noname/card/yongjian.js

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import { lib, game, ui, get, ai, _status } from '../noname.js';
game.import('card', function () {
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return {
name:'yongjian',
connect:true,
card:{
du:{
type:'basic',
fullskin:true,
global:['g_du','g_du_give'],
content:function(){},
ai:{
value:-5,
useful:6,
result:{
player:function(player,target){
if(player.hasSkillTag('usedu')) return 5;
return -1;
}
},
order:7.5
},
},
guaguliaodu:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target.isDamaged();
},
content:function(){
'step 0'
target.recover();
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'step 1'
if(target.hasCard(function(card){
return _status.connectMode||get.name(card,target)=='du';
},'h')) target.chooseToDiscard('h',{name:'du'},'是否弃置一张【毒】?(不失去体力)').set('ai',()=>1);
},
ai:{
order:2,
tag:{
recover:1,
},
result:{
target:1.5,
}
},
},
chenghuodajie:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h')>0;
},
content:function(){
'step 0'
if(typeof event.baseDamage!='number') event.baseDamage=1;
if(typeof event.extraDamage!='number') event.extraDamage=0;
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if(!target.countCards('h')||!player.isIn()) event.finish();
else player.choosePlayerCard(target,'h',true);
'step 1'
if(result.bool){
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event.show_card=result.cards[0];
var str=get.translation(player);
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player.showCards(event.show_card);
target.chooseControl().set('choiceList',[
`${str}获得${get.translation(event.show_card)}`,
`受到${str}造成的${event.baseDamage+event.extraDamage}点伤害`,
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]).set('ai',function(){
var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card;
if(get.damageEffect(player,source,player)>0) return 1;
if(get.attitude(player,source)*get.value(card,source)>=0) return 0;
if(card.name=='tao') return 1;
return get.value(card,player)>(6+(Math.max(player.maxHp,3)-player.hp)*1.5)?1:0;
});
}
else event.finish();
'step 2'
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if(result.index==0) target.give(event.show_card,player);
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else target.damage();
},
ai:{
order:6,
tag:{
damage:1,
loseCard:1,
gain:1,
},
result:{
player:0.1,
target:-1.2,
},
},
},
tuixinzhifu:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countGainableCards(player,'hej')>0;
},
range:{global:1},
content:function(){
'step 0'
player.gainPlayerCard(target,'hej',true,[1,2]);
'step 1'
if(result.bool&&target.isIn()){
var num=result.cards.length,hs=player.getCards('h');
if(!hs.length) event.finish();
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else if(hs.length<num) event._result={bool:true,cards:hs};
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else player.chooseCard('h',true,num,'交给'+get.translation(target)+get.cnNumber(num)+'张牌');
}
else event.finish();
'step 2'
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if(result.bool) player.give(result.cards,target);
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},
ai:{
order:5,
tag:{
loseCard:1,
gain:0.5,
},
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wuxie:function(target,card,player,viewer){
if(get.attitude(player,target)>0&&get.attitude(viewer,player)>0){
return 0;
}
},
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result:{
target:function(player,target){
if(get.attitude(player,target)<=0) return ((target.countCards('he',function(card){
return get.value(card,target)>0&&card!=target.getEquip('jinhe');
})>0)?-0.3:0.3)*Math.sqrt(player.countCards('h'));
return ((target.countCards('ej',function(card){
if(get.position(card)=='e') return get.value(card,target)<=0;
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
})>0)?1.5:-0.3)*Math.sqrt(player.countCards('h'));
},
},
},
},
yitianjian:{
type:'equip',
subtype:'equip1',
fullskin:true,
distance:{attackFrom:-1},
skills:['yitianjian'],
ai:{
equipValue:1.5,
basic:{
equipValue:1.5,
},
}
},
qixingbaodao:{
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
fullskin:true,
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global:'qixingbaodao',
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ai:{
order:9,
value:function(card,player){
if(player.getEquips(1).includes(card)) return 0.4;
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return 4;
},
equipValue:function(card,player){
if(player.getCards('e').includes(card)) return 0.4;
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return -get.value(player.getCards('e'));
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var cards=target.getCards('e'),js=target.getCards('j');
