noname/mode/versus.js

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2020-04-03 12:09:26 +00:00
'use strict';
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'versus',
init:function(){
if(get.config('versus_mode')=='jiange'){
lib.characterPack.mode_versus=lib.jiangeboss;
}
else if(get.config('versus_mode')=='siguo'){
lib.characterPack.mode_versus={
tangzi:['male',['wei','wu'].randomGet(),4,['xingzhao'],[]],
liuqi:['male',['shu','qun'].randomGet(),3,['wenji','tunjiang'],[]],
};
for(var i in lib.characterPack.mode_versus){
lib.character[i]=lib.characterPack.mode_versus[i];
}
delete lib.character.sp_liuqi;
delete lib.character.xf_tangzi;
lib.cardPack.mode_versus=['zong','xionghuangjiu','tongzhougongji','lizhengshangyou'];
lib.translate.mode_versus_character_config='四国武将';
}
if(!lib.cardPack.mode_versus){
delete lib.card.zong;
delete lib.card.xionghuangjiu;
delete lib.card.tongzhougongji;
delete lib.card.lizhengshangyou;
}
},
start:function(){
"step 0"
_status.mode=get.config('versus_mode');
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if(_status.connectMode) _status.mode=lib.configOL.versus_mode;
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if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
if(lib.config.test_game){
_status.mode='standard';
}
"step 1"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
return;
}
if(_status.connectMode){
game.waitForPlayer(function(){
switch(lib.configOL.versus_mode){
case '1v1':lib.configOL.number=2;break;
case '2v2':lib.configOL.number=4;break;
case '3v3':lib.configOL.number=6;break;
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case '4v4':case 'guandu':lib.configOL.number=8;break;
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}
});
}
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else if(_status.mode=='jiange'||_status.mode=='siguo'||_status.mode=='four'||_status.mode=='guandu'){
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if(_status.mode=='four'&&!get.config('enable_all_cards_four')){
lib.card.list=lib.cardsFour;
game.fixedPile=true;
}
else if(_status.mode=='siguo'){
for(var i=0;i<lib.card.list.length;i++){
switch(lib.card.list[i][2]){
case 'tao':lib.card.list[i][2]='zong';break;
case 'jiu':lib.card.list[i][2]='xionghuangjiu';break;
case 'wuzhong':lib.card.list[i][2]='tongzhougongji';break;
case 'wugu':case 'taoyuan':lib.card.list[i][2]='lizhengshangyou';break;
}
}
}
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else if(_status.mode=='guandu'){
for(var i=0;i<lib.card.list.length;i++){
switch(lib.card.list[i][2]){
case 'wugu':lib.card.list[i][2]='tunliang';break;
case 'nanman':lib.card.list[i][2]='lulitongxin';break;
case 'taoyuan':case 'shandian':lib.card.list[i][2]='yuanjun';break;
case 'muniu':lib.card.list.splice(i--,1);break;
}
}
}
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game.prepareArena(8);
}
else if(_status.mode=='two'){
game.prepareArena(4);
}
else if(_status.mode=='endless'){
game.prepareArena(2);
}
else if(_status.mode=='three'){
if(lib.character.wenpin) lib.character.wenpin[3]=['zhenwei_three'];
if(lib.character.zhugejin) lib.character.zhugejin[3]=['hongyuan','huanshi_three','mingzhe'];
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if(lib.character.key_yuzuru){
lib.character.key_yuzuru[2]=4;
lib.character.key_yuzuru[3]=['yuzuru_bujin'];
}
if(lib.character.guanyu) lib.character.guanyu[3]=['wusheng','zhongyi'];
if(lib.character.lvbu) lib.character.lvbu[3]=['wushuang','zhanshen'];
if(lib.character.xiahoudun) lib.character.xiahoudun[3]=['ganglie_three'];
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if(!get.config('enable_all_cards')){
lib.translate.wuzhong_info+='若对方存活角色多于己方,则额外摸一张牌';
lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
lib.card.list=lib.cardsThree;
game.fixedPile=true;
}
else if(Array.isArray(lib.config.forbidthreecard)){
for(var i=0;i<lib.card.list.length;i++){
if(lib.config.forbidthreecard.contains(lib.card.list[i][2])){
lib.card.list.splice(i--,1);
}
}
}
ui.create.cardsAsync();
game.finishCards();
}
else{
if(lib.storage.choice==undefined) game.save('choice',20);
if(lib.storage.zhu==undefined) game.save('zhu',true);
if(lib.storage.noreplace_end==undefined) game.save('noreplace_end',true);
if(get.config('first_less')==undefined) game.saveConfig('first_less',true,true);
if(lib.storage.autoreplaceinnerhtml==undefined) game.save('autoreplaceinnerhtml',true);
if(lib.storage.single_control==undefined) game.save('single_control',true);
if(lib.storage.number==undefined) game.save('number',3);
if(lib.storage.versus_reward==undefined) game.save('versus_reward',3);
if(lib.storage.versus_punish==undefined) game.save('versus_punish','弃牌');
if(lib.storage.replace_number==undefined) game.save('replace_number',3);
switch(lib.storage.seat_order){
case '交叉':lib.storage.cross_seat=true;lib.storage.random_seat=false;break;
case '随机':lib.storage.cross_seat=false;lib.storage.random_seat=true;break;
default:lib.storage.cross_seat=false;lib.storage.random_seat=false;
}
game.save('only_zhu',true);
ui.wuxie.hide();
ui.create.cardsAsync();
game.finishCards();
}
// game.delay();
"step 2"
if(!_status.connectMode&&_status.brawl&&_status.brawl.chooseCharacterBefore){
_status.brawl.chooseCharacterBefore();
}
if(_status.connectMode){
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if(_status.mode=='guandu'){
for(var i=0;i<lib.card.list.length;i++){
switch(lib.card.list[i][2]){
case 'wugu':lib.card.list[i][2]='tunliang';break;
case 'nanman':lib.card.list[i][2]='lulitongxin';break;
case 'taoyuan':case 'shandian':lib.card.list[i][2]='yuanjun';break;
case 'muniu':lib.card.list.splice(i--,1);break;
}
}
}
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if(lib.configOL.versus_mode=='1v1'){
game.randomMapOL('hidden');
}
else{
game.randomMapOL();
}
}
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else if(_status.mode=='guandu'){
var list=[
['zhu','ezhu','ezhong','zhong','ezhong','zhong','zhong','ezhong'],
['zhu','ezhong','zhong','ezhu','ezhong','zhong','ezhong','zhong'],
['zhu','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhu'],
['zhu','ezhu','zhong','ezhong','zhong','ezhong','zhong','ezhong'],
['zhu','ezhong','zhong','ezhong','zhong','ezhu','zhong','ezhong'],
].randomGet();
var side=true;
var num=Math.floor(Math.random()*8);
list=list.splice(8-num).concat(list);
_status.firstAct=game.players[num];
for(var i=0;i<8;i++){
if(list[i][0]=='e'){
game.players[i].side=side;
game.players[i].identity=list[i].slice(1);
}
else{
game.players[i].side=!side;
game.players[i].identity=list[i];
}
if(game.players[i].identity=='zhu'){
game[game.players[i].side+'Zhu']=game.players[i];
game.players[i].isZhu=true;
}
game.players[i].setIdentity(game.players[i].identity);
game.players[i].node.identity.dataset.color=get.translation(game.players[i].side+'Color');
game.players[i].getId();
}
game.chooseCharacterGuandu();
}
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else if(_status.mode=='four'){
_status.fouralign=[0,1,2,3,4];
var list=[
['zhong','ezhong','ezhong','zhong','zhong','ezhong','ezhong','zhong'],
['zhong','ezhong','zhong','ezhong','ezhong','zhong','ezhong','zhong'],
['zhong','ezhong','ezhong','zhong','ezhong','zhong','zhong','ezhong'],
['zhong','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhong'],
['zhong','ezhong','ezhong','zhong','ezhong','zhong','ezhong','zhong'],
][_status.fouralign.randomRemove()];
var rand1=Math.floor(Math.random()*4);
var rand2=Math.floor(Math.random()*4);
for(var i=0;i<list.length;i++){
if(list[i]=='zhong'){
if(rand1==0){
list[i]='zhu';
}
rand1--;
}
else{
if(rand2==0){
list[i]='ezhu';
}
rand2--;
}
}
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
var side=Math.random()<0.5;
var num=Math.floor(Math.random()*8);
list=list.splice(8-num).concat(list);
_status.firstAct=game.players[num];
for(var i=0;i<8;i++){
if(list[i][0]=='e'){
game.players[i].side=side;
game.players[i].identity=list[i].slice(1);
}
else{
game.players[i].side=!side;
game.players[i].identity=list[i];
}
if(game.players[i].identity=='zhu'){
game[game.players[i].side+'Zhu']=game.players[i];
game.players[i].isZhu=true;
}
game.players[i].setIdentity(game.players[i].identity);
game.players[i].node.identity.dataset.color=get.translation(game.players[i].side+'Color');
game.players[i].getId();
}
game.chooseCharacterFour();
}
else if(_status.mode=='two'){
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
}
game.chooseCharacterTwo();
}
else if(_status.mode=='endless'){
game.chooseCharacterEndless();
}
else if(_status.mode=='siguo'){
var list=['wei','wei','shu','shu','wu','wu','qun','qun'].randomSort();
for(var i=0;i<game.players.length;i++){
game.players[i].side=list[i];
game.players[i].identity=list[i];
game.players[i].setIdentity(list[i]);
game.players[i].node.identity.style.display='none';
game.players[i].getId();
game.players[i].node.action.innerHTML='即将<br>获胜';
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game.players[i].node.action.style.letterSpacing='0px';
game.players[i].node.action.style.lineHeight='22px';
game.players[i].node.action.style.top='3px';
game.players[i].node.action.style.right='3px';
}
game.chooseCharacterSiguo();
}
else if(_status.mode=='jiange'){
var list=['shumech','shu','shuboss','shu','wei','weiboss','wei','weimech'];
var pos=Math.floor(Math.random()*8);
for(var i=0;i<8;i++){
var j=pos+i;
if(j>=8){
j-=8;
}
if(list[i][0]=='w'){
game.players[j].side=true;
game.players[j].setIdentity('wei');
game.players[j].identity='wei';
}
else{
game.players[j].side=false;
game.players[j].setIdentity('shu');
game.players[j].identity='shu';
}
if(list[i].indexOf('mech')!=-1){
game.players[j].type='mech';
}
else if(list[i].indexOf('boss')!=-1){
game.players[j].type='boss';
}
else{
game.players[j].type='human';
}
game.players[i].getId();
}
game.chooseCharacterJiange();
}
else if(_status.mode=='three'){
game.chooseCharacterThree();
}
else{
game.chooseCharacter();
}
"step 3"
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:players[i].name1,
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name2:players[i].name2,
identity:players[i].node.identity.firstChild.innerHTML,
color:players[i].node.identity.dataset.color
});
}
_status.videoInited=true;
if(_status.mode=='four'||_status.mode=='jiange'||_status.connectMode||
_status.mode=='two'||_status.mode=='siguo'||_status.mode=='endless'){
info.push(false);
}
else if(_status.mode=='three'){
info.push(true);
}
else{
info.push(lib.storage.single_control&&game.players.length>=4);
}
game.addVideo('init',null,info);
event.trigger('gameStart');
if(_status.connectMode){
if(_status.mode=='1v1'){
_status.first_less=true;
game.gameDraw(_status.firstChoose.next);
game.phaseLoop(_status.firstChoose.next);
}
else if(_status.mode=='2v2'||_status.mode=='3v3'){
_status.first_less=true;
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var firstChoose=(_status.firstAct||game.players.randomGet());
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if(firstChoose.next.side==firstChoose.side){
firstChoose=firstChoose.next;
}
game.gameDraw(firstChoose,function(player){
if(lib.configOL.replace_handcard&&player==firstChoose.previousSeat){
return 5;
}
return 4;
});
game.phaseLoop(firstChoose);
}
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else if(_status.mode=='guandu'){
game.gameDraw(_status.firstAct);
game.phaseLoop(_status.firstAct);
}
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else if(_status.mode=='4v4'){
game.gameDraw(_status.firstAct,function(player){
if(player==_status.firstAct.previousSeat){
return 5;
}
return 4;
});
game.replaceHandcards(_status.firstAct.previous,_status.firstAct.previous.previous);
game.phaseLoop(_status.firstAct);
}
event.finish();
}
else{
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if(_status.mode=='guandu'){
game.gameDraw(_status.firstAct,4);
game.phaseLoop(_status.firstAct);
}
else if(_status.mode=='two'){
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_status.first_less=true;
_status.first_less_forced=true;
var firstChoose=_status.firstAct;
game.gameDraw(firstChoose,function(player){
if(player==_status.firstAct.previousSeat&&get.config('replace_handcard_two')){
return 5;
}
return 4;
});
game.phaseLoop(firstChoose);
}
else if(_status.mode=='endless'){
_status.first_less=true;
_status.first_less_forced=true;
var firstChoose=_status.firstAct;
game.gameDraw(firstChoose);
game.phaseLoop(firstChoose);
}
else if(_status.mode=='four'){
game.gameDraw(_status.firstAct,function(player){
if(player==_status.firstAct.previousSeat){
return 5;
}
return 4;
});
if(game.me==_status.firstAct.previous||game.me==_status.firstAct.previous.previous){
game.me.chooseBool('是否置换手牌?');
event.replaceCard=true;
}
}
else if(_status.mode=='siguo'){
_status.siguoai=[
[-7.5,-2,0,-4.5,-6,-7.5],
[-7.5,-2,0,-4.5,-6,-7.5],
[-6,-6,-1,-4.5,-6,-7.5],
[-6,-3,0,-3,-3,-6],
[-6,-3,0,-3,-3,-6],
[-6,-6,-6,-6,-6,-6],
].randomGet();
var firstChoose=_status.firstAct;
game.gameDraw(firstChoose);
game.phaseLoop(firstChoose);
}
else if(_status.mode=='jiange'){
var firstAct;
for(var i=0;i<game.players.length;i++){
if(game.players[i].type=='mech'&&game.players[i].group=='wei'){
firstAct=game.players[i];break;
}
}
_status.actlist=[
firstAct,
firstAct.next,
firstAct.previous,
firstAct.next.next,
firstAct.previous.previous,
firstAct.next.next.next,
firstAct.previous.previous.previous,
firstAct.next.next.next.next
];
game.gameDraw(firstAct);
game.phaseLoopJiange();
}
else if(_status.mode=='three'){
var firstAct;
if(_status.color){
firstAct=game.enemyZhu;
}
else{
firstAct=game.friendZhu;
}
game.gameDraw(firstAct,4);
game.addGlobalSkill('autoswap');
if(lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
game.phaseLoopThree(firstAct);
}
else{
var firstAct;
if(lib.storage.zhu){
_status.currentSide=true;
firstAct=(_status.currentSide==game.me.side)?game.friendZhu:game.enemyZhu;
}
else{
if(!lib.storage.cross_seat&&!lib.storage.random_seat&&lib.storage.number>1){
for(var i=0;i<game.players.length-1;i++){
if(game.players[i].side!=game.players[i+1].side){
var actcount;
if(Math.random()<0.5){
actcount=i;
}
else{
if(i>=lib.storage.number){
actcount=i-lib.storage.number;
}
else{
actcount=i+lib.storage.number;
}
}
if(actcount>0){
actcount--;
}
else{
actcount=game.players.length-1;
}
firstAct=game.players[actcount];
break;
}
}
}
else{
firstAct=game.players[Math.floor(Math.random()*game.players.length)];
}
}
game.gameDraw(firstAct,4);
_status.first_less=true;
_status.round=0;
if(lib.storage.single_control){
game.addGlobalSkill('autoswap');
if(game.players.length>2&&lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
}
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
lib.setPopped(_status.friendCount,game.versusHoverFriend);
lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
if(lib.storage.zhu){
game.versusPhaseLoop(firstAct);
}
else{
game.versusPhaseLoop(firstAct);
}
}
if(_status.mode!='four'){
event.finish();
}
}
"step 4"
if(event.replaceCard&&result.bool){
var hs=game.me.getCards('h');
for(var i=0;i<hs.length;i++){
hs[i].discard(false);
}
game.me.directgain(get.cards(hs.length));
}
if(_status.ladder){
lib.storage.ladder.current-=40;
_status.ladder_tmp=true;
game.save('ladder',lib.storage.ladder);
game.addGlobalSkill('versus_ladder');
}
game.phaseLoop(_status.firstAct);
},
game:{
getLadderName:function(score){
if(score<900) return '平民';
if(score<1000) return '卫士五';
if(score<1100) return '卫士四';
if(score<1200) return '卫士三';
if(score<1300) return '卫士二';
if(score<1400) return '卫士一';
if(score<1500) return '校尉三';
if(score<1600) return '校尉二';
if(score<1700) return '校尉一';
if(score<1800) return '中郎将三';
if(score<1900) return '中郎将二';
if(score<2000) return '中郎将一';
if(score<2100) return '大将五';
if(score<2200) return '大将四';
if(score<2300) return '大将三';
if(score<2400) return '大将二';
if(score<2500) return '大将一';
return '枭雄';
},
checkOnlineResult:function(player){
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if(_status.mode=='4v4'||_status.mode=='guandu'){
var zhu=game.findPlayer(function(current){
return current.identity=='zhu';
});
return player.side==zhu.side;
}
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return game.players[0].side==player.side;
},
getRoomInfo:function(uiintro){
if(lib.configOL.versus_mode=='1v1'){
uiintro.add('<div class="text chat">侯选人数:'+lib.configOL.choice_num+'人');
uiintro.add('<div class="text chat">替补人数:'+lib.configOL.replace_number+'人');
}
if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
uiintro.add('<div class="text chat">四号位保护:'+(lib.configOL.replace_handcard?'开启':'关闭'));
if(lib.configOL.versus_mode=='2v2') uiintro.add('<div class="text chat">四号位【飞扬】:'+(lib.configOL.olfeiyang_four?'开启':'关闭'));
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}
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
if(lib.configOL.banned.length){
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
}
if(lib.configOL.bannedcards.length){
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
}
last.style.paddingBottom='8px';
},
getVideoName:function(){
if(_status.mode=='three'){
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var zhu=game.findPlayer2(function(current){
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return current.side==game.me.side&&current.identity=='zhu';
});
var str=(game.me.side?'暖/':'冷/')+get.translation(zhu.previousSeat.name1)+'/'+get.translation(zhu.name1)+'/'+get.translation(zhu.nextSeat.name1);
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return ['统率三军',str]
}
var str=get.translation(game.me.name1);
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if(game.me.name2){
str+='/'+get.translation(game.me.name2);
}
var str2;
if(game.versusVideoName) str2=game.versusVideoName;
else{
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switch(_status.mode){
case 'two':str2='欢乐成双';break;
case 'endless':str2='无尽模式';break;
case 'three':str2='统率三军';break;
case 'siguo':str2='同舟共济';break;
case 'jiange':str2='守卫剑阁';break;
case 'four':str2='对决 - 4v4';break;
case 'guandu':str2='官渡之战';break;
default:str2='对决 - '+lib.storage.number+'v'+lib.storage.number
}
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}
return [str,str2];
},
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.versus.data;
var identity=get.cnNumber(lib.storage.number)+'人';
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['一人','两人','三人'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=list[i]+''+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
}
}
lib.config.gameRecord.versus.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
chooseCharacterJiange:function(){
var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
for(var i in lib.characterPack.mode_versus){
lib.character[i]=lib.characterPack.mode_versus[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
}
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lib.characterIntro.boss_liedixuande=lib.characterIntro.liubei;
lib.characterIntro.boss_gongshenyueying=lib.characterIntro.huangyueying;
lib.characterIntro.boss_tianhoukongming=lib.characterIntro.shen_zhugeliang;
lib.characterIntro.boss_yuhuoshiyuan=lib.characterIntro.pangtong;
lib.characterIntro.boss_qiaokuijunyi=lib.characterIntro.zhenghe;
lib.characterIntro.boss_jiarenzidan=lib.characterIntro.caozhen;
lib.characterIntro.boss_duanyuzhongda=lib.characterIntro.simayi;
lib.characterIntro.boss_juechenmiaocai=lib.characterIntro.xiahouyuan;
lib.characterIntro.boss_kumuyuanrang=lib.characterIntro.xiahoudun;
lib.characterIntro.boss_baijiwenyuan=lib.characterIntro.zhangliao;
lib.characterIntro.boss_yihanyunchang=lib.characterIntro.guanyu;
lib.characterIntro.boss_fuweizilong=lib.characterIntro.zhaoyun;
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'step 1'
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
var list={
weilist:[],shulist:[],
weimech:[],shumech:[],
weiboss:[],shuboss:[],
}
event.list=list;
if(lib.characterPack.boss){
for(var i in lib.characterPack.boss){
if(!lib.character[i]&&lib.characterPack.boss[i][4]){
if(lib.characterPack.boss[i][4].contains('jiangeboss')||
lib.characterPack.boss[i][4].contains('jiangemech')){
lib.character[i]=lib.characterPack.boss[i];
}
}
}
}
for(var i in lib.character){
if(lib.character[i][4]){
if(lib.character[i][4].contains('jiangeboss')){
list[lib.character[i][1]+'boss'].push(i);continue;
}
else if(lib.character[i][4].contains('jiangemech')){
list[lib.character[i][1]+'mech'].push(i);continue;
}
}
if(lib.filter.characterDisabled(i)) continue;
if(lib.character[i][1]=='wei'){
list.weilist.push(i);
}
else if(lib.character[i][1]=='shu'){
list.shulist.push(i);
}
}
var dialog;
switch(game.me.type){
case 'human':
for(var i=0;i<game.players.length;i++){
if(game.players[i].type!='human'){
game.players[i].init(list[game.players[i].identity+game.players[i].type].randomRemove());
}
}
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'list'].randomGets(8),'character']);
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list[game.me.identity+'list'].randomGets(8),'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
}
var createCharacterDialog=function(){
event.dialogxx=ui.create.characterDialog('heightset',function(name){
if(lib.character[name][4]){
if(lib.character[name][4].contains('jiangeboss')) return true;
if(lib.character[name][4].contains('jiangemech')) return true;
}
if(lib.character[name][1]!=game.me.identity) return true;
});
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
};
if(lib.onfree){
lib.onfree.push(createCharacterDialog);
}
else{
createCharacterDialog();
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
if(lib.onfree){
ui.cheat2.classList.add('disabled');
}
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
}
break;
case 'mech':
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'mech'],'character']);
break;
case 'boss':
for(var i=0;i<game.players.length;i++){
if(game.players[i].type=='mech'){
game.players[i].init(list[game.players[i].identity+game.players[i].type].randomRemove());
}
}
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'boss'],'character']);
break;
}
game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
if(get.config('double_character_jiange')) return [2,2];
return [1,1];
};
'step 2'
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
var double=(result.links.length==2);
game.me.init(result.links[0],result.links[1]);
for(var i=0;i<game.players.length;i++){
if(game.players[i].name1) continue;
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if(game.players[i].type!='human'){
game.players[i].init(event.list[game.players[i].identity+game.players[i].type].randomRemove());
}
else{
if(double){
game.players[i].init(event.list[game.players[i].identity+'list'].randomRemove(),event.list[game.players[i].identity+'list'].randomRemove());
}
else{
game.players[i].init(event.list[game.players[i].identity+'list'].randomRemove());
}
}
}
game.addRecentCharacter(game.me.name,game.me.name2);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterSiguo:function(){
var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
next.setContent(function(){
'step 0'
_status.firstAct=game.players.randomGet();
for(var i=0;i<game.players.length;i++){
game.players[i].node.name.innerHTML=get.verticalStr(get.cnNumber(get.distance(_status.firstAct,game.players[i],'absolute')+1,true)+'号位');
}
ui.arena.classList.add('choose-character');
'step 1'
var list={
wei:[],shu:[],wu:[],qun:[]
}
event.list=list;
for(var i in lib.character){
if(lib.filter.characterDisabled(i)) continue;
if(get.config('siguo_character')=='off'&&lib.characterPack.mode_versus[i]) continue;
if(list[lib.character[i][1]]){
list[lib.character[i][1]].push(i);
}
}
var duallist=[];
if(get.config('siguo_character')=='increase'){
for(var i in lib.characterPack.mode_versus){
if(lib.characterPack.mode_versus[i][1]==game.me.identity){
duallist.push(i);
}
}
}
if(duallist.length&&Math.random()<0.5){
event.friendChoice=duallist.randomGet();
list[game.me.identity].remove(event.friendChoice);
duallist.length=0;
}
else{
event.friendChoice=list[game.me.identity].randomRemove();
}
var myChoice=list[game.me.identity].randomGets(7);
if(duallist.length){
