2015-04-29 03:25:17 +00:00
|
|
|
|
character.extra={
|
|
|
|
|
character:{
|
2015-11-26 00:50:57 +00:00
|
|
|
|
shen_guanyu:['male','shu',6,['wuhun','wushen']],
|
|
|
|
|
shen_zhaoyun:['male','shu',2,['juejing','longhun']],
|
|
|
|
|
shen_zhugeliang:['male','shu',3,['qixing','kuangfeng','dawu']],
|
|
|
|
|
shen_lvmeng:['male','wu',3,['shelie','gongxin']],
|
|
|
|
|
shen_zhouyu:['male','wu',4,['yeyan','qinyin']],
|
|
|
|
|
shen_simayi:['male','wei',4,['renjie','sbaiyin','lianpo']],
|
|
|
|
|
shen_caocao:['male','wei',3,['guixin','feiying']],
|
|
|
|
|
shen_lvbu:['male','qun',5,['baonu','wuqian','shenfen']],
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-02-19 15:45:26 +00:00
|
|
|
|
characterIntro:{
|
|
|
|
|
shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
|
|
|
|
|
shen_lvmeng:'吕蒙,字子明,汝南富陂人,东吴名将,原有“吴下阿蒙”之贬称,后受孙权劝说,奋发读书,最终成就一代名将。',
|
|
|
|
|
shen_zhouyu:'字公瑾,庐江舒县人。东汉末年名将。有姿貌、精音律,江东有“曲有误,周郎顾”之语。周瑜少与孙策交好,后孙策遇刺身亡,孙权继任。周瑜将兵赴丧,以中护军的身份与长史张昭共掌众事,建安十三年(208年),周瑜率东吴军与刘备军联合,在赤壁击败曹操。此战也奠定了三分天下的基础。',
|
|
|
|
|
shen_zhugeliang:'字孔明、号卧龙,汉族,琅琊阳都人,三国时期蜀汉丞相、杰出的政治家、军事家、发明家、文学家。在世时被封为武乡侯,死后追谥忠武侯,后来东晋政权推崇诸葛亮军事才能,特追封他为武兴王。诸葛亮为匡扶蜀汉政权,呕心沥血、鞠躬尽瘁、死而后已。其代表作有《前出师表》、《后出师表》、《诫子书》等。曾发明木牛流马等,并改造连弩,可一弩十矢俱发。于234年在宝鸡五丈原逝世。',
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
skill:{
|
2015-12-31 02:35:28 +00:00
|
|
|
|
qinyin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseDiscardEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.cards&&event.cards.length>1
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(typeof event.count!='number'){
|
|
|
|
|
// event.count=trigger.cards.length-1;
|
|
|
|
|
event.count=1;
|
|
|
|
|
}
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var recover=0,lose=0,players=game.filterPlayer();
|
2017-02-11 15:40:08 +00:00
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(players[i].hp<players[i].maxHp){
|
|
|
|
|
if(ai.get.attitude(player,players[i])>0){
|
|
|
|
|
if(players[i].hp<2){
|
2015-12-31 02:35:28 +00:00
|
|
|
|
lose--;
|
2017-02-11 15:40:08 +00:00
|
|
|
|
recover+=0.5;
|
2015-12-31 02:35:28 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
lose--;
|
|
|
|
|
recover++;
|
2015-12-31 02:35:28 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
else if(ai.get.attitude(player,players[i])<0){
|
|
|
|
|
if(players[i].hp<2){
|
2015-12-31 02:35:28 +00:00
|
|
|
|
lose++;
|
2017-02-11 15:40:08 +00:00
|
|
|
|
recover-=0.5;
|
2015-12-31 02:35:28 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
lose++;
|
|
|
|
|
recover--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(ai.get.attitude(player,players[i])>0){
|
|
|
|
|
lose--;
|
|
|
|
|
}
|
|
|
|
|
else if(ai.get.attitude(player,players[i])<0){
|
|
|
|
|
lose++;
|
2015-12-31 02:35:28 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-09-20 05:06:35 +00:00
|
|
|
|
var prompt=get.prompt('qinyin')+'(剩余'+get.cnNumber(event.count)+'次)';
|
2017-01-16 07:48:07 +00:00
|
|
|
|
player.chooseControl('失去体力','回复体力','cancel2',
|
2016-09-20 05:06:35 +00:00
|
|
|
|
ui.create.dialog(get.prompt('qinyin'),'hidden')).ai=function(){
|
2015-12-31 02:35:28 +00:00
|
|
|
|
if(lose>recover&&lose>0) return 0;
|
|
|
|
|
if(lose<recover&&recover>0) return 1;
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
2017-01-16 07:48:07 +00:00
|
|
|
|
if(result.control=='cancel2'){
|
2015-12-31 02:35:28 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.logSkill('qinyin');
|
|
|
|
|
event.bool=(result.control=='回复体力');
|
|
|
|
|
event.num=0;
|
2017-02-12 06:38:59 +00:00
|
|
|
|
event.players=game.filterPlayer();
|
2015-12-31 02:35:28 +00:00
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.num<event.players.length){
|
|
|
|
|
var target=event.players[event.num];
|
|
|
|
|
if(event.bool){
|
|
|
|
|
target.recover();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.loseHp();
|
|
|
|
|
}
|
|
|
|
|
event.num++;
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
"step 3"
|
|
|
|
|
if(event.count>1){
|
|
|
|
|
event.count--;
|
|
|
|
|
event.goto(0);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.1,
|
|
|
|
|
threaten:2
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
lianpo:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{source:'dieAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
return !player.hasSkill('lianpo2');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addSkill('lianpo2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
lianpo2:{
|
|
|
|
|
trigger:{global:'phaseAfter'},
|
|
|
|
|
forced:true,
|
2017-01-28 12:29:36 +00:00
|
|
|
|
priority:-50,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('lianpo2');
|
|
|
|
|
player.phase();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
baonu:{
|
|
|
|
|
trigger:{source:'damageEnd',player:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
mark:true,
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.num>0;
|
|
|
|
|
},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.baonu=2;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['baonu',player.storage.baonu]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.baonu+=trigger.num;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['baonu',player.storage.baonu]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'mark'
