noname/card/swd.js

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card.swd={
card:{
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lingjiandai:{
fullskin:true,
enable:true,
type:'basic',
range:{global:1},
filterTarget:true,
content:function(){
var list=get.typeCard('hslingjian');
if(list.length){
list=list.randomGets(3);
for(var i=0;i<list.length;i++){
list[i]=game.createCard(list[i]);
}
}
target.gain(list,'gain2');
},
ai:{
order:10,
result:{
target:function(player,target){
if(target==player&&target.num('h',{type:'equip'})) return 2.5;
if(target.hasSkill('mujiaren_skill')) return 2;
return 1;
}
}
}
},
jiguanshu:{
fullskin:true,
enable:true,
type:'basic',
range:{global:1},
filterTarget:function(card,player,target){
var es=target.get('e');
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)) return true;
}
return false;
},
content:function(){
var es=target.get('e');
var list=get.typeCard('hslingjian');
var cards=[];
var time=0;
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)){
var card=game.createCard(list.randomGet());
cards.push(card);
time+=200;
setTimeout((function(card,name){
return function(){
card.init([card.suit,card.number,name,card.nature]);
card.style.transform='scale(1.1)';
card.classList.add('glow');
setTimeout(function(){
card.style.transform='';
card.classList.remove('glow');
},500);
}
}(es[i],lib.skill._lingjianduanzao.process([card,es[i]]))),i*200);
}
}
target.$gain2(cards);
game.delay(0,time)
},
ai:{
order:7.5,
result:{
target:function(player,target){
var es=target.get('e');
var num=0;
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)) num++;
}
return num;
}
}
}
},
mujiaren:{
fullskin:true,
enable:true,
type:'basic',
range:{global:1},
filterTarget:function(card,player,target){
return !target.hasSkill('mujiaren_skill');
},
content:function(){
target.addSkill('mujiaren_skill');
},
ai:{
order:10.1,
result:{
target:1
}
}
},
hslingjian_xuanfengzhiren:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return target.num('he')>0;
},
content:function(){
target.discard(target.get('he').randomGet());
},
ai:{
order:6.5,
result:{
target:-1,
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_zhongxinghujia:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:true,
content:function(){
'step 0'
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(lib.card[lib.inpile[i]].subtype=='equip2'){
list.push(lib.inpile[i]);
}
}
if(list.length){
var card=game.createCard(list.randomGet());
target.$draw(card);
game.delay();
target.equip(card);
}
'step 1'
var hs=target.get('h');
if(hs.length){
target.discard(hs.randomGet());
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e','2')){
if(target.num('h')) return -0.6;
return 0;
}
else{
if(target.num('h')) return 0.5;
return 1;
}
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_xingtigaizao:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
content:function(){
target.draw();
target.addSkill('hslingjian_xingtigaizao');
if(typeof target.storage.hslingjian_xingtigaizao=='number'){
target.storage.hslingjian_xingtigaizao++;
}
else{
target.storage.hslingjian_xingtigaizao=1;
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.num('h')<target.hp) return 1;
return 0;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_shijianhuisu:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return target!=player&&target.num('e')>0;
},
content:function(){
var es=target.get('e');
target.gain(es);
target.$gain2(es);
},
ai:{
order:5,
result:{
target:function(player,target){
if(target.hasSkillTag('noe')) return target.num('e')*2;
return -target.num('e');
}
},
useful:[2,0.5],
value:[2,0.5],
tag:{
loseCard:1,
}
}
},
hslingjian_jinjilengdong:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return !target.isTurnedOver()&&target!=player;
},
content:function(){
target.draw(2);
target.turnOver();
},
ai:{
order:2,
result:{
target:-1,
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_shengxiuhaojiao:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return !target.hasSkill('hslingjian_chaofeng');
},
content:function(){
target.addTempSkill('hslingjian_chaofeng',{player:'phaseBegin'});
},
ai:{
order:2,
result:{
target:function(player,target){
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.num('h')<=target.hp) return -0.1;
return -1;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_yinmilichang:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return player!=target&&!target.hasSkill('hslingjian_yinshen');
},
content:function(){
target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
},
ai:{
order:2,
result:{
target:function(player,target){
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.hp==1) return 2;
if(target.hp==2&&target.num('h')<=2) return 1.2;
return 1;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
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xingjunyan:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['xingjunyan'],
ai:{
basic:{
equipValue:4
},
},
},
qinglonglingzhu:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['qinglonglingzhu'],
ai:{
basic:{
equipValue:5
},
},
},
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baihupifeng:{
fullskin:true,
type:"equip",
subtype:"equip2",
skills:['baihupifeng'],
ai:{
basic:{
equipValue:function(card,player){
if(player.hp<=2) return 8;
return 6;
}
},
},
},
fengxueren:{
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fullskin:true,
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type:"equip",
subtype:"equip1",
distance:{attackFrom:-1},
skills:['fengxueren'],
ai:{
basic:{
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equipValue:5
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},
},
},
chilongya:{
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fullskin:true,
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type:"equip",
subtype:"equip1",
distance:{attackFrom:-1},
skills:['chilongya'],
ai:{
basic:{
equipValue:4
},
},
},
daihuofenglun:{
type:'equip',
subtype:'equip4',
distance:{globalFrom:-2,globalTo:-1},
ai:{
basic:{
equipValue:4
},
},
},
xiayuncailing:{
type:'equip',
subtype:'equip3',
distance:{globalFrom:1,globalTo:2},
},
shentoumianju:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['shentou'],
ai:{
basic:{
equipValue:7,
}
}
},
pusafazhou:{
type:'equip',
subtype:'equip5',
skills:['pusafazhou'],
ai:{
basic:{
equipValue:function(card,player){
if(player.hp==2) return 7;
if(player.hp==1) return 9;
return 5;
}
}
}
},
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xianluhui:{
fullskin:true,
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type:'basic',
enable:true,
selectTarget:-1,
filterTarget:true,
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targetDelay:false,
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content:function(){
target.recover();