var myChoiceName=duallist.randomGet();
if(list[game.me.identity].contains(myChoiceName)&&!myChoice.contains(myChoiceName)){
myChoice.randomRemove();
myChoice.push(myChoiceName);
}
}
var dialog=ui.create.dialog('选择角色',[myChoice.concat([event.friendChoice]),'character']);
dialog.buttons[7].node.name.innerHTML=get.verticalStr('队友选择');
var addSetting=function(dialog){
dialog.add('选择座位').classList.add('add-setting');
var seats=document.createElement('table');
seats.classList.add('add-setting');
seats.style.margin='0';
seats.style.width='100%';
seats.style.position='relative';
for(var i=1;i<=game.players.length;i++){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
td.innerHTML=get.cnNumber(i,true);
td.link=i-1;
seats.appendChild(td);
if(get.distance(_status.firstAct,game.me,'absolute')===i-1){
td.classList.add('bluebg');
}
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(get.distance(_status.firstAct,game.me,'absolute')==this.link) return;
var current=this.parentNode.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
this.classList.add('bluebg');
_status.firstAct=game.me;
for(var i=0;i<this.link;i++){
_status.firstAct=_status.firstAct.previous;
}
for(var i=0;i<game.players.length;i++){
game.players[i].node.name.innerHTML=get.verticalStr(get.cnNumber(get.distance(_status.firstAct,game.players[i],'absolute')+1,true)+'号位');
}
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder.add-setting'));
dialog.add(ui.create.div('.placeholder.add-setting'));
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog){
dialog.style.height='';
delete dialog._scrollset;
var list=Array.from(dialog.querySelectorAll('.add-setting'));
while(list.length){
list.shift().remove();
}
ui.update();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
if(get.config('change_identity')){
addSetting(dialog);
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
list[game.me.identity].add(event.friendChoice);
event.friendChoice=list[game.me.identity].randomRemove();
_status.event.dialog.buttons=ui.create.buttons(list[game.me.identity].randomGets(7).concat([event.friendChoice]),'character',buttons);
_status.event.dialog.buttons[7].node.name.innerHTML=get.verticalStr('队友选择');
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
}
var createCharacterDialog=function(){
event.dialogxx=ui.create.characterDialog('heightset',function(name){
// if(name==event.friendChoice) return true;
if(lib.character[name][1]!=game.me.identity) return true;
});
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
};
if(lib.onfree){
lib.onfree.push(createCharacterDialog);
}
else{
createCharacterDialog();
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
if(lib.onfree){
ui.cheat2.classList.add('disabled');
}
}
game.me.chooseButton(dialog,true).set('onfree',true).set('filterButton',function(button){
if(button.link==_status.event.friendChoice) return false;
return true;
}).set('friendChoice',event.friendChoice);
if(!ui.cheat&&get.config('change_choice')){
ui.create.cheat();
}
if(!ui.cheat2&&get.config('free_choose')){
ui.create.cheat2();
}
'step 2'
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
game.me.init(result.links[0]);
event.list[game.me.side].remove(result.links[0]);
var added={wei:0,shu:0,wu:0,qun:0};
var dualside={wei:[],shu:[],wu:[],qun:[]};
if(get.config('siguo_character')=='increase'){
for(var i in lib.characterPack.mode_versus){
if(Math.random()<0.5){
dualside[lib.characterPack.mode_versus[i][1]].push(i);
}
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].node.identity.style.display='';
if(game.players[i]!=game.me){
if(game.players[i].identity==game.me.identity){
game.players[i].init(event.friendChoice);
}
else{
if(dualside[game.players[i].side]&&dualside[game.players[i].side].length){
var enemyChoice=dualside[game.players[i].side];
if(enemyChoice._skipped||Math.random()<0.5){
var enemyChoiceName=enemyChoice.randomRemove();
if(event.list[game.players[i].side].contains(enemyChoiceName)){
game.players[i].init(enemyChoiceName);
event.list[game.players[i].side].remove(enemyChoiceName);
}
}
else{
enemyChoice._skipped=true;
}
}
if(!game.players[i].name1) game.players[i].init(event.list[game.players[i].side].randomRemove());
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}
}
game.players[i].addSkill('longchuanzhibao');
if(added[game.players[i].side]==0){
if(Math.random()<0.5){
game.players[i].gainZhibao();
added[game.players[i].side]=1;
}
else{
added[game.players[i].side]=-1;
}
}
else if(added[game.players[i].side]<0){
game.players[i].gainZhibao();
}
}
_status.firstAct.gainZhibao();
game.addRecentCharacter(game.me.name1);
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setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
ui.longchuanzhibao=ui.create.system('龙船至宝',null,true);
// ui.longchuanzhibao.style.display='none';
lib.setPopped(ui.longchuanzhibao,function(){
var map={wei:0,shu:0,wu:0,qun:0};
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
map[current.side]+=current.storage.longchuanzhibao;
}
var uiintro=ui.create.dialog('hidden');
for(var i in map){
uiintro.addText(get.translation(i)+'势力:'+get.cnNumber(map[i])+'个');
}
uiintro.content.lastChild.style.paddingBottom='8px';
return uiintro;
},150);
});
},
chooseCharacterTwo:function(){
var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
var bool=Math.random()<0.5;
var bool2=Math.random()<0.5;
var ref=game.players[0];
ref.side=bool;
ref.next.side=bool2;
ref.next.next.side=!bool;
ref.previous.side=!bool2;
var firstChoose=game.players.randomGet();
if(firstChoose.next.side==firstChoose.side){
firstChoose=firstChoose.next;
}
_status.firstAct=firstChoose;
for(var i=0;i<4;i++){
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
firstChoose=firstChoose.next;
}
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
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//22选将框分配
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var list=[];
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var list4=[];
for(i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
}
if(ix.length){
list.push(i);
list4.addArray(ix);
}
}
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for(i in lib.character){
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if(!list4.contains(i)&&!lib.filter.characterDisabled(i)){
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list.push(i);
2020-12-09 13:40:44 +00:00
list4.push(i);
2020-04-03 12:09:26 +00:00
}
}
var choose=[];
event.list=list;
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_status.characterlist=list4;
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var addSetting=function(dialog){
dialog.add('选择座位').classList.add('add-setting');
var seats=document.createElement('table');
seats.classList.add('add-setting');
seats.style.margin='0';
seats.style.width='100%';
seats.style.position='relative';
for(var i=1;i<=game.players.length;i++){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
td.innerHTML=get.cnNumber(i,true);
td.link=i-1;
seats.appendChild(td);
if(get.distance(_status.firstAct,game.me,'absolute')===i-1){
td.classList.add('bluebg');
}
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(get.distance(_status.firstAct,game.me,'absolute')==this.link) return;
var current=this.parentNode.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
this.classList.add('bluebg');
_status.firstAct=game.me;
for(var i=0;i<this.link;i++){
_status.firstAct=_status.firstAct.previous;
}
var firstChoose=_status.firstAct;
firstChoose.next.side=!firstChoose.side;
firstChoose.next.next.side=!firstChoose.side;
firstChoose.previous.side=firstChoose.side;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
for(var i=0;i<4;i++){
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
firstChoose=firstChoose.next;
}
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder.add-setting'));
dialog.add(ui.create.div('.placeholder.add-setting'));
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog){
dialog.style.height='';
delete dialog._scrollset;
var list=Array.from(dialog.querySelectorAll('.add-setting'));
while(list.length){
list.shift().remove();
}
ui.update();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
var characterChoice;
if(_status.brawl&&_status.brawl.chooseCharacter){
characterChoice=_status.brawl.chooseCharacter(list,game.me);
}
else{
characterChoice=list.randomGets(7);
}
var basenum=1;
var basestr='选择角色';
if(get.config('two_assign')){
basenum=2;
basestr='选择你和队友的角色';
event.two_assign=true;
}
if(get.config('replace_character_two')){
basestr+='(含一名替补角色)';
_status.replacetwo=true;
game.additionaldead=[];
basenum*=2;
}
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var dialog=ui.create.dialog(basestr,[characterChoice,'characterx']);
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game.me.chooseButton(true,dialog,basenum).set('onfree',true);
if(!_status.brawl||!_status.brawl.noAddSetting){
if(get.config('change_identity')){
addSetting(dialog);
}
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
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_status.event.dialog.buttons=ui.create.buttons(list.randomGets(7),'characterx',buttons);
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_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
};
if(lib.onfree){
lib.onfree.push(function(){
event.dialogxx=ui.create.characterDialog('heightset');
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
});
}
else{
event.dialogxx=ui.create.characterDialog('heightset');
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
ui.cheat2.classList.add('disabled');
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice')){
ui.create.cheat();
}
if(!ui.cheat2&&get.config('free_choose')){
ui.create.cheat2();
}
}
'step 1'
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
for(var i=0;i<result.links.length;i++){
game.addRecentCharacter(result.links[i]);
}
game.me.init(result.links[0]);
if(_status.replacetwo){
game.me.replacetwo=result.links[1];
}
event.list.remove(game.me.name1);
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for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
if(_status.brawl&&_status.brawl.chooseCharacter){
var list=_status.brawl.chooseCharacter(event.list,game.players[i]);
game.players[i].init(list.randomGet());
event.list.remove(game.players[i].name1);
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if(_status.replacetwo){
game.players[i].replacetwo=list.randomGet(game.players[i].name1);
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event.list.remove(game.players[i].replacetwo);
}
}
else{
if(event.two_assign&&game.players[i].side==game.me.side){
if(_status.replacetwo){
game.players[i].init(result.links[2]);
game.players[i].replacetwo=result.links[3];
}
else{
game.players[i].init(result.links[1]);
}
}
else{
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var name=event.list.randomRemove();
if(lib.characterReplace[name]&&lib.characterReplace[name].length) name=lib.characterReplace[name].randomGet();
game.players[i].init(name);
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if(_status.replacetwo){
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var name2=event.list.randomRemove();
if(lib.characterReplace[name2]&&lib.characterReplace[name2].length) name2=lib.characterReplace[name2].randomGet();
game.players[i].replacetwo=name2;
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}
}
}
}
}
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for(var i=0;i<game.players.length;i++){
_status.characterlist.remove(game.players[i].name1);
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_status.characterlist.remove(game.players[i].replacetwo);
}
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setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
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if(get.config('olfeiyang_four')){
var target=_status.firstAct.previous;
if(target.isIn()) target.addSkill('olfeiyang');
}
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game.addGlobalSkill('versus_viewHandcard');
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if(get.config('two_phaseswap')){
game.addGlobalSkill('autoswap');
if(lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
}
});
},
chooseCharacterEndless:function(){
var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
var firstChoose=game.players.randomGet();
_status.firstAct=firstChoose;
firstChoose.side=false;
firstChoose.next.side=true;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
var list=[];
for(i in lib.character){
if(!lib.filter.characterDisabled(i)){
list.push(i);
}
}
var choose=[];
event.list=list;
_status.endlessListAll=list.slice(0);
var characterChoice=list.randomGets(6);
var dialog=ui.create.dialog('选择角色',[characterChoice,'character']);
game.me.chooseButton(true,dialog).set('onfree',true);
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list.randomGets(7),'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
};
if(lib.onfree){
lib.onfree.push(function(){
event.dialogxx=ui.create.characterDialog('heightset');
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
});
}
else{
event.dialogxx=ui.create.characterDialog('heightset');
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
ui.cheat2.classList.add('disabled');
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice')){
ui.create.cheat();
}
if(!ui.cheat2&&get.config('free_choose')){
ui.create.cheat2();
}
}
'step 1'
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
for(var i=0;i<result.links.length;i++){
game.addRecentCharacter(result.links[i]);
}
game.me.init(result.links[0]);
event.list.remove(game.me.name1);
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for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
game.players[i].init(event.list.randomRemove());
if(_status.replacetwo){
game.players[i].replacetwo=event.list.randomRemove();
}
}
}
_status.endlessList=event.list;
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterFour:function(){
var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
next.ai=function(player,list,list2){
if(player.identity=='zhu'){
list2.randomSort();
var choice;
if(Math.random()-0.8<0&&list2.length){
choice=list2[0];
}
else{
choice=list[0];
}
player.init(choice);
player.hp++;
player.maxHp++;
player.update();
}
else if(Math.random()<0.5){
var choice=0;
for(var i=0;i<list.length;i++){
if(lib.character[list[i]][1]==game[player.side+'Zhu'].group){
choice=i;break;
}
}
player.init(list[choice]);
}
else{
player.init(list[0]);
}
this.list.remove(player.name1);
this.list2.remove(player.name1);
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}
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var list;
var list2=[];
event.list=[];
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event.choiceFour=(get.config('character_four')||lib.choiceFour);
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event.filterChoice=function(name){
if(get.config('enable_all')) return false;
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return !event.choiceFour.contains(name);
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}
for(i in lib.character){
if(event.filterChoice(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
event.list.push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
list2.push(i);
}
}
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
event.list=_status.brawl.chooseCharacterFilter(event.list);
}
event.list.randomSort();
event.list2=list2;
event.four_assign=get.config('four_assign');
if(!event.four_assign){
event.current=_status.firstAct;
}
else{
event.current=_status.firstAct.next;
}
event.flipassign=true;
if(_status.firstAct.side){
for(var i=0;i<game.players.length;i++){
game.players[i].side=!game.players[i].side;
game.players[i].node.identity.dataset.color=get.translation(game.players[i].side+'Color');
}
}
for(var i=0;i<game.players.length;i++){
if(!game.players[i].node.name_seat){
game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(get.seatTranslation(_status.firstAct,game.players[i],'absolute')),game.players[i]);
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game.players[i].node.name_seat.style.opacity=1;
}
}
if(get.config('ladder')){
var date=new Date();
if(!lib.storage.ladder){
lib.storage.ladder={
current:900,
top:900,
month:date.getMonth()
};
game.save('ladder',lib.storage.ladder);
}
else if(date.getMonth()!=lib.storage.ladder.month&&get.config('ladder_monthly')){
lib.storage.ladder.month=date.getMonth();
lib.storage.ladder.current=900;
game.save('ladder',lib.storage.ladder);
}
ui.ladder=ui.create.system(game.getLadderName(lib.storage.ladder.current),null,true);
lib.setPopped(ui.ladder,function(uiintro){
var uiintro=ui.create.dialog('hidden');
uiintro.add('<div class="text center">当前分数:<div style="width:40px;text-align:left;font-family:xinwei">'+(lib.storage.ladder.current+(_status.ladder_tmp?40:0))+'</div></div>');
uiintro.add('<div class="text center">历史最高:<div style="width:40px;text-align:left;font-family:xinwei">'+lib.storage.ladder.top+'</div></div>');
uiintro.content.lastChild.style.paddingBottom='8px';
return uiintro;
},180);
_status.ladder=true;
_status.ladder_mmr=0;
}
event.addSetting=function(){
var cs=function(link,node){
game.swapPlayer(node._link);
_status.rechoose=true;
for(var i=0;i<game.players.length;i++){
game.players[i].uninit();
if(game.players[i].node.name_seat) game.players[i].node.name_seat.style.display='';
game.players[i].classList.remove('selectedx');
}
game.resume();
};
if(!event.seatsbutton){
event.seatsbutton=[
ui.create.control('一号位',cs),
ui.create.control('一号位',cs),
ui.create.control('一号位',cs),
ui.create.control('换边',function(){
if(_status.firstAct.side==game.me.side){
cs(null,{_link:_status.firstAct.nextSeat});
}
else{
cs(null,{_link:_status.firstAct});
}
})
];
}
var seats=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me&&game.players[i].side==game.me.side){
seats.add([1+get.distance(_status.firstAct,game.players[i],'absolute'),game.players[i]]);
}
seats.sort(function(a,b){
return a[0]-b[0];
});
}
for(var i=0;i<event.seatsbutton.length;i++){
if(i<seats.length){
event.seatsbutton[i].firstChild.innerHTML=get.cnNumber(seats[i][0],true)+'号位';
event.seatsbutton[i].firstChild._link=seats[i][1];
}
}
};
if(!get.config('four_assign')&&!get.config('four_phaseswap')){
if(get.config('change_identity')){
event.addSetting();
}
if(get.config('fouralign')&&!event.fouralignbutton){
event.fouralignbutton=ui.create.control('变阵',function(){
if(!_status.fouralign.length||(_status.fouralign.length==1&&_status.fouralign[0]==0)){
_status.fouralign=[0,1,2,3,4];
}
var list=[
['zhong','ezhong','ezhong','zhong','zhong','ezhong','ezhong','zhong'],
['zhong','ezhong','zhong','ezhong','ezhong','zhong','ezhong','zhong'],
['zhong','ezhong','ezhong','zhong','ezhong','zhong','zhong','ezhong'],
['zhong','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhong'],
['zhong','ezhong','ezhong','zhong','ezhong','zhong','ezhong','zhong'],
][_status.fouralign.shift()];
var rand1=Math.floor(Math.random()*4);
var rand2=Math.floor(Math.random()*4);
for(var i=0;i<list.length;i++){
if(list[i]=='zhong'){
if(rand1==0){
list[i]='zhu';
}
rand1--;
}
else{
if(rand2==0){
list[i]='ezhu';
}
rand2--;
}
}
var side=Math.random()<0.5;
var num=game.players.indexOf(_status.firstAct);
list=list.splice(8-num).concat(list);
for(var i=0;i<8;i++){
if(list[i][0]=='e'){
game.players[i].side=side;
game.players[i].identity=list[i].slice(1);
}
else{
game.players[i].side=!side;
game.players[i].identity=list[i];
}
if(game.players[i].identity=='zhu'){
game[game.players[i].side+'Zhu']=game.players[i];
game.players[i].isZhu=true;
}
game.players[i].setIdentity(game.players[i].identity);
game.players[i].node.identity.dataset.color=get.translation(game.players[i].side+'Color');
if(game.players[i].node.name_seat){
game.players[i].node.name_seat.remove();
delete game.players[i].node.name_seat;
}
}
_status.rechoose=true;
for(var i=0;i<game.players.length;i++){
game.players[i].uninit();
if(game.players[i].node.name_seat) game.players[i].node.name_seat.style.display='';
game.players[i].classList.remove('selectedx');
}
game.resume();
});
}
}
"step 1"
if(event.current==game.me||(event.four_assign&&event.current.side==game.me.side)){
var dialog=event.xdialog;
if(!dialog){
if(get.config('expand_dialog')){
dialog=event.xdialog||ui.create.characterDialog('heightset',event.filterChoice,'expandall');
}
else{
dialog=event.xdialog||ui.create.characterDialog('heightset',event.filterChoice,'precharacter');
}
}
var names=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].name1){
names.push(game.players[i].name1);
2020-04-03 12:09:26 +00:00
}
}
for(var i=0;i<dialog.buttons.length;i++){
if(names.contains(dialog.buttons[i].link)){
dialog.buttons[i].classList.add('unselectable');
dialog.buttons[i].classList.add('noclick');
}
}
game.me.chooseButton(dialog,true).set('onfree',true).closeDialog=false;
event.xdialog=dialog;
dialog.static=true;
event.current.classList.add('selectedx');
game.delay(0.5);
}
else{
event.ai(event.current,event.list.randomGets(3),event.list2);
event.current.node.name_seat.style.display='none';
if(!event.four_assign){
event.current=event.current.next;
event.redo();
}
}
"step 2"
if(_status.rechoose){
delete _status.rechoose;
event.goto(0);
var dialog=event.xdialog;
if(dialog){
for(var i=0;i<dialog.buttons.length;i++){
dialog.buttons[i].classList.remove('unselectable');
dialog.buttons[i].classList.remove('noclick');
}
}
return;
}
if(event.seatsbutton){
for(var i=0;i<event.seatsbutton.length;i++){
event.seatsbutton[i].close();
}
delete event.seatsbutton;
}
event.current.classList.remove('selectedx');
if(event.current.side==game.me.side){
event.current.init(result.buttons[0].link);
if(event.current==game.me){
game.addRecentCharacter(result.buttons[0].link);
}
event.list.remove(event.current.name1);
event.list2.remove(event.current.name1);
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if(event.current.identity=='zhu'){
event.current.hp++;
event.current.maxHp++;
event.current.update();
}
event.current.node.name_seat.remove();
}
if(event.four_assign){
for(var i=0;i<game.players.length;i++){
if(!game.players[i].name1) break;
2020-04-03 12:09:26 +00:00
}
if(i<game.players.length){
var side=event.current.side;
event.current=_status.firstAct.next;
if(event.flipassign){
for(var iwhile=0;iwhile<8;iwhile++){
event.current=event.current.next;
if(event.current.side!=side&&!event.current.name1){
2020-04-03 12:09:26 +00:00
break;
}
}
}
else{
for(var iwhile=0;iwhile<8;iwhile++){
event.current=event.current.previous;
if(event.current.side==side&&!event.current.name1){
2020-04-03 12:09:26 +00:00
break;
}
}
}
event.flipassign=!event.flipassign;
event.goto(1);
}
}
else{
for(var i=0;i<game.players.length;i++){
if(!game.players[i].name1){
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event.ai(game.players[i],event.list.splice(0,3),event.list2);
game.players[i].node.name_seat.remove();
}
}
}
"step 3"
if(get.config('four_phaseswap')){
game.addGlobalSkill('autoswap');
if(lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
}
if(event.xdialog){
event.xdialog.close();
}
// game.addRecentCharacter(game.me.name,game.me.name2);
ui.control.style.transitionDuration='0s';
ui.refresh(ui.control);
ui.arena.classList.remove('choose-character');
setTimeout(function(){
ui.control.style.transitionDuration='';
},500);
lib.init.onfree();
delete _status.fouralign;
if(event.fouralignbutton){
event.fouralignbutton.close();
delete event.fouralignbutton;
}
});
},
chooseCharacterThree:function(){
var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
'step 0'
if(lib.config.continue_name_versus_three){
event.friendlist=lib.config.continue_name_versus_three.friend;
event.enemylist=lib.config.continue_name_versus_three.enemy;
_status.color=lib.config.continue_name_versus_three.color;
game.additionaldead=[];
game.saveConfig('continue_name_versus_three');
event.goto(2);
lib.init.onfree();
}
else{
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var chara=(get.config('character_three')||lib.choiceThree);
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game.chooseCharacterDouble(function(i){
