This commit is contained in:
parent
c140583677
commit
9561c11753
273
card/gujian.js
273
card/gujian.js
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@ -48,16 +48,6 @@ card.gujian={
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selectTarget:-1,
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modTarget:true,
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},
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yougeng:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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liyutang:{
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fullskin:true,
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type:'food',
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@ -93,10 +83,22 @@ card.gujian={
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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return !target.hasSkill('tanhuadong');
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},
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selectTarget:-1,
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modTarget:true,
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range:{global:1},
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content:function(){
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target.$gain2(cards);
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target.storage.tanhuadong=card;
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target.storage.tanhuadong_markcount=3;
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target.addSkill('tanhuadong');
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},
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ai:{
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order:2,
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value:5,
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result:{
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target:1
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}
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}
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},
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qingtuan:{
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fullskin:true,
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@ -108,25 +110,84 @@ card.gujian={
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selectTarget:-1,
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modTarget:true,
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},
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yuanbaorou:{
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yougeng:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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return !target.hasSkill('yougeng');
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},
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selectTarget:-1,
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modTarget:true,
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range:{global:1},
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content:function(){
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target.$gain2(cards);
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target.storage.yougeng=card;
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target.storage.yougeng_markcount=2;
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target.addSkill('yougeng');
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},
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ai:{
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order:2,
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value:4,
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result:{
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target:function(player,target){
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if(target.isHealthy()) return 0;
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return 1/Math.max(1,target.hp);
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}
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}
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}
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},
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molicha:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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return !target.hasSkill('molicha');
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},
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selectTarget:-1,
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modTarget:true,
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range:{global:1},
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content:function(){
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target.$gain2(cards);
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target.discard(target.get('j'));
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target.storage.molicha=card;
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target.storage.molicha_markcount=5;
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target.addSkill('molicha');
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},
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ai:{
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order:2,
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value:4,
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result:{
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target:function(player,target){
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if(target.num('j')) return 2;
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return 1;
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}
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}
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}
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},
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yuanbaorou:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return !target.hasSkill('yuanbaorou');
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},
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range:{global:1},
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content:function(){
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target.$gain2(cards);
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target.storage.yuanbaorou=card;
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target.storage.yuanbaorou_markcount=3;
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target.addSkill('yuanbaorou');
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},
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ai:{
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order:2,
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value:4,
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result:{
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target:function(player,target){
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if(target.hasSha()){
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if(target==player) return 2;
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return 1;
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}
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return 0.2;
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}
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}
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}
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},
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mapodoufu:{
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fullskin:true,
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@ -303,15 +364,10 @@ card.gujian={
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bingpotong:{
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fullskin:true,
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type:'jiguan',
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enable:function(card,player){
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if(player.hasSkill('bingpotong')&&player.storage.bingpotong.contains(card)){
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return false;
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}
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return true;
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},
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enable:true,
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wuxieable:true,
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filterTarget:function(card,player,target){
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return target.num('h')>0;
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return target.num('h')>0&&!target.hasSkill('bingpotong');
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},
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content:function(){
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"step 0"
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@ -367,10 +423,7 @@ card.gujian={
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"step 4"
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if(cards&&cards.length){
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player.gain(cards,'gain2');
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if(!player.hasSkill('bingpotong')){
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player.addSkill('bingpotong');
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}
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player.storage.bingpotong=player.storage.bingpotong.concat(cards);