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},
contentAfter:function(){
game.asyncDraw(targets);
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},
ai:{
basic:{
order:7,
useful:3,
value:3,
},
result:{
target:function(player,target){
target.hp<target.maxHp?2:1;
},
},
}
},
xiangyuye:{
type:'basic',
enable:true,
fullskin:true,
filterTarget:function(card,player,target){
return get.distance(player,target,'attack')>1;
},
content:function(){
"step 0"
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if(!target.num('h',{color:'black'})){
target.loseHp();
event.finish();
}
else{
target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){
return 8-ai.get.value(card);
};
}
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"step 1"
if(!result.bool){
target.loseHp();
}
},
ai:{
basic:{
order:9,
value:3,
useful:1,
},
result:{
target:-2
},
tag:{
discard:1,
loseHp:1
}
}
},
caoyao:{
fullskin:true,
type:'basic',
range:{global:1},
enable:true,
filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
target.recover();
},
ai:{
basic:{
useful:[7,2],
value:[7,2],
},
order:7,
result:{
target:2
},
tag:{
recover:1,
}
}
},
huanpodan:{
type:'basic',
enable:function(){return game.dead.length>0},
notarget:true,
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mode:['identity','guozhan'],
fullskin:true,
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content:function(){
"step 0"
var list=[];
for(var i=0;i<game.dead.length;i++){
list.push(game.dead[i].name);
}
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player.chooseButton(ui.create.dialog('选择要复活的角色',[list,'character']),function(button){
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for(var i=0;i<game.dead.length&&game.dead[i].name!=button.link;i++);
return ai.get.attitude(_status.event.player,game.dead[i]);
},true);
"step 1"
if(result.bool){
for(var i=0;i<game.dead.length&&game.dead[i].name!=result.buttons[0].link;i++);
var dead=game.dead[i];
dead.revive(1);
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game.addVideo('revive',dead);
event.dead=dead;
}
else{
event.finish();
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}
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"step 2"
if(event.dead) event.dead.draw();
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},
ai:{
basic:{
useful:[4,2],
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value:[7,2],
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},
order:function(card,player){
for(var i=0;i<game.dead.length;i++){
if(ai.get.attitude(player,game.dead[i])>3) return 7;
}
return -10;
},
result:{
player:function(player){
for(var i=0;i<game.dead.length;i++){
if(ai.get.attitude(player,game.dead[i])>3) return 2;
}
return -10;
}
},
}
},
pantao:{
type:'basic',
enable:function(card,player){
return player.hp<player.maxHp;
},
savable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
content:function(){
target.recover(2);
},
ai:{
order:7,
basic:{
useful:[10,6],
value:[10,6],
},
result:{
target:function(player,target){
if(target.get('h').length<=target.hp) return 0;
return 2;
},
},
tag:{
recover:2,
save:2
}
}
},
tianxianjiu:{
fullskin:true,
type:'basic',
enable:true,
savable:function(card,player){
return _status.event.dying==player;
},
usable:1,
selectTarget:-1,
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modTarget:true,
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filterTarget:function(card,player,target){
return target==player;
},
content:function(){
"step 0"
if(target==_status.dying) target.recover();
else{
target.addTempSkill('tianxianjiu',['phaseAfter','shaAfter']);
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if(target==targets[0]&&card.clone&&(card.clone.parentNode==player.parentNode||card.clone.parentNode==ui.arena)){
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card.clone.moveDelete(target);
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game.addVideo('gain2',target,get.cardsInfo([card]));
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}
}
},
ai:{
basic:{
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useful:function(card,i){
if(_status.event.player.hp>1){
if(i==0) return 5;
return 1;
}
if(i==0) return 7.3;
return 3;
},
value:function(card,player){
if(player.hp>1){
if(i==0) return 5;
return 1;
}
if(i==0) return 7.3;
return 3;
},
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},
order:function(){
return lib.card.sha.ai.order+0.2;
},
result:{
target:function(player,target){
if(target&&target==_status.dying) return 2;
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if(lib.config.mode=='stone'&&!player.isMin()){
if(player.getActCount()+1>=player.actcount) return false;
}
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var shas=target.get('h','sha');
var ok=false;
if(shas.length){
for(var i=0;i<shas.length;i++){
if(lib.filter.filterCard(shas[i],target)){
ok=true;break;
}
}
}
if(ok){
var card=target.get('h','sha',0);
for(var i=0;i<game.players.length;i++){
if(ai.get.attitude(target,game.players[i])<0&&
target.canUse(card,game.players[i],true,true)){
if(ai.get.effect(game.players[i],card,target)>0) return 1;
}
}
}
return 0;
},
},
}
},
langeguaiyi:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['longfan'],
ai:{
basic:{
equipValue:7,
}
}
},
guiyoujie:{
fullskin:true,
type:'delay',
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player!=target);
},
judge:function(card){
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if(get.color(card)=='black') return -3;
return 0;
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},
effect:function(){
if(result.bool==false){
player.turnOver();
player.draw();
}
},
ai:{
basic:{
order:1,
useful:1,
value:6,
},
result:{
target:-3
},
}
},
yufulu:{
fullskin:true,
type:'equip',
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chongzhu:true,
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enable:function(card,player){
return player.sex=='female';
},
subtype:'equip5',
skills:['touzhi'],
ai:{
basic:{
equipValue:function(card,player){
if(player.sex=='female') return 5;
return 0;
},
}
}
},
xixueguizhihuan:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['xixue'],
ai:{
basic:{
equipValue:5
}
}
},
zhufangshenshi:{
fullskin:true,
chongzhu:true,
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type:'trick',
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enable:function(){
return game.players.length>2;
},
filterTarget:function(card,player,target){
return player.next==target||player.previous==target;
},
content:function(){
game.swapSeat(player,target);
},
ai:{
basic:{
order:7,
},
result:{
target:function(player,target){
if(player.next==target) return -1;
if(player.previous==target) return 1;
}
}
},
mode:['identity','guozhan'],
},
jingleishan:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'sha'});