if(get.config('enable_all_three')){
if(lib.filter.characterDisabled(i)) return false;
return !lib.filter.characterDisabled(i);
}
else{
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return chara.contains(i);
2020-04-03 12:09:26 +00:00
}
},function(i){
return i==1?'主帅':'前锋';
});
}
"step 1"
game.addRecentCharacter.apply(this,result.friend);
event.friendlist=result.friend;
event.enemylist=result.enemy;
"step 2"
_status.friendBackup=event.friendlist.slice(0);
_status.enemyBackup=event.enemylist.slice(0);
_status.coinCoeff=get.coinCoeff(event.friendlist);
ui.create.players(6);
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
game.players[i].node.action.innerHTML='行动';
}
ui.arena.setNumber(7);
for(var i=0;i<game.players.length;i++){
game.players[i].dataset.position=parseInt(game.players[i].dataset.position)+1;
}
game.singleHandcard=true;
ui.arena.classList.add('single-handcard');
ui.window.classList.add('single-handcard');
ui.fakeme=ui.create.div('.fakeme.avatar');
_status.prepareArena=true;
ui.create.me();
ui.me.appendChild(ui.fakeme);
game.friend=[];
game.enemy=[];
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='固定位置时不可用';
}
}
}
for(i=0;i<game.players.length;i++){
if(i<3){
game.friend.push(game.players[i]);
}
else{
game.enemy.push(game.players[i]);
}
}
game.friendZhu=game.players[1];
game.enemyZhu=game.players[4];
for(var i=0;i<3;i++){
game.friend[i].side=_status.color;
game.enemy[i].side=!_status.color;
if(game.friendZhu==game.friend[i]){
game.friend[i].identity='zhu';
game.friend[i].setIdentity(_status.color+'Zhu');
}
else{
game.friend[i].identity='zhong';
game.friend[i].setIdentity(_status.color+'Zhong');
}
if(game.enemyZhu==game.enemy[i]){
game.enemy[i].identity='zhu';
game.enemy[i].setIdentity(!_status.color+'Zhu');
}
else{
game.enemy[i].identity='zhong';
game.enemy[i].setIdentity(!_status.color+'Zhong');
}
game.friend[i].init(event.friendlist[i]);
game.enemy[i].init(event.enemylist[i]);
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
}
game.friendZhu.maxHp++;
game.friendZhu.hp++;
game.friendZhu.update();
game.enemyZhu.maxHp++;
game.enemyZhu.hp++;
game.enemyZhu.update();
game.onSwapControl();
});
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
next.setContent(function(){
"step 0"
if(lib.config.continue_name_versus){
_status.friend=lib.config.continue_name_versus.friend;
_status.enemy=lib.config.continue_name_versus.enemy;
_status.color=lib.config.continue_name_versus.color;
game.additionaldead=[];
event.goto(1);
game.saveConfig('continue_name_versus');
lib.init.onfree();
return;
}
event.check=function(){
this.dialog.classList.add('fullwidth');
this.dialog.classList.add('fullheight');
this.dialog.classList.add('noslide');
for(var i=0;i<this.dialog.buttons.length;i++) this.dialog.buttons[i].style.opacity=1;
this.dialog.add('选项');
this.dialog.versus_zhu=this.dialog.add(ui.create.switcher('versus_zhu',lib.storage.zhu)).querySelector('.toggle');
// this.dialog.versus_only_zhu=this.dialog.add(ui.create.switcher('versus_only_zhu',lib.storage.only_zhu)).querySelector('.toggle');
this.dialog.versus_main_zhu=this.dialog.add(ui.create.switcher('versus_main_zhu',lib.storage.main_zhu)).querySelector('.toggle');
if(lib.storage.zhu){
// this.dialog.versus_only_zhu.parentNode.classList.remove('disabled');
this.dialog.versus_main_zhu.parentNode.classList.remove('disabled');
}
else{
// this.dialog.versus_only_zhu.parentNode.classList.add('disabled');
this.dialog.versus_main_zhu.parentNode.classList.add('disabled');
}
// this.dialog.versus_cross_seat=this.dialog.add(ui.create.switcher('versus_cross_seat',lib.storage.cross_seat)).querySelector('.toggle');
// this.dialog.versus_random_seat=this.dialog.add(ui.create.switcher('versus_random_seat',lib.storage.random_seat)).querySelector('.toggle');
this.dialog.versus_noreplace_end=this.dialog.add(ui.create.switcher('versus_noreplace_end',lib.storage.noreplace_end)).querySelector('.toggle');
this.dialog.versus_assign_enemy=this.dialog.add(ui.create.switcher('versus_assign_enemy',lib.storage.assign_enemy)).querySelector('.toggle');
this.dialog.versus_single_control=this.dialog.add(ui.create.switcher('versus_single_control',lib.storage.single_control)).querySelector('.toggle');
this.dialog.versus_first_less=this.dialog.add(ui.create.switcher('versus_first_less',get.config('first_less'))).querySelector('.toggle');
this.dialog.versus_reward=this.dialog.add(ui.create.switcher('versus_reward',[0,1,2,3,4],lib.storage.versus_reward)).querySelector('.toggle');
this.dialog.versus_punish=this.dialog.add(ui.create.switcher('versus_punish',['弃牌','无','摸牌'],lib.storage.versus_punish)).querySelector('.toggle');
this.dialog.versus_seat_order=this.dialog.add(ui.create.switcher('seat_order',['对阵','交叉','随机'],lib.storage.seat_order)).querySelector('.toggle');
this.dialog.versus_number=this.dialog.add(ui.create.switcher('versus_number',[1,2,3],lib.storage.number)).querySelector('.toggle');
this.dialog.replace_number=this.dialog.add(ui.create.switcher('replace_number',[0,1,2,3,5,7,9,17],lib.storage.replace_number)).querySelector('.toggle');
this.dialog.choice=this.dialog.add(ui.create.switcher('choice',[12,16,20,24,40,'∞'],lib.storage.choice)).querySelector('.toggle');
// if(lib.storage.cross_seat){
// this.dialog.versus_random_seat.parentNode.classList.add('disabled');
// }
// else{
// this.dialog.versus_random_seat.parentNode.classList.remove('disabled');
// if(lib.storage.random_seat){
// this.dialog.versus_cross_seat.parentNode.classList.add('disabled');
// }
// else{
// this.dialog.versus_cross_seat.parentNode.classList.remove('disabled');
// }
// }
};
event.confirm=function(){
var dialog=event.dialog;
var num=lib.storage.number+lib.storage.replace_number;
_status.friend.splice(num);
_status.enemy.splice(num);
dialog.close();
if(ui.confirm) ui.confirm.close();
game.resume();
};
ui.control.style.transition='all 0s';
if(get.is.phoneLayout()){
ui.control.style.top='calc(100% - 80px)';
}
else if(game.layout=='newlayout'){
ui.control.style.top='calc(100% - 30px)';
}
else{
ui.control.style.top='calc(100% - 70px)';
}
_status.friend=[];
_status.enemy=[];
game.additionaldead=[];
_status.color=Math.random()<0.5;
var i,list=[];
for(i in lib.character){
// if(lib.config.forbidversus.contains(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
list.push(i);
}
var groupSort=function(name){
if(lib.character[name][1]=='wei') return 0;
if(lib.character[name][1]=='shu') return 1;
if(lib.character[name][1]=='wu') return 2;
if(lib.character[name][1]=='qun') return 3;
}
var sortByGroup=function(a,b){
var del=groupSort(a)-groupSort(b);
if(del!=0) return del;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
return a>b?1:-1;
}
if(lib.storage.choice=='∞'){
list.sort(sortByGroup);
}
else{
list.randomSort();
}
_status.list=list;
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
event.dialog.classList.add('fixed');
// for(var i=0;i<event.dialog.buttons.length;i++){
// event.dialog.buttons[i].style.transform='scale(0.95)';
// }
event.check();
ui.create.cheat=function(){
_status.createControl=event.fill;
ui.cheat=ui.create.control('更换',function(){
if(_status.choosefinished){
return;
}
if(lib.storage.choice=='∞'){
list.sort(sortByGroup);
}
else{
list.randomSort();
}
_status.friend.length=0;
_status.enemy.length=0;
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
ui.dialog.content.firstChild.innerHTML='选择角色';
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,choice),'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
// event.check();
});
delete _status.createControl;
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(lib.config.test_game){
setTimeout(function(){
event.switchToAuto();
},500);
}
event.switchToAuto=function(){
delete _status.choosefinished;
event.fill.close();
var buttons=_status.event.dialog.buttons.slice(0);
buttons.randomSort();
for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selectedx')){
buttons.splice(i,1);i--;
}
}
var dialog=_status.event.dialog;
var max=dialog.versus_number.link+dialog.replace_number.link;
for(var i=0;i<buttons.length;i++){
if(_status.friend.length<max){
_status.friend.push(buttons[i].link);
}
else if(_status.enemy.length<max){
_status.enemy.push(buttons[i].link);
}
else{
break;
}
}
_status.friend.splice(max);
_status.enemy.splice(max);
dialog.close();
if(ui.confirm) ui.confirm.close();
game.resume();
};
event.fill=ui.create.control('补全',event.switchToAuto);
event.custom.replace.button=function(button){
if(_status.choose_enemy){
if(button.classList.contains('glow')||button.classList.contains('selectedx')||_status.choosefinished) return;
_status.choose_enemy=false;
if(!_status.color){
button.classList.add('selectedx');
// button.style.transform='rotate(-3deg)';
}
else{
button.classList.add('glow');
// button.style.transform='rotate(-3deg)';
}
_status.enemy.push(button.link);
var buttons=_status.event.dialog.buttons.slice(0);
for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selectedx')){
buttons.splice(i,1);i--;
}
}
}
else{
if(button.classList.contains('glow')||button.classList.contains('selectedx')||_status.choosefinished) return;
if(_status.color){
button.classList.add('selectedx');
// button.style.transform='rotate(-3deg)';
}
else{
button.classList.add('glow');
// button.style.transform='rotate(-3deg)';
}
_status.friend.push(button.link);
var buttons=_status.event.dialog.buttons.slice(0);
for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selectedx')){
buttons.splice(i,1);i--;
}
}
if(lib.storage.assign_enemy){
_status.choose_enemy=true;
}
else{
var button2=buttons[Math.floor(Math.random()*buttons.length)];
if(_status.color){
button2.classList.add('glow');
// button2.style.transform='rotate(-3deg)';
}
else{
button2.classList.add('selectedx');
// button2.style.transform='rotate(-3deg)';
}
_status.enemy.push(button2.link);
_status.event.dialog.content.firstChild.innerHTML='对方选择了'+get.translation(button2.link);
}
}
};
event.custom.add.window=function(){
var dialog=_status.event.dialog;
if(_status.friend.length==_status.enemy.length&&_status.friend.length>=dialog.versus_number.link+dialog.replace_number.link){
event.fill.firstChild.innerHTML='开始';
_status.choosefinished=true;
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
}
game.save('zhu',dialog.versus_zhu.link);
if(lib.storage.zhu){
// dialog.versus_only_zhu.parentNode.classList.remove('disabled');
dialog.versus_main_zhu.parentNode.classList.remove('disabled');
}
else{
// dialog.versus_only_zhu.parentNode.classList.add('disabled');
dialog.versus_main_zhu.parentNode.classList.add('disabled');
}
// game.save('only_zhu',dialog.versus_only_zhu.link);
game.save('main_zhu',dialog.versus_main_zhu.link);
game.save('assign_enemy',dialog.versus_assign_enemy.link);
game.save('seat_order',dialog.versus_seat_order.link);
// game.save('cross_seat',dialog.versus_cross_seat.link);
game.save('noreplace_end',dialog.versus_noreplace_end.link);
game.save('single_control',dialog.versus_single_control.link);
switch(lib.storage.seat_order){
case '交叉':lib.storage.cross_seat=true;lib.storage.random_seat=false;break;
case '随机':lib.storage.cross_seat=false;lib.storage.random_seat=true;break;
default:lib.storage.cross_seat=false;lib.storage.random_seat=false;
}
game.saveConfig('first_less',dialog.versus_first_less.link,true);
game.save('number',dialog.versus_number.link);
game.save('versus_reward',dialog.versus_reward.link);
game.save('versus_punish',dialog.versus_punish.link);
game.save('replace_number',dialog.replace_number.link);
game.save('choice',dialog.choice.link);
var count,i;
if(dialog.buttons.length>lib.storage.choice){
count=dialog.buttons.length-lib.storage.choice;
var removed=[];
for(i=dialog.buttons.length-1;i>=0&&count>0;i--){
if(dialog.buttons[i].classList.contains('target')==false&&
dialog.buttons[i].classList.contains('glow')==false){
dialog.buttons[i].remove();
_status.list.remove(dialog.buttons[i].link);
removed.push(dialog.buttons[i].link)
dialog.buttons.splice(i,1);
count--;
}
}
for(i=0;i<removed.length;i++) _status.list.splice(lib.storage.choice,0,removed[i]);
}
else if(dialog.buttons.length<lib.storage.choice||lib.storage.choice=='∞'){
var list=_status.list;
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
var buttons=dialog.querySelector('.buttons');
var button;
for(i=dialog.buttons.length;i<choice;i++){
button=ui.create.button(list[i],'character',buttons).animate('zoom')
dialog.buttons.push(button);
button.style.opacity=1;
}
}
};
game.pause();
lib.init.onfree();
"step 1"
_status.friendBackup=_status.friend.slice(0);
_status.enemyBackup=_status.enemy.slice(0);
_status.friendDied=[];
_status.enemyDied=[];
_status.totalCount=_status.friend.length;
_status.coinCoeff=get.coinCoeff(_status.friend);
// ui.auto.show();
ui.wuxie.show();
ui.control.style.display='none';
setTimeout(function(){
ui.control.style.top='';
ui.control.style.display='';
ui.control.style.transition='';
},500);
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
delete _status.list;
var num=lib.storage.number;
ui.create.players(num*2);
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
game.players[i].node.action.innerHTML='行动';
}
if(lib.storage.single_control&&game.players.length>=4){
ui.arena.setNumber(parseInt(ui.arena.dataset.number)+1);
for(var i=0;i<game.players.length;i++){
game.players[i].dataset.position=parseInt(game.players[i].dataset.position)+1;
}
game.singleHandcard=true;
ui.arena.classList.add('single-handcard');
ui.window.classList.add('single-handcard');
ui.fakeme=ui.create.div('.fakeme.avatar');
// ui.fakeme.line=lib.element.player.line;
// ui.fakemebg=ui.create.div('.avatar',ui.fakeme).hide();
}
_status.prepareArena=true;
ui.create.me();
if(ui.fakeme){
ui.me.appendChild(ui.fakeme);
}
var position,i;
if(lib.storage.zhu&&lib.storage.only_zhu) position=Math.ceil(num/2)-1;
else position=Math.floor(Math.random()*num)
game.friend=[];
game.enemy=[];
if(lib.storage.random_seat){
var players=game.players.slice(0);
game.friend.push(game.me);
players.remove(game.me);
for(i=0;i<num-1;i++){
game.friend.push(players.randomRemove());
}
for(i=0;i<num;i++){
game.enemy.push(players.randomRemove());
}
}
else{
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='固定位置时不可用';
}
}
}
if(lib.storage.cross_seat){
for(i=0;i<game.players.length;i++){
if(i%2==0){
game.friend.push(game.players[i]);
}
else{
game.enemy.push(game.players[i]);
}
}
}
else{
for(i=0;i<position;i++){
game.friend.push(game.players[i-position+num*2]);
}
for(i=position;i<num;i++){
game.friend.push(game.players[i-position]);
}
for(i=0;i<num;i++){
game.enemy.push(game.players[num-position+i]);
}
}
}
if(((position==Math.ceil(num/2)-1&&lib.storage.zhu)||(lib.storage.zhu&&lib.storage.single_control))){
var dialog=ui.create.dialog('按顺序选择出场角色',[_status.friend,'character']);
game.me.chooseButton(dialog,num,true);
}
if(lib.storage.random_seat&&lib.storage.zhu){
if(lib.storage.only_zhu){
game.friendZhu=game.me;
}
else{
game.friendZhu=game.friend.randomGet();
}
game.enemyZhu=game.enemy.randomGet();
}
for(i=0;i<num;i++){
game.friend[i].side=_status.color;
game.enemy[i].side=!_status.color;
if(lib.storage.random_seat&&lib.storage.zhu){
if(game.friendZhu==game.friend[i]){
game.friend[i].identity='zhu';
game.friend[i].setIdentity(_status.color+'Zhu');
}
else{
game.friend[i].identity='zhong';
game.friend[i].setIdentity(_status.color+'Zhong');
}
if(game.enemyZhu==game.enemy[i]){
game.enemy[i].identity='zhu';
game.enemy[i].setIdentity(!_status.color+'Zhu');
}
else{
game.enemy[i].identity='zhong';
game.enemy[i].setIdentity(!_status.color+'Zhong');
}
}
else{
if(game.me==game.friend[i]&&lib.storage.zhu){
game.friend[i].identity='zhu';
game.friend[i].setIdentity(_status.color+'Zhu');
game.friendZhu=game.friend[i];
}
else{
game.friend[i].identity='zhong';
game.friend[i].setIdentity(_status.color+'Zhong');
}
if(lib.storage.zhu&&get.distance(game.enemy[i],game.me,'pure')==num){
game.enemy[i].identity='zhu';
game.enemy[i].setIdentity(!_status.color+'Zhu');
game.enemyZhu=game.enemy[i];
}
else{
game.enemy[i].identity='zhong';
game.enemy[i].setIdentity(!_status.color+'Zhong');
}
}
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
// game.friend[i].node.identity.style.backgroundColor=get.translation(_status.color+'Color');
// game.enemy[i].node.identity.style.backgroundColor=get.translation(!_status.color+'Color');
}
if(lib.storage.zhu&&!game.enemyZhu){
game.enemy[0].identity='zhu';
game.enemy[0].setIdentity(!_status.color+'Zhu');
game.enemyZhu=game.enemy[0];
}
"step 2"
var num=lib.storage.number;
if(result&&result.buttons){
var list=[];
for(i=0;i<result.buttons.length;i++){
list.push(result.buttons[i].link);
_status.friend.remove(result.buttons[i].link);
}
_status.friend=list.concat(_status.friend);
}
for(i=0;i<num;i++){
game.friend[i].init(_status.friend[i]);
game.enemy[i].init(_status.enemy[i]);
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
}
if(lib.storage.zhu&&lib.storage.main_zhu){
game.friendZhu.maxHp++;
game.friendZhu.hp++;
game.friendZhu.update();
game.enemyZhu.maxHp++;
game.enemyZhu.hp++;
game.enemyZhu.update();
}
_status.friend.splice(0,num);
_status.enemy.splice(0,num);
if(lib.storage.single_control&&game.players.length>=4){
// ui.fakemebg.show();
game.onSwapControl();
}
});
},
chooseCharacterOL:function(){
switch(lib.configOL.versus_mode){
case '1v1':game.chooseCharacterOL1();break;
case '2v2':game.chooseCharacterOL2();break;
case '3v3':game.chooseCharacterOL3();break;
case '4v4':game.chooseCharacterOL4();break;
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case 'guandu':game.chooseCharacterOLGuandu();break;
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}
},
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chooseCharacterOLGuandu:function(){
var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
"step 0"
var list=[
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['zhu','ezhu','ezhong','zhong','ezhong','zhong','zhong','ezhong'],
['zhu','ezhong','zhong','ezhu','ezhong','zhong','ezhong','zhong'],
['zhu','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhu'],
['zhu','ezhu','zhong','ezhong','zhong','ezhong','zhong','ezhong'],
['zhu','ezhong','zhong','ezhong','zhong','ezhu','zhong','ezhong'],
].randomGet();
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var side=true;
var num=Math.floor(Math.random()*8);
list=list.splice(8-num).concat(list);
for(var i=0;i<8;i++){
if(list[i][0]=='e'){
game.players[i].side=side;
game.players[i].identity=list[i].slice(1);
}
else{
game.players[i].side=!side;
game.players[i].identity=list[i];
}
if(game.players[i].identity=='zhu'){
game[game.players[i].side+'Zhu']=game.players[i];
game.players[i].isZhu=true;
}
game.players[i].setIdentity(game.players[i].identity);
game.players[i].node.identity.dataset.color=get.translation(game.players[i].side+'Color');
game.players[i].getId();
}
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var side=true;
var map={};
var num=Math.floor(Math.random()*8);
list=list.splice(8-num).concat(list);
for(var i=0;i<8;i++){
if(list[i][0]=='e'){
game.players[i].side=side;
game.players[i].identity=list[i].slice(1);
}
else{
game.players[i].side=!side;
game.players[i].identity=list[i];
}
map[game.players[i].playerid]=[game.players[i].side,game.players[i].identity];
}
var evt=['huoshaowuchao','liangcaokuifa','zhanyanliangzhuwenchou','shishengshibai'].randomGet();
game.addGlobalSkill(evt);
var func=function(map,evt){
for(var i in map){
var player=lib.playerOL[i];
if(player){
player.side=map[i][0];
player.identity=map[i][1];
player.setIdentity();
player.node.identity.dataset.color=get.translation(player.side+'Color');
if(player.identity=='zhu'){
game[player.side+'Zhu']=player;
player.isZhu=true;
}
}
}
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game.falseZhu.init('re_caocao');
game.trueZhu.init('ol_yuanshao');
game.trueZhu.hp++;
game.trueZhu.maxHp++;
game.falseZhu.hp++;
game.falseZhu.maxHp++;
game.trueZhu.update();
game.falseZhu.update();
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ui.arena.classList.add('choose-character');
if(get.is.phoneLayout()){
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ui.guanduInfo=ui.create.div('.touchinfo.left',ui.window);
}
else{
ui.guanduInfo=ui.create.div(ui.gameinfo);
}
ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt);
var dialog=ui.create.dialog('本局特殊事件:'+get.translation(evt));
dialog.addText(get.translation(evt+'_info'),false);
setTimeout(function(){
dialog.close();
},5000)
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};
game.broadcastAll(func,map,evt);
_status.firstAct=game.falseZhu;
game.delay(0,5000);
"step 1"
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event.falseList=['xunyu','xunyou','re_guojia','re_zhangliao','re_xuhuang','yujin_yujin','caohong','jsp_guanyu','liuye','litong','zangba','re_manchong','re_hanhaoshihuan','chengyu','caoren','zhangxiu','sp_jiaxu'].filter(function(name){
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if(!Array.isArray(lib.character[name])) return false;
lib.character[name][1]='wei';
return true;
});
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event.trueList=['xunchen','gaolan','sp_zhanghe','sp_xuyou','chenlin','jsp_liubei','yj_jushou','sp_shenpei','tianfeng','yuantanyuanshang','lvkuanglvxiang','xinpi','re_guotufengji','chunyuqiong','hanmeng','xinping'].filter(function(name){
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if(!Array.isArray(lib.character[name])) return false;
lib.character[name][1]='qun';
return true;
});
game.broadcast(function(list1,list2){
while(list1.length){
lib.character[list1.shift()][1]='wei';
}
while(list2.length){
lib.character[list2.shift()][1]='qun';
}
},event.falseList,event.trueList);
event.map={};
var list=[];
game.countPlayer(function(current){
if(current.identity=='zhong'){
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var choice=event[current.side+'List'].randomRemove(4);
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event.map[current.playerid]=choice;
list.push([current,['请选择武将',[choice,'character']],true]);
}
});
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me){
player.init(result.links[0]);
}
});
"step 2"
for(var i in result){
if(result[i]=='ai'){
result[i]=event.map[i].randomGet();
}
else result[i]=result[i].links[0];
}
game.broadcastAll(function(result){
for(var i in result){
lib.playerOL[i].init(result[i]);
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
});
},
chooseCharacterGuandu:function(){
var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
'step 0'
lib.init.onfree();
ui.arena.classList.add('choose-character');
game.falseZhu.init('re_caocao');
game.trueZhu.init('ol_yuanshao');
game.trueZhu.hp++;
game.trueZhu.maxHp++;
game.falseZhu.hp++;
game.falseZhu.maxHp++;
game.trueZhu.update();
game.falseZhu.update();
var evt=['huoshaowuchao','liangcaokuifa','zhanyanliangzhuwenchou','shishengshibai'].randomGet();
game.addGlobalSkill(evt);
game.broadcastAll(function(evt){
if(get.is.phoneLayout()){
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ui.guanduInfo=ui.create.div('.touchinfo.left',ui.window);
}
else{
ui.guanduInfo=ui.create.div(ui.gameinfo);
}
ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt);
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},evt);
game.me.chooseControl('ok').set('prompt','###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'));
'step 1'
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event.falseList=['xunyu','xunyou','re_guojia','re_zhangliao','re_xuhuang','yujin_yujin','caohong','jsp_guanyu','liuye','litong','zangba','re_manchong','re_hanhaoshihuan','chengyu','caoren','zhangxiu','sp_jiaxu'].filter(function(name){
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if(!Array.isArray(lib.character[name])) return false;
lib.character[name][1]='wei';
return true;
});
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event.trueList=['xunchen','gaolan','sp_zhanghe','sp_xuyou','chenlin','jsp_liubei','yj_jushou','sp_shenpei','tianfeng','yuantanyuanshang','lvkuanglvxiang','xinpi','re_guotufengji','chunyuqiong','hanmeng','xinping'].filter(function(name){
