Add the ability for lib.element.player.damage to detect lib.element.event.baseDamage and lib.element.event.extraDamage.
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@ -68,7 +68,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:function(){
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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if(target.isDying()||event.getParent(2).type=='dying'){
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target.recover(event.baseDamage);
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target.recover();
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if(_status.currentPhase==target){
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target.getStat().card.jiu--;
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}
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@ -210,7 +210,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.delay(2);
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"step 2"
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if(result.bool){
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target.damage('fire',event.baseDamage||1);
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target.damage('fire');
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}
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else{
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target.addTempSkill('huogong2');
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@ -462,13 +462,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target.discard(target.getCards('e',function(card){
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return lib.filter.cardDiscardable(card,target,'shuiyanqijunx');
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}));
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target.damage('thunder',event.baseDamage||1);
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target.damage('thunder');
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event.finish();
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}
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else if(!target.countCards('e',function(card){
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return lib.filter.cardDiscardable(card,target,'shuiyanqijunx');
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})){
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var next=target.damage(event.baseDamage||1);
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var next=target.damage();
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if(!get.is.single()) next.nature='thunder';
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event.finish();
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return;
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@ -489,7 +489,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}));
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}
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else{
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var next=target.damage(event.baseDamage||1);
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var next=target.damage();
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if(!get.is.single()) next.nature='thunder'
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}
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event.finish();
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@ -861,7 +861,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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selectTarget:-1,
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modTarget:true,
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content:function(){
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target.damage('fire',event.baseDamage||1);
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target.damage('fire');
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},
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ai:{
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order:5,
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@ -171,7 +171,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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"step 3"
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if((!result||!result.bool||!result.result||result.result!='shaned')&&!event.unhurt){
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target.damage(get.nature(event.card),event.baseDamage+event.extraDamage);
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target.damage(get.nature(event.card));
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event.result={bool:true}
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event.trigger('shaDamage');
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}
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@ -193,7 +193,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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});
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"step 5"
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if((!result||!result.bool)&&!event.unhurt){
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target.damage(get.nature(event.card),event.baseDamage+event.extraDamage);
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target.damage(get.nature(event.card));
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event.result={bool:true}
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event.trigger('shaDamage');
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event.finish();
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@ -203,7 +203,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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"step 6"
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if((!result||!result.bool)&&!event.unhurt){
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target.damage(get.nature(event.card),event.baseDamage+event.extraDamage);
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target.damage(get.nature(event.card));
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event.result={bool:true}
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event.trigger('shaDamage');
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event.finish();
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@ -388,7 +388,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return target.hp<target.maxHp;
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},
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content:function(){
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target.recover(event.baseDamage||1);
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target.recover();
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},
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ai:{
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basic:{
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@ -846,7 +846,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return target.isHealthy();
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},
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content:function(){
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target.recover(event.baseDamage||1);
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target.recover();
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},
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ai:{
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basic:{
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@ -895,7 +895,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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"step 1"
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if(result.bool==false){
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target.damage(event.baseDamage);
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target.damage();
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}
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},
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ai:{
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@ -970,7 +970,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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"step 1"
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if(result.bool==false){
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target.damage(event.baseDamage);
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target.damage();
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}
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},
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ai:{
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@ -1147,10 +1147,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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else{
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if(event.turn==target){
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target.damage(event.baseDamage+event.extraDamage);
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target.damage();
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}
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else{
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player.damage(target,event.baseDamage+event.extraDamage);
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player.damage(target);
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}
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}
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}
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@ -154,7 +154,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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'step 1'
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if(result.bool){
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target.showCards(result.cards);
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if(get.suit(card)!=get.suit(result.cards[0])) target.damage(event.baseDamage||1);
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if(get.suit(card)!=get.suit(result.cards[0])) target.damage();
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}
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},
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ai:{
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@ -30,7 +30,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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target.recover(event.baseDamage||1);
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target.recover();
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'step 1'
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if(target.hasCard(function(card){
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return _status.connectMode||get.name(card,target)=='du';
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@ -56,6 +56,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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if(typeof event.extraDamage!='number') event.extraDamage=0;
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if(!target.countCards('h')||!player.isIn()) event.finish();
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else player.choosePlayerCard(target,'h',true);
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'step 1'
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@ -64,8 +65,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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var str=get.translation(player);
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player.showCards(event.show_card);
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target.chooseControl().set('choiceList',[
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'令'+str+'获得'+get.translation(event.show_card),
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'受到'+str+'造成的'+event.baseDamage+'点伤害',
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`令${str}获得${get.translation(event.show_card)}`,
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`受到${str}造成的${event.baseDamage+event.extraDamage}点伤害`,
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]).set('ai',function(){
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var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card;
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if(get.damageEffect(player,source,player)>0) return 1;
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@ -1080,7 +1080,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.delay(2);
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"step 2"
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if(result.bool){
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target.damage('fire',event.baseDamage||1);
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target.damage('fire');
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}
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else{
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target.addTempSkill('huogong2');
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@ -23783,7 +23783,7 @@
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if(next.source==undefined&&!nosource) next.source=event.customSource||event.player;
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if(next.source&&next.source.isDead()) delete next.source;
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if(next.unreal==undefined) next.unreal=false;
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if(next.num==undefined) next.num=1;
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if(next.num==undefined) next.num=(event.baseDamage||1)+(event.extraDamage||0);
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next.original_num=next.num;
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next.change_history=[];
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if(next.nature=='poison') delete next._triggered;
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@ -23833,8 +23833,8 @@
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}
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if(next.card==undefined&&!nocard) next.card=event.card;
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if(next.cards==undefined&&!nocard) next.cards=event.cards;
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if(next.source==undefined&&!nosource) next.source=event.player;
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if(next.num==undefined) next.num=1;
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if(next.source==undefined&&!nosource) next.source=event.customSource||event.player;
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if(next.num==undefined) next.num=(event.baseDamage||1)+(event.extraDamage||0);
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if(next.num<=0) _status.event.next.remove(next);
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next.setContent('recover');
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return next;
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