This commit is contained in:
parent
9561c11753
commit
00ba217d3b
288
card/gujian.js
288
card/gujian.js
|
@ -43,20 +43,51 @@ card.gujian={
|
|||
type:'food',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return target==player;
|
||||
return !target.hasSkill('gudonggeng');
|
||||
},
|
||||
selectTarget:-1,
|
||||
modTarget:true,
|
||||
range:{global:1},
|
||||
content:function(){
|
||||
target.$gain2(cards);
|
||||
target.storage.gudonggeng=card;
|
||||
target.storage.gudonggeng_markcount=3;
|
||||
target.addSkill('gudonggeng');
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
value:4,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(player==target&&!player.hasShan()) return 2;
|
||||
return 1/Math.max(1,target.hp);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
liyutang:{
|
||||
fullskin:true,
|
||||
type:'food',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return target==player;
|
||||
return !target.hasSkill('liyutang');
|
||||
},
|
||||
selectTarget:-1,
|
||||
modTarget:true,
|
||||
range:{global:1},
|
||||
content:function(){
|
||||
target.$gain2(cards);
|
||||
target.storage.liyutang=card;
|
||||
target.storage.liyutang_markcount=2;
|
||||
target.addSkill('liyutang');
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
value:4,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(player==target&&target.isLeastHp()) return 2;
|
||||
if(target.isLeastHp()) return 1.5;
|
||||
return 1/Math.max(1,target.hp);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
mizhilianou:{
|
||||
fullskin:true,
|
||||
|
@ -100,15 +131,62 @@ card.gujian={
|
|||
}
|
||||
}
|
||||
},
|
||||
mapodoufu:{
|
||||
fullskin:true,
|
||||
type:'food',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return !target.hasSkill('mapodoufu');
|
||||
},
|
||||
range:{global:1},
|
||||
content:function(){
|
||||
target.$gain2(cards);
|
||||
target.storage.mapodoufu=card;
|
||||
target.storage.mapodoufu_markcount=3;
|
||||
target.addSkill('mapodoufu');
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
value:5,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
return player==target?2:1;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
qingtuan:{
|
||||
fullskin:true,
|
||||
type:'food',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return target==player;
|
||||
return !target.hasSkill('qingtuan');
|
||||
},
|
||||
selectTarget:-1,
|
||||
modTarget:true,
|
||||
range:{global:1},
|
||||
content:function(){
|
||||
target.$gain2(cards);
|
||||
target.storage.qingtuan=card;
|
||||
target.storage.qingtuan_markcount=2;
|
||||
target.addSkill('qingtuan');
|
||||
},
|
||||
ai:{
|
||||
order:4,
|
||||
value:4,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target==player){
|
||||
if(target.hasSha()) return 2;
|
||||
}
|
||||
else{
|
||||
var nh=target.num('h');
|
||||
if(nh>=3) return 1;
|
||||
if(target.hasSha()) return 1;
|
||||
if(num&&Math.random()<0.5) return 1;
|
||||
}
|
||||
return player.needsToDiscard?0.2:0;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
yougeng:{
|
||||
fullskin:true,
|
||||
|
@ -129,7 +207,8 @@ card.gujian={
|
|||
value:4,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.isHealthy()) return 0;
|
||||
if(target.isHealthy()) return player.needsToDiscard?0.1:0;
|
||||
if(target.isLeastHp()) return 1.5;
|
||||
return 1/Math.max(1,target.hp);
|
||||
}
|
||||
}
|
||||
|
@ -180,25 +259,20 @@ card.gujian={
|
|||
value:4,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.hasSha()){