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if(!Array.isArray(lib.character[name])) return false;
lib.character[name][1]='qun';
return true;
});
'step 2'
if(game.me.identity!='zhu'){
event.choose_me=true;
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game.me.chooseButton(['请选择你的武将牌',[event[game.me.side+'List'].randomRemove(4),'character']],true);
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}
'step 3'
if(event.choose_me) game.me.init(result.links[0]);
game.countPlayer(function(current){
if(current!=game.me&&current.identity=='zhong') current.init(event[current.side+'List'].randomRemove(2)[0]);
});
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
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chooseCharacterOL4:function(){
var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
"step 0"
var list=[
['zhong','ezhong','ezhong','zhong','zhong','ezhong','ezhong','zhong'],
['zhong','ezhong','zhong','ezhong','ezhong','zhong','ezhong','zhong'],
['zhong','ezhong','ezhong','zhong','ezhong','zhong','zhong','ezhong'],
['zhong','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhong'],
['zhong','ezhong','ezhong','zhong','ezhong','zhong','ezhong','zhong'],
].randomGet();
var rand1=Math.floor(Math.random()*4);
var rand2=Math.floor(Math.random()*4);
for(var i=0;i<list.length;i++){
if(list[i]=='zhong'){
if(rand1==0){
list[i]='zhu';
}
rand1--;
}
else{
if(rand2==0){
list[i]='ezhu';
}
rand2--;
}
}
var side=Math.random()<0.5;
var map={};
var num=Math.floor(Math.random()*8);
list=list.splice(8-num).concat(list);
_status.firstAct=game.players[num];
event.current=_status.firstAct.next;
for(var i=0;i<8;i++){
if(list[i][0]=='e'){
game.players[i].side=side;
game.players[i].identity=list[i].slice(1);
}
else{
game.players[i].side=!side;
game.players[i].identity=list[i];
}
map[game.players[i].playerid]=[game.players[i].side,game.players[i].identity];
}
if(_status.firstAct.side){
for(var i=0;i<game.players.length;i++){
game.players[i].side=!game.players[i].side;
map[game.players[i].playerid]=[game.players[i].side,game.players[i].identity];
}
}
game.broadcastAll(function(current){
for(var i=0;i<game.players.length;i++){
game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate['unknown'+get.distance(current,game.players[i],'absolute')]),game.players[i]);
game.players[i].node.name_seat.style.opacity=1;
}
},_status.firstAct);
var filterChoice=function(name){
// if(name=='zuoci'||name=='miheng') return true;
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if(!lib.choiceFour.contains(name)){
return true;
}
if(lib.characterPack.refresh&&lib.characterPack.refresh[name]){
if(!lib.configOL.characterPack.contains('refresh')) return true;
return false;
}
if(lib.characterPack.standard&&lib.characterPack.standard[name]){
if(!lib.configOL.characterPack.contains('standard')) return true;
if(lib.configOL.characterPack.contains('refresh')&&lib.characterPack.refresh['re_'+name]) return true;
return false;
}
if(lib.characterPack.shenhua&&lib.characterPack.shenhua[name]){
if(!lib.configOL.characterPack.contains('shenhua')) return true;
return false;
}
if(lib.characterPack.sp&&lib.characterPack.sp[name]){
if(!lib.configOL.characterPack.contains('sp')) return true;
return false;
}
if(lib.characterPack.yijiang&&lib.characterPack.yijiang[name]){
if(!lib.configOL.characterPack.contains('yijiang')) return true;
return false;
}
return true;
}
event.flipassign=true;
event.videoId=lib.status.videoId++;
var func=function(filter,id,selected,map,choiceFour){
lib.choiceFour=choiceFour;
var dialog=ui.create.characterDialog('heightset',filter,'expandall').open();
dialog.videoId=id;
for(var i in map){
var player=lib.playerOL[i];
if(player){
player.side=map[i][0];
player.identity=map[i][1];
player.setIdentity();
player.node.identity.dataset.color=get.translation(player.side+'Color');
if(player.identity=='zhu'){
game[player.side+'Zhu']=player;
player.isZhu=true;
}
}
}
ui.arena.classList.add('choose-character');
};
event.map=map;
event.selected=[];
game.broadcastAll(func,filterChoice,event.videoId,event.selected,map,lib.choiceFour);
_status.onreconnect=[func,filterChoice,event.videoId,event.selected,map,lib.choiceFour];
"step 1"
game.broadcastAll(function(player){
player.classList.add('selectedx');
},event.current);
event.current.chooseButton(true).set('filterButton',function(button){
return !_status.event.selected.contains(button.link);
}).set('ai',function(button){
if(_status.event.player.identity=='zhu'){
if(Math.random()<0.8){
var info=lib.character[button.link];
if(!info[4]||!info[4].contains('zhu')){
return 0;
}
}
}
var seed=_status.event.seed;
var rank=get.rank(button.link,true);
if(seed>0.4){
return (rank>=6)?Math.random():-Math.random();
}
else if(seed>0.1){
return (rank>=4&&rank<6)?Math.random():-Math.random();
}
else{
return (rank<4)?Math.random():-Math.random();
}
}).set('selected',_status.event.selected).set('dialog',event.videoId).set('seed',Math.random());
"step 2"
event.selected.push(result.links[0]);
game.broadcastAll(function(player,name,zhu){
player.classList.remove('selectedx');
player.init(name);
if(player.node.name_seat){
player.node.name_seat.remove();
}
},event.current,result.links[0]);
if(event.current.identity=='zhu'){
event.current.hp++;
event.current.maxHp++;
event.current.update();
}
event.current.classList.remove('selectedx');
for(var i=0;i<game.players.length;i++){
if(!game.players[i].name1) break;
2020-04-03 12:09:26 +00:00
}
if(i<game.players.length){
var side=event.current.side;
event.current=_status.firstAct.next;
if(event.flipassign){
for(var iwhile=0;iwhile<8;iwhile++){
event.current=event.current.next;
if(event.current.side!=side&&!event.current.name1){
2020-04-03 12:09:26 +00:00
break;
}
}
}
else{
for(var iwhile=0;iwhile<8;iwhile++){
event.current=event.current.previous;
if(event.current.side==side&&!event.current.name1){
2020-04-03 12:09:26 +00:00
break;
}
}
}
event.flipassign=!event.flipassign;
event.goto(1);
}
"step 3"
_status.onreconnect=[function(){
for(var i=0;i<game.players.length;i++){
var player=game.players[i];
if(player.identity=='zhu'){
game[player.side+'Zhu']=player;
player.isZhu=true;
}
}
}]
game.broadcastAll(function(id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},event.videoId);
});
},
chooseCharacterOL3:function(){
var next=game.createEvent('chooseCharacterOL');
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next.setContent(function(){
'step 0'
game.additionaldead=[];
game.broadcastAll(function(ref,bool){
ui.arena.classList.add('choose-character');
for(var i=0;i<6;i++){
ref.side=bool;
ref=ref.next;
bool=!bool;
}
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
},game.players[0],Math.random()<0.5);
if(game.me.side==undefined){
game.me.side=game.players[0].side;
}
_status.onreconnect=[function(){
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
if(players[i].side==game.me.side){
players[i].node.identity.firstChild.innerHTML='友';
}
else{
players[i].node.identity.firstChild.innerHTML='敌';
}
}
}];
var list=get.charactersOL();
var choose=[];
event.list=list;
for(var i=0;i<game.players.length;i++){
choose.push([game.players[i],['选择出场和备用武将',[list.randomRemove(5),'character']],2,true]);
}
game.me.chooseButtonOL(choose,function(player,result){
if(game.online||player==game.me) player.init(result.links[0]);
});
'step 1'
for(var i in result){
if(result[i]=='ai'){
result[i]=event.list.randomRemove(2);
}
else{
result[i]=result[i].links;
}
}
game.broadcastAll(function(result,func1,func2){
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500)
_status.friendDied=[];
_status.enemyDied=[];
_status.friend=[];
_status.enemy=[];
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
lib.setPopped(_status.friendCount,func1);
lib.setPopped(_status.enemyCount,func2);
for(var i in result){
if(!lib.playerOL[i].name1){
2020-04-03 12:09:26 +00:00
lib.playerOL[i].init(result[i][0]);
}
if(lib.playerOL[i].side==game.me.side){
_status.friend.push(result[i][1]);
}
else{
_status.enemy.push(result[i][1]);
}
}
},result,game.versusHoverFriend,game.versusHoverEnemy);
_status.onreconnect=[function(list1,list2,list3,list4,side,func1,func2){
if(side!=game.me.side){
var tmp;
tmp=list1;
list1=list2;
list2=tmp;
tmp=list3;
list3=list4;
list4=tmp;
}
_status.friendDied=list1;
_status.enemyDied=list2;
_status.friend=list3;
_status.enemy=list4;
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(_status.enemyDied.length,true),null,true);
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(_status.friendDied.length,true),null,true);
lib.setPopped(_status.friendCount,func1);
lib.setPopped(_status.enemyCount,func2);
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
}
},_status.friendDied,_status.enemyDied,
_status.friend,_status.enemy,game.me.side,
game.versusHoverFriend,game.versusHoverEnemy];
});
},
chooseCharacterOL2:function(){
var next=game.createEvent('chooseCharacterOL');
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next.setContent(function(){
'step 0'
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var ref=game.players[0];
var bool=Math.random()<0.5;
var bool2=Math.random()<0.5;
ref.side=bool;
ref.next.side=bool2;
ref.next.next.side=!bool;
ref.previous.side=!bool2;
var firstChoose=game.players.randomGet();
if(firstChoose.next.side==firstChoose.side){
firstChoose=firstChoose.next;
}
_status.firstAct=firstChoose;
for(var i=0;i<4;i++){
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
firstChoose=firstChoose.next;
}
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
ui.arena.classList.add('choose-character');
game.broadcast(function(ref,bool,bool2,firstChoose){
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ref.side=bool;
ref.next.side=bool2;
ref.next.next.side=!bool;
ref.previous.side=!bool2;
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for(var i=0;i<4;i++){
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
firstChoose=firstChoose.next;
}
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for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
game.players[i].node.identity.firstChild.innerHTML='友';
}
else{
game.players[i].node.identity.firstChild.innerHTML='敌';
}
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
}
ui.arena.classList.add('choose-character');
2020-12-16 11:55:55 +00:00
},ref,bool,bool2,_status.firstAct);
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_status.onreconnect=[function(){
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
if(players[i].side==game.me.side){
players[i].node.identity.firstChild.innerHTML='友';
}
else{
players[i].node.identity.firstChild.innerHTML='敌';
}
}
}];
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//22联机分配武将
var list=[];
var libCharacter={};
var list4=[];
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
if(typeof func=='function'&&func(j)) continue;
if(lib.connectBanned.contains(j)) continue;
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(!libCharacter[ix[j]]||lib.filter.characterDisabled(ix[j],libCharacter)) ix.splice(j--,1);
}
if(ix.length){
list.push(i);
list4.addArray(ix);
}
}
game.broadcast(function(list){
for(var i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(!list.contains(ix[j])) ix.splice(j--,1);
}
}
},list4);
for(i in libCharacter){
if(list4.contains(i)||lib.filter.characterDisabled(i,libCharacter)) continue;
list.push(i);
list4.push(i);
}
2023-01-27 13:21:56 +00:00
var choose={};
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event.list=list;
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_status.characterlist=list4;
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//推荐队友选将
//给所有人生成对话框
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for(var i=0;i<game.players.length;i++){
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choose[game.players[i].playerid]=list.randomRemove(6);
2020-04-03 12:09:26 +00:00
}
2023-01-27 13:21:56 +00:00
game._characterChoice=choose;
event._choiceMap={};
event.videoId=lib.status.videoId++;
game.broadcastAll(function(id,choice){
game._characterChoice=choice;
game._characterDialogID=id;
var dialog=ui.create.dialog('请选择武将');
dialog.videoId=id;
var players,friends;
var player=game.me;
for(var i in choice){
var current=lib.playerOL[i];
if(current==player) players=choice[i];
else if(current.side==player.side) friends=choice[i];
}
dialog.addText('你的选将框');
var buttons=ui.create.div('.buttons',dialog.content);
dialog.players=ui.create.buttons(players,'characterx',buttons)
dialog.buttons=dialog.buttons.concat(dialog.players);
dialog.addText('队友的选将框(点击可为其推荐武将)');
buttons=ui.create.div('.buttons',dialog.content);
dialog.friends=ui.create.buttons(friends,'characterx',buttons)
dialog.buttons=dialog.buttons.concat(dialog.friends);
},event.videoId,choose);
//发送选择事件
var send=function(){
var next=game.me.chooseButton([1,2],true);
next.set('dialog',game._characterDialogID);
next.set('callback',function(player,result){
player.init(result.links[0],null,null,false);
var button=game._playerChoice;
button.classList.remove('glow2');
button.classList.add('selected');
delete game._playerChoice;
});
//托管选择
next.set('ai',function(button){
if(ui.selected.buttons.length) return 0;
var dialog=get.idDialog(game._characterDialogID);
if(dialog.friends&&dialog.friends.contains(button)) return 0;
if(dialog.classList.contains('glow2')) return 1+Math.random();
return 0.5+Math.random();
});
//修改点击按钮后的反应
next.set('custom',{replace:{
button:function(button){
var dialog=get.idDialog(game._characterDialogID);
var origin=button._link,choice=button.link;
//选择按钮时自动取消选择上一个按钮
if(dialog.players.contains(button)){
if(!button.classList.contains('selected')){
button.classList.add('selected');
ui.selected.buttons.add(button);
game._playerChoice=button;
for(var other of dialog.players){
if(other!=button&&other.classList.contains('selected')){
other.classList.remove('selected');
ui.selected.buttons.remove(other);
}
}
}
game.check();
}
else{
//给队友推荐选将
if(game._friendConfirmed) return;
if(button==dialog._recommending) return;
dialog._recommending=button;
button.classList.add('glow2');
for(var other of dialog.friends){
if(other!=button&&other.classList.contains('glow2')){
other.classList.remove('glow2');
}
}
//将最小发送延时间隔设置为0.5秒 避免通过频繁点击进行炸服
if(dialog.delay) return;
if(game.online) game.send('tempResult',origin);
else game.me.tempUnwait(origin);
dialog.delay=setTimeout(function(){
delete dialog.delay;
if(game._friendConfirmed) return;
var recommend=dialog._recommending._link;
if(recommend!=origin){
if(game.online) game.send('tempResult',recommend);
else game.me.tempUnwait(recommend);
}
},500);
}
}
},add:{}});
if(game.online) game.resume();
}
//推荐选将后的回传函数
event.recommend=function(player,choice){
if(player.name1||game._characterDialogID==undefined) return;
var dialog=get.idDialog(game._characterDialogID);
if(dialog){
for(var button of dialog.players){
if(button._link==choice) button.classList.add('glow2');
else if(button.classList.contains('glow2')) button.classList.remove('glow2');
}
}
}
//确认选将后的回传函数
event.confirm=function(player,choice){
if(!player.name1) player.init(choice,null,null,false);
game._friendConfirmed=true;
if(game._characterDialogID==undefined) return;
var dialog=get.idDialog(game._characterDialogID);
if(!dialog) return;
for(var button of dialog.friends){
button.classList.remove('glow2');
if(button.link==choice||(lib.characterReplace[button._link]&&lib.characterReplace[button._link].contains(choice))) button.classList.add('selected');
}
}
//处理result
var sendback=function(result,player){
var type=typeof result;
var friend=game.findPlayer(function(current){
return current!=player&&current.side==player.side;
});
//处理推荐选将
if(type=='string'){
if(friend==game.me) event.recommend(friend,result);
else if(friend.isOnline()) friend.send(event.recommend,friend,result);
else friend._aiChoice=result;
}
//处理确认选将
else if(result&&type=='object'){
var choice=result.links[0];
event._choiceMap[player.playerid]=choice;
if(friend==game.me) event.confirm(player,choice);
else if(friend.isOnline()) friend.send(event.confirm,player,choice);
}
}
event.sendback=sendback;
//发送
event.ai_targets=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOnline()){
event.withol=true;
game.players[i].send(send);
game.players[i].wait(sendback);
}
else if(game.players[i]==game.me){
event.withme=true;
send();
game.me.wait(sendback);
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}
else{
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event.ai_targets.push(game.players[i]);
game.players[i].showTimer();
}
}
//模拟AI思考后选择
if(event.ai_targets.length){
event.ai_targets.randomSort();
setTimeout(function(){
event.interval=setInterval(function(){
var target=event.ai_targets.shift();
var list=game._characterChoice[target.playerid];
var choice;
//AI必选玩家推荐角色
if(target._aiChoice&&list.contains(target._aiChoice)) choice=target._aiChoice;
else choice=list.randomGet();
if(lib.characterReplace[choice]) choice=lib.characterReplace[choice].randomGet();
event.sendback({
result:bool,
links:[choice],
},target);
target.hideTimer();
if(!event.ai_targets.length){
clearInterval(event.interval);
if(event.withai) game.resume();
}
},1000);
},6000)
}
'step 1'
if(event.withme){
game.me.unwait(result);
}
'step 2'
if(event.withol&&!event.resultOL){
game.pause();
}
'step 3'
if(event.ai_targets.length>0){
event.withai=true;
game.pause();
}
'step 4'
game.broadcastAll(function(id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
clearInterval(dialog.delay);
}
},event.videoId);
var result=event._choiceMap;
for(var i in lib.playerOL){
if(!lib.character[result[i]]){
result[i]=game._characterChoice[i].randomGet();
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}
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_status.characterlist.remove(result[i]);
if(!lib.playerOL[i].name1){
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lib.playerOL[i].init(result[i]);
}
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lib.playerOL[i].update();
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}
game.broadcast(function(result){
for(var i in result){
if(!lib.playerOL[i].name1){
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lib.playerOL[i].init(result[i]);
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lib.playerOL[i].update();
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}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500)
},result);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
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},500);
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if(lib.configOL.olfeiyang_four){
var target=_status.firstAct.previous;
if(target.isIn()) target.addSkill('olfeiyang');
}
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game.addGlobalSkill('versus_viewHandcard');
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});
},
chooseCharacterOL1:function(){
var next=game.createEvent('chooseCharacterOL');
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next.setContent(function(){
'step 0'
game.removeCard('shengdong');
game.additionaldead=[];
var list=get.charactersOL();
list=list.randomGets(parseInt(lib.configOL.choice_num));
list.remove('huatuo');
list.remove('sunquan');
event.videoId=lib.status.videoId++;
if(Math.random()<0.5){
event.choosing=game.players[0];
}
else{
event.choosing=game.players[1];
}
var createDialog=function(list,id,list1,list2){
var dialog=ui.create.dialog('选择角色',[list,'character']);
dialog.classList.add('fullwidth');
dialog.classList.add('fullheight');
dialog.classList.add('noslide');
dialog.classList.add('fixed');
dialog.videoId=id;
if(list2&&list2){
ui.arena.classList.add('playerhidden');
for(var i=0;i<dialog.buttons.length;i++){
var button=dialog.buttons[i];
if(list1.contains(button.link)){
button.classList.add('selectedx');
}
else if(list2.contains(button.link)){
button.classList.add('glow');
}
}
}
else{
if(list1!=game.me){
dialog.content.firstChild.innerHTML='等待对手选择';
}
}
};
game.broadcastAll(createDialog,list,event.videoId,event.choosing);
game.players[0].storage.versuslist=[];
game.players[1].storage.versuslist=[];
event.selected=[];
_status.firstChoose=event.choosing;
event.num=(parseInt(lib.configOL.replace_number)+1)*2;
_status.onreconnect=[createDialog,list,event.videoId,
_status.firstChoose.storage.versuslist,
_status.firstChoose.next.storage.versuslist];
game.broadcastAll(function(player){
player.setIdentity('truezhu');
player.next.setIdentity('falsezhu');
},_status.firstChoose);
'step 1'
var next=event.choosing.chooseButton(event.videoId,1,true);
next.set('filterButton',function(button){
if(_status.event.selected.contains(button.link)) return false;
return true;
});
next.set('selected',event.selected);
next.set('ai',function(){
return Math.random();
});
'step 2'
event.choosing.storage.versuslist.push(result.links[0]);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].link==link){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links[0],event.choosing,event.choosing==_status.firstChoose,event.videoId);
event.selected.push(result.links[0]);
event.choosing=event.choosing.next;
event.num--;
if(event.num){
event.goto(1);
}
'step 3'
game.delay(2)
'step 4'
game.broadcastAll(function(id){
ui.arena.classList.remove('playerhidden');
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
}
},event.videoId);
_status.friendDied=[];
_status.enemyDied=[];
_status.friend=game.players[0].storage.versuslist;
_status.enemy=game.players[1].storage.versuslist;
delete game.players[0].storage.versuslist;
delete game.players[1].versuslist;
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
lib.setPopped(_status.friendCount,game.versusHoverFriend);
lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
game.me.side=true;
game.players[0].side=true;
game.players[1].side=false;
var func=function(list1,list2,list3,list4,func1,func2,playerid){
if(game.me.playerid==playerid){
game.me.side=true;
game.me.next.side=false;
}
else{
game.me.side=false;
game.me.next.side=true;
}
if(game.me.side){
_status.enemyDied=list1;
_status.friendDied=list2;
_status.enemy=list3;
_status.friend=list4;
}
else{
_status.friendDied=list1;
_status.enemyDied=list2;
_status.friend=list3;
_status.enemy=list4;
}
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(_status.enemyDied.length,true),null,true);
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(_status.friendDied.length,true),null,true);
lib.setPopped(_status.friendCount,func1);
lib.setPopped(_status.enemyCount,func2);
};
_status.onreconnect=[func,_status.enemyDied,_status.friendDied,
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy,game.players[0].playerid];
game.broadcast(func,_status.enemyDied,_status.friendDied,
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy,game.players[0].playerid);
var list=[[game.players[0],['选择出场角色',[_status.friend,'character']]],[game.players[1],['选择出场角色',[_status.enemy,'character']]]];
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me) player.init(result.links[0]);
});
'step 5'
var result1;
var friend=result[game.players[0].playerid];
if(friend&&friend.links&&friend.links.length){
result1=friend.links[0];
}
else{
result1=_status.friend.randomGet();
}
var result2;
var enemy=result[game.players[1].playerid];
if(enemy&&enemy.links&&enemy.links.length){
result2=enemy.links[0];
}
else{
result2=_status.enemy.randomGet();
}
if(!game.players[0].name1) game.players[0].init(result1);
if(!game.players[1].name1) game.players[1].init(result2);
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_status.friend.remove(result1);
_status.enemy.remove(result2);
game.broadcast(function(result1,result2){
if(game.me.side){
if(!game.me.name1) game.me.init(result1);
if(!game.me.next.name1) game.me.next.init(result2);
2020-04-03 12:09:26 +00:00
_status.friend.remove(result1);
_status.enemy.remove(result2);
}
else{
if(!game.me.name1) game.me.init(result2);
if(!game.me.next.name1) game.me.next.init(result1);
2020-04-03 12:09:26 +00:00
_status.friend.remove(result2);
_status.enemy.remove(result1);
}
},result1,result2);
});
},
phaseLoopThree:function(player){
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_status.isRoundFilter=function(event){