var val=get.value(cards,target);
for(var card of js) val-=get.effect(target,card.viewAs?{name:card.viewAs}:card,target,player);
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return -val;
},
},
},
},
duanjian:{
type:'equip',
subtype:'equip1',
fullskin:true,
distance:{attackFrom:1},
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -2;
return 2;
},
value:function(card,player){
if(player.getEquips(1).includes(card)) return -3;
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return 3;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=2.5;
var val2=0;
var card=target.getEquip(1);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
serafuku:{
type:'equip',
subtype:'equip2',
fullskin:true,
skills:['serafuku'],
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
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if(get.position(card)=='e'){
if(player.hasSex('male')) return -7;
return 0;
}
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return 2;
},
value:function(card,player){
if(player.getEquips(2).includes(card)){
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if(player.hasSex('male')) return -8;
return 0;
}
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return 3;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=(target.hasSex('male')?2.5:0);
var val2=0;
var card=target.getEquip(1);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
yinfengyi:{
type:'equip',
subtype:'equip2',
fullskin:true,
skills:['yinfengyi'],
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
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if(get.position(card)=='e') return -8;
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return 1;
},
value:function(card,player){
if(player.getEquips(2).includes(card)) return -10;
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return 2.5;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=2;
var val2=0;
var card=target.getEquip(2);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
yonglv:{
type:'equip',
subtype:'equip4',
fullskin:true,
selectTarget:[-1,-2],
distance:{
globalFrom:-1,
globalTo:-Infinity,
},
ai:{
order:9,
equipValue:0,
value:function(card,player){
if(player.getEquips(2).includes(card)) return 0;
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return 0.5;
},
basic:{
equipValue:0,
},
},
},
zhanxiang:{
type:'equip',
subtype:'equip3',
fullskin:true,
distance:{globalTo:1},
skills:['zhanxiang'],
ai:{
equipValue:3.5,
basic:{
equipValue:3.5,
},
}
},
xinge:{
type:'equip',
subtype:'equip5',
fullskin:true,
skills:['xinge'],
ai:{
equipValue:2,
basic:{
equipValue:2,
},
}
},
},
skill:{
yitianjian:{
audio:true,
trigger:{source:'damageSource'},
direct:true,
equipSkill:true,
filter:function(event,player){
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return event.card&&event.card.name=='sha'&&event.getParent().name=='sha'&&player.isDamaged()&&player.countCards('h')>0;
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},
content:function(){
'step 0'
player.chooseToDiscard('h',get.prompt('yitianjian'),'弃置一张手牌并回复1点体力').set('ai',(card)=>7-get.value(card)).logSkill='yitianjian';
'step 1'
if(result.bool) player.recover();
},
},
serafuku:{
audio:true,
trigger:{target:'useCardToTargeted'},
forced:true,
equipSkill:true,
filter:function(event,player){
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if(player.hasSkillTag('unequip2')) return false;
if(event.player.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
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return event.card.name=='sha'&&player.hasSex('male');
},
content:function(){
'step 0'
player.judge(function(card){
return get.color(card)=='black'?-2:0;
}).judge2=function(result){
return result.bool==false?true:false;
};
'step 1'
if(result.bool===false){
var map=trigger.customArgs,id=player.playerid;
if(!map[id]) map[id]={};
if(!map[id].extraDamage) map[id].extraDamage=0;
map[id].extraDamage++;
game.log(trigger.card,'对',player,'的伤害+1');
}
},
},
yinfengyi:{
audio:true,
equipSkill:true,
forced:true,
trigger:{player:['damageBegin3','loseHpBegin']},
filter:function(event,player){
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if(player.hasSkillTag('unequip2')) return false;
if(event.name=='damage'){
if(event.source&&event.source.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
return event.card&&get.type2(event.card)=='trick';
}
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return event.type=='du';
},
content:function(){
trigger.num++;
},
},
zhanxiang:{
audio:true,
equipSkill:true,
forced:true,
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trigger:{target:'gift'},
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filter:(event,player)=>event.player!=player,