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shenfen:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.storage.shenfen&&player.storage.baonu>=6;
|
|
|
|
|
},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.shenfen=false;
|
|
|
|
|
},
|
2015-12-30 04:00:49 +00:00
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'metal',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
mark:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('shenfen');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.storage.shenfen=true;
|
|
|
|
|
player.storage.baonu-=6;
|
2017-02-12 06:38:59 +00:00
|
|
|
|
event.targets=game.filterPlayer();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
event.targets.remove(player);
|
|
|
|
|
event.targets.sort(lib.sort.seat);
|
|
|
|
|
event.targets2=event.targets.slice(0);
|
2017-02-18 00:54:07 +00:00
|
|
|
|
player.line(event.targets,'green');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(event.targets.length){
|
|
|
|
|
event.targets.shift().damage();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.targets2.length){
|
|
|
|
|
var cur=event.targets2.shift();
|
|
|
|
|
if(cur&&cur.num('he')){
|
|
|
|
|
cur.chooseToDiscard('he',true,4);
|
|
|
|
|
}
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
2017-02-11 15:40:08 +00:00
|
|
|
|
return game.countPlayer(function(current){
|
|
|
|
|
if(current!=player){
|
|
|
|
|
return get.sgn(ai.get.damageEffect(current,player,player));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
});
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
wuqian:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:'phaseUse',
|
2017-02-19 05:54:28 +00:00
|
|
|
|
derivation:'wushuang',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
filter:function(event,player){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
return player.storage.baonu>=2&&!player.hasSkill('wushuang');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.baonu-=2;
|
|
|
|
|
player.addTempSkill('wushuang','phaseAfter');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(!player.storage.shenfen) return 0;
|
|
|
|
|
var cards=player.get('h','sha');
|
|
|
|
|
if(cards.length){
|
2017-02-11 15:40:08 +00:00
|
|
|
|
if(game.hasPlayer(function(current){
|
|
|
|
|
return (player.canUse('sha',current)&&
|
|
|
|
|
ai.get.effect(current,cards[0],player,player)>0&¤t.hasShan());
|
|
|
|
|
})){
|
|
|
|
|
return 1;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
renjie:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
group:'renjie2',
|
|
|
|
|
mark:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.num>0;
|
|
|
|
|
},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.renjie=0;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['renjie',player.storage.renjie]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie+=trigger.num;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['renjie',player.storage.renjie]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'mark'
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
maixie:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(player.hasSkill('jueqing')) return [1,-2];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(target.hp==target.maxHp){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(!target.hasSkill('jilue')){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return [0,1];
|
|
|
|
|
}
|
|
|
|
|
return [0.7,1];
|
|
|
|
|
}
|
|
|
|
|
return 0.7;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
player:function(card,player){
|
|
|
|
|
if(_status.currentPhase!=player) return;
|
2015-12-06 15:23:47 +00:00
|
|
|
|
if(get.type(card)=='basic'||get.type(card,'trick')=='trick') return;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(player.hp<=2) return;
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(!player.hasSkill('jilue')||player.storage.renjie==0){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return [0,0,0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
renjie2:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'phaseDiscardEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.cards&&event.cards.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie+=trigger.cards.length;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['renjie',player.storage.renjie]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
sbaiyin:{
|
2015-12-30 04:00:49 +00:00
|
|
|
|
skillAnimation:'epic',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>=4;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.loseMaxHp();
|
|
|
|
|
player.addSkill('jilue');
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('sbaiyin');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jilue:{
|
|
|
|
|
unique:true,
|
|
|
|
|
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi']
|
|
|
|
|
},
|
|
|
|
|
jilue_guicai:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{global:'judge'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h')>0&&player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseCard('是否弃置一枚“忍”,并发动【鬼才】?').ai=function(card){