return event._isThreeRound===true;
};
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var next=game.createEvent('phaseLoop');
next.player=player;
next.swap=function(player){
if(player.side==game.me.side){
return game.enemyZhu;
}
else{
return game.me;
}
};
next.setContent(function(){
'step 0'
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var next=player.phase();
if(!game.players.some(current=>current.classList.contains('acted'))){
next._isThreeRound=true;
}
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player.classList.add('acted');
'step 1'
if(player.identity!='zhu'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side&&game.players[i].identity!='zhu'&&
game.players[i]!=player&&!game.players[i].classList.contains('acted')){
game.players[i].classList.add('acted');
game.players[i].phase();
break;
}
}
}
'step 2'
var target=event.swap(player);
var swap=[],swap2=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()) continue;
if(!game.players[i].classList.contains('acted')){
if(game.players[i].side==target.side){
swap.push(game.players[i]);
}
else{
swap2.push(game.players[i]);
}
}
}
if(swap.length==0){
if(swap2.length){
target=event.swap(target);
swap=swap2;
}
else{
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()) continue;
game.players[i].classList.remove('acted');
}
delete _status.roundStart;
event.redo();
game.delay();
return;
}
}
if(swap.length==1){
event.directresult=swap[0];
}
else{
var rand=Math.random();
var next=target.chooseTarget('选择行动的角色',true,function(card,player,target2){
return target2.side==target.side&&!target2.classList.contains('acted');
});
next._triggered=null;
next.includeOut=true;
next.ai=function(target2){
var num=0;
if(target2.countCards('j')){
num-=5;
}
if(target2.identity!='zhu'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity!='zhu'&&game.players[i]!=target2&&
game.players[i].side==target2.side&&game.players[i].countCards('j')){
num-=2;
}
}
}
if(rand<1/3){
num+=1/(target2.hp+1);
}
else if(rand<2/3){
num+=target2.countCards('h')/5;
}
return num;
}
}
'step 3'
if(event.directresult){
event.player=event.directresult;
delete event.directresult;
}
else if(result.bool){
event.player=result.targets[0];
}
event.goto(0);
});
},
versusPhaseLoop:function(player){
var next=game.createEvent('phaseLoop');
next.player=player;
next.setContent(function(){
"step 0"
if(lib.storage.zhu){
player.classList.add('acted');
}
player.phase();
"step 1"
if(lib.storage.zhu){
_status.currentSide=!_status.currentSide;
_status.round++;
if(_status.round>=2*Math.max(game.friend.length,game.enemy.length)){
_status.round=0;
for(var i=0;i<game.players.length;i++){
game.players[i].classList.remove('acted');
}
delete _status.roundStart;
}
var list=(_status.currentSide==game.me.side)?game.friend.slice(0):game.enemy.slice(0);
for(var i=0;i<list.length;i++){
if(list[i].classList.contains('acted')||list[i].isOut()){
list.splice(i,1);i--;
}
}
if(list.length==0) event.redo();
else if(list.length==1||(game.me!=game.friendZhu&&!lib.storage.single_control)||_status.currentSide!=game.me.side){
list.sort(function(a,b){
if(a.countCards('j')>b.countCards('j')) return 1;
return a.hp-b.hp;
})
event.player=list[0];
event.goto(0);
}
else{
game.me.chooseTarget('选择要行动的角色',true,function(card,player,target){
return (target.classList.contains('acted')==false&&target.side==game.me.side);
}).includeOut=true;
}
}
else{
event.player=event.player.next;
event.goto(0);
}
"step 2"
event.player=result.targets[0];
event.goto(0);
});
},
phaseLoopJiange:function(){
var next=game.createEvent('phaseLoop');
next.num=0;
next.setContent(function(){
if(event.num>=8){
event.num-=8;
}
var player=_status.actlist[event.num];
if(player.isAlive()){
player.phase();
}
event.num++;
event.redo();
});
},
replacePlayerOL:function(player){
var next=game.createEvent('replacePlayer',false,_status.event.getParent());
next.source=player;
next.setContent('replacePlayerOL');
},
replacePlayer:function(player){
var next=game.createEvent('replacePlayer',false,_status.event.getParent());
next.source=player;
next.setContent('replacePlayer');
},
replacePlayerTwo:function(player,character){
var next=game.createEvent('replacePlayerTwo',false,_status.event.getParent());
next.source=player;
next.character=character;
next.setContent('replacePlayerTwo');
},
versusClickToSwap:function(e){
if(_status.dragged) return;
if(this.link==game.me){
if(!this.classList.contains('buttonclick')){
this.animate('buttonclick');
}
}
else if(_status.event.player==game.me&&!_status.auto){
game.me.popup('请稍后再换人');
e.stopPropagation();
}
else{
game.modeSwapPlayer(this.link);
}
},
versusHoverEnemy:function(){
var uiintro=ui.create.dialog('hidden');
if(_status.enemyDied.length){
uiintro.add('已阵亡');
uiintro.add([_status.enemyDied,'character']);
}
uiintro.add('未上场');
if(_status.enemy.length){
uiintro.add([_status.enemy,'character']);
}
else{
uiintro.add('(无)')
}
return uiintro;
},
versusHoverFriend:function(){
var uiintro=ui.create.dialog('hidden');
if(_status.friendDied.length){
uiintro.add('已阵亡');
uiintro.add([_status.friendDied,'character']);
}
uiintro.add('未上场');
if(_status.friend.length){
uiintro.add([_status.friend,'character']);
}
else{
uiintro.add('(无)')
}
return uiintro;
},
versusHoverHandcards:function(){
var uiintro=ui.create.dialog('hidden');
var added=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].name&&game.players[i].side==game.me.side&&game.players[i]!=game.me){
added=true;
uiintro.add(get.translation(game.players[i]));
var cards=game.players[i].getCards('h');
if(cards.length){
uiintro.addSmall(cards,true);
}
else{
uiintro.add('(无)');
}
}
}
if(added) return uiintro;
},
versusCheckEnemy:function(){
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusCheckEnemy'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusCheckEnemy';
if(_status.enemyDied.length){
ui.intro.add('已阵亡');
ui.intro.add([_status.enemyDied,'character']);
}
ui.intro.add('未上场');
if(_status.enemy.length){
ui.intro.add([_status.enemy,'character']);
}
else{
ui.intro.add('(无)')
}
},
versusCheckFriend:function(){
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusCheckFriend'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusCheckFriend';
if(_status.friendDied.length){
ui.intro.add('已阵亡');
ui.intro.add([_status.friendDied,'character']);
}
ui.intro.add('未上场');
if(_status.friend.length){
ui.intro.add([_status.friend,'character']);
}
else{
ui.intro.add('(无)')
}
},
versusSwapPlayer:function(){
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusSwapPlayer'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
if((_status.event.player==game.me&&_status.paused)||_status.paused2){
game.me.popup('请稍后再换人');
}
else{
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source==this.parentNode){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusSwapPlayer';
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
players.push(game.players[i]);
}
}
ui.intro.add(players,true);
var buttons=ui.intro.querySelectorAll('.button');
for(var i=0;i<buttons.length;i++){
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
}
}
},
switchAutoreplace:function(e){
e.stopPropagation();
this.classList.toggle('on');
game.save('autoreplaceinnerhtml',this.classList.contains('on'));
},
onSwapControl:function(){
game.addVideo('onSwapControl');
var name=game.me.name;
if(ui.fakeme&&ui.fakeme.current!=name){
ui.fakeme.current=name;
if(ui.versushighlight&&ui.versushighlight!=game.me){
ui.versushighlight.classList.remove('current_action');
}
ui.versushighlight=game.me;
game.me.classList.add('current_action');
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
}
},
modeSwapPlayer:function(player){
if(_status.mode=='three'||(_status.mode=='standard'&&lib.storage.single_control)){
game.swapControl(player);
game.onSwapControl();
}
else{
game.swapPlayer(player);
}
},
updateLineMe:function(opacity,player){
if(!player){
player=game.me;
}
ui.lineme.width=ui.window.offsetWidth;
ui.lineme.height=ui.window.offsetHeight;
var ctx=ui.linemectx;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.fillStyle='white';
if(typeof opacity!='number'){
opacity=0.5;
}
ctx.strokeStyle='rgba(255,255,255,'+opacity+')';
ctx.lineWidth=3;
ctx.setLineDash([8,2]);
ctx.beginPath();
var startx,endx,pos;
var endy=game.me.offsetHeight/2+game.me.offsetTop+ui.arena.offsetTop;
var starty=ui.me.offsetTop+ui.arena.offsetTop+ui.me.offsetHeight/2;
if(game.me.offsetLeft+game.me.offsetWidth/2<=ui.arena.offsetWidth/2){
startx=ui.me.offsetLeft+ui.arena.offsetLeft;
endx=game.me.offsetLeft+ui.arena.offsetLeft;
pos=-1;
}
else{
startx=ui.me.offsetLeft+ui.arena.offsetLeft+ui.me.offsetWidth;
endx=game.me.offsetWidth+game.me.offsetLeft+ui.arena.offsetLeft;
pos=1;
}
ctx.moveTo(startx,starty);
startx+=pos*ui.arena.offsetLeft/2;
ctx.quadraticCurveTo(startx,starty,startx,starty-(starty-endy)/2);
ctx.quadraticCurveTo(startx,endy,endx,endy);
ctx.stroke();
},
},
jiangeboss:{
boss_liedixuande:['male','shu',5,['boss_lingfeng','boss_jizhen'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
boss_gongshenyueying:['female','shu',4,['boss_gongshenjg','boss_jingmiao','boss_zhinang'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
boss_tianhoukongming:['male','shu',4,['boss_biantian','bazhen'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
boss_yuhuoshiyuan:['male','shu',4,['boss_yuhuojg','boss_qiwu','boss_tianyujg'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
boss_qiaokuijunyi:['male','wei',4,['boss_huodi','boss_jueji'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
boss_jiarenzidan:['male','wei',5,['boss_chiying','boss_jingfan'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
boss_duanyuzhongda:['male','wei',5,['boss_fanshi','boss_xuanlei','boss_skonghun'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
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boss_juechenmiaocai:['male','wei',5,['boss_chuanyun','boss_leili','boss_fengxing'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
2020-04-03 12:09:26 +00:00
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boss_jileibaihu:['male','shu',5,['boss_jiguan','boss_zhenwei','boss_benlei'],['jiangemech','hiddenboss','bossallowed'],'shu'],
boss_yunpingqinglong:['male','shu',5,['boss_jiguan','boss_mojianjg'],['jiangemech','hiddenboss','bossallowed'],'shu'],
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boss_lingjiaxuanwu:['male','shu',5,['boss_jiguan','yizhong','boss_lingyu'],['jiangemech','hiddenboss','bossallowed'],'shu'],
boss_chiyuzhuque:['male','shu',5,['boss_jiguan','boss_yuhuojg','boss_tianyun'],['jiangemech','hiddenboss','bossallowed'],'shu'],
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boss_fudibian:['male','wei',5,['boss_jiguan','boss_didongjg'],['jiangemech','hiddenboss','bossallowed'],'wei'],
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boss_tuntianchiwen:['male','wei',5,['boss_jiguan','boss_tanshi','boss_tunshi'],['jiangemech','hiddenboss','bossallowed'],'wei'],
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boss_shihuosuanni:['male','wei',5,['boss_jiguan','boss_lianyujg'],['jiangemech','hiddenboss','bossallowed'],'wei'],
boss_lieshiyazi:['male','wei',5,['boss_jiguan','boss_nailuo'],['jiangemech','hiddenboss','bossallowed'],'wei'],
boss_kumuyuanrang:['male','wei',5,['boss_bashi','boss_danjing'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
boss_baijiwenyuan:['male','wei',5,['boss_jiaoxie'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
boss_yihanyunchang:['male','shu',5,['boss_xiaorui','boss_huchen'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
boss_fuweizilong:['male','shu',5,['boss_fengjian','boss_keding'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
2020-04-03 12:09:26 +00:00
},
cardsFour:[
["spade",7,"sha"],
["spade",8,"sha"],
["spade",8,"sha"],
["spade",9,"sha"],
["spade",9,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["club",2,"sha"],
["club",3,"sha"],
["club",4,"sha"],
["club",5,"sha"],
["club",6,"sha"],
["club",7,"sha"],
["club",8,"sha"],
["club",8,"sha"],
["club",9,"sha"],
["club",9,"sha"],
["club",10,"sha"],
["club",10,"sha"],
["club",11,"sha"],
["club",11,"sha"],
["heart",10,"sha"],
["heart",10,"sha"],
["heart",11,"sha"],
["diamond",6,"sha"],
["diamond",7,"sha"],
["diamond",8,"sha"],
["diamond",9,"sha"],
["diamond",10,"sha"],
["diamond",13,"sha"],
["heart",2,"shan"],
["heart",2,"shan"],
["heart",13,"shan"],
["diamond",2,"shan"],
["diamond",2,"shan"],
["diamond",3,"shan"],
["diamond",4,"shan"],
["diamond",5,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",9,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["diamond",11,"shan"],
["heart",3,"tao"],
["heart",4,"tao"],
["heart",6,"tao"],
["heart",7,"tao"],
["heart",8,"tao"],
["heart",9,"tao"],
["heart",12,"tao"],
["diamond",12,"tao"],
["spade",2,"bagua"],
["club",2,"bagua"],
["spade",5,"jueying"],
["club",5,"dilu"],
["heart",13,"zhuahuang"],
["heart",5,"chitu"],
["spade",13,"dawan"],
["diamond",13,"zixin"],
["club",1,"zhuge"],
["diamond",1,"zhuge"],
["spade",2,"cixiong"],
["spade",6,"qinggang"],
["spade",5,"qinglong"],
["spade",12,"zhangba"],
["diamond",5,"guanshi"],
["diamond",12,"fangtian"],
["heart",5,"qilin"],
["heart",3,"wugu"],
["heart",4,"wugu"],
["heart",1,"taoyuan"],
["spade",7,"nanman"],
["spade",13,"nanman"],
["club",7,"nanman"],
["heart",1,"wanjian"],
["spade",1,"juedou"],
["club",1,"juedou"],
["diamond",1,"juedou"],
["heart",7,"wuzhong"],
["heart",8,"wuzhong"],
["heart",9,"wuzhong"],
["heart",11,"wuzhong"],
["spade",3,'shunshou'],
["spade",4,'shunshou'],
["spade",11,'shunshou'],
["diamond",3,'shunshou'],
["diamond",4,'shunshou'],
["spade",3,'guohe'],
["spade",4,'guohe'],
["spade",12,'guohe'],
["club",3,'guohe'],
["club",4,'guohe'],
["heart",12,'guohe'],
["club",12,'jiedao'],
["club",13,'jiedao'],
["spade",11,'wuxie'],
["club",12,'wuxie'],
["club",13,'wuxie'],
["spade",6,'lebu'],
["club",6,'lebu'],
["heart",6,'lebu'],
["spade",1,'shandian','thunder'],
["spade",2,'hanbing'],
["club",2,'renwang'],
["heart",12,'shandian','thunder'],
["diamond",12,'wuxie'],
["heart",4,"sha","fire"],
["heart",7,"sha","fire"],
["heart",10,"sha","fire"],
["diamond",4,"sha","fire"],
["diamond",5,"sha","fire"],
["spade",4,"sha","thunder"],
["spade",5,"sha","thunder"],
["spade",6,"sha","thunder"],
["spade",7,"sha","thunder"],
["spade",8,"sha","thunder"],
["club",5,"sha","thunder"],
["club",6,"sha","thunder"],
["club",7,"sha","thunder"],
["club",8,"sha","thunder"],
["heart",8,"shan"],
["heart",9,"shan"],
["heart",11,"shan"],
["heart",12,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["heart",5,"tao"],
["heart",6,"tao"],
["diamond",2,"tao"],
["diamond",3,"tao"],
["diamond",9,"jiu"],
["spade",3,"jiu"],
["spade",9,"jiu"],
["club",3,"jiu"],
["club",9,"jiu"],
["diamond",13,"hualiu"],
["club",1,"baiyin"],
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["spade",2,"tengjia"],
["club",2,"tengjia"],
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["spade",1,"guding"],
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["diamond",1,"zhuque"],
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["heart",2,"huogong"],
["heart",3,"huogong"],
["diamond",12,"huogong"],
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["spade",11,"tiesuo"],
["spade",12,"tiesuo"],
["club",10,"tiesuo"],
["club",11,"tiesuo"],
["club",12,"tiesuo"],
["club",13,"tiesuo"],
["heart",13,"wuxie"],
["heart",13,"wuxie"],
["spade",13,"wuxie"],
["spade",10,"bingliang"],
["club",4,"bingliang"],
],
cardsThree:[
["spade",7,"sha"],
["spade",8,"sha"],
["spade",8,"sha"],
["spade",9,"sha"],
["spade",9,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["club",2,"sha"],
["club",3,"sha"],
["club",4,"sha"],
["club",5,"sha"],
["club",6,"sha"],
["club",7,"sha"],
["club",8,"sha"],
["club",8,"sha"],
["club",9,"sha"],
["club",9,"sha"],
["club",10,"sha"],
["club",10,"sha"],
["club",11,"sha"],
["club",11,"sha"],
["heart",10,"sha"],
["heart",10,"sha"],
["heart",11,"sha"],
["diamond",6,"sha"],
["diamond",7,"sha"],
["diamond",8,"sha"],
["diamond",9,"sha"],
["diamond",10,"sha"],
["diamond",13,"sha"],
["heart",2,"shan"],
["heart",2,"shan"],
["heart",13,"shan"],
["diamond",2,"shan"],
["diamond",2,"shan"],
["diamond",3,"shan"],
["diamond",4,"shan"],
["diamond",5,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",9,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["diamond",11,"shan"],
["heart",3,"tao"],
["heart",4,"tao"],
["heart",6,"tao"],
["heart",7,"tao"],
["heart",8,"tao"],
["heart",9,"tao"],
["heart",12,"tao"],
["diamond",12,"tao"],
["spade",2,"bagua"],
["club",2,"bagua"],
["spade",5,"jueying"],
["club",5,"dilu"],
["heart",13,"zhuahuang"],
["heart",5,"chitu"],
["spade",13,"dawan"],
["diamond",13,"zixin"],
["club",1,"zhuge"],
["diamond",1,"zhuge"],
["spade",2,"cixiong"],
["spade",6,"qinggang"],
["spade",5,"qinglong"],
["spade",12,"zhangba"],
["diamond",5,"guanshi"],
["diamond",12,"fangtian"],
["heart",5,"qilin"],
["heart",3,"wugu"],
["heart",4,"wugu"],
["heart",1,"taoyuan"],
["spade",7,"nanman"],
["spade",13,"nanman"],
["club",7,"nanman"],
["heart",1,"wanjian"],
["spade",1,"juedou"],
["club",1,"juedou"],
["diamond",1,"juedou"],
["heart",7,"wuzhong"],
["heart",8,"wuzhong"],
["heart",9,"wuzhong"],
["heart",11,"wuzhong"],
["spade",3,'shunshou'],
["spade",4,'shunshou'],
["spade",11,'shunshou'],
["diamond",3,'shunshou'],
["diamond",4,'shunshou'],
["spade",3,'guohe'],
["spade",4,'guohe'],
["spade",12,'guohe'],
["club",3,'guohe'],
["club",4,'guohe'],
["heart",12,'guohe'],
["club",12,'jiedao'],
["club",13,'jiedao'],
["spade",11,'wuxie'],
["club",12,'wuxie'],
["club",13,'wuxie'],
["spade",6,'lebu'],
["club",6,'lebu'],
["heart",6,'lebu'],
["spade",1,'hanbing'],
["club",2,'renwang'],
["heart",4,"sha","fire"],
["heart",7,"sha","fire"],
["heart",10,"sha","fire"],
["diamond",4,"sha","fire"],
["diamond",5,"sha","fire"],
["spade",4,"sha","thunder"],
["spade",5,"sha","thunder"],
["spade",6,"sha","thunder"],
["spade",7,"sha","thunder"],
["spade",8,"sha","thunder"],
["club",5,"sha","thunder"],
["club",6,"sha","thunder"],
["club",7,"sha","thunder"],
["club",8,"sha","thunder"],
["heart",8,"shan"],
["heart",9,"shan"],
["heart",11,"shan"],
["heart",12,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["heart",5,"tao"],
["heart",6,"tao"],
["diamond",2,"tao"],
["diamond",3,"tao"],
["diamond",9,"jiu"],
["spade",3,"jiu"],
["spade",9,"jiu"],
["club",3,"jiu"],
["club",9,"jiu"],
["diamond",13,"hualiu"],
["club",1,"baiyin"],
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["spade",2,"tengjia",],
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["spade",1,"guding"],
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["diamond",1,"zhuque"],
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["heart",2,"huogong"],
["heart",3,"huogong"],
["diamond",12,"huogong"],
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["spade",11,"tiesuo"],
["spade",12,"tiesuo"],
["club",10,"tiesuo"],
["club",11,"tiesuo"],
["club",12,"tiesuo"],
["club",13,"tiesuo"],
["heart",13,"wuxie"],
["heart",13,"wuxie"],
["spade",13,"wuxie"],
["spade",10,"bingliang"],
["club",4,"bingliang"],
],
choiceThree:[
're_caocao','re_simayi','xiahoudun','re_zhangliao','re_guojia','zhenji','re_xiahouyuan','xuhuang',
'wenpin','re_xuzhu','wangyi','dianwei','re_lidian','xunyou','dengai','wangji',
'zhongyao','yuejin','simalang','zhangchunhua','sp_caoren','luzhi','litong','re_liubei',
'guanyu','re_zhangfei','re_zhugeliang','re_zhaoyun','re_machao','huangyueying','jiangwei','xin_masu',
2020-10-27 10:59:52 +00:00
'liuchen','re_huangzhong','mizhu','old_madai','wangping','xin_fazheng','re_xushu','liyan',
'sp_sunshangxiang','zhoucang','yanyan','mazhong','mayunlu','sunquan','re_ganning','re_huanggai',
're_zhouyu','re_daqiao','sunshangxiang','sunjian','re_xiaoqiao','sunce','re_luxun','zhugejin',
'dingfeng','lingtong','guyong','xusheng','yufan','handang','panzhangmazhong','zhugeke',
'zumao','xuezong','re_huatuo','lvbu','diaochan','re_pangde','jiaxu','chengong',
2022-03-22 14:53:37 +00:00
're_gongsunzan','caifuren','gongsunyuan','yj_jushou','sp_liuqi','quyi','caiyong','key_yuzuru',
'ol_lisu','zhanghuyuechen','xujing','zhoufang','re_taishici','ol_zhurong',
2020-04-03 12:09:26 +00:00
],
choiceFour:[
'sunquan','zhenji','re_diaochan','zhugeliang','sunshangxiang','re_huangyueying',
're_caocao','re_liubei','re_simayi','re_guanyu','re_zhouyu','re_lvbu','re_daqiao','re_zhangfei','re_zhangliao','re_zhaoyun','re_xuzhu','re_machao','re_ganning','re_guojia','re_lidian','re_xiahoudun','re_xushu','re_lvmeng',
're_xiahouyuan','re_xiaoqiao','re_huangzhong',
'yanwen','dianwei','pangtong','taishici','sp_zhugeliang','re_pangde',
'dongzhuo','jiaxu','sunjian','xuhuang','zhurong','jiangwei','sunce',
'wangping','sunliang','wangji','yanyan',
'chengong','zhangchunhua','xin_fazheng','lingtong','wuguotai','caozhi','xusheng',
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'xunyou','zhonghui','xin_wangyi','old_madai',//'bulianshi',
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'handang','liubiao',
'fuhuanghou','xin_liru',//'jianyong',
'panzhangmazhong','yufan','liufeng',
'yj_jushou','caifuren','guyong','zhoucang','sunluban',
'gongsunyuan','liuchen','xiahoushi','sunxiu',//'quancong',
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'guotufengji',
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'liyan',//'sundeng','cenhun','guohuanghou',
'caiyong','wuxian',//'xuecong',
'liuxie','yuejin','caoang','hetaihou','simalang','mayunlu','zhugejin','sp_machao','zhugeke','sp_caoren',
'dingfeng','heqi','chengyu','wenpin','guanyinping','kanze',
'sp_sunshangxiang','quyi','sp_jiangwei','dongbai',//'litong',
'yangxiu','sunqian','sunhao','xiahouba','liuqi','luzhi',
'zhugeguo','guosi','xf_tangzi','xf_sufei','caohong','mazhong',
],
translate:{
zhu:'主',
zhong:'忠',
truezhu:"帅",
falsezhu:"将",
trueZhu:"帅",
falseZhu:"将",
trueZhong:"兵",
falseZhong:"卒",
trueColor:"zhu",
falseColor:"wei",
versus_zhu_config:'启用主将',
versus_only_zhu_config:'只当主将',
versus_main_zhu_config:'主将死亡后结束',
versus_assign_enemy_config:'指定对手',
versus_cross_seat_config:'交叉座位',
versus_random_seat_config:'随机座位',
versus_noreplace_end_config:'无替补时结束',
versus_single_control_config:'单人控制',
seat_order_config:'座位排列',
versus_first_less_config:'先手少摸牌',
versus_reward_config:'杀敌摸牌',
versus_punish_config:'杀死队友',
versus_number_config:'对阵人数',
replace_number_config:'替补人数',
choice_config:'候选人数',
mode_versus_character_config:'剑阁武将',
mode_versus_card_config:'同舟共济',
tangzi:'唐咨',
liuqi:'刘琦',
wenji:'问计',
wenji2:'问计',
2023-10-15 13:00:29 +00:00
wenji_info:'队友的出牌阶段开始时,你可令其交给你一张手牌,若此牌为锦囊牌,则非队友角色计算与你的距离+1直到你的下个回合开始。',
2020-04-03 12:09:26 +00:00
tunjiang:'屯江',
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tunjiang_info:'结束阶段开始时若你于本回合的出牌阶段使用过至少两张牌且未造成过伤害你可以选择一项1.你摸两张牌2.队友摸两张牌。',
2020-04-03 12:09:26 +00:00
xingzhao:'兴棹',
xingzhao2:'兴棹',
xingzhao3:'兴棹',
xingzhao_bg:'棹',
2023-10-15 13:00:29 +00:00
xingzhao_info:'锁定技若你和队友持有的龙船至宝数合计为1个以上你具有技能“恂恂”2个以上当你或队友使用装备牌时其摸一张牌3个以上你和队友跳过判定阶段。',
2020-04-03 12:09:26 +00:00
boss_liedixuande:'烈帝玄德',
boss_gongshenyueying:'工神月英',
boss_tianhoukongming:'天侯孔明',
boss_yuhuoshiyuan:'浴火士元',
boss_qiaokuijunyi:'巧魁儁乂',
boss_jiarenzidan:'佳人子丹',
boss_duanyuzhongda:'断狱仲达',
boss_juechenmiaocai:'绝尘妙才',
boss_jileibaihu:'机雷白虎',
boss_yunpingqinglong:'云屏青龙',
boss_lingjiaxuanwu:'灵甲玄武',
boss_chiyuzhuque:'炽羽朱雀',
boss_fudibian:'缚地狴犴',
boss_tuntianchiwen:'吞天螭吻',
boss_shihuosuanni:'食火狻猊',
boss_lieshiyazi:'裂石睚眦',
2021-01-27 12:48:29 +00:00
boss_kumuyuanrang:'枯目元让',
boss_baijiwenyuan:'百计文远',
boss_yihanyunchang:'翊汉云长',
boss_fuweizilong:'扶危子龙',
2020-04-03 12:09:26 +00:00
2021-01-27 12:48:29 +00:00
boss_xiaorui:'骁锐',
boss_xiaorui2:'骁锐',
boss_xiaorui_info:'友方角色于其回合内使用【杀】造成伤害后,其使用【杀】的次数+1。',
boss_huchen:'虎臣',
boss_huchen_info:'锁定技,你摸牌阶段摸牌数+XX为你击杀的敌方角色数。',
boss_fengjian:'封缄',
boss_fengjian2:'封缄',
boss_fengjian_info:'受到你伤害的角色于其下个回合结束前,无法使用牌指定你为目标。',
boss_keding:'克定',
boss_keding_info:'当你使用【杀】或普通锦囊牌仅指定唯一目标时,你可以弃置任意张手牌,为其指定等量的额外目标。',
boss_bashi:'拔矢',
boss_bashi_info:'每当你成为其他角色使用的杀或普通锦囊牌的目标时,你可以从正面翻至背面,若如此做,此牌对你无效。',
boss_danjing:'啖睛',
boss_danjing_info:'友方角色进入濒死状态时若你的体力值大于1你可以失去1点体力视为对其使用一张【桃】。',
boss_jiaoxie:'缴械',