|
||||
if(target==player) return 2;
|
||||
return 1;
|
||||
if(target==player){
|
||||
if(target.hasSha()) return 2;
|
||||
}
|
||||
return 0.2;
|
||||
else{
|
||||
var nh=target.num('h');
|
||||
if(nh>=3) return 1;
|
||||
if(target.hasSha()) return 1;
|
||||
if(num&&Math.random()<0.5) return 1;
|
||||
}
|
||||
return player.needsToDiscard?0.2:0;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
mapodoufu:{
|
||||
fullskin:true,
|
||||
type:'food',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return target==player;
|
||||
},
|
||||
selectTarget:-1,
|
||||
modTarget:true,
|
||||
},
|
||||
heilonglinpian:{
|
||||
fullskin:true,
|
||||
type:'trick',
|
||||
|
@ -741,6 +815,110 @@ card.gujian={
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
gudonggeng:{
|
||||
mark:'card',
|
||||
trigger:{player:'phaseBegin'},
|
||||
direct:true,
|
||||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '你受到杀造成的伤害时有50%的机率令伤害-1(剩余'+player.storage.gudonggeng_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
content:function(){
|
||||
player.storage.gudonggeng_markcount--;
|
||||
if(player.storage.gudonggeng_markcount==0){
|
||||
delete player.storage.gudonggeng;
|
||||
delete player.storage.gudonggeng_markcount;
|
||||
player.removeSkill('gudonggeng');
|
||||
}
|
||||
else{
|
||||
player.updateMarks();
|
||||
}
|
||||
},
|
||||
group:'gudonggeng_damage',
|
||||
subSkill:{
|
||||
damage:{
|
||||
trigger:{player:'damageBegin'},
|
||||
filter:function(event,player){
|
||||
return event.card&&event.card.name=='sha'&&event.num>0&&Math.random()<0.5;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
trigger.num--;
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(card.name=='sha'&&ai.get.attitude(player,target)<0) return 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
qingtuan:{
|
||||
mark:'card',
|
||||
trigger:{player:'phaseAfter'},
|
||||
direct:true,
|
||||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '你在回合内使用首张杀时摸一张牌(剩余'+player.storage.qingtuan_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
content:function(){
|
||||
player.storage.qingtuan_markcount--;
|
||||
if(player.storage.qingtuan_markcount==0){
|
||||
delete player.storage.qingtuan;
|
||||
delete player.storage.qingtuan_markcount;
|
||||
player.removeSkill('qingtuan');
|
||||
}
|
||||
else{
|
||||
player.updateMarks();
|
||||
}
|
||||
},
|
||||
group:'qingtuan_draw',
|
||||
subSkill:{
|
||||
draw:{
|
||||
trigger:{player:'useCard'},
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&_status.currentPhase==player;
|
||||
},
|
||||
usable:1,
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
liyutang:{
|
||||
mark:'card',
|
||||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '结束阶段,若你的体力值为全场最少或之一,你获得一点护甲(剩余'+player.storage.liyutang_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
content:function(){
|
||||
if(player.isLeastHp()){
|
||||
player.logSkill('liyutang');
|
||||
player.changeHujia();
|
||||
}
|
||||
player.storage.liyutang_markcount--;
|
||||
if(player.storage.liyutang_markcount==0){
|
||||
delete player.storage.liyutang;
|
||||
delete player.storage.liyutang_markcount;
|
||||
player.removeSkill('liyutang');
|
||||
}
|
||||
else{
|
||||
player.updateMarks();
|
||||
}
|
||||
},
|
||||
},
|
||||
yougeng:{
|
||||
mark:'card',
|
||||
trigger:{player:'phaseBegin'},
|
||||
|
@ -774,7 +952,7 @@ card.gujian={
|
|||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '不能成为延时锦囊牌的目标(剩余'+player.storage.molicha_markcount+'回合)'