|
|
|
|
|
var trigger=_status.event.parent._trigger;
|
|
|
|
|
var player=_status.event.player;
|
2015-12-12 08:37:15 +00:00
|
|
|
|
var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
var attitude=ai.get.attitude(player,trigger.player);
|
|
|
|
|
if(attitude==0||result==0) return 0;
|
|
|
|
|
if(attitude>0){
|
|
|
|
|
return result-ai.get.value(card)/2;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return -result-ai.get.value(card)/2;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
2015-11-06 10:05:08 +00:00
|
|
|
|
player.respond(result.cards,'highlight');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jilue_guicai');
|
|
|
|
|
player.storage.renjie--;
|
2015-11-30 17:37:10 +00:00
|
|
|
|
player.updateMarks();
|
2015-12-12 08:37:15 +00:00
|
|
|
|
if(trigger.player.judging[0].clone){
|
|
|
|
|
trigger.player.judging[0].clone.delete();
|
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
2015-11-04 01:59:00 +00:00
|
|
|
|
}
|
2015-12-12 08:37:15 +00:00
|
|
|
|
ui.discardPile.appendChild(trigger.player.judging[0]);
|
|
|
|
|
trigger.player.judging[0]=result.cards[0];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger.position.appendChild(result.cards[0]);
|
2015-12-08 13:54:44 +00:00
|
|
|
|
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
game.delay(2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
tag:{
|
|
|
|
|
rejudge:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jilue_fangzhu:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
priority:-1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('是否弃置一枚“忍”,并发动【放逐】?',function(card,player,target){
|
|
|
|
|
return player!=target
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
if(target.isTurnedOver()){
|
|
|
|
|
return ai.get.attitude(player,target)-1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(player.maxHp-player.hp==1){
|
|
|
|
|
return -ai.get.attitude(player,target)-1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.storage.renjie--;
|
2015-11-30 17:37:10 +00:00
|
|
|
|
player.updateMarks();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.logSkill('jilue_fangzhu',result.targets);
|
|
|
|
|
result.targets[0].draw(player.maxHp-player.hp);
|
|
|
|
|
result.targets[0].turnOver();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jilue_wansha:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie--;
|
2015-11-30 17:37:10 +00:00
|
|
|
|
player.updateMarks();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.addTempSkill('wansha','phaseAfter');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jilue_zhiheng:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:[1,Infinity],
|
|
|
|
|
prompt:'弃置一枚“忍”,然后弃置任意张牌并摸等量的牌',
|
|
|
|
|
check:function(card){return 6-ai.get.value(card)},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie--;
|
2015-11-30 17:37:10 +00:00
|
|
|
|
player.updateMarks();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.draw(cards.length);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
var num=0;
|
|
|
|
|
var cards=player.get('he');
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
if(ai.get.value(cards[i])<6){
|
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(cards.length>2) return 1;
|
|
|
|
|
if(cards.length==2&&player.storage.jilue>1);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
threaten:1.5
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jilue_jizhi:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return (get.type(event.card)=='trick'&&event.cards[0]&&event.cards[0]==event.card)&&player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie--;
|
2015-11-30 17:37:10 +00:00
|
|
|
|
player.updateMarks();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.4
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
wushen:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
2017-02-05 05:41:36 +00:00
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card,player){
|
2017-02-05 05:41:36 +00:00
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
2017-02-05 05:41:36 +00:00
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
2017-02-05 05:41:36 +00:00
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
targetInRange:function(card){
|
|
|
|
|
if(get.suit(card)=='heart'||_status.event.skill=='wushen') return true;
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
filterCard:{suit:'heart'},
|
|
|
|
|
viewAs:{name:'sha'},
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'respondSha')&¤t<0) return 0.6
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
respondSha:true,
|
|
|
|
|
order:4,
|
|
|
|
|
useful:-1,
|
|
|
|
|
value:-1
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
wuhun:{
|
|
|
|
|
trigger:{player:'dieBegin'},
|
|
|
|
|
forced:true,
|
2015-09-10 13:56:57 +00:00
|
|
|
|
popup:false,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.source!=undefined;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2015-09-10 13:56:57 +00:00
|
|
|
|
trigger.source.addSkill('wuhun2');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 0.5;