boss_jiaoxie_info:'出牌阶段限一次,你可令敌方守城器械交给你一张牌。',
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boss_lianyujg:'炼狱',
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boss_lianyujg_info:'结束阶段你可以对所有敌方角色造成1点火焰伤害。',
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boss_didongjg:'地动',
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boss_didongjg_info:'结束阶段,你可以选择一名敌方角色将其武将牌翻面。',
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boss_mojianjg:'魔箭',
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boss_mojianjg_info:'出牌阶段开始时,你可以对所有敌方角色使用一张【万箭齐发】。',
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boss_jiguan:'机关',
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boss_jiguan_info:'锁定技,你不能成为【乐不思蜀】的目标。',
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boss_lingyu:'灵愈',
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boss_lingyu_info:'结束阶段你可以将自己的武将牌翻面然后令所有已受伤的己方其他角色回复1点体力。',
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boss_tianyun:'天陨',
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boss_tianyun_info:'结束阶段你可以失去1点体力然后令一名敌方角色随机受到2~3点火焰伤害并弃置其装备区里的所有牌。',
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boss_zhenwei:'镇卫',
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boss_zhenwei_info:'锁定技,其他己方角色的防御距离+1。',
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boss_benlei:'奔雷',
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boss_benlei_info:'锁定技准备阶段你对敌方攻城器械随机造成2~3点雷电伤害。',
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boss_nailuo:'奈落',
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boss_nailuo_info:'结束阶段,你可以将你的武将牌翻面,令所有敌方角色弃置装备区内的所有牌。',
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boss_tanshi:'贪食',
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boss_tanshi_info:'锁定技,结束阶段开始时,你须弃置一张手牌。',
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boss_tunshi:'吞噬',
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boss_tunshi_info:'锁定技准备阶段你对所有手牌数量大于你的敌方角色造成1点伤害。',
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boss_yuhuojg:'浴火',
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boss_yuhuojg_info:'锁定技,每当你受到火焰伤害时,防止此伤害。',
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boss_qiwu:'栖梧',
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boss_qiwu_info:'每当你使用一张梅花牌你可以令一名友方角色回复1点体力。',
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boss_tianyujg:'天狱',
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boss_tianyujg_info:'锁定技,结束阶段,你令所有未横置的敌方角色横置。',
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boss_gongshenjg:'工神',
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boss_gongshenjg_info:'结束阶段若已方器械已受伤你可以为其回复1点体力否则你可以对敌方器械造成1点火焰伤害。',
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boss_zhinang:'智囊',
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boss_zhinang_info:'准备阶段,你可以亮出牌堆顶的五张牌,你可以将其中锦囊或装备牌交给一名己方角色。',
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boss_jingmiao:'精妙',
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boss_jingmiao_info:'锁定技每当敌方角色使用的无懈可击生效后你令其失去1点体力。',
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boss_biantian:'变天',
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boss_biantian_info:'锁定技,准备阶段,你进行一次判定,若为红色,直到下个回合开始前,令敌方所有角色处于“狂风”状态,若为黑色,直到下个回合开始前,令己方所有角色处于“大雾”状态。',
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boss_biantian2:'大雾',
boss_biantian3:'狂风',
boss_lingfeng:'灵锋',
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boss_lingfeng_info:'摸牌阶段你可以改为亮出牌堆顶的两张牌然后获得之若这些牌的颜色不同你令一名敌方角色失去1点体力。',
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boss_jizhen:'激阵',
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boss_jizhen_info:'锁定技,结束阶段,你令所有已受伤的己方角色摸一张牌。',
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boss_huodi:'惑敌',
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boss_huodi_info:'结束阶段,若有武将牌背面朝上的己方角色,你可以令一名敌方角色将其武将牌翻面。',
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boss_jueji:'绝汲',
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boss_jueji_info:'敌方角色摸牌阶段,若其已受伤,你可以令其少摸一张牌。',
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boss_chuanyun:'穿云',
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boss_chuanyun_info:'结束阶段你可以对体力比你多的一名其他角色造成1点伤害。',
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boss_leili:'雷厉',
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boss_leili_info:'每当你的[杀]造成伤害后你可以对另一名敌方角色造成1点雷电伤害。',
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boss_fengxing:'风行',
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boss_fengxing_info:'准备阶段,你可以选择一名敌方角色,若如此做,视为对其使用了一张【杀】。',
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boss_skonghun:'控魂',
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boss_skonghun_info:'出牌阶段开始时若你已损失体力值不小于敌方角色数你可以对所有敌方角色各造成1点雷电伤害然后你恢复X点体力X为受到伤害的角色数。',
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boss_fanshi:'反噬',
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boss_fanshi_info:'锁定技结束阶段你失去1点体力。',
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boss_xuanlei:'玄雷',
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boss_xuanlei_info:'锁定技准备阶段令所有判定区内有牌的敌方角色受到1点雷电伤害。',
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boss_chiying:'持盈',
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boss_chiying_info:'锁定技每当己方角色受到多于1伤害时你防止其余伤害。',
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boss_jingfan:'惊帆',
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boss_jingfan_info:'锁定技,己方其他角色的进攻距离+1。',
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longchuanzhibao:'龙船至宝',
longchuanzhibao_bg:'船',
zong:'粽',
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zong_info:'1. 出牌阶段对自己使用回复1点体力2. 自己或队友濒死时对其使用目标角色回复1点体力。',
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xionghuangjiu:'雄黄酒',
2023-10-15 13:00:29 +00:00
xionghuangjiu_info:'1. 出牌阶段对自己使用,本回合使用的下一张【杀】伤害+1若队友已死亡改为使本回合使用的下一张牌伤害+12. 自己濒死时使用回复1点体力。',
2020-04-03 12:09:26 +00:00
tongzhougongji:'同舟共济',
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tongzhougongji_info:'出牌阶段使用选择一项1.摸X张牌X为你所在势力拥有的龙船至宝数2.你和队友各摸一张牌。',
2020-04-03 12:09:26 +00:00
lizhengshangyou:'力争上游',
2023-10-15 13:00:29 +00:00
lizhengshangyou_info:'出牌阶段对所有角色使用若目标角色的势力拥有龙船至宝其回复1点体力若目标角色的势力没有龙船至宝其弃置一张牌。',
2020-07-17 22:44:32 +00:00
tunliang:'屯粮',
tunliang_info:'出牌阶段,对至多三名角色使用。目标角色各摸一张牌。',
yuanjun:'援军',
yuanjun_info:'出牌阶段对至多两名已受伤的角色使用。目标角色回复1点体力。',
huoshaowuchao:'火烧乌巢',
huoshaowuchao_info:'锁定技,本局游戏内造成的无属性伤害均视为火属性。',
liangcaokuifa:'粮草匮乏',
liangcaokuifa_info:'锁定技,所有角色摸牌阶段的额定摸牌数-1。当一名角色使用的牌结算完成后若其因此牌造成了伤害则其摸一张牌。',
zhanyanliangzhuwenchou:'斩颜良诛文丑',
zhanyanliangzhuwenchou_info:'锁定技一名角色的回合开始时其选择一项视为使用一张不可被【无懈可击】响应的【决斗】或失去1点体力。',
shishengshibai:'十胜十败',
shishengshibai_info:'锁定技,一名角色使用牌时,若此牌是整局游戏使用的第整十张牌且此牌不为延时锦囊牌或装备牌,则此牌所有目标角色再次成为此牌的目标角色。',
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},
skill:{
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versus_viewHandcard:{
ai:{
viewHandcard:true,
skillTagFilter:function(player,tag,target){
return player.side==target.side;
},
},
},
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huoshaowuchao:{
trigger:{global:'damageBefore'},
silent:true,
firstDo:true,
filter:function(event,player){
return !event.hasNature('linked');
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},
content:function(){
game.setNature(trigger,'fire');
2020-07-17 22:44:32 +00:00
},
},
liangcaokuifa:{
trigger:{player:['useCardAfter','phaseDrawBegin']},
silent:true,
filter:function(event,player){
if(event.name=='phaseDraw') return true;
return player.getHistory('sourceDamage',function(evt){
return evt.card==event.card;
}).length>0;
},
content:function(){
if(trigger.name=='phaseDraw') trigger.num--;
else player.draw();
},
},
zhanyanliangzhuwenchou:{
trigger:{player:'phaseBegin'},
silent:true,
content:function(){
'step 0'
player.chooseUseTarget({
name:'juedou',
isCard:true,
storage:{nowuxie:true}
},
'选择一名角色,视为对其使用【决斗】','或点【取消】失去1点体力');
'step 1'
if(!result.bool) player.loseHp();
},
},
shishengshibai:{
mod:{
aiOrder:function(player,card,num){
if(_status.shishengshibai&&_status.shishengshibai%10==9){
if(['sha','tao','guohe','shunshou','tunliang','wuzhong','juedou','yuanjun'].contains(card.name)) return num+15;
}
},
},
trigger:{
v1.9.123 (#158) * change lib.init.parsex, Enable 'step' to be used through nesting * Fixed an issue where nonstandard statement 'step 0' before standard statement 'step 0' would cause an error * zhangshiping; tw_madai bug fix * modify all the skills with incorrect "locked" tag * Change the game.exit function to restart the app for WKWebview users using ios. And added the macintosh field to the judgment of lib.device * various bug fix * Revert "various bug fix" This reverts commit ca7a363172a837af9244fca300d6a008cafc03ac. * various bug fix * some sudio * unlock zhenghun, fix sbdiaochan * add and adjust some audio, fix some bugs * add trigger "useSkill" and "logSkillBegin" * brand new wuxie * Update standard.js * update 武安国 * iriya! * Add character lushi; fix clansankuang * add 魏关羽/涛神,unlock 关宁/向朗/谋孙策/谋大乔/谋刘表,add related audio * fix: adjust the edit box style to fix the text overflow problem 🐛 * fix 修文 and some other small bugs * 伊莉雅·罗日杰斯特文斯卡娅 * Fix the issue of "game.getDB" and "game. deleteDB" reporting errors without "lib.db" * Some browsers do not support "autoplay", so "onconplay" listening has been added * sunwukong * more zooms * unlock 周善, modify 卢氏/卞喜/刘虞/黄祖/李采薇/张翼/笮融/孙寒华/TW董昭, fix some bug, add omitted audio * change the number of 如意金箍棒 to 9 instead of 5; fix 夏侯尚's bug; add audio for sunwukong & donghailongwang * Add the default accept value of '*/*' to the HTML selection file label * longwang * add&modify some audio * add 族王凌/界SP黄月英/界张松/武诸葛亮,fix 晖云's bug; resolve conflicts, bring 武诸葛 up to date, fix 龙王's bug * add 阮籍, add a skillTag in "jiu2" named jiuSustain for ruanji * add some audio, sort some characters in sp * sync 界SP黄月英 * add some character intros * make 谋弈 play audio correctly * revert some skills back to new ones * v1.9.122.3 * Update update.js * Add files via upload * Add files via upload * UI fix, Pinyin * 李白 * Add files via upload * Add files via upload * collab pack, shen_dengai * 朱铁雄, 小约翰可汗, 铜雀台补全 * small change * 新增阮籍语音,修复阮籍的一个bug * 添加族王凌和界孙登的语音 * 调整火攻和雌雄剑效果为只有1牌/0牌的时候直接亮出/令摸牌;新增一些语音 * 添加武诸葛、神邓艾配音 * 更新武诸葛、袁姬技能,bug修复 * 新增严纲、公孙范、乐蔡文姬、OL王朗,bug修复,添加相关语音 * 添加十周年地主相关语音,修复张世平的一个AIbug * 修改intro的一个问题 * collab AI * 新增OL界二张、甘夫人糜夫人,线下小杀小闪小酒小桃小乐;解禁刘宠骆俊 * v1.9.123 update info --------- Co-authored-by: shijian <2954700422@qq.com> Co-authored-by: copcap <copcap@outlook.com> Co-authored-by: copcap <43802486+copcap@users.noreply.github.com> Co-authored-by: PBK-B <pbk-b@PBK6.cn> Co-authored-by: lieren2023 <131325076+lieren2023@users.noreply.github.com>
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player:'useCard1',
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},
silent:true,
content:function(){
if(event.triggername=='useCard1'){
if(!_status.shishengshibai) _status.shishengshibai=0;
_status.shishengshibai++;
game.broadcastAll(function(num){
if(ui.guanduInfo) ui.guanduInfo.innerHTML='当前事件:十胜十败('+num+'';
},_status.shishengshibai);
v1.9.123 (#158) * change lib.init.parsex, Enable 'step' to be used through nesting * Fixed an issue where nonstandard statement 'step 0' before standard statement 'step 0' would cause an error * zhangshiping; tw_madai bug fix * modify all the skills with incorrect "locked" tag * Change the game.exit function to restart the app for WKWebview users using ios. And added the macintosh field to the judgment of lib.device * various bug fix * Revert "various bug fix" This reverts commit ca7a363172a837af9244fca300d6a008cafc03ac. * various bug fix * some sudio * unlock zhenghun, fix sbdiaochan * add and adjust some audio, fix some bugs * add trigger "useSkill" and "logSkillBegin" * brand new wuxie * Update standard.js * update 武安国 * iriya! * Add character lushi; fix clansankuang * add 魏关羽/涛神,unlock 关宁/向朗/谋孙策/谋大乔/谋刘表,add related audio * fix: adjust the edit box style to fix the text overflow problem 🐛 * fix 修文 and some other small bugs * 伊莉雅·罗日杰斯特文斯卡娅 * Fix the issue of "game.getDB" and "game. deleteDB" reporting errors without "lib.db" * Some browsers do not support "autoplay", so "onconplay" listening has been added * sunwukong * more zooms * unlock 周善, modify 卢氏/卞喜/刘虞/黄祖/李采薇/张翼/笮融/孙寒华/TW董昭, fix some bug, add omitted audio * change the number of 如意金箍棒 to 9 instead of 5; fix 夏侯尚's bug; add audio for sunwukong & donghailongwang * Add the default accept value of '*/*' to the HTML selection file label * longwang * add&modify some audio * add 族王凌/界SP黄月英/界张松/武诸葛亮,fix 晖云's bug; resolve conflicts, bring 武诸葛 up to date, fix 龙王's bug * add 阮籍, add a skillTag in "jiu2" named jiuSustain for ruanji * add some audio, sort some characters in sp * sync 界SP黄月英 * add some character intros * make 谋弈 play audio correctly * revert some skills back to new ones * v1.9.122.3 * Update update.js * Add files via upload * Add files via upload * UI fix, Pinyin * 李白 * Add files via upload * Add files via upload * collab pack, shen_dengai * 朱铁雄, 小约翰可汗, 铜雀台补全 * small change * 新增阮籍语音,修复阮籍的一个bug * 添加族王凌和界孙登的语音 * 调整火攻和雌雄剑效果为只有1牌/0牌的时候直接亮出/令摸牌;新增一些语音 * 添加武诸葛、神邓艾配音 * 更新武诸葛、袁姬技能,bug修复 * 新增严纲、公孙范、乐蔡文姬、OL王朗,bug修复,添加相关语音 * 添加十周年地主相关语音,修复张世平的一个AIbug * 修改intro的一个问题 * collab AI * 新增OL界二张、甘夫人糜夫人,线下小杀小闪小酒小桃小乐;解禁刘宠骆俊 * v1.9.123 update info --------- Co-authored-by: shijian <2954700422@qq.com> Co-authored-by: copcap <copcap@outlook.com> Co-authored-by: copcap <43802486+copcap@users.noreply.github.com> Co-authored-by: PBK-B <pbk-b@PBK6.cn> Co-authored-by: lieren2023 <131325076+lieren2023@users.noreply.github.com>
2023-07-14 15:04:55 +00:00
if(_status.shishengshibai%10==0&&trigger.targets&&trigger.targets.length>0&&!['delay','equip'].contains(get.type(trigger.card))){
trigger.effectCount++;
}
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}
},
ai:{
result:{
player:function(card,player,target){
if(_status.shishengshibai&&_status.shishengshibai%10==9&&card.name=='tiesuo') return 'zerotarget';
},
},
},
},
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wenji:{
trigger:{global:'phaseUseBegin'},
filter:function(event,player){
return event.player.side==player.side&&event.player!=player&&event.player.countCards('h');
},
logTarget:'player',
check:function(event,player){
return event.player.needsToDiscard(1)||event.player.countCards('h')>player.countCards('h')+1||player.hp==1;
},
content:function(){
'step 0'
trigger.player.chooseCard('将一张手牌交给'+get.translation(player),true).ai=function(card){
if(get.type(card)=='trick') return 8-get.value(card);
return 6-get.value(card);
}
'step 1'
if(result.bool&&result.cards.length){
player.gain(result.cards,trigger.player,'give');
if(get.type(result.cards[0])=='trick'){
player.addTempSkill('wenji2',{player:'phaseBegin'});
}
}
}
},
wenji2:{
mark:true,
intro:{
content:'非队友角色计算与你的距离+1'
},
mod:{
globalTo:function(from,to,distance){
if(from.side!=to.side){
return distance+1;
}
}
}
},
tunjiang:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
return !player.getStat('damage')&&player.countUsed()>=2;
},
content:function(){
'step 0'
var target=null;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side&&game.players[i]!=player){
target=game.players[i];break;
}
}
if(target){
event.target=target;
player.chooseControl('cancel2',function(){
if(target.countCards('h')>=player.countCards('h')){
return 1;
}
return 0;
}).set('prompt',get.prompt('xingzhao')).set('choiceList',[
'摸两张牌','令'+get.translation(target)+'摸两张牌'
]);
}
else{
player.chooseBool(get.prompt('xingzhao'));
}
'step 1'
if(event.target){
if(result.index==0){
player.logSkill('xingzhao');
player.draw(2);
}
else if(result.index==1){
player.logSkill('xingzhao',event.target);
event.target.draw(2);
}
}
else{
if(result.bool){
player.logSkill('xingzhao');
player.draw(2);
}
}
}
},
xingzhao:{
inherit:'xunxun',
mark:true,
intro:{
content:function(storage,player){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
num+=game.players[i].storage.longchuanzhibao;
}
}
var str='无技能';
if(num>=1){
str='具有技能“恂恂”';
}
if(num>=2){
str+=';当你或队友使用装备牌时,其摸一张牌';
}
if(num>=3){
str+=';你和队友跳过判定阶段';
}
return str;
}
},
filter:function(event,player){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
if(game.players[i].storage.longchuanzhibao) return true;
}
}
return false;
},
global:['xingzhao2','xingzhao3']
},
xingzhao2:{
trigger:{player:'useCard'},
forced:true,
filter:function(event,player){
if(get.type(event.card)!='equip') return false;
var num=0,bool=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
num+=game.players[i].storage.longchuanzhibao;
if(game.players[i].hasSkill('xingzhao')){
bool=true;
}
}
}
return bool&&num>=2;
},
content:function(){
player.draw();
}
},
xingzhao3:{
trigger:{player:'phaseJudgeBefore'},
forced:true,
filter:function(event,player){
var num=0,bool=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
num+=game.players[i].storage.longchuanzhibao;
if(game.players[i].hasSkill('xingzhao')){
bool=true;
}
}
}
return bool&&num>=3;
},
content:function(){
trigger.cancel();
game.log(player,'跳过了判定阶段');
}
},
xionghuangjiu:{
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trigger:{source:'damageBegin1'},
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filter:function(event,player){
return event.card&&event.card==player.storage.xionghuangjiu&&event.notLink();
},
forced:true,
content:function(){
trigger.num++;
},
temp:true,
vanish:true,
onremove:function(player){
game.addVideo('jiuNode',player,false);
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
delete player.storage.xionghuangjiu;
},
group:['xionghuangjiu2','xionghuangjiu3']
},
xionghuangjiu2:{
trigger:{player:'useCardAfter',global:'phaseAfter'},
priority:2,
filter:function(event,player){
if(event.name=='useCard') return (event.card&&event.card==player.storage.xionghuangjiu);
return true;
},
forced:true,
popup:false,
audio:false,
content:function(){
game.broadcastAll(function(player){
player.removeSkill('xionghuangjiu');
},player);
},
},
xionghuangjiu3:{
trigger:{player:'useCard'},
silent:true,
filter:function(event,player){
return !player.storage.xionghuangjiu;
},
content:function(){
player.storage.xionghuangjiu=trigger.card;
}
},
longchuanzhibao:{
mark:'auto',
nopop:true,
init:function(player){
player.storage.longchuanzhibao=0;
},
intro:{
content:function(storage,player){
var str='已有'+storage+'个龙船至宝,'+get.translation(player.side)+'势力共有';
var num=storage;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side&&game.players[i]!=player){
num+=game.players[i].storage.longchuanzhibao;break;
}
}
str+=num+'个龙船至宝。新一轮开始时拥有至少4个龙船至宝的势力获胜';
return str;
}
},
trigger:{source:'damageEnd'},
silent:true,
filter:function(event,player){
return event.player.storage.longchuanzhibao>0;
},
content:function(){
player.gainZhibao(1,trigger.player);
game.delay();
},
group:'longchuanzhibao_over',
subSkill:{
over:{
trigger:{player:'roundStart'},
silent:true,
filter:function(){
var map={wei:0,shu:0,wu:0,qun:0};
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
map[current.side]+=current.storage.longchuanzhibao;
if(map[current.side]>=4){
_status.winside=current.side;
return true;
}
}
},
content:function(){
for(var i=0;i<game.players.length;i++){
game.players[i].classList.remove('current_action');
}
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var me=game.me._trueMe||game.me;
game.over(_status.winside==me.side);
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}
}
}
},
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//剑阁技能
boss_xiaorui:{
trigger:{global:'damageSource'},
forced:true,
logTarget:'source',
filter:function(event,player){
var target=event.source;
return target&&target==_status.currentPhase&&target.isAlive()&&target.isFriendOf(player)&&event.card&&event.card.name=='sha'&&event.getParent().type=='card';
},
content:function(){
var source=trigger.source;
source.addTempSkill('boss_xiaorui2');
source.addMark('boss_xiaorui2',1,false);
}
},
boss_xiaorui2:{
onremove:true,
charlotte:true,
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha') return num+player.countMark('boss_xiaorui2');
},
},
},
boss_huchen:{
trigger:{
player:'phaseDrawBegin2',
source:'dieAfter',
},
forced:true,
filter:function(event,player){
if(event.name=='die') return event.player.isEnemyOf(player);
return !event.numFixed&&player.countMark('boss_huchen')>0;
},
content:function(){
if(trigger.name=='die') player.addMark('boss_huchen',1);
else trigger.num+=player.countMark('boss_huchen');
},
intro:{
content:'已斩杀过$名敌将',
},
},
boss_fengjian:{
trigger:{source:'damageSource'},
forced:true,
filter:function(event,player){
return event.player.isAlive();
},
logTarget:'player',
content:function(){
trigger.player.addTempSkill('boss_fengjian2',{player:'phaseAfter'});
trigger.player.markAuto('boss_fengjian2',[player]);
},
},
boss_fengjian2:{
onremove:true,
intro:{
content:'不能对$使用牌',
},
mod:{
playerEnabled:function(card,player,target){
if(player.getStorage('boss_fengjian2').contains(target)) return false;
},
},
},
boss_keding:{
trigger:{player:'useCard2'},
direct:true,
filter:function(event,player){
if(!event.targets||event.targets.length!=1) return false;
var card=event.card;
if(card.name!='sha'&&get.type(card)!='trick')return false;
var info=get.info(card);
if(info.allowMultiple==false) return false;
if(!player.countCards('h')) return false;
if(!info.multitarget){
if(game.hasPlayer(function(current){
return !event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
})){
return true;
}
}
return false;
},
content:function(){
'step 0'
var card=trigger.card;
var prompt2='弃置任意张手牌,并为'+get.translation(card)+'增加等量的目标';
var targets=game.filterPlayer(function(current){
return !trigger.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
});
var max=0;
if(!trigger.targets[0].hasSkill('heiguangkai_skill')) max=targets.filter(function(target){
return get.effect(target,card,player,player)>0;
}).length;
player.chooseCardTarget({
prompt:get.prompt('boss_keding'),
prompt2:prompt2,
selectCard:function(){
var player=_status.event.player;
var targets=_status.event.targets;
return [Math.max(1,ui.selected.targets.length),Math.min(targets.length,player.countCards('h'))];
},
selectTarget:function(){
return ui.selected.cards.length;
},
position:'h',
filterCard:lib.filter.cardDiscardable,
filterTarget:function(card,player,target){
return _status.event.targets.contains(target);
},
targets:targets,
ai1:function(card){
if(ui.selected.cards.length>=_status.event.max) return 0;
return 5-get.value(card);
},
ai2:function(target){
if(target.hasSkill('heiguangkai_skill')) return 0;
var trigger=_status.event.getTrigger();
var player=_status.event.player;
return get.effect(target,trigger.card,player,player);
},
max:max,
});
'step 1'
if(result.bool){
player.logSkill('boss_keding',result.targets);
player.discard(result.cards);
trigger.targets.addArray(result.targets);
}
},
},
boss_bashi:{
filter:function(event,player){
return event.player!=player&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick')&&!player.isTurnedOver();
},
logTarget:'player',
check:function(event,player){
if(event.getParent().excluded.contains(player)) return false;
if(get.attitude(player,event.player)>0){
return false;
}
if(get.tag(event.card,'respondSha')){
if(player.countCards('h',{name:'sha'})==0){
return true;
}
}
else if(get.tag(event.card,'respondShan')){
if(player.countCards('h',{name:'shan'})==0){
return true;
}
}
else if(get.tag(event.card,'damage')){
if(event.card.name=='shuiyanqijunx') return player.countCards('e')<2;
return true;
//if(player.countCards('h')<2) return true;
}
return false;
},
trigger:{target:'useCardToTargeted'},
content:function(){
player.turnOver();
trigger.getParent().excluded.add(player);
},
},
boss_danjing:{
trigger:{global:'dying'},
filter:function(event,player){
return player.hp>1&&event.player.hp<1&&event.player.isFriendOf(player);
},
check:function(event,player){
var target=event.player;
return get.attitude(player,target)>0&&lib.filter.cardSavable({name:'tao',isCard:true},player,target);
},
logTarget:'player',
content:function(){
'step 0'
player.loseHp();
'step 1'
var card={name:'tao',isCard:true};