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target.addTempSkill('bingpotong','phaseAfter');
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}
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},
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ai:{
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@ -688,6 +741,123 @@ card.gujian={
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},
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},
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skill:{
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yougeng:{
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mark:'card',
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trigger:{player:'phaseBegin'},
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direct:true,
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nopop:true,
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intro:{
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content:function(storage,player){
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return '准备阶段,若你的体力值为全场最少或之一,你回复一点体力(剩余'+player.storage.yougeng_markcount+'回合)'
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}
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},
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content:function(){
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if(player.isDamaged()&&player.isLeastHp()){
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player.logSkill('yougeng');
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player.recover();
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}
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player.storage.yougeng_markcount--;
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if(player.storage.yougeng_markcount==0){
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delete player.storage.yougeng;
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delete player.storage.yougeng_markcount;
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player.removeSkill('yougeng');
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}
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else{
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player.updateMarks();
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}
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},
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},
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molicha:{
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mark:'card',
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trigger:{player:'phaseAfter'},
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direct:true,
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nopop:true,
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intro:{
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content:function(storage,player){
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return '不能成为延时锦囊牌的目标(剩余'+player.storage.molicha_markcount+'回合)'
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}
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},
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mod:{
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targetEnabled:function(card){
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if(get.type(card)=='delay'){
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return false;
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}
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}
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},
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content:function(){
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player.storage.molicha_markcount--;
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if(player.storage.molicha_markcount==0){
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delete player.storage.molicha;
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delete player.storage.molicha_markcount;
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player.removeSkill('molicha');
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}
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else{
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player.updateMarks();
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}
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},
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ai:{
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effect:{
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target:function(card){
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if(get.type(card)=='delay'){
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return 'zeroplayertarget';
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}
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}
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}
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}
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},
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yuanbaorou:{
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mark:'card',
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trigger:{player:'phaseAfter'},
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direct:true,
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nopop:true,
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intro:{
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content:function(storage,player){
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return '在出牌阶段可以额外使用一张杀(剩余'+player.storage.yuanbaorou_markcount+'回合)'
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}
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},
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mod:{
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cardUsable:function(card,player,num){
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if(card.name=='sha') return num+1;
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}
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},
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content:function(){
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player.storage.yuanbaorou_markcount--;
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if(player.storage.yuanbaorou_markcount==0){
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delete player.storage.yuanbaorou;
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delete player.storage.yuanbaorou_markcount;
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player.removeSkill('yuanbaorou');
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}
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else{
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player.updateMarks();
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}
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},
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},
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tanhuadong:{
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mark:'card',
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trigger:{player:'phaseEnd'},
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direct:true,
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nopop:true,
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intro:{
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content:function(storage,player){
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return '结束阶段有50%机率摸一张牌(剩余'+player.storage.tanhuadong_markcount+'回合)'
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}
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},
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content:function(){
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if(Math.random()<0.5){
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player.logSkill('tanhuadong');
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player.draw();
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}
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player.storage.tanhuadong_markcount--;
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if(player.storage.tanhuadong_markcount==0){
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delete player.storage.tanhuadong;
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delete player.storage.tanhuadong_markcount;
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player.removeSkill('tanhuadong');
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}
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else{
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player.updateMarks();
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}
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}
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},
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yunvyuanshen_skill:{
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mark:true,
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marktext:'参',
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@ -711,19 +881,7 @@ card.gujian={
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player.draw();
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}
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},
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bingpotong:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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onremove:true,
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init:function(player){
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player.storage.bingpotong=[];