|
|
|
|
|
},
|
2015-05-04 03:17:03 +00:00
|
|
|
|
effect:{
|
2015-04-29 03:25:17 +00:00
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(target.hp<=1&&get.tag(card,'damage')){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(player.hasSkill('jueqing')) return [1,-5];
|
2017-02-07 02:47:44 +00:00
|
|
|
|
if(!target.hasFriend()) return;
|
2015-06-16 13:24:35 +00:00
|
|
|
|
if(player.hp>2&&ai.get.attitude(player,target)<=0) return [0,2];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return [1,0,0,-player.hp];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-09-10 13:56:57 +00:00
|
|
|
|
wuhun2:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:3,
|
2015-09-10 13:56:57 +00:00
|
|
|
|
trigger:{global:'dieAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
2016-02-01 09:32:18 +00:00
|
|
|
|
if(player.hp<Infinity){
|
|
|
|
|
player.loseHp(player.hp);
|
|
|
|
|
}
|
2015-09-10 13:56:57 +00:00
|
|
|
|
player.removeSkill('wuhun2');
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
guixin:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(player.isTurnedOver()) return true;
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var num=game.countPlayer(function(current){
|
|
|
|
|
if(current.num('he')&¤t!=player&&ai.get.attitude(player,current)<=0){
|
|
|
|
|
return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
if(current.num('j')&¤t!=player&&ai.get.attitude(player,current)>0){
|
|
|
|
|
return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
});
|
|
|
|
|
return num>=2;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-02-12 06:38:59 +00:00
|
|
|
|
var targets=game.filterPlayer();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
targets.remove(player);
|
|
|
|
|
targets.sort(lib.sort.seat);
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
event.num=0;
|
2017-02-12 06:38:59 +00:00
|
|
|
|
player.line(targets,'green');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(num<event.targets.length){
|
2017-01-12 14:50:54 +00:00
|
|
|
|
var hej=event.targets[num].get('hej')
|
|
|
|
|
if(hej.length){
|
|
|
|
|
var card=hej.randomGet();
|
2017-01-13 18:51:13 +00:00
|
|
|
|
player.gain(card,event.targets[num]);
|
2017-01-12 14:50:54 +00:00
|
|
|
|
if(get.position(card)=='h'){
|
2017-02-09 13:32:31 +00:00
|
|
|
|
event.targets[num].$giveAuto(card,player);
|
2017-01-12 14:50:54 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.targets[num].$give(card,player);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
event.num++;
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
player.turnOver();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
maixie:true,
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2.5;
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(player.hasSkill('jueqing')) return [1,-2];
|
2017-02-11 15:40:08 +00:00
|
|
|
|
if(target.hp==1) return 0.8;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(target.isTurnedOver()) return [0,3];
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var num=game.countPlayer(function(current){
|
|
|
|
|
if(current.num('he')&¤t!=player&&ai.get.attitude(player,current)<=0){
|
|
|
|
|
return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
if(current.num('j')&¤t!=player&&ai.get.attitude(player,current)>0){
|
|
|
|
|
return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-02-11 15:40:08 +00:00
|
|
|
|
});
|
|
|
|
|
if(num>2) return [0,1];
|
|
|
|
|
if(num==2) return [0.5,1];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
qixing:{
|
2015-12-09 05:52:03 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{global:'gameDrawAfter',player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.hp<=1;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.storage.qixing;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.gain(get.cards(7))._triggered=null;
|
|
|
|
|
"step 1"
|
2015-11-04 01:59:00 +00:00
|
|
|
|
if(player==game.me){
|
|
|
|
|
game.addVideo('delay',null);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.chooseCard('选择七张牌作为星',7,true).ai=function(card){
|
|
|
|
|
return ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
"step 2"
|
|
|
|
|
player.lose(result.cards,ui.special)._triggered=null;
|
|
|
|
|
player.storage.qixing=result.cards;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
mark:function(dialog,content,player){
|
|
|
|
|
if(content&&content.length){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(player==game.me||player.isUnderControl()){
|
2017-01-29 05:26:58 +00:00
|
|
|
|
dialog.addAuto(content);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return '共有'+get.cnNumber(content.length)+'张星';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(content,player){
|
|
|
|
|
if(content&&content.length){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(player==game.me||player.isUnderControl()){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return get.translation(content);
|
|
|
|
|
}
|
|
|
|
|
return '共有'+get.cnNumber(content.length)+'张星';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:['qixing2'],
|
|
|
|
|
},
|
|
|
|
|
qixing2:{
|
|
|
|
|
