From 0358ddcb88f1bca45deeeec5d009124f0d5ac35a Mon Sep 17 00:00:00 2001 From: libccy Date: Mon, 8 May 2017 01:47:09 +0800 Subject: [PATCH] v --- card/extra.js | 1 + card/swd.js | 2 ++ character/gujian.js | 1 + character/hearth.js | 1 + character/shenhua.js | 2 ++ game/game.js | 2 +- 6 files changed, 8 insertions(+), 1 deletion(-) diff --git a/card/extra.js b/card/extra.js index 03696e85a..48a4ef744 100644 --- a/card/extra.js +++ b/card/extra.js @@ -379,6 +379,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){ trigger.num++; }, temp:true, + vanish:true, onremove:function(player){ if(player.node.jiu){ player.node.jiu.delete(); diff --git a/card/swd.js b/card/swd.js index 687890138..815ed11cc 100644 --- a/card/swd.js +++ b/card/swd.js @@ -4198,6 +4198,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){ popup:false, silent:true, temp:true, + vanish:true, content:function(){ player.removeSkill('hslingjian_xingtigaizao'); player.storage.hslingjian_xingtigaizao=0; @@ -4702,6 +4703,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){ }, forced:true, temp:true, + vanish:true, content:function(){ player.draw(2); player.removeSkill('tianxianjiu'); diff --git a/character/gujian.js b/character/gujian.js index f91cc7dee..1f7d6a3a1 100644 --- a/character/gujian.js +++ b/character/gujian.js @@ -863,6 +863,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ forced:true, popup:false, audio:false, + vanish:true, filter:function(event,player){ return player.storage.mingkong?true:false; }, diff --git a/character/hearth.js b/character/hearth.js index 003116f79..e5a42aa3e 100644 --- a/character/hearth.js +++ b/character/hearth.js @@ -1283,6 +1283,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ mengye2:{ temp:true, mark:'character', + vanish:true, intro:{ content:'由$控制本回合行动' }, diff --git a/character/shenhua.js b/character/shenhua.js index dcc4bf27e..16ed42812 100644 --- a/character/shenhua.js +++ b/character/shenhua.js @@ -3568,6 +3568,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ forced:true, popup:false, audio:false, + vanish:true, content:function(){ if(player.hp