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logTarget:'player',
content:()=>{
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trigger.deniedGifts.add(trigger.card);
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},
ai:{
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refuseGifts:true
}
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},
xinge:{
audio:true,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('h')>0;
},
filterCard:true,
position:'h',
filterTarget:lib.filter.notMe,
check:function(card){
var player=_status.event.player;
var val=5;
if(player.needsToDiscard()) val=15;
return val-get.value(card);
},
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discard:false,
lose:false,
delay:false,
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equipSkill:true,
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content:function(){
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player.give(cards,target);
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},
ai:{
expose:0.1,
order:1,
result:{
target:function(player,target){
if(!ui.selected.cards.length) return 0;
if(get.value(ui.selected.cards[0],false,'raw')<0) return -1;
return 1;
}
}
}
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},
qixingbaodao:{
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trigger:{player:'equipBegin'},
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forced:true,
equipSkill:true,
filter:function(event,player){
return event.card.name=='qixingbaodao'&&player.hasCard(function(card){
return card!=event.card;
},'ej');
},
content:function(){
var cards=player.getCards('ej',function(card){
return card!=trigger.card&&lib.filter.cardDiscardable(card,player,'qixingbaodao');
});
if(cards.length) player.discard(cards);
},
},
g_du:{
trigger:{
player:['loseAfter','compare'],
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global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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target:'compare',
},
cardSkill:true,
filter:function(event,player,name){
if(name=='compare'){
if(player==event.player){
if(event.iwhile>0) return false;
return event.card1.name=='du';
}
return event.card2.name=='du';
}
if(event.name!='equip'&&!event.visible) return false;
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var evt=event.getl(player);
if(!evt||!evt.hs||!evt.hs.filter(function(i){
return get.name(i,player)=='du';
}).length) return false;
for(var i of lib.skill.g_du.whiteListFilter){
if(i(event,player)) return false;
}
return true;
},
whiteListFilter:[
(event)=>event.getParent().name=='g_du_give',
(event)=>event.getParent(3).name=='guaguliaodu',
],
forced:true,
popup:false,
content:function(){
'step 0'
if(trigger.delay===false) game.delayx();
'step 1'
game.log(player,'触发了','#g【毒】','的效果');
var num=1;
if(typeof trigger.getl=='function'){
num=trigger.getl(player).hs.filter(function(i){
return get.name(i,player)=='du';
}).length;
}
player.loseHp(num).type='du';
},
},
g_du_give:{
trigger:{
player:'gainAfter',
global:'phaseBefore',
},
cardSkill:true,
direct:true,
filter:function(event,player){
if(event.name=='phase'){
if(game.phaseNumber!=0) return false;
if(!player._start_cards) return false;
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let hs=player.getCards('h');
for(let card of player._start_cards){
if(get.name(card,player)=='du'&&hs.includes(card)) return true;
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}
}
else{
if(event.getParent().name!='draw') return false;
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let hs=player.getCards('h');
for(let card of event.getg(player)){
if(get.name(card,player)=='du'&&hs.includes(card)) return true;
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}
}
return false;
},
content:function(){
'step 0'
var hs=player.getCards('h');
if(trigger.name=='phase'){
event.cards=player._start_cards.filter(function(card){
return (get.name(card,player)=='du'&&hs.includes(card));
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});
}
else{
event.cards=trigger.cards.filter(function(card){
return (get.name(card,player)=='du'&&hs.includes(card));
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});
}
if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
event.given_map={};
'step 1'
player.chooseCardTarget({
filterCard:function(card){
return _status.event.cards.includes(card);
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},
filterTarget:lib.filter.notMe,
selectCard:[1,cards.length],
cards:event.cards,
prompt:'是否发动【赠毒】?',
prompt2:'将本次获得的【毒】交给其他角色',
ai1:function(card){
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var player=get.player();