next.ai=function(card){
if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0;
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if(player.get('s').contains('xinwuyan')) return 0;
if(target.get('s').contains('xinwuyan')) return 0;
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return 1;
};
next.autochoose=lib.filter.autoRespondSha;
"step 1"
if(result.bool==false){
target.damage('thunder');
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
}
},
basic:{
order:9,
useful:[5,1]
},
result:{
target:function(player,target){
if(target.hasSkillTag('nothunder')) return 0;
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
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var nh=target.num('h');
if(lib.config.mode=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
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return -1.5;
},
},
tag:{
respond:1,
respondSha:1,
damage:1,
natureDamage:1,
thunderDamage:1,
multitarget:1,
multineg:1,
}
}
},
chiyuxi:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'shan'});
next.ai=function(card){
if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0;
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if(player.get('s').contains('xinwuyan')) return 0;
if(target.get('s').contains('xinwuyan')) return 0;
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return 1;
};
next.autochoose=lib.filter.autoRespondShan;
"step 1"
if(result.bool==false){
target.damage('fire');
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
}
},
basic:{
order:9,
useful:1
},
result:{
target:function(player,target){
if(target.hasSkillTag('nofire')) return 0;
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
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var nh=target.num('h');
if(lib.config.mode=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
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return -1.5;
},
},
tag:{
respond:1,
respondShan:1,
damage:1,
natureDamage:1,
fireDamage:1,
multitarget:1,
multineg:1,
}
}
},
guangshatianyi:{
fullskin:true,
type:'equip',
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chongzhu:true,
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enable:function(card,player){
return player.sex=='female';
},
subtype:'equip2',
skills:['guangshatianyi'],
ai:{
basic:{
equipValue:function(card,player){
if(player.sex=='female') return 6;
return 0;
},
}
}
},
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guilingyupei:{
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type:'equip',
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fullskin:true,
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subtype:'equip5',
skills:['nigong'],
ai:{
basic:{
equipValue:function(card,player){
if(!player.storage.nigong) return 5;
return 5+player.storage.nigong;
}
}
},
onLose:function(){
player.storage.nigong=0;
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player.unmarkSkill('nigong');
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},
onEquip:function(){
player.storage.nigong=0;
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player.markSkill('nigong');
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}
},
qipoguyu:{
type:'equip',
subtype:'equip5',
skills:['xujin'],
onLose:function(){
player.storage.xujin=0;
},
onEquip:function(){
player.storage.xujin=0;
}
},
sadengjinhuan:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['sadengjinhuan'],
ai:{
basic:{
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equipValue:5.5
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}
},
},
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sifeizhenmian:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['yiluan'],
ai:{
basic:{
equipValue:5.5
}
},
},
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ximohu:{
type:'equip',
subtype:'equip5',
skills:['ximohu'],
ai:{
basic:{
equipValue:6
}
},
},
guiyanfadao:{
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fullskin:true,
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type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:3
}
},
skills:['guiyanfadao']
},
},
skill:{
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yiluan:{
enable:'phaseUse',
usable:1,
filterTarget:true,
content:function(){
'step 0'
target.judge(function(card){
return get.color(card)=='red'?1:-1;
});
'step 1'
if(result.color=='red'){
target.draw();
}
else{
target.goMad({player:'phaseAfter'});
}
},
ai:{
order:1,
result:{
target:-1
}
}
},
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hslingjian_xuanfengzhiren_equip1:{
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trigger:{source:'damageEnd'},
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forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player.num('he');
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},
content:function(){
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trigger.player.discard(trigger.player.get('he').randomGet());
}
},
hslingjian_xuanfengzhiren_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.num('he');
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},
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content:function(){
trigger.source.discard(trigger.source.get('he').randomGet());
}
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},
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hslingjian_xuanfengzhiren_equip3:{
trigger:{player:'loseAfter'},
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forced:true,
filter:function(event,player){
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return _status.currentPhase!=player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip3_dist');
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},
content:function(){
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player.addTempSkill('hslingjian_xuanfengzhiren_equip3_dist','phaseAfter');
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}
},
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hslingjian_xuanfengzhiren_equip3_dist:{
mod:{
globalTo:function(from,to,distance){
return distance+1;
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}
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}
},
hslingjian_xuanfengzhiren_equip4:{
trigger:{player:'loseAfter'},
forced:true,
filter:function(event,player){
return _status.currentPhase==player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip4_dist');
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},
content:function(){
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player.addTempSkill('hslingjian_xuanfengzhiren_equip4_dist','phaseAfter');
}
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},
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hslingjian_xuanfengzhiren_equip4_dist:{
mod:{
globalFrom:function(from,to,distance){