trigger:{player:'phaseDrawAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.qixing&&player.storage.qixing.length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseCard('选择任意张手牌与星交换',[1,player.num('h')]).ai=function(card){
|
|
|
|
|
return 1;
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('qixing');
|
|
|
|
|
player.lose(result.cards,ui.special)._triggered=null;
|
|
|
|
|
player.storage.qixing=player.storage.qixing.concat(result.cards);
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
event.num=result.cards.length;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
player.chooseCardButton(player.storage.qixing,'选择'+event.num+'张牌作为手牌',event.num,true).ai=function(button){
|
2016-07-09 15:23:11 +00:00
|
|
|
|
if(player.skipList.contains('phaseUse')&&button.link!='du'){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return -ai.get.value(button.link);
|
|
|
|
|
}
|
|
|
|
|
return ai.get.value(button.link);
|
|
|
|
|
}
|
|
|
|
|
if(player==game.me&&_status.auto){
|
|
|
|
|
game.delay(0.5);
|
|
|
|
|
}
|
|
|
|
|
"step 3"
|
|
|
|
|
player.gain(result.links)._triggered=null;
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
player.storage.qixing.remove(result.links[i]);
|
|
|
|
|
}
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(player==game.me&&_status.auto){
|
|
|
|
|
game.delay(0.5);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
dawu:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
priority:1,
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.qixing&&player.storage.qixing.length;
|
|
|
|
|
},
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('选择角色获得大雾标记',
|
2017-02-11 15:40:08 +00:00
|
|
|
|
[1,Math.min(game.countPlayer(),player.storage.qixing.length)]).ai=function(target){
|
2015-05-05 09:23:31 +00:00
|
|
|
|
if(target.isMin()) return 0;
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(target.hasSkill('biantian2')) return 0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
var att=ai.get.attitude(player,target);
|
2015-06-12 05:35:29 +00:00
|
|
|
|
if(att>=4){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if(target.hp==1&&target.maxHp>2) return att;
|
|
|
|
|
if(target.hp==2&&target.maxHp>3&&target.num('he')==0) return att*0.7;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var length=result.targets.length;
|
|
|
|
|
for(var i=0;i<length;i++){
|
|
|
|
|
result.targets[i].addSkill('dawu2');
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('dawu',result.targets,'thunder');
|
|
|
|
|
player.chooseCardButton('弃置'+get.cnNumber(length)+'枚星',length,player.storage.qixing,true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
player.storage.qixing.remove(result.links[i]);
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(player.storage.qixing.length==0){
|
|
|
|
|
player.unmarkSkill('qixing');
|
|
|
|
|
}
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.discard(result.links);
|
|
|
|
|
},
|
|
|
|
|
group:'dawu3'
|
|
|
|
|
},
|
|
|
|
|
dawu2:{
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.nature!='thunder') return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
nofire:true,
|
|
|
|
|
nodamage:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'damage')&&!get.tag(card,'thunderDamage')) return [0,0];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已获得大雾标记'
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
dawu3:{
|
|
|
|
|
trigger:{player:['phaseBegin','dieBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(game.players[i].hasSkill('dawu2')){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
game.players[i].removeSkill('dawu2');
|
|
|
|
|
game.players[i].popup('dawu2');
|
|
|
|
|
}
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(game.players[i].hasSkill('kuangfeng2')){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
game.players[i].removeSkill('kuangfeng2');
|
|
|
|
|
game.players[i].popup('kuangfeng2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
kuangfeng:{
|
|
|
|
|
unique:true,
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.qixing&&player.storage.qixing.length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('选择一名角色获得狂风标记').ai=function(target){
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var length=result.targets.length;
|
|
|
|
|
for(var i=0;i<length;i++){
|
|
|
|
|
result.targets[i].addSkill('kuangfeng2');
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('kuangfeng',result.targets,'fire');
|
|
|
|
|
player.chooseCardButton('弃置'+get.cnNumber(length)+'枚星',length,player.storage.qixing,true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
player.storage.qixing.remove(result.links[i]);
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(player.storage.qixing.length==0){
|
|
|
|
|
player.unmarkSkill('qixing');
|
|
|
|
|
}
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.discard(result.links);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
kuangfeng2:{
|
|
|
|
|
trigger:{player:'damageBegin'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.nature=='fire') return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已获得大雾标记'