if(['usedu','keepdu'].some(tag=>player.hasSkillTag(tag))||get.effect(player,{name:"losehp"},player,player)>0) return 0;
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if(!ui.selected.cards.length) return 1;
return 0;
},
ai2:function(target){
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if(['usedu','keepdu'].some(tag=>target.hasSkillTag(tag))) return get.attitude(_status.event.player,target)-0.01;
return -get.attitude(_status.event.player,target)+0.01;
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},
});
'step 2'
if(result.bool){
event.given=true;
var res=result.cards,target=result.targets[0].playerid;
player.addGaintag(res,'du_given');
cards.removeArray(res);
if(!event.given_map[target]) event.given_map[target]=[];
event.given_map[target].addArray(res);
if(cards.length) event.goto(1);
}
else if(!event.given){
if(_status.connectMode){
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game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
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}
event.finish();
}
'step 3'
if(_status.connectMode){
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game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
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}
var logs=[];
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var map=[],cards=[];
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for(var i in event.given_map){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
logs.push(source);
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map.push([source,event.given_map[i]]);
cards.addArray(event.given_map[i]);
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}
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player.showCards(cards,`${get.translation(player)}${(targets=>{
if(get.itemtype(targets)=='player') targets=[targets];
if(targets[0]!=player) return get.translation(targets);
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var selfTargets=targets.slice();
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selfTargets[0]='自己';
return get.translation(selfTargets);
})(logs)}发动了${get.skillTranslation(event.name,player)}`);
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game.loseAsync({
gain_list:map,
player:player,
cards:cards,
giver:player,
animate:'giveAuto',
}).setContent('gaincardMultiple');
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player.logSkill('g_du_give',logs);
},
ai:{expose:0.1},
},
_gifting:{
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enable:'phaseUse',
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forceLoad:true,
filter:(event,player)=>player.hasCard(card=>lib.skill._gifting.filterCard(card,player),lib.skill._gifting.position),
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filterCard:(card,player)=>game.hasPlayer(current=>player.canGift(card,current,true)),
filterTarget:(card,player,target)=>ui.selected.cards.every(value=>player.canGift(value,target,true)),
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position:'he',
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discard:false,
lose:false,
delay:false,
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check:card=>{
const player=_status.event.player;
if(game.hasPlayer(current=>player.canGift(card,current,true)&&!current.refuseGifts(card,player)&&get.effect(current,card,player,player)>0)) return 2;
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if(!player.needsToDiscard()&&get.position(card)=='h') return 0;
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return 1+Math.random();
},
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content:()=>{
player.gift(cards,target);
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},
ai:{
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order:(item,player)=>player.hasCard(card=>game.hasPlayer(current=>player.canGift(card,current,true)&&!current.refuseGifts(card,player)&&get.effect(current,card,player,player)>0),'h')?7:0.51,
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result:{
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target:(player,target)=>{
const result=ui.selected.cards.map(value=>player.getGiftAIResultTarget(value,target));
return result.reduce((previousValue,currentValue)=>previousValue+currentValue,0)/result.length;
}
}
}
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},
/**
* @deprecated
*/
_yongjian_zengyu:{
get forceLoad(){
return lib.skill._gifting.forceLoad;
},
set forceLoad(forceLoad){
lib.skill._gifting.forceLoad=forceLoad;
},
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get filter(){
return lib.skill._gifting.filter;
},
set filter(filter){
lib.skill._gifting.filter=filter;
},
get filterCard(){