return distance-1;
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}
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}
},
hslingjian_xuanfengzhiren_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
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filter:function(event,player){
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return player.num('he')>0;
},
filterTarget:function(card,player,target){
return target.num('he')>0;
},
check:function(card){
return 5-ai.get.value(card);
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},
content:function(){
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target.discard(target.get('he').randomGet());
},
ai:{
order:5,
result:{
target:function(player,target){
var dh=player.num('he')-target.num('he');
if(dh>0){
return -Math.sqrt(dh);
}
return 0;
}
}
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}
},
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hslingjian_zhongxinghujia_equip1:{
trigger:{source:'damageEnd'},
check:function(event,player){
return !player.get('e','2');
},
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filter:function(event){
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return event.card&&event.card.name=='sha';
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},
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content:function(){
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var card=game.createCard(get.inpile('equip2').randomGet());
player.equip(card);
player.$draw(card);
game.delay();
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}
},
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hslingjian_zhongxinghujia_equip2:{
trigger:{player:'damageEnd'},
check:function(event,player){
return ai.get.attitude(player,event.source)<0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.get('e','2');
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},
content:function(){
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player.line(trigger.source,'green');
trigger.source.discard(trigger.source.get('e','2'));
}
},
hslingjian_zhongxinghujia_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.get('e','2')) return distance+1;
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}
}
},
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hslingjian_zhongxinghujia_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.get('e','2')) return distance-1;
}
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}
},
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hslingjian_zhongxinghujia_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
filterTarget:true,
selectCard:2,
filter:function(event,player){
return player.num('he')>=2;
},
check:function(card){
return 5-ai.get.value(card);
},
content:function(){
var card=game.createCard(get.inpile('equip2').randomGet());
target.equip(card);
target.$draw(card);
game.delay();
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e','2')) return 0;
return 1;
}
}
}
},
hslingjian_jinjilengdong_equip1:{
trigger:{source:'damageEnd'},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.player)>0;
}
return ai.get.attitude(player,event.player)<=0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player&&event.player.isAlive();
},
logTarget:function(event){
return event.player;
},
content:function(){
trigger.player.draw(2);
trigger.player.turnOver();
}
},
hslingjian_jinjilengdong_equip2:{
trigger:{player:'damageEnd'},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.source)>0;
}
return ai.get.attitude(player,event.source)<=0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.isAlive();
},
logTarget:function(event){
return event.source;
},
content:function(){
player.line(trigger.source,'green');
trigger.source.draw(2);
trigger.source.turnOver();
}
},
hslingjian_jinjilengdong_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.isTurnedOver()) return distance+2;
}
}
},
hslingjian_jinjilengdong_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.isTurnedOver()) return distance-2;
}
}
},
hslingjian_jinjilengdong_equip5:{
trigger:{player:'phaseAfter'},
direct:true,
filter:function(event,player){
return !player.isTurnedOver();
},
content:function(){
"step 0"
player.chooseTarget('是否发动【冰冻】?',function(card,player,target){
return player!=target&&!target.isTurnedOver();
}).ai=function(target){
return Math.max(0,-ai.get.attitude(player,target)-2);
};
"step 1"
if(result.bool){
player.logSkill('hslingjian_jinjilengdong_equip5',result.targets);
player.turnOver();
result.targets[0].turnOver();
game.asyncDraw([player,result.targets[0]],2);
}
},
},
hslingjian_yinmilichang_equip1:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
'step 0'
player.chooseTarget('是否发动【隐力】?',function(card,player,target){
return target!=player&&!target.hasSkill('hslingjian_yinshen');
}).ai=function(target){
var att=ai.get.attitude(player,target);
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.hp==1) return 2*att;
if(target.hp==2&&target.num('h')<=2) return 1.2*att;
return att;
}
'step 1'
if(result.bool){
player.logSkill('hslingjian_yinmilichang_equip1',result.targets);
result.targets[0].addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
}
}
},
hslingjian_yinmilichang_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event,player){
return !player.hasSkill('hslingjian_yinshen');
},
content:function(){
player.addTempSkill('hslingjian_yinshen','phaseAfter');
}
},
hslingjian_yinmilichang_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.hp==1) return distance+1;
}
}
},
hslingjian_yinmilichang_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.hp==1) return distance-1;
}
}
},
hslingjian_yinmilichang_equip5:{
mod:{
targetEnabled:function(card,player,target,now){
if(target.num('h')==0){
if(card.name=='sha'||card.name=='juedou') return false;
}
}
},
ai:{
noh:true,
skillTagFilter:function(player,tag){
if(tag=='noh'){
if(player.num('h')!=1) return false;
}
}
}
},
hslingjian_xingtigaizao_equip1:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
player.draw();
}
},
hslingjian_xingtigaizao_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
player.draw();
}
},
hslingjian_xingtigaizao_equip3:{
mod:{
globalTo:function(from,to,distance){
return distance+1;
},
globalFrom:function(from,to,distance){
return distance+1;
}
}
},
hslingjian_xingtigaizao_equip4:{
mod:{
globalTo:function(from,to,distance){
return distance-1;
},
globalFrom:function(from,to,distance){
return distance-1;
}
}
},
hslingjian_xingtigaizao_equip5:{
mod:{
maxHandcard:function(player,num){
return num-1;
}
},
trigger:{player:'phaseDrawBegin'},
forced:true,
content:function(){
trigger.num++;
}
},
hslingjian_shengxiuhaojiao_equip1:{
trigger:{player:'shaBegin'},
forced:true,
filter:function(event,player){
return event.target.hasSkill('hslingjian_chaofeng');