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},
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content:function(){
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player.removeSkill('bingpotong');
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}
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},
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bingpotong:{},
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heilonglinpian:{
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mark:true,
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marktext:'鳞',
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@ -968,8 +1126,8 @@ card.gujian={
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qiankunbiao:'乾坤镖',
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qiankunbiao_info:'随机弃置一名其他角色和其相邻角色的一张牌',
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bingpotong:'冰魄筒',
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bingpotong_info:'出牌阶段,对一名有手牌的角色使用,你与其同时展示一张手牌,若颜色相同,你弃置展示的牌,目标流失一点体力;若颜色不同,你收回此牌且本回合内不可再使用',
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bingpotong:'冰魄针',
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bingpotong_info:'出牌阶段,对一名有手牌的角色使用,你与其同时展示一张手牌,若颜色相同,你弃置展示的牌,目标流失一点体力;若颜色不同,你收回此牌且本回合内再对该目标使用',
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feibiao:'飞镖',
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feibiao_info:'出牌阶段,对一名距离1以外的角色使用,令其弃置一张黑色手牌或流失一点体力',
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@ -1001,37 +1159,41 @@ card.gujian={
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heilonglinpian:'黑龙鳞片',
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heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
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// food:'食物',
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food:'食物',
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// chunbing:'春饼',
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// chunbing_info:'春饼',
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// gudonggeng:'骨董羹',
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// gudonggeng_info:'骨董羹',
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// yougeng:'酉羹',
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// yougeng_info:'酉羹',
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yougeng:'酉羹',
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yougeng_info:'准备阶段,若你的体力值为全场最少或之一,你回复一点体力,持续两回合',
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// liyutang:'鲤鱼汤',
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// liyutang_info:'鲤鱼汤',
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// mizhilianou:'蜜汁藕',
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// mizhilianou_info:'蜜汁藕',
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// xiajiao:'虾饺',
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// xiajiao_info:'虾饺',
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// tanhuadong:'昙花冻',
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// tanhuadong_info:'昙花冻',
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tanhuadong:'昙花冻',
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tanhuadong_info:'结束阶段,有50%的机率摸一张牌,持续三回合',
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// qingtuan:'青团',
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// qingtuan_info:'青团',
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// luyugeng:'鲈鱼羹',
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// luyugeng_info:'鲈鱼羹',
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// yuanbaorou:'元宝肉',
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// yuanbaorou_info:'元宝肉',
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// molicha:'茉莉茶',
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// molicha_info:'茉莉茶',
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yuanbaorou:'元宝肉',
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yuanbaorou_info:'在出牌阶段可以额外使用一张杀,持续三回合',
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molicha:'茉莉茶',
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molicha_info:'弃置判定区内的所有牌;不能成为延时锦囊牌的目标,持续五回合',
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// mapodoufu:'麻婆豆腐',
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// mapodoufu_info:'麻婆豆腐',
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},
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list:[
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['heart',2,'tanhuadong'],
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['club',1,'molicha'],
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['spade',7,'yuheng'],
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['club',4,'mutoumianju'],
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['spade',2,'heilonglinpian'],
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['spade',1,'mianlijinzhen'],
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['heart',13,'yunvyuanshen'],
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['club',8,'feibiao','poison'],
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['diamond',9,'feibiao','poison'],
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['club',6,'liufengsan'],
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['club',3,'liufengsan'],
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['heart',13,'yunvyuanshen'],
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]
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};
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@ -4003,7 +4003,6 @@ character.swd={
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},
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huanjian:{
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enable:'phaseUse',
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usable:1,
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filterCard:function(card){
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return get.color(card)=='black';
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},
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@ -4015,7 +4014,7 @@ character.swd={
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viewAsFilter:function(player){
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if(!player.num('he',{color:'black'})) return false;
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},
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prompt:'将一张黑色牌当作冰魄筒使用',
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prompt:'将一张黑色牌当作冰魄针使用',
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check:function(card){return 5-ai.get.value(card)},
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ai:{
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threaten:1.1
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@ -8872,7 +8871,7 @@ character.swd={
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shengshou:'圣手',
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huanjian:'幻箭',
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yuhuo:'浴火',
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huanjian_info:'出牌阶段限一次,你可以将一张黑色牌当作冰魄筒使用',
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huanjian_info:'出牌阶段,你可以将一张黑色牌当作冰魄针使用',
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shengshou_info:'你可以将一张黑色手牌当作草药使用',
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susheng_info:'在任意一名角色即将死亡时,你可以弃置一张手牌防止其死亡,并将其体力回复至1,每回合限发动一次',
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zhanlu_info:'出牌阶段,你可以弃置一张黑桃牌令至多3名角色各回复一点体力',
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@ -10104,8 +10104,8 @@
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},
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updateMarks:function(){
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for(var i in this.marks){
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if(i=='ghujia'||(!this.marks[i].querySelector('.image')&&lib.skill[i]&&
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lib.skill[i].intro&&!lib.skill[i].intro.nocount&&
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if(i=='ghujia'||((!this.marks[i].querySelector('.image')||this.storage[i+'_markcount'])&&
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lib.skill[i]&&lib.skill[i].intro&&!lib.skill[i].intro.nocount&&
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(this.storage[i]||lib.skill[i].intro.markcount))){
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this.marks[i].classList.add('overflowmark')
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var num=0;
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@ -1569,6 +1569,9 @@ margin-bottom: 5px;
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#arena.selecting:not(.video) #me .card:not(.selectable)>.addinfo,
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#arena.selecting:not(.video) .dialog:not(.noselect) .button:not(.selectable):not(.noclick),
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.dead,.likedead{opacity: 0.6;}
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#arena.selecting:not(.video) .player[data-position='0'] .marks>.card:not(.selectable)>.image{
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opacity: 1;
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}
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.unselectable:not(.selected):not(.removing){opacity: 0.6 !important}
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.unselectable2{opacity: 0.4 !important}
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.mark>.background{opacity: 1 !important;}
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