return lib.skill._gifting.filterCard;
},
set filterCard(filterCard){
lib.skill._gifting.filterCard=filterCard;
},
get filterTarget(){
return lib.skill._gifting.filterTarget;
},
set filterTarget(filterTarget){
lib.skill._gifting.filterTarget=filterTarget;
},
get check(){
return lib.skill._gifting.check;
},
set check(check){
lib.skill._gifting.check=check;
},
get content(){
return lib.skill._gifting.content;
},
set content(content){
lib.skill._gifting.content=content;
},
get ai(){
return lib.skill._gifting.ai;
},
set ai(ai){
lib.skill._gifting.ai=ai;
}
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}
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},
translate:{
gifts_tag:'赠',
du:'毒',
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du_info:'①当此牌正面向上离开你的手牌区或作为你的拼点牌而亮出时你失去1点体力。②当你因摸牌或分发起始手牌而获得【毒】后你可展示之并交给其他角色不触发〖毒①〗。',
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g_du:'毒',
g_du_give:'赠毒',
du_given:'已分配',
guaguliaodu:'刮骨疗毒',
guaguliaodu_info:'出牌阶段对一名已受伤的角色使用。目标角色回复1点体力然后其可以弃置一张【毒】不触发〖毒①〗失去体力的效果。',
chenghuodajie:'趁火打劫',
chenghuodajie_info:'出牌阶段对一名有手牌的其他角色使用。你展示其一张手牌然后令其选择一项①将此牌交给你。②你对其造成1点伤害。',
tuixinzhifu:'推心置腹',
tuixinzhifu_info:'出牌阶段对一名距离为1的其他角色使用。你获得其区域内的至多两张牌然后交给其等量的牌。',
yitianjian:'倚天剑',
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yitianjian_info:'当你因执行【杀】的效果而造成伤害后若你已受伤则你可弃置一张手牌然后回复1点体力。',
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qixingbaodao:'七星宝刀',
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qixingbaodao_info:'锁定技。当此牌进入你的装备区时,你弃置装备区和判定区内的所有其他牌。',
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duanjian:'断剑',
duanjian_info:'这是一把坏掉的武器…',
duanjian_append:'<span class="text" style="font-family: yuanli">不要因为手快而装给自己。</span>',
serafuku:'水手服',
serafuku_info:'锁定技。当你成为【杀】的目标后,若你的性别包含男性,则你进行判定:若结果为黑色,则此牌对你的伤害值基数+1。',
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serafuku_append:'<span class="text" style="font-family: yuanli">セーラー服だからです、<br>結論! </span>',
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yinfengyi:'引蜂衣',
yinfengyi_info:'锁定技。当你受到渠道为锦囊牌的伤害时,此伤害+1。当你因〖毒①〗而失去体力时失去体力的量值+1。',
yonglv:'庸驴',
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yonglv_info:'锁定技。①你至其他角色的距离-1。②其他角色至你的距离视为1。',
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yonglv_append:'<span class="text" style="font-family: yuanli">它旁边的就是王仲宣。</span>',
zhanxiang:'战象',
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zhanxiang_info:'锁定技。①其他角色至你的距离+1。②其他角色对你赠予的牌视为赠予失败。',
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xinge:'信鸽',
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xinge_info:'出牌阶段限一次。你可以将一张手牌交给一名其他角色。',
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xinge_append:'<span class="text" style="font-family: yuanli">咕咕咕。</span>',
_gifting:'赠予',
_gifting_info:'出牌阶段,你可将一张拥有“赠”标签的手牌区装备牌置于一名其他角色的装备区内,或将一张拥有“赠”标签的手牌区非装备牌正面朝上交给一名其他角色。',
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},
list:[
['spade',1,'guaguliaodu'],
['spade',2,'qixingbaodao',null,['gifts']],
['spade',3,'shunshou',null,['gifts']],
['spade',4,'du',null,['gifts']],
['spade',5,'du',null,['gifts']],
['spade',6,'sha','stab'],
['spade',7,'sha','stab'],
['spade',8,'sha','stab'],
['spade',9,'du',null,['gifts']],
['spade',10,'du',null,['gifts']],
['spade',11,'wuxie'],
['spade',12,'chenghuodajie'],
['spade',13,'chenghuodajie'],
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['heart',1,'guaguliaodu'],
['heart',2,'shan',null,['gifts']],
['heart',3,'wugu',null,['gifts']],
['heart',4,'xinge',null,['gifts']],
['heart',5,'sha',null,['gifts']],
['heart',6,'chenghuodajie'],
['heart',7,'tao'],
['heart',8,'tao'],
['heart',9,'serafuku',null,['gifts']],
['heart',10,'sha',null,['gifts']],
['heart',11,'sha',null,['gifts']],
['heart',12,'sha',null,['gifts']],
['heart',13,'zhanxiang',null,['gifts']],
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['club',1,'duanjian',null,['gifts']],
['club',2,'sha','stab'],
['club',3,'yinfengyi',null,['gifts']],
['club',4,'du'],
['club',5,'yitianjian'],
['club',6,'sha','stab'],
['club',7,'sha','stab'],
['club',8,'sha','stab'],
['club',9,'sha','stab'],
['club',10,'sha','stab'],
['club',11,'wuxie'],
['club',12,'wuxie'],
['club',13,'yonglv',null,['gifts']],
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['diamond',1,'juedou',null,['gifts']],
['diamond',2,'shan'],
['diamond',3,'kaihua',null,['gifts']],
['diamond',4,'kaihua',null,['gifts']],
['diamond',5,'shan'],
['diamond',6,'shan'],
['diamond',7,'shan'],
['diamond',8,'shan'],
['diamond',9,'tuixinzhifu'],
['diamond',10,'tuixinzhifu'],
['diamond',11,'tao',null,['gifts']],
['diamond',12,'shan'],
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['diamond',13,'sha','stab'],
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],
}
});