},
content:function(){
trigger.directHit=true;
}
},
hslingjian_shengxiuhaojiao_equip2:{
mod:{
targetEnabled:function(card,player,target){
if(player.hasSkill('hslingjian_chaofeng')) return false;
}
}
},
hslingjian_shengxiuhaojiao_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.hp<to.num('h')) return distance+1;
}
}
},
hslingjian_shengxiuhaojiao_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.hp<from.num('h')) return distance-1;
}
}
},
hslingjian_shengxiuhaojiao_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
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selectCard:2,
check:function(card){
return 5-ai.get.value(card);
},
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position:'he',
filterTarget:true,
content:function(){
if(target.hasSkill('hslingjian_chaofeng')){
target.removeSkill('hslingjian_chaofeng');
}
else{
target.addSkill('hslingjian_chaofeng');
}
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},
ai:{
order:2,
result:{
target:function(player,target){
if(target.hasSkill('hslingjian_chaofeng')){
return -Math.sqrt(target.hp+target.num('h'));
}
return 0;
}
}
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}
},
hslingjian_shijianhuisu_equip1:{
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trigger:{player:'equipEnd'},
forced:true,
filter:function(event,player){
return get.subtype(event.card)=='equip2';
},
content:function(){
player.draw();
},
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},
hslingjian_shijianhuisu_equip2:{
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trigger:{player:'equipEnd'},
forced:true,
filter:function(event,player){
return get.subtype(event.card)=='equip1';
},
content:function(){
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player.draw();
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},
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},
hslingjian_shijianhuisu_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.num('e')==1) return distance+1;
}
}
},
hslingjian_shijianhuisu_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.num('e')==1) return distance-1;
}
}
},
hslingjian_shijianhuisu_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
selectCard:1,
filterTarget:function(card,player,target){
return player!=target&&target.num('he')>0;
},
position:'he',
content:function(){
var es=target.get('e');
target.gain(es);
target.$gain2(es);
},
check:function(card){
return 4-ai.get.value(card);
},
ai:{
order:5,
result:{
target:function(player,target){
if(target.hasSkillTag('noe')) return target.num('e')*2;
return -target.num('e');
}
},
}
},
mujiaren_skill:{
enable:'phaseUse',
filter:function(event,player){
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return player.num('h',{type:'hslingjian'})>=1;
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},
filterCard:{type:'hslingjian'},
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viewAs:{name:'jiguanshu'}
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},
_lingjianduanzao:{
enable:'phaseUse',
position:'he',
prompt:function(event){
var lingjians=[],types=[];
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var hs=event.player.get('he');
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for(var i=0;i<hs.length;i++){
switch(get.type(hs[i])){
case 'equip':types.add(get.subtype(hs[i]));break;
case 'hslingjian':lingjians.add(hs[i].name);break;
}
}
var str='';
for(var i=0;i<lingjians.length;i++){
for(var j=0;j<types.length;j++){
if(j==0){
str+='<p class="shadowed" style="text-align:left;line-height:18px;padding:5px;border-radius:4px;margin-top:0px;margin-bottom:12px;">';
}
else{
str+='<p class="shadowed" style="text-align:left;line-height:18px;padding:5px;border-radius:4px;margin-top:12px;margin-bottom:12px;">';
}
str+=''+lib.translate[lingjians[i]]+'+'+lib.translate[types[j]]+
''+lib.translate[lingjians[i]+'_'+types[j]+'_info']+'</p>';
}
}
return str;
},
check:function(card){
return 1+ai.get.value(card);
},
filterCard:function(card){
var type=get.type(card);
if(type=='equip'&&!lib.inpile.contains(card.name)) return false;
for(var i=0;i<ui.selected.cards.length;i++){
if(get.type(ui.selected.cards[i])=='equip') return type=='hslingjian';
}
if(_status.event.player.hasSkill('mujiaren_skill')){
if(ui.selected.cards.length==2) return type=='equip';
}
else{
if(ui.selected.cards.length==1) return type=='equip';
}
return type=='equip'||type=='hslingjian';
},
process:function(cards){
if(cards.length==3){
cards.sort(function(a,b){
if(a.name<b.name) return 1;
return -1;
});
}
var equip;
for(var i=0;i<cards.length;i++){
if(get.type(cards[i])=='equip'){
equip=cards[i];
cards.splice(i--,1);
break;
}
}
var name=equip.name;
var equipname=equip.name;
for(var i=0;i<cards.length;i++){
name+=cards[i].name.slice(10);
}
if(lib.card[name]) return name;
lib.card[name]={};
lib.card[name].cardimage=equip.name;
for(var i in lib.card[equip.name]){
if(i=='ai'){
lib.card[name][i]={};
for(var j in lib.card[equip.name][i]){
if(j=='basic'){
lib.card[name][i][j]={};
for(var k in lib.card[equip.name][i][j]){
lib.card[name][i][j][k]=lib.card[equip.name][i][j][k];
}
}
else{
lib.card[name][i][j]=lib.card[equip.name][i][j];
}
}
}
else{
lib.card[name][i]=lib.card[equip.name][i];
}
}
if(cards.length==2){
lib.card[name].legend=true;
if(typeof lib.card[name].ai.equipValue=='number'){
lib.card[name].ai.equipValue=Math.min(10,lib.card[name].ai.equipValue+3);
}
else if(typeof lib.card[name].ai.equipValue=='function'){
lib.card[name].ai.equipValue=function(){
return lib.card[equipname].ai.equipValue.apply(this,arguments)+2;
}
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){
lib.card[name].ai.basic.equipValue=Math.min(10,lib.card[name].ai.basic.equipValue+3);
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){
lib.card[name].ai.basic.equipValue=function(){
return lib.card[equipname].ai.basic.equipValue.apply(this,arguments)+2;
}
}
}
else{
lib.card[name].epic=true;
if(typeof lib.card[name].ai.equipValue=='number'){
lib.card[name].ai.equipValue=Math.min(10,lib.card[name].ai.equipValue+1);
}
else if(typeof lib.card[name].ai.equipValue=='function'){
lib.card[name].ai.equipValue=function(){
return lib.card[equipname].ai.equipValue.apply(this,arguments)+1;
}
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){
lib.card[name].ai.basic.equipValue=Math.min(10,lib.card[name].ai.basic.equipValue+1);
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){
lib.card[name].ai.basic.equipValue=function(){
return lib.card[equipname].ai.basic.equipValue.apply(this,arguments)+1;
}
}
}
if(Array.isArray(lib.card[name].skills)){
lib.card[name].skills=lib.card[name].skills.slice(0);
}
else{
lib.card[name].skills=[];
}
lib.card[name].filterTarget=true;
lib.card[name].selectTarget=1;
lib.card[name].range={global:1};
var str;
if(cards.length==2){