if(lib.filter.cardSavable(card,player,trigger.player)) player.useCard(card,trigger.player);
},
},
boss_jiaoxie:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return game.hasPlayer(function(current){
return lib.skill.boss_jiaoxie.filterTarget(null,player,current);
});
},
filterTarget:function(card,player,target){
return target.isEnemyOf(player)&&target.type=='mech'&&target.countCards('he')>0;
},
content:function(){
'step 0'
if(!target.countCards('he')) event.finish();
else target.chooseCard('he',true,'将一张牌交给'+get.translation(player));
'step 1'
if(result.bool){
player.gain(result.cards,target,'give');
}
},
ai:{
order:9,
result:{
target:function(player,target){
if(target.countCards('e',function(card){
return get.value(card,target)<=0;
})>0) return 1;
return -1;
},
},
},
},
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boss_didongjg:{
trigger:{player:'phaseEnd'},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('boss_didongjg'),function(card,player,target){
return target.isEnemyOf(player);
}).ai=function(target){
var att=get.attitude(player,target);
if(target.isTurnedOver()){
if(att>0){
return att+5;
}
return -1;
}
if(player.isTurnedOver()){
return 5-att;
}
return -att;
};
"step 1"
if(result.bool){
player.logSkill('boss_didongjg',result.targets);
result.targets[0].turnOver();
}
},
ai:{
threaten:1.7
}
},
boss_lianyujg:{
trigger:{player:'phaseEnd'},
unique:true,
content:function(){
"step 0"
event.players=game.filterPlayer(function(current){
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return current.isEnemyOf(player);
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});
"step 1"
if(event.players.length){
var current=event.players.shift();
player.line(current,'fire');
current.damage('fire');
event.redo();
}
},
ai:{
threaten:2
}
},
boss_mojianjg:{
trigger:{player:'phaseUseBegin'},
content:function(){
var list=game.filterPlayer(function(current){
return player.canUse('wanjian',current)&&current.isEnemyOf(player);
});
list.sort(lib.sort.seat);
player.useCard({name:'wanjian'},list);
},
ai:{
threaten:1.8
}
},
boss_qiwu:{
audio:true,
trigger:{player:'useCard'},
direct:true,
filter:function(event,player){
if(get.suit(event.card)=='club'){
return game.hasPlayer(function(current){
return current.isFriendOf(player)&&current.isDamaged();
});
}
return false;
},
content:function(){
"step 0"
var noneed=(trigger.card.name=='tao'&&trigger.targets[0]==player&&player.hp==player.maxHp-1);
player.chooseTarget(get.prompt('boss_qiwu'),function(card,player,target){
return target.hp<target.maxHp&&target.isFriendOf(player);
}).ai=function(target){
var num=get.attitude(player,target);
if(num>0){
if(noneed&&player==target){
num=0.5;
}
else if(target.hp==1){
num+=3;
}
else if(target.hp==2){
num+=1;
}
}
return num;
}
"step 1"
if(result.bool){
player.logSkill('qiwu',result.targets);
result.targets[0].recover();
}
},
ai:{
expose:0.3,
threaten:1.5
}
},
boss_tianyujg:{
audio:true,
trigger:{player:'phaseEnd'},
forced:true,
filter:function(event,player){
return game.hasPlayer(function(current){
return current.isEnemyOf(player)&&!current.isLinked();
});
},
content:function(){
"step 0"
event.targets=game.filterPlayer();
event.targets.sort(lib.sort.seat);
"step 1"
if(event.targets.length){
var target=event.targets.shift();
if(!target.isLinked()&&target.isEnemyOf(player)){
player.line(target,'green');
target.link();
}
event.redo();
}
}
},
boss_jueji:{
audio:2,
trigger:{global:'phaseDrawBegin'},
filter:function(event,player){
if(event.player.isFriendOf(player)){
return false;
}
return event.num>0&&event.player!=player&&event.player.hp<event.player.maxHp;
},
logTarget:'player',
content:function(){
player.line(trigger.player,'green');
trigger.num--;
},
ai:{
expose:0.2,
threaten:1.4
}
},
boss_huodi:{
audio:2,
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
return game.hasPlayer(function(current){
return current.isFriendOf(player)&&current.isTurnedOver();
});
},
content:function(){
"step 0"
player.chooseTarget(get.prompt('boss_huodi'),function(card,player,target){
return !target.isFriendOf(player);
}).ai=function(target){
if(target.isTurnedOver()) return 0;
return -get.attitude(player,target);
};
"step 1"
if(result.bool){
player.logSkill('boss_huodi',result.targets);
result.targets[0].turnOver();
}
},
ai:{
expose:0.2
}
},
boss_chuanyun:{
audio:true,
trigger:{player:'phaseEnd'},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('boss_chuanyun'),function(card,player,target){
return player.hp<target.hp;
}).ai=function(target){
return get.damageEffect(target,player,player);
}
"step 1"
if(result.bool){
player.logSkill('boss_chuanyun',result.targets);
result.targets[0].damage();
}
},
},
boss_leili:{
audio:2,
trigger:{source:'damageEnd'},
direct:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
"step 0"
player.chooseTarget(get.prompt('boss_leili'),function(card,player,target){
if(target==trigger.player) return false;
return target.isEnemyOf(player);
}).ai=function(target){
return get.damageEffect(target,player,player,'thunder');
}
"step 1"
if(result.bool){
player.logSkill('boss_leili',result.targets);
result.targets[0].damage('thunder');
}
},
ai:{
expose:0.2,
threaten:1.3
}
},
boss_fengxing:{
audio:true,
trigger:{player:'phaseBegin'},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('boss_fengxing'),function(card,player,target){
if(target.isFriendOf(player)) return false;
return lib.filter.targetEnabled({name:'sha'},player,target);
}).ai=function(target){
return get.effect(target,{name:'sha'},player);
}
"step 1"
if(result.bool){
player.logSkill('boss_fengxing');
player.useCard({name:'sha'},result.targets,false);
}
},
ai:{
expose:0.2,
threaten:1.3
}
},
boss_xuanlei:{
audio:true,
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return game.hasPlayer(function(current){
return current.isEnemyOf(player)&&current.countCards('j');
});
},
content:function(){
"step 0"
event.targets=game.filterPlayer(function(current){
return current.isEnemyOf(player)&&current.countCards('j');
});
event.targets.sort(lib.sort.seat);
player.line(event.targets,'thunder');
"step 1"
if(event.targets.length){
event.targets.shift().damage('thunder');
event.redo();
}
}
},
boss_fanshi:{
audio:true,
trigger:{player:'phaseEnd'},
forced:true,
check:function(){
return false;
},
content:function(){
player.loseHp();
}
},
boss_skonghun:{
audio:true,
trigger:{player:'phaseUseBegin'},
filter:function(event,player){
var num=player.maxHp-player.hp;
if(num==0) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side!=player.side){
num--;
}
}
return num>=0;
},
forced:true,
content:function(){
'step 0'
var targets=game.filterPlayer(function(current){
return current.isEnemyOf(player);
});
targets.sort(lib.sort.seat);
event.targets=targets;
player.line(targets,'thunder');
event.num=targets.length;
'step 1'
if(event.targets.length){
event.targets.shift().damage('thunder');
event.redo();
}
'step 2'
player.recover(event.num);
},
ai:{
threaten:function(player,target){
if(target.hp==1) return 2;
if(target.hp==2&&game.players.length<8) return 1.5;
return 0.5;
},
}
},
boss_chiying:{
audio:2,
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trigger:{global:'damageBegin4'},
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forced:true,
filter:function(event,player){
if(event.num<=1) return false;
return event.player.isFriendOf(player);
},
content:function(){
trigger.num=1;
}
},
boss_jingfan:{
global:'boss_jingfan2',
},
boss_jingfan2:{
mod:{
globalFrom:function(from,to,distance){
if(to.isEnemyOf(from)) return;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hasSkill('boss_jingfan')&&
players[i].isFriendOf(from)&&players[i]!=from){
return distance-1;
}
}
}
}
},
boss_lingyu:{
trigger:{player:'phaseEnd'},
check:function(event,player){
if(player.isTurnedOver()) return true;
var num=0,players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hp<players[i].maxHp&&
players[i].isFriendOf(player)&&get.recoverEffect(players[i])>0){
if(players[i].hp==1){
return true;
}
num++;
if(num>=2) return true;
}
}
return false;
},
content:function(){
'step 0'
player.turnOver();
'step 1'
var list=game.filterPlayer(function(current){
return current.isDamaged()&&current.isFriendOf(player);
});
player.line(list,'green');
event.targets=list;
'step 2'
if(event.targets.length){
event.targets.shift().recover();
event.redo();
}
},
ai:{
threaten:1.5,
effect:{
target:function(card,player,target){
if(card.name=='guiyoujie') return [0,1];
}
}
},
},
boss_zhenwei:{
global:'boss_zhenwei2',
ai:{
threaten:1.5
}
},
boss_zhenwei2:{
mod:{
globalTo:function(from,to,distance){
if(to.isFriendOf(from)) return;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hasSkill('boss_zhenwei')&&
players[i].isFriendOf(to)&&players[i]!=to){
return distance+1;
}
}
}
}
},
boss_benlei:{
mode:['versus'],
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
if(_status.mode!='jiange') return false;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].type=='mech'&&players[i].isEnemyOf(player)){
return true;
}
}
},
content:function(){
var target=game.findPlayer(function(current){
return current.type=='mech'&&current.isEnemyOf(player);
});
if(target){
player.line(target,'thunder');
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target.damage(Math.random()>0.4?2:3,'thunder');
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}
},
ai:{
threaten:function(player,target){
if(_status.mode=='jiange'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].type=='mech'&&game.players[i].isEnemyOf(target)){
return 2;
}
}
}
return 1;
}
}
},
boss_nailuo:{
trigger:{player:'phaseEnd'},
check:function(event,player){
if(player.isTurnedOver()) return true;
var num=0,players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].isEnemyOf(player)){
var es=players[i].getCards('e');
for(var j=0;j<es.length;j++){
switch(get.subtype(es[j])){
case 'equip1':num+=1;break;
case 'equip2':num+=2;break;
case 'equip3':num+=2;break;
case 'equip4':num+=1;break;
case 'equip5':num+=1.5;break;
}
}
}
}
if(_status.mode=='jiange'){
for(var i=0;i<players.length;i++){
if(players[i].isFriendOf(player)&&players[i].hasSkill('huodi')){
return num>0;
}
}
}
return num>=4;
},
filter:function(event,player){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].isEnemyOf(player)&&players[i].countCards('e')){
return true;
}
}
return false;
},
content:function(){
'step 0'
player.turnOver();
'step 1'
event.targets=get.players();
'step 2'
if(event.targets.length){
var current=event.targets.shift();
if(current.isEnemyOf(player)){
var es=current.getCards('e');
if(es.length){
current.discard(es);
player.line(current,'green');
}
}
event.redo();
}
},
ai:{
effect:{
target:function(card,player,target){
if(card.name=='guiyoujie') return [0,1];
}
}
},
},
boss_tanshi:{
trigger:{player:'phaseEnd'},
forced:true,
check:function(){
return false;
},
filter:function(event,player){
return player.countCards('h')>0;
},
content:function(){
player.chooseToDiscard('h',true);
}
},
boss_tunshi:{
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
var nh=player.countCards('h');
return game.hasPlayer(function(current){
return current.isEnemyOf(player)&&current.countCards('h')>nh;
});
},
content:function(){
'step 0'
var nh=player.countCards('h');
var targets=game.filterPlayer(function(current){
return current.isEnemyOf(player)&&current.countCards('h')>nh;
});
targets.sort(lib.sort.seat);
event.targets=targets;
'step 1'
if(event.targets.length){
var current=event.targets.shift();
current.damage();
player.line(current,'thunder');
event.redo();
}
}
},
boss_jiguan:{
mod:{
targetEnabled:function(card,player,target){
if(card.name=='lebu'){
return false;
}
}
}
},
boss_gongshenjg:{
audio:2,
trigger:{player:'phaseEnd'},
mode:['versus'],
filter:function(event,player){
if(_status.mode!='jiange') return false;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].type=='mech'){
if(players[i].isEnemyOf(player)) return true;
if(players[i].hp<players[i].maxHp) return true;
}
}
return false;
},
content:function(){
var enemy,players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].type=='mech'){
if(players[i].isFriendOf(player)){
if(players[i].hp<players[i].maxHp){
player.line(players[i],'green');
players[i].recover();
return;
}
}
else{
enemy=players[i];
}
}
}
if(enemy){
player.line(enemy,'fire');
enemy.damage('fire');
}
},
},
boss_jingmiao:{
trigger:{global:'useCardAfter'},
filter:function(event,player){
return event.player.isEnemyOf(player)&&event.card.name=='wuxie';
},
logTarget:'player',
check:function(event,player){
return get.attitude(player,event.player)<0;
},
content:function(){
player.line(trigger.player,'green');
trigger.player.loseHp();
},
ai:{
expose:0.2,
threaten:1.3
}
},
boss_zhinang:{
trigger:{player:'phaseBegin'},
frequent:true,
content:function(){
"step 0"
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event.cards=get.cards(5);
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event.cards2=[];
for(var i=0;i<event.cards.length;i++){
var type=get.type(event.cards[i],'trick');
if(type=='trick'||type=='equip'){
event.cards2.push(event.cards[i]);
}
}
if(!event.isMine()||event.cards2.length==0){
player.showCards(event.cards);
}
"step 1"
if(event.cards2.length==0){
event.finish();
}
else{
var dialog=ui.create.dialog('将三张牌中的锦囊牌或装备牌交给一己方名角色','hidden');
dialog.add(event.cards);
for(var i=0;i<dialog.buttons.length;i++){
if(event.cards2.contains(dialog.buttons[i].link)){
dialog.buttons[i].style.opacity=1;
}
else{
dialog.buttons[i].style.opacity=0.5;
}
}
var next=player.chooseTarget(true,dialog,function(card,player,target){
return target.isFriendOf(player);
});
next.ai=function(target){
var att=get.attitude(player,target);
if(att>0&&target.hasJudge('lebu')){
return 0.1;
}
if(player.countCards('h')>player.hp){
if(target==player) return Math.max(1,att-2);
}
if(target==player) return att+5;
return att;
}
}
"step 2"
if(result&&result.targets&&result.targets.length){
event.target=result.targets[0];
}
if(event.cards2.length){
player.line(event.target,'green');
event.target.gain(event.cards2,'gain2','log');
}
},
ai:{
threaten:1.3
}
},
boss_biantian4:{
trigger:{player:'dieBegin'},
forced:true,
popup:false,
content:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasSkill('boss_biantian3')){
game.players[i].removeSkill('boss_biantian3');
game.players[i].popup('boss_biantian3');
}
if(game.players[i].hasSkill('boss_biantian2')){
game.players[i].removeSkill('boss_biantian2');
game.players[i].popup('boss_biantian2');
}
}
}
},
boss_biantian:{
trigger:{player:'phaseBegin'},
forced:true,
unique:true,
audio:false,
group:'boss_biantian4',
content:function(){
"step 0"
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasSkill('boss_biantian3')){
game.players[i].removeSkill('boss_biantian3');
game.players[i].popup('boss_biantian3');
}
if(game.players[i].hasSkill('boss_biantian2')){
game.players[i].removeSkill('boss_biantian2');
game.players[i].popup('boss_biantian2');
}
}
player.judge(function(card){
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var color=get.color(card);
if(color=='black') return 1;
if(color=='red') return 0;
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return -1;
});
"step 1"
var targets=[],players=game.filterPlayer();
if(result.color=='red'){
game.trySkillAudio('boss_biantianx2');
for(var i=0;i<players.length;i++){
if(!players[i].isFriendOf(player)){
players[i].addSkill('boss_biantian3');
players[i].popup('kuangfeng');
targets.push(players[i]);
}
}
player.logSkill('kuangfeng',targets,'fire');
}
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else if(result.color=='black'){
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game.trySkillAudio('boss_biantianx1');
for(var i=0;i<players.length;i++){
if(players[i].isFriendOf(player)){
players[i].addSkill('boss_biantian2');
players[i].popup('dawu');
targets.push(players[i]);
}
}
player.logSkill('dawu',targets,'thunder');
}
},
ai:{
threaten:1.6
}
},
boss_biantian2:{
audio:false,
trigger:{player:'damageBefore'},
filter:function(event){
if(!event.hasNature('thunder')) return true;
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return false;
},
forced:true,
mark:true,
marktext:'雾',
intro:{
content:'已获得大雾标记'
},
content:function(){
trigger.cancel();
},
ai:{
nofire:true,
nodamage:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'damage')&&!get.tag(card,'thunderDamage')) return [0,0];
}
}
}
},
boss_biantian3:{
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trigger:{player:'damageBegin3'},
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filter:function(event){
if(event.hasNature('fire')) return true;
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return false;
},
mark:true,
marktext:'风',
intro:{
content:'已获得狂风标记'
},
forced:true,
content:function(){
trigger.num++;
},
ai:{
effect:{
target:function(card,player,target,current){
if(get.tag(card,'fireDamage')) return 1.5;
}
}
}
},
boss_jizhen:{
audio:2,
trigger:{player:'phaseEnd'},
forced:true,
filter:function(event,player){
return game.hasPlayer(function(current){
return current.isFriendOf(player)&&current.isDamaged();
});
},
content:function(){
var list=game.filterPlayer(function(current){
return current.isFriendOf(player)&&current.isDamaged();
});
if(list.length){
player.line(list,'green');
game.asyncDraw(list);
}
},
ai:{
threaten:1.4
}
},
boss_lingfeng:{
audio:2,
trigger:{player:'phaseDrawBefore'},
content:function(){
"step 0"
trigger.cancel();
event.cards=get.cards(2);
player.showCards(event.cards);
"step 1"
if(get.color(event.cards[0])!=get.color(event.cards[1])){
player.chooseTarget('是否令一名敌方角色失去1点体力',function(card,player,target){
return !target.isFriendOf(player);
}).ai=function(target){
return -get.attitude(player,target);
}
}
"step 2"
if(result.bool&&result.targets&&result.targets.length){
player.line(result.targets,'green');
result.targets[0].loseHp();
}
"step 3"
player.gain(event.cards);
player.$draw(event.cards);
game.delay();
},
ai:{
threaten:1.4
}
},
boss_yuhuojg:{
audio:true,
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trigger:{player:'damageBegin2'},
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filter:function(event){
return event.hasNature('fire');
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},
forced:true,
content:function(){
trigger.cancel();
},
ai:{
nofire:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'fireDamage')) return 0;
}
}
}
},
boss_tianyun:{
trigger:{player:'phaseEnd'},
direct:true,
content:function(){
"step 0"
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event.forceDie=true;
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player.chooseTarget(get.prompt('boss_tianyun'),function(card,player,target){
return target.isEnemyOf(player);
}).ai=function(target){
if(player.hp<=1) return 0;
if(get.attitude(player,target)>-3) return 0;
var eff=get.damageEffect(target,player,player,'fire');
if(eff>0){
return eff+target.countCards('e')/2;
}
return 0;
}
"step 1"
if(result.bool){
player.logSkill('boss_tianyun',result.targets,'fire');
player.loseHp();
event.target=result.targets[0];
}
else{
event.finish();
}
"step 2"
if(event.target){
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event.target.damage(Math.random()>0.4?2:3,'fire');
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}
"step 3"
if(event.target){
var es=event.target.getCards('e');
if(es.length){
event.target.discard(es);
}
}
},
ai:{
threaten:2
}
},
versus_ladder:{
trigger:{global:['damageEnd','recoverEnd','dieEnd','gainEnd','phaseDiscardEnd']},
silent:true,
filter:function(event,player){
if(!_status.ladder) return false;
if(event._ladder_mmr_counted) return false;
if(!event.source) return false;
return event.source==game.me||event.player==game.me;
},
content:function(){
switch(event.triggername){
case 'damageEnd':{
if(trigger.source.side!=trigger.player.side){
if(trigger.source==game.me){
_status.ladder_mmr+=0.5*Math.max(1,trigger.num);
}
else{
_status.ladder_mmr+=0.2*Math.max(1,trigger.num);
}
}
break;
}
case 'recoverEnd':{
if(trigger.source!=trigger.player){
if(trigger.source==game.me){
if(trigger.player.side==game.me.side){
_status.ladder_mmr+=0.5*trigger.num;
}
else{
_status.ladder_mmr-=0.3*trigger.num;
}
}
}
else{
_status.ladder_mmr+=0.3*trigger.num;
}
break;
}
case 'dieEnd':{
if(trigger.source==game.me&&trigger.player.side!=game.me.side){
_status.ladder_mmr+=2;
}
break;
}
case 'gainEnd':{
if(trigger.cards&&trigger.cards.length){
if(trigger.source==game.me&&trigger.player!=game.me){
if(trigger.player.side==game.me.side){
_status.ladder_mmr+=0.3*trigger.cards.length;
}
else{
_status.ladder_mmr-=0.1*trigger.cards.length;
}
}
else{
if(trigger.source){
if(trigger.source.side!=game.me.side){
_status.ladder_mmr+=0.3*trigger.cards.length;
}
}
else{
_status.ladder_mmr+=0.1*trigger.cards.length;
}
}
}
break;
}
case 'phaseDiscardEnd':{
if(trigger.player==player){
if(trigger.cards&&trigger.cards.length){
_status.ladder_mmr-=0.2*trigger.cards.length;
}
}
break;
}
}
trigger._ladder_mmr_counted=true;
}
}
},
card:{
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tunliang:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:[1,3],
filterTarget:true,
content:function(){
target.draw();
},
ai:{
basic:{
order:7.2,
useful:4.5,
value:9.2
},
result:{
target:1,
},
tag:{
draw:1
}
}
},
yuanjun:{
fullskin:true,
type:'trick',
selectTarget:[1,2],
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.hp<target.maxHp;
},
content:function(){
target.recover();
},
ai:{
basic:{
order:function(card,player){
if(player.hasSkillTag('pretao')) return 5;
return 2;
},
useful:[6,4],
value:[6,4],
},
result:{
target:function(player,target){
return 2;
},
},
tag:{
recover:1,
}
}
},
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zong:{
fullskin:true,
type:'basic',
cardcolor:'red',
enable:function(card,player){
return player.hp<player.maxHp;
},
savable:function(card,player,dying){
return dying.side==player.side;
},
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player&&target.hp<target.maxHp;
},
modTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
target.recover();
},
ai:{
basic:{
order:function(card,player){
if(player.hasSkillTag('pretao')) return 5;
return 2;
},
useful:[8,6.5,5,4],
value:[8,6.5,5,4],
},
result:{
target:function(player,target){
if(target.hp<=0) return 2;
var nd=player.needsToDiscard();
var keep=false;
if(nd<=0){
keep=true;
}
else if(nd==1&&target.hp>=2&&target.countCards('h','tao')<=1){
keep=true;
}
var mode=get.mode();
if(target.hp>=2&&keep&&target.hasFriend()){
if(target.hp>2||nd==0) return 0;
if(target.hp==2){
if(game.hasPlayer(function(current){
if(target!=current&&get.attitude(target,current)>=3){
if(current.hp<=1) return true;
}
})){
return 0;
}
}
}
return 2;
},
},
tag:{
recover:1,
save:1,
}
}
},
xionghuangjiu:{
fullskin:true,
type:"basic",
enable:function(event,player){
return !player.hasSkill('jiu')&&!player.hasSkill('xionghuangjiu');
},
lianheng:true,
logv:false,
savable:function(card,player,dying){
return dying==player;
},
usable:1,
selectTarget:-1,
modTarget:true,
filterTarget:function(card,player,target){
return target==player;
},
content:function(){
if(target.isDying()){
target.recover();
if(_status.currentPhase==target){
target.getStat().card.jiu--;
}
}
else{
if(cards&&cards.length){
card=cards[0];
}
game.broadcastAll(function(target,card,gain2){
if(get.population(target.side)==1){
target.addSkill('xionghuangjiu');
}
else{
if(!target.storage.jiu) target.storage.jiu=0;
target.storage.jiu++;
target.addSkill('jiu');
}
game.addVideo('jiuNode',target,true);
if(!target.node.jiu&&lib.config.jiu_effect){
target.node.jiu=ui.create.div('.playerjiu',target.node.avatar);
target.node.jiu2=ui.create.div('.playerjiu',target.node.avatar2);
}
if(gain2&&card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
card.clone.moveDelete(target);
}
},target,card,target==targets[0]);
if(target==targets[0]){
if(card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
game.addVideo('gain2',target,get.cardsInfo([card]));
}
}
}
},
ai:{
basic:{
useful:function(card,i){
if(_status.event.player.hp>1){
if(i==0) return 5;
return 1;
}
if(i==0) return 7.3;
return 3;
},
value:function(card,player,i){
if(player.hp>1){
if(i==0) return 5;
return 1;
}