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'fireDamage')) return 1.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yeyan:{
|
|
|
|
|
unique:true,
|
|
|
|
|
enable:'phaseUse',
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:3,
|
2015-12-30 04:00:49 +00:00
|
|
|
|
animationColor:'fire',
|
|
|
|
|
skillAnimation:'legend',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.storage.yeyan;
|
|
|
|
|
},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.yeyan=false;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var length=ui.selected.cards.length;
|
2017-01-18 03:00:22 +00:00
|
|
|
|
return (length==0||length==4);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
var suit=get.suit(card);
|
|
|
|
|
for(var i=0;i<ui.selected.cards.length;i++){
|
|
|
|
|
if(get.suit(ui.selected.cards[i])==suit) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
2017-02-10 06:05:14 +00:00
|
|
|
|
complexCard:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
mark:true,
|
|
|
|
|
selectCard:[0,4],
|
|
|
|
|
line:'fire',
|
|
|
|
|
check:function(){return -1},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
if(ui.selected.cards.length==4) return 1;
|
|
|
|
|
if(ui.selected.cards.length==0) return [1,3];
|
|
|
|
|
game.uncheck('target');
|
|
|
|
|
return [1,3];
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('yeyan');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.storage.yeyan=true;
|
|
|
|
|
if(cards.length==4){
|
|
|
|
|
player.loseHp(3);
|
|
|
|
|
target.damage('fire',3);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.damage('fire');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
|
|
|
|
if(lib.config.mode=='versus') return -1;
|
2017-02-11 15:40:08 +00:00
|
|
|
|
if(player.hasUnknown()) return 0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return ai.get.damageEffect(target,player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
longhun:{
|
|
|
|
|
group:['longhun1','longhun2','longhun3','longhun4'],
|
|
|
|
|
ai:{
|
2015-05-04 03:17:03 +00:00
|
|
|
|
skillTagFilter:function(player,tag){
|
|
|
|
|
switch(tag){
|
|
|
|
|
case 'respondSha':{
|
|
|
|
|
if(player.num('he',{suit:'diamond'})<Math.max(1,player.hp)) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'respondShan':{
|
|
|
|
|
if(player.num('he',{suit:'club'})<Math.max(1,player.hp)) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'save':{
|
|
|
|
|
if(player.num('he',{suit:'heart'})<Math.max(1,player.hp)) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
maixie:true,
|
|
|
|
|
save:true,
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'recover')&&target.hp>=1) return [0,0];
|
2017-02-07 02:47:44 +00:00
|
|
|
|
if(!target.hasFriend()) return;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
if((get.tag(card,'damage')==1||get.tag(card,'loseHp'))&&target.hp>1) return [0,1];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2;
|
|
|
|
|
return 0.5;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
longhun1:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:'将一张红桃牌当桃使用',
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'tao'},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='heart';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
longhun2:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:'将一张方片牌当火杀使用或打出',
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'sha',nature:'fire'},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='diamond';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
longhun3:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:'将一张黑桃牌当无懈可击使用',
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'wuxie'},
|
|
|
|
|
viewAsFilter:function(player){
|
2015-05-04 03:17:03 +00:00
|
|
|
|
return player.num('he',{suit:'spade'})>=player.hp;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='spade';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
longhun4:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:'将一张梅花牌当闪打出',
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='club';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
juejing:{
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return 2+num;
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
priority:-5,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp<player.maxHp;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num=2+player.maxHp-player.hp;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shelie:{
|
2015-11-01 07:54:42 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
trigger:{player:'phaseDrawBefore'},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
"step 1"
|
|
|
|
|
event.cards=get.cards(5);
|
|
|
|
|
if(event.isMine()==false){
|
|
|
|
|
event.dialog=ui.create.dialog('涉猎',event.cards);
|
|
|
|
|
game.delay(2);
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.dialog) event.dialog.close();
|
|
|
|
|
var dialog=ui.create.dialog('涉猎',event.cards);
|
|
|
|
|
player.chooseButton([0,5],dialog,true).filterButton=function(button){
|
|
|
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
|
|
|
if(get.suit(button.link)==get.suit(ui.selected.buttons[i].link)) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