str=lib.translate[cards[0].name+'_duanzao2']+lib.translate[cards[1].name+'_duanzao2'];
}
else{
str=lib.translate[cards[0].name+'_duanzao'];
}
var str2=lib.translate[equip.name];
if(str2.length>2){
str2=str2.slice(0,2);
}
lib.translate[name]=str+str2;
str2=lib.translate[equip.name+'_info']||'';
if(str2[str2.length-1]=='.'||str2[str2.length-1]=='。'){
str2=str2.slice(0,str2.length-1);
}
for(var i=0;i<cards.length;i++){
var name2=cards[i].name+'_'+get.subtype(equip);
lib.card[name].skills.add(name2);
lib.translate[name2]=lib.translate[cards[i].name+'_duanzao'];
str2+=''+lib.translate[name2+'_info'];
}
lib.translate[name+'_info']=str2;
try{
game.addVideo('newcard',null,{
name:name,
translate:lib.translate[name],
info:str2,
card:equip.name,
legend:cards.length==2,
epic:cards.length==1
});
}
catch(e){
console.log(e);
}
return name;
},
selectCard:function(){
if(_status.event.player.hasSkill('mujiaren_skill')) return [2,3];
return 2;
},
filter:function(event,player){
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return player.num('he',{type:'equip'})&&player.num('h',{type:'hslingjian'});
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},
content:function(){
var name=lib.skill._lingjianduanzao.process(cards);
player.gain(game.createCard(name),'gain2');
},
ai:{
order:10,
result:{
player:1,
}
}
},
hslingjian_yinshen:{
mark:true,
nopop:true,
intro:{
content:'锁定技,你不能成为其他角色的卡牌的目标'
},
mod:{
targetEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
hslingjian_chaofeng:{
global:'hslingjian_chaofeng_disable',
nopop:true,
unique:true,
gainnable:true,
mark:true,
intro:{
content:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
},
subSkill:{
disable:{
mod:{
targetEnabled:function(card,player,target){
if(player.skills.contains('hslingjian_chaofeng')) return;
if(card.name=='sha'){
if(target.skills.contains('hslingjian_chaofeng')) return;
for(var i=0;i<game.players.length;i++){
if(game.players[i].skills.contains('hslingjian_chaofeng')){
if(game.players[i].hp<game.players[i].num('h')&&
get.distance(player,game.players[i],'attack')<=1){
return false;
}
}
}
}
}
}
}
}
},
hslingjian_xingtigaizao:{
nopop:true,
mod:{
maxHandcard:function(player,num){
if(typeof player.storage.hslingjian_xingtigaizao=='number'){
return num-player.storage.hslingjian_xingtigaizao;
}
},
},
mark:true,
intro:{
content:function(storage){
return '手牌上限-'+storage;
}
},
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
silent:true,
content:function(){
player.removeSkill('hslingjian_xingtigaizao');
player.storage.hslingjian_xingtigaizao=0;
}
},
qinglonglingzhu:{
trigger:{source:'damageEnd'},
direct:true,
filter:function(event,player){
return event.nature&&event.player&&event.player.isAlive();
},
content:function(){
player.gainPlayerCard('是否对'+get.translation(trigger.player)+'发动【青龙灵珠】?',trigger.player,function(button){
if(ai.get.attitude(player,trigger.player)<=0){
return ai.get.buttonValue(button);
}
return 0;
},'he').logSkill=['qinglonglingzhu',trigger.player];
},
},
xingjunyan:{
trigger:{source:'damageBegin',player:'damageBegin'},
forced:true,
filter:function(event,player){
return event.card&&event.card.name=='sha';
},
content:function(){
trigger.num++;
}
},
baihupifeng:{
trigger:{player:'phaseEnd'},
frequent:true,
filter:function(event,player){
if(player.hp==player.maxHp) return false;
for(var i=0;i<game.players.length;i++){
if(player.hp>game.players[i].hp) return false;
}
return true;
},
content:function(){
player.recover();
},
},
fengxueren:{
trigger:{player:'shaHit'},
check:function(event,player){
var att=ai.get.attitude(player,event.target);
if(player.skills.contains('jiu')) return att>0;
if(event.target.hp==1) return att>0;
if(event.target.hasSkillTag('maixie')){
return att<=0;
}
if(player.skills.contains('tianxianjiu')) return false;
return att<=0;
},
filter:function(event,player){
return !event.target.isTurnedOver();
},
content:function(){
trigger.unhurt=true;
trigger.target.draw();
trigger.target.turnOver();
}
},
fengxueren2:{},
chilongya:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event){
return event.nature=='fire'&&event.notLink();
},
content:function(){
trigger.num++;
}
},
chilongya2:{
trigger:{source:'damageBegin'},
filter:function(event,player){
return (event.card&&event.card.name=='sha');
},
popup:false,
forced:true,
content:function(){
if(Math.random()<0.5){
trigger.num++;
trigger.player.addSkill('chilongfengxue');
}
}
},
chilongfengxue:{
trigger:{global:'shaAfter'},
forced:true,
popup:false,
content:function(){
player.draw();
player.removeSkill('chilongfengxue');
}
},
shentou:{
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enable:'phaseUse',
usable:1,
filterCard:true,
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filter:function(event,player){
var nh=player.num('h');
if(nh==0) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')>nh) return true;
}
return false;
},
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check:function(card){
return 8-ai.get.value(card);
},
filterTarget:function(card,player,target){
if(target.get('h').length==0) return false;
if(target==player) return false;
if(target.num('h')<=player.num('h')) return false;
return true;
},
content:function(){
"step 0"
player.judge(function(card){
if(get.suit(card)=='club') return -1;
return 1;
});
"step 1"
if(result.bool){
player.gain(target.get('h').randomGet());
target.$give(1,player);
}
},
ai:{
basic:{
order:5
},
result:{
player:0.3,
target:-1,
}
}
},
pusafazhou:{
trigger:{player:'dieBefore'},
forced:true,
filter:function(event,player){
return player.maxHp>0;
},
content:function(){
trigger.untrigger();
trigger.finish();
player.hp=1;
player.draw();
player.discard(player.get('e',{subtype:'equip5'}));
game.delay();
}
},
old_longfan:{
enable:'phaseUse',
usable:1,
prompt:'',
filterTarget:true,
content:function(){
"step 0"
if(event.isMine()){
event.longfan=ui.create.control('','','','',function(){
event.longfan.status--;
});
event.longfan.status=4;
for(var i=0;i<event.longfan.childNodes.length;i++){
event.longfan.childNodes[i].num=0;
}
event.timer=setInterval(function(){
if(event.longfan.status<=0){
clearInterval(event.timer);
game.resume();
event.longfan.close();
return;
}
event.count(0);
if(event.longfan.status>1) event.count(1);
if(event.longfan.status>2) event.count(2);
if(event.longfan.status>3) event.count(3);
},200);
event.count=function(num){
event.longfan.childNodes[num].num=(event.longfan.childNodes[num].num+1)%10;
if(event.longfan.childNodes[num].num==2) event.longfan.childNodes[num].innerHTML='二';
else event.longfan.childNodes[num].innerHTML=get.cnNumber(event.longfan.childNodes[num].num);
}
game.pause();
}
else{
event.finish();
var x=Math.random();
if(x<0.1) target.draw();
else if(x<0.2) target.chooseToDiscard(true);
else if(x<0.3) target.loseHp();
else if(x<0.4) target.recover();