if(i==0) return 7.3;
return 3;
},
},
order:function(){
return get.order({name:'sha'})+0.2;
},
result:{
target:function(player,target){
if(target&&target.isDying()) return 2;
if(lib.config.mode=='stone'&&!player.isMin()){
if(player.getActCount()+1>=player.actcount) return 0;
}
var shas=player.getCards('h','sha');
if(shas.length>1&&player.getCardUsable('sha')>1){
return 0;
}
var card;
if(shas.length){
for(var i=0;i<shas.length;i++){
if(lib.filter.filterCard(shas[i],target)){
card=shas[i];break;
}
}
}
else if(player.hasSha()&&player.needsToDiscard()){
if(player.countCards('h','hufu')!=1){
card={name:'sha'};
}
}
if(card){
if(game.hasPlayer(function(current){
return (get.attitude(target,current)<0&&
target.canUse(card,current,true,true)&&
!current.getEquip('baiyin')&&
get.effect(current,card,target)>0);
})){
return 1;
}
}
return 0;
},
},
tag:{
save:1
}
}
},
tongzhougongji:{
fullskin:true,
cardimage:'lulitongxin',
notarget:true,
enable:true,
type:'trick',
content:function(){
'step 0'
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
if(game.players[i]!=player){
event.friend=game.players[i];
}
num+=game.players[i].storage.longchuanzhibao;
}
}
player.chooseControl(function(){
if(num>2){
return 0;
}
if(num==2&&get.population(player.side)==1){
return 0;
}
return 1;
}).set('choiceList',[
'摸'+get.cnNumber(num)+'张牌',
'你和队友各摸一张牌'
]);
event.num=num;
'step 1'
if(result.index==0){
if(event.num){
player.draw(event.num);
}
}
else{
if(event.friend){
player.line(event.friend);
game.asyncDraw([player,event.friend]);
}
else{
player.draw();
}
}
},
ai:{
basic:{
order:7.2,
useful:4,
value:9.2
},
result:{
target:2,
},
tag:{
draw:1
}
}
},
lizhengshangyou:{
fullskin:true,
cardimage:'lianjunshengyan',
type:'trick',
enable:true,
selectTarget:-1,
reverseOrder:true,
filterTarget:function(card,player,target){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==target.side&&game.players[i].storage.longchuanzhibao){
return target.isDamaged();
}
}
return target.countCards('he');
},
content:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==target.side&&game.players[i].storage.longchuanzhibao){
target.recover();return;
}
}
target.chooseToDiscard('he',true);
},
ai:{
basic:{
order:9,
useful:[3,1],
value:0
},
result:{
target:function(player,target){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==target.side&&game.players[i].storage.longchuanzhibao){
return 1.5;
}
}
return -1;
}
},
tag:{
recover:0.5,
multitarget:1
}
}
}
},
element:{
content:{
replacePlayer:function(){
"step 0"
var cards=source.getCards('hej');
if(cards.length){
source.$throw(cards,1000);
game.cardsDiscard(cards);
}
"step 1"
var list=(source.side==game.me.side)?_status.friend:_status.enemy;
if(list.length==0){
// if(game.friend.contains(source)){
// game.over(false);
// }
// else{
// game.over(true);
// }
game.friend.remove(source);
game.enemy.remove(source);
if(game.friend.length==0) game.over(false);
else if(game.enemy.length==0) game.over(true);
if(game.friendZhu&&game.friendZhu.classList.contains('dead')&&game.friend.length){
game.friendZhu=game.friend[0];
game.friendZhu.setIdentity(_status.color+'Zhu');
}
if(game.enemyZhu&&game.enemyZhu.classList.contains('dead')&&game.enemy.length){
game.enemyZhu=game.enemy[0];
game.enemyZhu.setIdentity(!_status.color+'Zhu');
}
event.finish();
return;
}
if(source.side==game.me.side&&list.length>1&&(game.me==game.friendZhu||(lib.storage.zhu&&lib.storage.single_control))&&
!_status.auto){
event.dialog=ui.create.dialog('选择替补角色',[list,'character']);
event.filterButton=function(){return true;};
event.player=game.me;
event.forced=true;
event.custom.replace.confirm=function(){
event.character=ui.selected.buttons[0].link;
event.dialog.close();
if(ui.confirm) ui.confirm.close();
delete event.player;
game.resume();
}
game.check();
game.pause();
}
else{
event.character=list[Math.floor(Math.random()*list.length)];
}
"step 2"
game.uncheck();
_status.friend.remove(event.character);
_status.enemy.remove(event.character);
source.revive(null,false);
game.additionaldead.push({
name:source.name,
stat:source.stat
});
game.addVideo('reinit',source,[event.character,get.translation(source.side+'Color')]);
source.uninit();
source.init(event.character);
game.log(source,'出场');
source.node.identity.dataset.color=get.translation(source.side+'Color');
source.draw(4);
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var evt=event.getParent('dying');
if(evt&&evt.parent){
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evt=evt.parent;
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evt.untrigger(false,source);
for(var i=0;i<100;i++){
evt=evt.parent;
if(evt.player==source){
evt.finish();
}
if(evt.name=='phase'){
break;
}
2020-04-03 12:09:26 +00:00
}
}
if(lib.storage.single_control){
game.onSwapControl();
}
game.triggerEnter(source);
"step 3"
// if(_status.currentPhase==source){
// source.skip('phase');
// }
},
replacePlayerTwo:function(){
'step 0'
var cards=source.getCards('hej');
if(cards.length){
source.$throw(cards,1000);
game.cardsDiscard(cards);
}
game.delay();
'step 1'
source.revive(null,false);
game.additionaldead.push({
name:source.name,
stat:source.stat
});
game.addVideo('reinit',source,[event.character,get.translation(source.side+'Color')]);
source.uninit();
source.init(event.character);
game.log(source,'出场');
// source.node.identity.dataset.color=source.side+'zhu';
source.draw(4);
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var evt=event.getParent('dying');
if(evt&&evt.parent){
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evt=evt.parent;
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evt.untrigger(false,source);
for(var i=0;i<100;i++){
evt=evt.parent;
if(evt.player==source){
evt.finish();
}
if(evt.name=='phase'){
break;
}
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}
}
game.triggerEnter(source);
},
replacePlayerOL:function(){
'step 0'
var cards=source.getCards('hej');
if(cards.length){
source.$throw(cards,1000);
game.cardsDiscard(cards);
}
game.delay();
'step 1'
if(event.source.side==game.me.side){
if(_status.friend.length==1){
event.directresult=_status.friend[0];
}
else if(event.source==game.me){
if(_status.auto){
event.directresult=_status.friend.randomGet();
}
}
else{
if(!event.source.isOnline()){
event.directresult=_status.friend.randomGet();
}
}
}
else{
if(_status.enemy.length==1){
event.directresult=_status.enemy[0];
}
else{
if(!event.source.isOnline()){
event.directresult=_status.enemy.randomGet();
}
}
}
if(!event.directresult){
if(event.source==game.me){
event.dialog=ui.create.dialog('选择替补角色',[_status.friend,'character']);
event.filterButton=function(){return true};
event.player=game.me;
event.forced=true;
event.custom.replace.confirm=function(){
event.directresult=ui.selected.buttons[0].link;
event.dialog.close();
if(ui.confirm) ui.confirm.close();
delete event.player;
game.resume();
}
event.switchToAuto=function(){
event.directresult=_status.friend.randomGet();
event.dialog.close();
if(ui.confirm) ui.confirm.close();
delete event.player;
};
game.check();
game.pause();
}
else{
event.source.send(function(player){
if(_status.auto){
_status.event._result=_status.friend.randomGet();
}
else{
var next=game.createEvent('replacePlayer');
next.source=player;
next.setContent(function(){
event.dialog=ui.create.dialog('选择替补角色',[_status.friend,'character']);
event.filterButton=function(){return true};
event.player=event.source;
event.forced=true;
event.custom.replace.confirm=function(){
event.result=ui.selected.buttons[0].link;
event.dialog.close();
if(ui.confirm) ui.confirm.close();
delete event.player;
game.resume();
game.uncheck();
}
event.switchToAuto=function(){
event.result=_status.friend.randomGet();
event.dialog.close();
if(ui.confirm) ui.confirm.close();
delete event.player;
game.uncheck();
};
game.check();
game.pause();
});
}
game.resume();
},event.source);
event.source.wait();
game.pause();
}
}
'step 2'
game.uncheck();
if(!event.directresult){
if(event.resultOL){
event.directresult=event.resultOL[source.playerid];
}
if(!event.directresult||event.directresult=='ai'){
if(source.side==game.me.side){
event.directresult=_status.friend.randomGet();
}
else{
event.directresult=_status.enemy.randomGet();
}
}
}
var name=event.directresult;
var color=source.node.identity.dataset.color;
game.additionaldead.push({
name:source.name,
stat:source.stat
});
game.broadcastAll(function(source,name,color){
_status.friend.remove(name);
_status.enemy.remove(name);
source.revive(null,false);
source.uninit();
source.init(name);
source.node.identity.dataset.color=color;
if(source==game.me){
ui.arena.classList.remove('selecting');
}
},source,name,color);
game.log(source,'出场');
source.draw(4);
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var evt=event.getParent('dying');
if(evt&&evt.parent){
evt=evt.parent;
evt.untrigger(false,source);
for(var i=0;i<100;i++){
evt=evt.parent;
if(evt.player==source){
evt.finish();
}
if(evt.name=='phase'){
break;
}
}
}
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game.addVideo('reinit',source,[name,color]);
game.triggerEnter(source);
},
},
player:{
gainZhibao:function(num,source){
if(source){
if(num===true||num>source.storage.longchuanzhibao){
num=source.storage.longchuanzhibao;
}
}
else{
if(typeof num!='number'){
num=1;
}
}
if(!num||typeof num!='number') return this;
this.storage.longchuanzhibao+=num;
this.updateMark('longchuanzhibao');
if(source){
source.storage.longchuanzhibao-=num;
source.updateMark('longchuanzhibao');
game.log(this,'从',source,'处获得了'+get.cnNumber(num)+'个','#y龙船至宝');
}
else{
game.log(this,'获得了'+get.cnNumber(num)+'个','#y龙船至宝');
}
if(source&&source.side!=this.side){
this.draw(num,'nodelay');
var that=this;
var friend=game.findPlayer(function(current){
return current.side==that.side&&current!=that;
});
if(friend){
friend.draw(num,'nodelay');
}
}
var map={wei:0,shu:0,wu:0,qun:0};
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
map[current.side]+=current.storage.longchuanzhibao;
}
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
if(map[current.side]>=4){
current.classList.add('current_action');
}
else{
current.classList.remove('current_action');
}
}
return this;
},
dieAfter2:function(source){
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if(_status.connectMode&&_status.mode!='guandu'){
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if(_status.mode=='1v1'||_status.mode=='3v3') return;
else if(_status.mode=='2v2'){
var friend;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==this.side){
friend=game.players[i];break;
}
}
if(friend){
var next=game.createEvent('versusDraw');
next.setContent(function(){
'step 0'
player.chooseBool('是否摸一张牌?');
'step 1'
if(result.bool){
player.draw();
}
});
next.player=friend;
}
}
else if(_status.mode=='4v4'){
if(this.identity=='zhu') return;
else{
if(source){
if(source.side==this.side){
if(source.identity=='zhu'){
source.discard(source.getCards('he'));
}
}
else{
var num1=0,num2=1;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==source.side){
num1++;
}
else{
num2++;
}
}
source.draw(2+Math.max(0,num2-num1));
}
}
}
return;
}
}
else{
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if(_status.mode=='four'||_status.mode=='guandu'){
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if(this.identity=='zhu') return;
else{
if(source){
if(source.side==this.side){
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if(_status.mode=='guandu'||source.identity=='zhu'){
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source.discard(source.getCards('he'));
}
}
else{
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if(_status.mode=='guandu') return;
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var num1=0,num2=1;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==source.side){
num1++;
}
else{
num2++;
}
}
source.draw(2+Math.max(0,num2-num1));
}
}
}
return;
}
else if(_status.mode=='two'){
var friend;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==this.side){
friend=game.players[i];break;
}
}
if(_status.replacetwo){
if(this.replacetwo){
if(source){
if(source.side==this.side){
var he=source.getCards('he');
if(he.length){
source.discard(he);
}
}
else{
source.draw(3);
}
}
}
else if(friend&&friend.replacetwo){
if(source){
if(source.side==this.side){
var he=source.getCards('he');
if(he.length){
source.discard(he);
}
}
else{
source.draw(3);
}
}
}
}
else{
if(friend){
var next=game.createEvent('versusDraw');
next.setContent(function(){
'step 0'
player.chooseBool('是否摸一张牌?');
'step 1'
if(result.bool){
player.draw();
}
});
next.player=friend;
}
}
return;
}
else if(_status.mode=='siguo') return;
else if(_status.mode=='jiange') return;
else if(_status.mode=='three'){
if(this.identity=='zhu') return;
else{
game.friend.remove(this);
game.enemy.remove(this);
if(source){
source.draw(2);
}
}
return;
}
var list=(this.side==game.me.side)?_status.friend:_status.enemy;
if((list.length==0&&lib.storage.noreplace_end)||
(lib.storage.zhu&&lib.storage.main_zhu&&this.identity=='zhu'&&game.players.length>2)){
return;
}
else if(game.friend.length==1&&this==game.friend[0]&&_status.friend.length==0){
return;
}
else if(game.enemy.length==1&&this==game.enemy[0]&&_status.enemy.length==0){
return;
}
else{
if(source){
if(source.side!=this.side){
if(lib.storage.versus_reward){
source.draw(lib.storage.versus_reward);
}
}
else{
if(lib.storage.versus_punish=='弃牌'){
source.discard(source.getCards('he'));
}
else if(lib.storage.versus_punish=='摸牌'&&lib.storage.versus_reward){
source.draw(lib.storage.versus_reward);
}
}
}
else{
game.delay();
}
}
}
},
dieAfter:function(source){
if(_status.connectMode){
if(_status.mode=='1v1'||_status.mode=='3v3'){
game.broadcastAll(function(dead){
if(dead.side==game.me.side){
_status.friendDied.push(dead.name1);
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_status.friendCount.innerHTML='阵亡: '+get.cnNumber(_status.friendDied.length,true);
}
else{
_status.enemyDied.push(dead.name1);
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_status.enemyCount.innerHTML='杀敌: '+get.cnNumber(_status.enemyDied.length,true);
}
},this);
if(this.side==game.me.side){
if(_status.friend.length==0){
game.over(false);
return;
}
}
else{
if(_status.enemy.length==0){
game.over(true);
return;
}
}
game.replacePlayerOL(this);
}
else if(_status.mode=='2v2'){
if(_status.replacetwo){
// later ?
}
var friend;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==this.side){
friend=game.players[i];break;
}
}
if(!friend){
game.over(this.side!=game.me.side);
}
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else friend.showGiveup();
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}
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else if(_status.mode=='4v4'||_status.mode=='guandu'){
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if(this.identity=='zhu'){
game.over(this.side!=game.me.side);
}
else{
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if(_status.mode=='guandu'&&source&&source.side!=this.side){
var hs=this.getCards('h');
if(hs.length) source.gain(hs,this,'giveAuto');
}
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var side1=[],side2=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side){
side1.push(game.players[i]);
}
else{
side2.push(game.players[i]);
}
}
if(side1.length==1){
side1[0].showGiveup();
}
if(side2.length==1){
side2[0].showGiveup();
}
}
return;
}
}
else{
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var me=game.me._trueMe||game.me;
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if(_status.mode=='four'||_status.mode=='guandu'){
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if(this.identity=='zhu'){
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game.over(this.side!=me.side);
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}
else{
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if(_status.mode=='guandu'&&source&&source.side!=this.side){
var hs=this.getCards('h');
if(hs.length) source.gain(hs,this,'giveAuto');
}
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var side1=[],side2=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side){
side1.push(game.players[i]);
}
else{
side2.push(game.players[i]);
}
}
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if(me.side){
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if(side1.length<=side2.length-2){
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me.showGiveup();
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}
}
else{
if(side1.length>=side2.length+2){
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me.showGiveup();
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}
}
}
return;
}
else if(_status.mode=='two'){
var friend;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==this.side){
friend=game.players[i];break;
}
}
if(_status.replacetwo){
if(this.replacetwo){
game.replacePlayerTwo(this,this.replacetwo);
delete this.replacetwo;
if(get.config('olfeiyang_four')&&this==_status.firstAct.previous){
this.addSkill('olfeiyang');
}
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}
else if(friend&&friend.replacetwo){
game.replacePlayerTwo(this,friend.replacetwo);
delete friend.replacetwo;
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if(get.config('olfeiyang_four')&&this==_status.firstAct.previous){
this.addSkill('olfeiyang');
}
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}
else{
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game.over(this.side!=me.side);
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}
}
else{
if(!friend){
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game.over(this.side!=me.side);
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}
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else friend.showGiveup();
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}
return;
}
else if(_status.mode=='siguo'){
if(game.players.length==1||(game.players.length==2&&game.players[0].side==game.players[1].side)){
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game.over(me.side==game.players[0].side);
2020-04-03 12:09:26 +00:00
}
var assignzhibao=function(){
var list=game.players.slice(0);
var max=0;
var list2=[];
for(var i=0;i<arguments.length;i++){
list.remove(arguments[i]);
}
for(var i=0;i<list.length;i++){
if(list[i].storage.longchuanzhibao>max){
max=list[i].storage.longchuanzhibao;
}
}
for(var i=0;i<list.length;i++){
if(list[i].storage.longchuanzhibao==max){
if(list2.length){
list2=list;break;
}
else{
list2.push(list[i]);
}
}
}
for(var i=0;i<arguments.length;i++){
for(var j=0;j<arguments[i].storage.longchuanzhibao;j++){
var current=list2.randomGet();
if(!current.storage._longchuanzhibao){
current.storage._longchuanzhibao=1;
}
else{
current.storage._longchuanzhibao++;
}
}
for(var j=0;j<list2.length;j++){
if(list2[j].storage._longchuanzhibao){
arguments[i].line(list2[j],'green');
list2[j].gainZhibao(list2[j].storage._longchuanzhibao,arguments[i]);
delete list2[j].storage._longchuanzhibao;
}
}
}
};
if(source){
if(source.side==this.side){
assignzhibao(this,source);
}
else{
if(this.storage.longchuanzhibao){
source.gainZhibao(true,this);
}
}
}
else{
assignzhibao(this);
}
return;
}
else if(_status.mode=='jiange'){
if(get.population('wei')==0){
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game.over(me.identity=='shu');
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}
else if(get.population('shu')==0){
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game.over(me.identity=='wei');
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}
return;
}
else if(_status.mode=='three'){
if(this.identity=='zhu'){
if(game.friend.contains(this)){
game.over(false);
}
else{
game.over(true);
}
}
else{
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if(this==me){
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game.modeSwapPlayer(game.friendZhu);
}
game.friend.remove(this);
game.enemy.remove(this);
}
return;
}
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if(this.side==me.side){
_status.friendDied.push(this.name1);
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_status.friendCount.innerHTML='阵亡: '+get.cnNumber(_status.friendDied.length,true);
}
else{
_status.enemyDied.push(this.name1);
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_status.enemyCount.innerHTML='杀敌: '+get.cnNumber(_status.enemyDied.length,true);
}
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var list=(this.side==me.side)?_status.friend:_status.enemy;
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if((list.length==0&&lib.storage.noreplace_end)||
(lib.storage.zhu&&lib.storage.main_zhu&&this.identity=='zhu'&&game.players.length>2)){
if(game.friend.contains(this)){
game.over(false);
}
else{
game.over(true);
}
}
else if(game.friend.length==1&&this==game.friend[0]&&_status.friend.length==0){
game.over(false);
}
else if(game.enemy.length==1&&this==game.enemy[0]&&_status.enemy.length==0){
game.over(true);
}
else{
game.replacePlayer(this);
}
}
}
}
},
get:{
rawAttitude:function(from,to){
if(from.side==to.side){
if(to.identity=='zhu'){
if(_status.connectMode){
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if(_status.mode=='4v4'||_status.mode=='guandu') return 7;
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}
else{
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if(lib.storage.main_zhu||_status.mode=='four'||_status.mode=='guandu') return 7;
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}
}
return 6;
}
else{
if(_status.mode=='siguo'){
var list=['wei','shu','wu','qun'];
var map={wei:0,shu:0,wu:0,qun:0};
var map2={wei:0,shu:0,wu:0,qun:0};
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
map[current.side]+=get.condition(current)*get.threaten(current,false,false);
map2[current.side]+=current.storage.longchuanzhibao;
}
var allin=false;
for(var i in map){
if(get.population(i)==1){
map[i]/=1.5;
}
if(map2[i]>=4){
allin=i;
break;
}
else if(map2[i]==3){
map[i]+=10;
}
else if(map2[i]==2){
map[i]++;
}
}
if(allin) return to.side==allin?-20:0;
list.sort(function(a,b){
return map[b]-map[a];
});
var id1=list.indexOf(from.side);
var id2=list.indexOf(to.side);
var att=-1;
switch(id1){
case 0:att=_status.siguoai[id2+2];break;
case 1:
switch(id2){
case 0:att=_status.siguoai[0];break;
case 2:att=_status.siguoai[1];break;
case 3:att=_status.siguoai[2];break;
}
break;
case 2:
switch(id2){
case 0:att=_status.siguoai[0];break;
case 1:att=_status.siguoai[1];break;
case 3:att=_status.siguoai[2];break;
}
break;
case 3:{
if(id2==0){
att=_status.siguoai[1];break;
}
else{
att=_status.siguoai[2];break;
}
}
}
if(map2[to.side]>=4){
att-=10;
}
else if(map2[to.side]==3){
att-=3;
}
else if(map2[to.side]==2){
att-=0.5;
}
if(to.storage.longchuanzhibao){
return att*1.2;
}
return att;
}
else{
if(to.identity=='zhu'){
if(_status.connectMode){
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if(_status.mode=='4v4'||_status.mode=='guandu') return -10;
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}
else{
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if(lib.storage.main_zhu||_status.mode=='four'||_status.mode=='guandu') return -10;
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}
}
return -6;
}
}
},
},
help:{
'对决模式':
'<div style="margin:10px">同舟共济(四国)</div><ul style="margin-top:0"><li>游戏开始时每个势力的随机一名角色得到一个龙船至宝1号位角色所在的势力额外获得一个龙船至宝场上共5枚龙船至宝。龙船至宝是一个特殊标记。'+
'<li>争夺龙船至宝的方式:当敌人受到了你造成的伤害后,若其有龙船至宝,则你获得其一个龙船至宝。若你杀死了该敌人,则你获得其所有的龙船至宝。'+
'<li>获得龙船至宝时的摸牌除游戏开始时外若你从非队友处获得了龙船至宝则你和队友各摸X张牌。X为该次获得的龙船至宝数获得队友的龙船至宝不摸牌'+
'<li>无来源死亡时当一名角色死亡时若没有伤害来源则其持有的所有龙船至宝交给场上龙船至宝数唯一最多的角色若没有则随机分配获得龙船至宝的角色和其队友各摸X张牌。'+
'<li>杀死队友时当你杀死队友时则将你和队友持有的所有龙船至宝交给场上龙船至宝数唯一最多的敌人若没有则随机分配获得龙船至宝的角色和其队友各摸X张牌。'+
'<li>胜利条件满足一下任意条件游戏结束1在新的一轮开始时若你的势力获得的龙船至宝至少为4个则你和队友获胜2消灭所有敌人。'+
'</ul>'+
'<div style="margin:10px">2v2 替补模式</div><ul style="margin-top:0"><li>选将时额外选择一名替补武将,阵亡时使用自己的替补武将上场,无替补时改为用队友的替补武将,两人均无替补时游戏结束'+
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'<li>杀死敌方武将摸三张牌,杀死友方武将弃置所有牌</ul>'+
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'<div style="margin:10px">4v4</div><ul style="margin-top:0"><li>双方各有一名主公和三名忠臣,杀死对方主公获胜<li>'+
'8号位游戏开始时额外摸一张牌7、8号位可在游戏开始时置换一次手牌<li>'+
'杀死对方忠臣摸2+x张牌x为对方含刚被杀的忠臣与己方的存活人数之差主公杀死己方忠臣须弃置所有牌',
}
};
});