"step 3"
|
|
|
|
|
var cards2=[];
|
|
|
|
|
for(var i=0;i<result.buttons.length;i++){
|
|
|
|
|
cards2.push(result.buttons[i].link);
|
|
|
|
|
cards.remove(result.buttons[i].link);
|
|
|
|
|
}
|
2017-02-05 11:59:13 +00:00
|
|
|
|
player.gain(cards2,'log');
|
|
|
|
|
if(cards2.length) player.$gain2(cards2);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
ui.discardPile.appendChild(cards[i]);
|
|
|
|
|
}
|
|
|
|
|
game.delay(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
gongxin:{
|
2015-06-18 14:42:44 +00:00
|
|
|
|
audio:2,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&target.num('h');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2016-04-19 03:16:11 +00:00
|
|
|
|
event.videoId=lib.status.videoId++;
|
|
|
|
|
var cards=target.get('h');
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(function(cards,id){
|
|
|
|
|
ui.create.dialog('攻心',cards).videoId=id;
|
|
|
|
|
},cards,event.videoId);
|
|
|
|
|
}
|
|
|
|
|
event.dialog=ui.create.dialog('攻心',cards);
|
|
|
|
|
event.dialog.videoId=event.videoId;
|
|
|
|
|
if(!event.isMine()){
|
|
|
|
|
event.dialog.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
player.chooseButton().set('filterButton',function(button){
|
|
|
|
|
return get.suit(button.link)=='heart';
|
|
|
|
|
}).set('dialog',event.videoId);
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.card=result.links[0];
|
|
|
|
|
var func=function(card,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(dialog.buttons[i].link==card){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-04-19 03:16:11 +00:00
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(func,event.card,event.videoId);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2016-04-19 03:16:11 +00:00
|
|
|
|
else if(event.isMine()){
|
|
|
|
|
func(event.card,event.videoId);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2016-04-19 03:16:11 +00:00
|
|
|
|
player.chooseControl('gongxin_discard','gongxin_top');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send('closeDialog',event.videoId);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2016-04-19 03:16:11 +00:00
|
|
|
|
event.dialog.close();
|
|
|
|
|
event.finish();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
"step 2"
|
2016-04-19 03:16:11 +00:00
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send('closeDialog',event.videoId);
|
|
|
|
|
}
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
var card=event.card;
|
|
|
|
|
if(result.control=='gongxin_top'){
|
|
|
|
|
target.lose(card);
|
|
|
|
|
player.showCards(card,'置于牌堆顶');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.discard(card);
|
|
|
|
|
event.finish();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
"step 3"
|
2016-04-19 03:16:11 +00:00
|
|
|
|
event.card.fix();
|
|
|
|
|
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
|
|
|
|
|
game.log(player,'将',event.card,'置于牌堆顶');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return -target.num('h');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
order:10,
|
|
|
|
|
expose:0.4,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
shen_zhaoyun:'神赵云',
|
|
|
|
|
shen_guanyu:'神关羽',
|
|
|
|
|
shen_lvmeng:'神吕蒙',
|
|
|
|
|
shen_simayi:'神司马懿',
|
|
|
|
|
shen_caocao:'神曹操',
|
|
|
|
|
shen_zhugeliang:'神诸葛亮',
|
|
|
|
|
shen_zhouyu:'神周瑜',
|
|
|
|
|
shen_lvbu:'神吕布',
|
|
|
|
|
longhun:'龙魂',
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longhun1:'龙魂♥︎',
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longhun2:'龙魂♦︎',
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longhun3:'龙魂♠︎',
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longhun4:'龙魂♣︎',
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juejing:'绝境',
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longhun_info:'你可以将同花色的X张牌按下列规则使用或打出:红桃当【桃】,方块当具火焰伤害的【杀】,梅花当【闪】,黑桃当【无懈可击】(X为你当前的体力值且至少为1)',
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juejing_info:'锁定技,摸牌阶段,你摸牌的数量改为你已损失的体力值+2;你的手牌上限+2。',
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wushen:'武神',
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wushen_info:'锁定技,你的红桃手牌视为杀;锁定技,你使用红桃杀时无距离限制。',
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wuhun:'武魂',
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2015-09-10 13:56:57 +00:00
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wuhun2:'武魂',
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2015-04-29 03:25:17 +00:00
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wuhun_info:'锁定技,杀死你的角色立即进入濒死状态',
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shelie:'涉猎',
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gongxin:'攻心',
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gongxin_discard:'弃置',
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gongxin_top:'牌堆顶',
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renjie:'忍戒',
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renjie2:'忍戒',
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renjie_info:'锁定技,每当你受到一次伤害后,你获得等同于你受到的伤害数量的“忍”标记;锁定技,每当你于弃牌阶段内因你的弃置而失去手牌时,你获得等同于你失去的手牌数量的“忍”标记。',