|
||||
return '你不能成为延时锦囊牌的目标(剩余'+player.storage.molicha_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
|
@ -812,7 +990,7 @@ card.gujian={
|
|||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '在出牌阶段可以额外使用一张杀(剩余'+player.storage.yuanbaorou_markcount+'回合)'
|
||||
return '你在出牌阶段可以额外使用一张杀(剩余'+player.storage.yuanbaorou_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
|
@ -839,7 +1017,7 @@ card.gujian={
|
|||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '结束阶段有50%机率摸一张牌(剩余'+player.storage.tanhuadong_markcount+'回合)'
|
||||
return '结束阶段有,你50%机率摸一张牌(剩余'+player.storage.tanhuadong_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
content:function(){
|
||||
|
@ -858,6 +1036,40 @@ card.gujian={
|
|||
}
|
||||
}
|
||||
},
|
||||
mapodoufu:{
|
||||
mark:'card',
|
||||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
nopop:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '结束阶段,你有75%的机率弃置一名随机敌人的一张随机牌(剩余'+player.storage.mapodoufu_markcount+'回合)'
|
||||
}
|
||||
},
|
||||
content:function(){
|
||||
if(Math.random()<0.75){
|
||||
var list=player.getEnemies();
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(!list[i].num('he')){
|
||||
list.splice(i--,1);
|
||||
}
|
||||
}
|
||||
var target=list.randomGet();
|
||||
player.logSkill('mapodoufu',target);
|
||||
target.discard(target.get('he').randomGet());
|
||||
target.addExpose(0.2);
|
||||
}
|
||||
player.storage.mapodoufu_markcount--;
|
||||
if(player.storage.mapodoufu_markcount==0){
|
||||
delete player.storage.mapodoufu;
|
||||
delete player.storage.mapodoufu_markcount;
|
||||
player.removeSkill('mapodoufu');
|
||||
}
|
||||
else{
|
||||
player.updateMarks();
|
||||
}
|
||||
}
|
||||
},
|
||||
yunvyuanshen_skill:{
|
||||
mark:true,
|
||||
marktext:'参',
|
||||
|
@ -1162,28 +1374,28 @@ card.gujian={
|
|||
food:'食物',
|
||||
// chunbing:'春饼',
|
||||
// chunbing_info:'春饼',
|
||||
// gudonggeng:'骨董羹',
|
||||
// gudonggeng_info:'骨董羹',
|
||||
gudonggeng:'骨董羹',
|
||||
gudonggeng_info:'你受到杀造成的伤害时有50%的机率令伤害-1,持续三回合',
|
||||
yougeng:'酉羹',
|
||||
yougeng_info:'准备阶段,若你的体力值为全场最少或之一,你回复一点体力,持续两回合',
|
||||
// liyutang:'鲤鱼汤',
|
||||
// liyutang_info:'鲤鱼汤',
|
||||
liyutang:'鲤鱼汤',
|
||||
liyutang_info:'结束阶段,若你的体力值为全场最少或之一,你获得一点护甲,持续两回合',
|
||||
// mizhilianou:'蜜汁藕',
|
||||
// mizhilianou_info:'蜜汁藕',
|
||||
// xiajiao:'虾饺',
|
||||
// xiajiao_info:'虾饺',
|
||||
tanhuadong:'昙花冻',
|
||||
tanhuadong_info:'结束阶段,有50%的机率摸一张牌,持续三回合',
|
||||
// qingtuan:'青团',
|
||||
// qingtuan_info:'青团',
|
||||
tanhuadong_info:'结束阶段,你有50%的机率摸一张牌,持续三回合',
|
||||
qingtuan:'青团',
|
||||
qingtuan_info:'你在回合内使用首张杀时摸一张牌,持续两回合',
|
||||
// luyugeng:'鲈鱼羹',
|
||||
// luyugeng_info:'鲈鱼羹',
|
||||
yuanbaorou:'元宝肉',
|
||||
yuanbaorou_info:'在出牌阶段可以额外使用一张杀,持续三回合',
|
||||
yuanbaorou_info:'你在出牌阶段可以额外使用一张杀,持续三回合',
|
||||
molicha:'茉莉茶',
|
||||
molicha_info:'弃置判定区内的所有牌;不能成为延时锦囊牌的目标,持续五回合',
|
||||
// mapodoufu:'麻婆豆腐',
|
||||
// mapodoufu_info:'麻婆豆腐',
|
||||
molicha_info:'弃置判定区内的所有牌;你不能成为延时锦囊牌的目标,持续五回合',
|
||||
mapodoufu:'麻婆豆腐',
|
||||
mapodoufu_info:'结束阶段,你有75%的机率弃置一名随机敌人的一张随机牌,持续三回合',
|
||||
},
|
||||
list:[
|
||||
['heart',2,'tanhuadong'],
|
||||
|
|
|
@ -5791,6 +5791,10 @@
|
|||
}
|
||||
game.reload();
|
||||
},
|
||||
uj:function(){
|
||||
cheat.ge('qilin');
|
||||
game.me.next.useCard({name:'jiedao'},[game.me,game.me.previous]);
|
||||
},
|
||||
u:function(){
|
||||
var card={name:'sha'},source=game.me.next,targets=[];
|
||||
for(var i=0;i<arguments.length;i++){
|
||||
|
|
Loading…
Reference in New Issue