else if(x<0.6){
if(ai.get.attitude(player,target)>0) target.draw();
else target.chooseToDiscard(true);
}
else if(x<0.8){
if(ai.get.attitude(player,target)>0) target.recover();
else target.loseHp();
}
}
"step 1"
var str='';
for(var i=0;i<event.longfan.childNodes.length;i++){
str+=event.longfan.childNodes[i].num;
}
target.popup(str);
game.delay();
switch(str){
case '0000':target.turnOver();break;
case '1111':target.chooseToDiscard(2,true);break;
case '2222':target.chooseToDiscard('e',true);break;
case '3333':target.damage();break;
case '4444':target.loseHp();break;
case '5555':target.link();break;
case '6666':target.draw();break;
case '7777':target.recover();break;
case '8888':target.discard(target.get('j'));break;
case '9999':target.draw(2);target.chooseToDiscard(2,true);break;
default:
for(var i=1;i<4;i++){
if(str[i]==str[0]) return;
}
player.chooseToDiscard(true);return;
}
player.draw();
},
ai:{
basic:{
order:10
},
result:{
target:function(){
return Math.random()-0.5;
},
}
}
},
longfan:{
enable:'phaseUse',
usable:1,
content:function(){
"step 0"
player.judge(function(card){
switch(get.suit(card)){
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case 'heart':return player.maxHp>player.hp?2:0;
case 'diamond':return 1;
case 'club':return 1;
case 'spade':return 0;
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}
});
"step 1"
switch(result.suit){
case 'heart':player.recover();break;
case 'diamond':player.draw();break;
case 'club':{
player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){
return player!=target&&target.num('he')>0;
}).ai=function(target){
return -ai.get.attitude(player,target);
};
break;
}
}
if(result.suit!='club'){
event.finish();
}
"step 2"
if(result.bool&&result.targets&&result.targets.length){
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player.line(result.targets[0],'green');
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player.discardPlayerCard(result.targets[0],'he',true);
}
},
ai:{
order:10,
result:{
player:1
}
}
},
touzhi:{
enable:'phaseUse',
usable:1,
filterCard:function(card){
return get.subtype(card)=='equip1';
},
filter:function(event,player){
return player.num('he',{subtype:'equip1'})>0;
},
discard:false,
prepare:function(cards,player,targets){
player.$give(cards,targets[0]);
},
filterTarget:function(card,player,target){
if(player==target) return false;
return true;
},
content:function(){
target.damage();
target.gain(cards);
game.delay();
},
check:function(card){
return 10-ai.get.value(card);
},
position:'he',
ai:{
basic:{
order:8
},
result:{
target:-1
}
}
},
xixue:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
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return event.card&&event.card.name=='sha'&&player.hp<player.maxHp;
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},
content:function(){
player.recover(trigger.num);
}
},
guangshatianyi:{
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
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if(event.source&&event.source.num('s','unequip')) return false;
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if(Math.random()>1/3) return false;
if(event.parent.player.num('s','unequip')) return false;
return true;
},
content:function(){
trigger.num--;
}
},
nigong:{
trigger:{player:'damageAfter'},
group:['nigong2'],
forced:true,
content:function(){
player.storage.nigong+=trigger.num;
if(player.storage.nigong>4){
player.storage.nigong=4;
}
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player.updateMarks();
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},
ai:{
effect:function(card,player,target){
if(get.tag(card,'damage')) return [1,0.5];
}
},
intro:{
content:function(storage){
return '已积攒'+storage+'点伤害';
}
}
},
nigong2:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.storage.nigong>1;
},
filterTarget:function(card,player,target){
return player!=target;
},
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prompt:function(event){
return '弃置所有逆攻标记,并对一名角色造成'+get.cnNumber(Math.floor(event.player.storage.nigong/2))+'点伤害';
},
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content:function(){
target.damage(Math.floor(player.storage.nigong/2));
player.storage.nigong=0;
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player.updateMarks();
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},
ai:{
order:10,
result:{
target:function(player,target){
return -Math.floor(player.storage.nigong/2);
}
}
}
},
xujin:{
trigger:{player:'phaseBefore'},
check:function(){return false;},
filter:function(event,player){
return player.storage.xujin<player.hp;
},
content:function(){
player.storage.xujin++;
trigger.untrigger();
trigger.finish();
},
intro:{
content:function(storage){
return '已积攒'+storage+'点力量';
}
},
group:['xujin2']
},
xujin2:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event,player){
return player.storage.xujin>0;
},
content:function(){
trigger.num+=player.storage.xujin;
player.storage.xujin--;
}
},
sadengjinhuan:{
trigger:{player:'shaMiss'},
check:function(event,player){
return ai.get.attitude(player,event.target)<0;
},
content:function(){
"step 0"
player.judge(function(card){
return get.color(card)=='red'?1:0;
})
"step 1"
if(result.bool){
trigger.target.chooseToRespond({name:'shan'}).autochoose=lib.filter.autoRespondShan;
}
else{
event.finish();
}
"step 2"
if(!result.bool){
trigger.untrigger();
trigger.trigger('shaHit');
trigger._result.bool=false;
}
}
},
ximohu:{
trigger:{player:'damageBefore'},
forced:true,
filter:function(event){
return event.nature=='thunder';
},
content:function(){
trigger.untrigger();
trigger.finish();
player.recover(trigger.num);
},
ai:{
effect:function(card){
if(get.tag(card,'thunderDamage')) return [0,2];
}
}
},
guiyanfadao:{
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trigger:{player:'shaHit'},
check:function(event,player){
var att=ai.get.attitude(player,event.target);
if(player.skills.contains('jiu')) return att>0;
if(event.target.hasSkillTag('maixie')){
return att<=0;
}
if(event.target.hp==1) return att>0;
if(player.skills.contains('tianxianjiu')) return false;
return att<=0;
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},
content:function(){
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trigger.unhurt=true;
trigger.target.loseHp();
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}
},
guiyanfadao2:{
trigger:{player:'useCardAfter'},
forced:true,
popup:false,
content:function(){
delete player.storage.zhuque_skill.nature;
}
},
tianxianjiu:{
trigger:{source:'damageEnd'},
filter:function(event){
return (event.card&&(event.card.name=='sha'));
},
forced:true,
content:function(){
player.draw(2);
player.removeSkill('tianxianjiu');
}
},
},
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cardType:{
hslingjian:0.5,
},
