div class="caption">'+stint.slice(1)+'</div>');
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uiintro.add('<div class="caption">'+stint.slice(1)+'</div>');
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}
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}
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else{
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else{
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uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
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var placetext=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
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if(stint.indexOf('<div class="skill"')!=0){
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uiintro._place_text=placetext;
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}
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}
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}
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// else if(stint.length<=100){
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// else if(stint.length<=100){
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// uiintro.add('<div class="text center">'+stint+'</div>');
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// uiintro.add('<div class="text center">'+stint+'</div>');
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@ -1,6 +1,6 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.38.1',
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version:'1.9.39',
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update:'1.9.38',
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// update:'1.9.38',
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changeLog:[
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changeLog:[
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'bug修复'
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'bug修复'
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],
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],
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