diff --git a/character/hearth.js b/character/hearth.js index bd170ec83..367fecc25 100644 --- a/character/hearth.js +++ b/character/hearth.js @@ -206,7 +206,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ video:function(player,data){ var skill=data[0]; var name=data[1]; - console.log(skill,name); lib.skill.hsnitai.process(skill,name); }, onremove:function(player){ @@ -284,13 +283,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){ mark:'card', onremove:true, intro:{ - name:function(storage){ - var skill=storage.name.slice(8); - return '拟态:'+lib.translate[skill]; - }, content:function(storage){ var skill=storage.name.slice(8); - return lib.translate[skill+'_info']; + return '
【'+lib.translate[skill]+'】
'+ + get.skillInfoTranslation(skill)+'
'; } } } diff --git a/character/sp.js b/character/sp.js index 1ebf1c51e..7aa494bff 100644 --- a/character/sp.js +++ b/character/sp.js @@ -7716,7 +7716,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.storage.cunsi=true; game.delay(); target.addSkill('yongjue'); - target.markSkillCharacter('yongjue',player,'存嗣','$
【勇决】
每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次
'); + target.markSkillCharacter('yongjue',player,'存嗣','
【勇决】
每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次
'); "step 1" player.turnOver(); }, diff --git a/character/xianjian.js b/character/xianjian.js index 922100f7f..58c0fc532 100644 --- a/character/xianjian.js +++ b/character/xianjian.js @@ -3211,11 +3211,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.logSkill('changnian',target); target.marks.changnian=target.markCharacter(player,{ name:'长念', - content:'@
【追思】
锁定技,结束阶段,你摸一张牌
' + content:'
【追思】
锁定技,结束阶段,你摸一张牌
' }); game.addVideo('markCharacter',target,{ name:'长念', - content:'@
【追思】
锁定技,结束阶段,你摸一张牌
', + content:'
【追思】
锁定技,结束阶段,你摸一张牌
', id:'changnian', target:player.dataset.position }); diff --git a/game/game.js b/game/game.js index ec06f8b91..e0918c0b2 100644 --- a/game/game.js +++ b/game/game.js @@ -43423,7 +43423,10 @@ if(typeof info.mark=='function'){ var stint=info.mark(uiintro,player.storage[node.skill],player); if(stint){ - uiintro._place_text=uiintro.add('
'+stint+'
'); + var placetext=uiintro.add('
'+stint+'
'); + if(stint.indexOf('
'+stint+'
'); // } @@ -43439,7 +43442,10 @@ uiintro.add('
'+stint.slice(1)+'
'); } else{ - uiintro._place_text=uiintro.add('
'+stint+'
'); + var placetext=uiintro.add('
'+stint+'
'); + if(stint.indexOf('
'+stint+'
'); diff --git a/game/update.js b/game/update.js index 8da19aed1..abd3558cd 100644 --- a/game/update.js +++ b/game/update.js @@ -1,6 +1,6 @@ window.noname_update={ - version:'1.9.38.1', - update:'1.9.38', + version:'1.9.39', + // update:'1.9.38', changeLog:[ 'bug修复' ],