diff --git a/character/hearth.js b/character/hearth.js
index bd170ec83..367fecc25 100644
--- a/character/hearth.js
+++ b/character/hearth.js
@@ -206,7 +206,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
video:function(player,data){
var skill=data[0];
var name=data[1];
- console.log(skill,name);
lib.skill.hsnitai.process(skill,name);
},
onremove:function(player){
@@ -284,13 +283,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
mark:'card',
onremove:true,
intro:{
- name:function(storage){
- var skill=storage.name.slice(8);
- return '拟态:'+lib.translate[skill];
- },
content:function(storage){
var skill=storage.name.slice(8);
- return lib.translate[skill+'_info'];
+ return '
【'+lib.translate[skill]+'】
'+
+ get.skillInfoTranslation(skill)+'
';
}
}
}
diff --git a/character/sp.js b/character/sp.js
index 1ebf1c51e..7aa494bff 100644
--- a/character/sp.js
+++ b/character/sp.js
@@ -7716,7 +7716,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.cunsi=true;
game.delay();
target.addSkill('yongjue');
- target.markSkillCharacter('yongjue',player,'存嗣','$【勇决】
每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次
');
+ target.markSkillCharacter('yongjue',player,'存嗣','【勇决】
每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之,每回合限一次
');
"step 1"
player.turnOver();
},
diff --git a/character/xianjian.js b/character/xianjian.js
index 922100f7f..58c0fc532 100644
--- a/character/xianjian.js
+++ b/character/xianjian.js
@@ -3211,11 +3211,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.logSkill('changnian',target);
target.marks.changnian=target.markCharacter(player,{
name:'长念',
- content:'@'
+ content:'【追思】
锁定技,结束阶段,你摸一张牌
'
});
game.addVideo('markCharacter',target,{
name:'长念',
- content:'@',
+ content:'【追思】
锁定技,结束阶段,你摸一张牌
',
id:'changnian',
target:player.dataset.position
});
diff --git a/game/game.js b/game/game.js
index ec06f8b91..e0918c0b2 100644
--- a/game/game.js
+++ b/game/game.js
@@ -43423,7 +43423,10 @@
if(typeof info.mark=='function'){
var stint=info.mark(uiintro,player.storage[node.skill],player);
if(stint){
- uiintro._place_text=uiintro.add(''+stint+'
');
+ var placetext=uiintro.add(''+stint+'
');
+ if(stint.indexOf(''+stint+'
');
// }
@@ -43439,7 +43442,10 @@
uiintro.add(''+stint.slice(1)+'
');
}
else{
- uiintro._place_text=uiintro.add(''+stint+'
');
+ var placetext=uiintro.add(''+stint+'
');
+ if(stint.indexOf(''+stint+'
');
diff --git a/game/update.js b/game/update.js
index 8da19aed1..abd3558cd 100644
--- a/game/update.js
+++ b/game/update.js
@@ -1,6 +1,6 @@
window.noname_update={
- version:'1.9.38.1',
- update:'1.9.38',
+ version:'1.9.39',
+ // update:'1.9.38',
changeLog:[
'bug修复'
],