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2d70e42c8d
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@ -379,6 +379,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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trigger.num++;
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},
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temp:true,
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vanish:true,
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onremove:function(player){
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if(player.node.jiu){
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player.node.jiu.delete();
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@ -4198,6 +4198,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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popup:false,
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silent:true,
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temp:true,
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vanish:true,
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content:function(){
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player.removeSkill('hslingjian_xingtigaizao');
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player.storage.hslingjian_xingtigaizao=0;
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@ -4702,6 +4703,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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forced:true,
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temp:true,
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vanish:true,
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content:function(){
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player.draw(2);
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player.removeSkill('tianxianjiu');
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@ -863,6 +863,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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audio:false,
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vanish:true,
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filter:function(event,player){
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return player.storage.mingkong?true:false;
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},
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@ -1283,6 +1283,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mengye2:{
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temp:true,
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mark:'character',
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vanish:true,
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intro:{
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content:'由$控制本回合行动'
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},
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@ -3568,6 +3568,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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audio:false,
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vanish:true,
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content:function(){
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if(player.hp<player.maxHp) player.draw(player.maxHp-player.hp);
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player.removeSkill('tianxiang2');
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@ -3659,6 +3660,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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audio:false,
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vanish:true,
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content:function(){
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'step 0'
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var source=player.storage.xintianxiang;
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@ -23491,7 +23491,7 @@
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}
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var skills=game.players[i].getSkills();
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for(var j=0;j<skills.length;j++){
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if(lib.skill[skills[j]].temp){
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if(lib.skill[skills[j]].vanish){
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game.players[i].removeSkill(skills[j]);
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}
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}
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