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sbaiyin:'拜印',
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sbaiyin_info:'觉醒技,准备阶段开始时,若你拥有的“忍”标记枚数不小于4,你减1点体力上限,然后获得“极略”',
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jilue:'极略',
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jilue_info:'每当一名角色的判定牌生效前,若你有手牌,你可以弃1枚“忍”标记发动“鬼才”;每当你受到伤害后,你可以弃1枚“忍”标记,发动“放逐”;每当你使用锦囊牌时,你可以弃1枚“忍”标记,发动“集智”;出牌阶段限一次,若你有牌,你可以弃1枚“忍”标记,发动“制衡”;出牌阶段,你可以弃1枚“忍”标记,执行“完杀”的效果,直到回合结束。',
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jilue_guicai:'鬼才',
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jilue_fangzhu:'放逐',
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jilue_wansha:'完杀',
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jilue_zhiheng:'制衡',
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jilue_jizhi:'集智',
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lianpo:'连破',
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lianpo2:'连破',
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lianpo_info:'若你在一回合内杀死了至少一名角色,此回合结束后,你可以进行一个额外的回合。',
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guixin:'归心',
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qinyin:'琴音',
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yeyan:'业炎',
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2017-02-06 03:27:52 +00:00
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shelie_info:'摸牌阶段,你可以改为从牌堆顶亮出五张牌,你获得不同花色的牌各一张',
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2015-04-29 03:25:17 +00:00
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gongxin_info:'出牌阶段,你可以观看一名其他角色的手牌,并可以展示其中一张红桃牌,然后将其弃置或置于牌堆顶,每阶段限一次。',
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2017-01-12 14:50:54 +00:00
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guixin_info:'当你受到1次伤害后,你可以随机获得每名其他角色区域里的一张牌,然后你翻面',
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2015-11-09 03:15:16 +00:00
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qinyin_info:'弃牌阶段结束时,若你于此阶段内弃置过你的至少两张手牌,则你可以选择一项:1. 所有角色各回复1点体力;2. 所有角色各失去1点体力。',
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// qinyin_info:'每当你于弃牌阶段内因你的弃置而失去第X张手牌时(X至少为2),你可以选择一项:1.令所有角色各回复1点体力;2.令所有角色各失去1点体力。每阶段限一次。',
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2015-04-29 03:25:17 +00:00
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yeyan_info:'限定技,出牌阶段,你可以对一至三名角色造成至多共3点火焰伤害(你可以任意分配每名目标角色受到的伤害点数),若你将对一名角色分配2点或更多的火焰伤害,你须先弃置四张不同花色的手牌再失去3点体力。',
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qixing:'七星',
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qixing_bg:'星',
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qixing2:'七星',
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qixing3:'七星',
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qixing_info:'游戏开始前,共发你11张牌,选4张作为手牌,其余的面朝下置于一旁(移出游戏),称之为“星”。每当你于摸牌阶段摸牌后,可用任意数量的手牌等量交换这些“星”。',
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dawu:'大雾',
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dawu2_bg:'雾',
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dawu2:'大雾',
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dawu3:'大雾',
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// dawu2_info:'已获得大雾标记',
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2017-02-06 03:27:52 +00:00
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dawu_info:'结束阶段,你可以弃掉X枚“星”指定X名角色:直到你的下回合开始,防止他们受到的除雷电伤害外的一切伤害。',
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2015-04-29 03:25:17 +00:00
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kuangfeng:'狂风',
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kuangfeng2:'狂风',
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2016-01-28 06:46:42 +00:00
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kuangfeng2_bg:'风',
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2015-04-29 03:25:17 +00:00
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// kuangfeng2_info:'已获得狂风标记',
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kuangfeng3:'狂风',
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2017-02-06 03:27:52 +00:00
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kuangfeng_info:'结束阶段,你可以弃掉1枚“星”指定一名角色:直到你的下回合开始,该角色每次受到的火焰伤害+1。',
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2015-04-29 03:25:17 +00:00
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baonu:'暴怒',
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baonu_info:'锁定技,游戏开始时,你获得两枚暴怒标记,每当你造成或受到一点伤害,你获得一枚暴怒标记',
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shenfen:'神愤',
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shenfen_info:'限定技,出牌阶段,你可以弃置6枚暴怒标记,对场上所有其他角色造成一点伤害,然后令其弃置4张牌',
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wuqian:'无前',
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2016-01-12 13:18:47 +00:00
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wuqian_info:'出牌阶段,你可以弃置两枚暴怒标记并获得技能【无双】直到回合结束',
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2015-04-29 03:25:17 +00:00
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},
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}
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