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translate:{
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hslingjian_xuanfengzhiren_duanzao:'风刃',
hslingjian_xuanfengzhiren_duanzao2:'风',
hslingjian_xuanfengzhiren_equip1_info:'每当你用杀造成一次伤害,受伤害角色随机弃置一张牌',
hslingjian_xuanfengzhiren_equip2_info:'每当你受到杀造成的伤害,伤害来源随机弃置一张牌',
hslingjian_xuanfengzhiren_equip3_info:'当你于回合外失去牌后,你本回合的防御距离+1',
hslingjian_xuanfengzhiren_equip4_info:'当你于回合内失去牌后,你本回合的进攻距离+1',
hslingjian_xuanfengzhiren_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后随机弃置一名其他角色的一张牌',
hslingjian_zhongxinghujia_duanzao:'重甲',
hslingjian_zhongxinghujia_duanzao2:'护',
hslingjian_zhongxinghujia_equip1_info:'每当你用杀造成一次伤害,你可以随机装备一件防具牌',
hslingjian_zhongxinghujia_equip2_info:'每当你受到杀造成的伤害,你可以弃置伤害来源的防具牌',
hslingjian_zhongxinghujia_equip3_info:'当你的装备区内有防具牌时,你的防御距离+1',
hslingjian_zhongxinghujia_equip4_info:'当你的装备区内有防具牌时,你的进攻距离+1',
hslingjian_zhongxinghujia_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色随机装备一件防具',
hslingjian_jinjilengdong_duanzao:'冰冻',
hslingjian_jinjilengdong_duanzao2:'冰',
hslingjian_jinjilengdong_equip1_info:'每当你用杀造成一次伤害,你可以令目标摸两张牌并翻面',
hslingjian_jinjilengdong_equip2_info:'每当你受到杀造成的伤害,你可以令伤害来源摸两张牌并翻面',
hslingjian_jinjilengdong_equip3_info:'你的武将牌背面朝上时防御距离+2',
hslingjian_jinjilengdong_equip4_info:'你的武将牌背面朝上时进攻距离+2',
hslingjian_jinjilengdong_equip5_info:'回合结束后,若你的武将牌正面朝上,你可以与一名武将牌正面朝上的其他角色同时翻面,然后各摸两张牌',
hslingjian_yinmilichang_duanzao:'隐力',
hslingjian_yinmilichang_duanzao2:'隐',
hslingjian_yinmilichang_equip1_info:'每当你用杀造成一次伤害,你可以令一名其他角色获得潜行直到其下一回合开始',
hslingjian_yinmilichang_equip2_info:'每当你受到一次伤害,你本回合内获得潜行',
hslingjian_yinmilichang_equip3_info:'当你的体力值为1时你的防御距离+1',
hslingjian_yinmilichang_equip4_info:'当你的体力值为1时你的进攻距离+1',
hslingjian_yinmilichang_equip5_info:'当你没有手牌时,你不能成为杀或决斗的目标',
hslingjian_xingtigaizao_duanzao:'移形',
hslingjian_xingtigaizao_duanzao2:'形',
hslingjian_xingtigaizao_equip1_info:'每当你用杀造成一次伤害,你摸一张牌',
hslingjian_xingtigaizao_equip2_info:'每当你受到杀造成的伤害,你摸一张牌',
hslingjian_xingtigaizao_equip3_info:'你的防御距离+1进攻距离-1',
hslingjian_xingtigaizao_equip4_info:'你的防御距离-1进攻距离+1',
hslingjian_xingtigaizao_equip5_info:'你于摸牌阶段额外摸一张牌;你的手牌上限-1',
hslingjian_shengxiuhaojiao_duanzao:'号角',
hslingjian_shengxiuhaojiao_duanzao2:'角',
hslingjian_shengxiuhaojiao_equip1_info:'有嘲讽的角色不能闪避你的杀',
hslingjian_shengxiuhaojiao_equip2_info:'有嘲讽的角色不能对你使用杀',
hslingjian_shengxiuhaojiao_equip3_info:'若你的手牌数大于你的体力值,你的防御距离+1',
hslingjian_shengxiuhaojiao_equip4_info:'若你的手牌数大于你的体力值,你的进攻距离+1',
2016-07-16 02:11:40 +00:00
hslingjian_shengxiuhaojiao_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色获得或解除嘲讽',
2016-07-05 14:11:33 +00:00
hslingjian_shijianhuisu_duanzao:'回溯',
hslingjian_shijianhuisu_duanzao2:'溯',
2016-07-19 07:32:04 +00:00
hslingjian_shijianhuisu_equip1_info:'当你装备一张防具牌时,你摸一张牌',
hslingjian_shijianhuisu_equip2_info:'当你装备一张武器牌时,你摸一张牌',
2016-07-05 14:11:33 +00:00
hslingjian_shijianhuisu_equip3_info:'当你的装备区内没有其他牌时,你的防御距离+1',
hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1',
hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌',
_lingjianduanzao:'煅造',
_lingjianduanzao_info:'出牌阶段你可以弃置一张装备牌和一张零件牌并获得一件强化装备强化装备可以装备给距离1以内的角色',
jiguanshu:'机关鼠',
jiguanshu_info:'出牌阶段对距离1以内的一名角色使用用随机零件强化目标装备区内的装备',
lingjiandai:'零件袋',
lingjiandai_info:'出牌阶段对距离1以内的一名角色使用目标获得3张随机零件',
mujiaren:'木甲人',
mujiaren_skill:'木甲人',
2016-07-09 15:23:11 +00:00
mujiaren_skill_info:'你在煅造装备时可以额外加入一个零件;你可以将零件当作机关鼠使用',
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mujiaren_info:'出牌阶段对距离1以内的一名角色使用目标获得技能木甲人你在煅造装备时可以额外加入一个零件你可以弃置两个零件并获得一个机关鼠',
hslingjian:'零件',
hslingjian_xuanfengzhiren:'旋风之刃',
hslingjian_xuanfengzhiren_info:'随机弃置一名角色的一张牌',
hslingjian_zhongxinghujia:'重型护甲',
hslingjian_zhongxinghujia_info:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
hslingjian_jinjilengdong:'紧急冷冻',
hslingjian_jinjilengdong_info:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
hslingjian_yinmilichang:'隐秘力场',
hslingjian_yinmilichang_info:'令一名其他角色获得技能潜行,直到其下一回合开始',
hslingjian_xingtigaizao:'型体改造',
hslingjian_xingtigaizao_info:'摸一张牌,本回合手牌上限-1',
hslingjian_shengxiuhaojiao:'生锈号角',
hslingjian_shengxiuhaojiao_info:'令一名角色获得技能嘲讽,直到其下一回合开始',
hslingjian_shijianhuisu:'时间回溯',
hslingjian_shijianhuisu_info:'令一名其他角色将其装备牌收回手牌',
hslingjian_chaofeng:'嘲讽',
hslingjian_chaofeng_info:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
hslingjian_yinshen:'潜行',
hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标',
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qinglonglingzhu:'青龙灵珠',
qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌',
xingjunyan:'星君眼',
xingjunyan_info:'你的杀造成的伤害+1杀对你造成的伤害+1',
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guiyanfadao:'鬼眼法刀',
guiyanfadao_bg:'眼',
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guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力',
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tianxianjiu:'天仙酒',
tianxianjiu_bg:'仙',
tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌',
xiangyuye:'翔羽叶',
xiangyuye_info:'出牌阶段,对一名攻击范围外的角色使用,令其弃置一张黑色手牌或流失一点体力',
huanpodan:'还魄丹',
huanpodan_bg:'魄',
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huanpodan_info:'出牌阶段对一名已死亡角色使用令其复活将体力值变为1并摸一张牌',
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ximohu:'吸魔壶',
ximohu_bg:'魔',
// ximohu_info:'锁定技,你将即将受到的雷属性伤害转化为你的体力值',
sadengjinhuan:'萨登荆环',
sadengjinhuan_info:'当你的杀被闪避后,可以进行一次判定,若结果为红色目标需再打出一张闪',
sadengjinhuan_bg:'荆',
qipoguyu:'奇魄古玉',
xujin:'蓄劲',
xujin2:'蓄劲',
// qipoguyu_info:'装备后获得蓄劲技能',
xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X然后弃置一枚蓄劲标记X为你拥有的蓄劲标记数',
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guilingyupei:'归灵玉佩',
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nigong:'逆攻',
nigong2:'逆攻',
nigong3:'逆攻',
nigong4:'逆攻',
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guilingyupei_info:'每当你受到一点伤害你获得一个逆攻标记标记数不能超4。出牌阶段你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害X为逆攻标记的数量且向下取整',
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nigong_info:'每当你受到一点伤害你获得一个逆攻标记标记数不能超4。出牌阶段你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害X为逆攻标记的数量且向下取整',
baihupifeng:'白狐披风',
baihupifeng_bg:'狐',
baihupifeng_info:'回合结束阶段,若你的体力值是全场最小的之一,你可以回复一点体力',
fengxueren:'封雪刃',
fengxueren_bg:'雪',
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fengxueren_info:'你使用杀击中目标后,若目标武将牌正面朝上,你可以防止伤害,然后令目标摸一张牌并翻面',
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chilongya:'赤龙牙',
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chilongya_info:'锁定技,你的火属性伤害+1',
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daihuofenglun:'带火风轮',
daihuofenglun_bg:'轮',
// daihuofenglun_info:'你与其他角色的距离-2其他角色与你的距离-1',
xiayuncailing:'霞云彩绫',
xiayuncailing_bg:'云',
// xiayuncailing_info:'你与其他角色的距离+1其他角色与你的距离+2',
shentoumianju:'神偷面具',
shentoumianju_bg:'偷',
shentoumianju_info:'出牌阶段,你可以指定一名手牌比你多的角色进行一次判定,若结果不为梅花,你获得其一张手牌',
shentou:'神偷',
shentou_info:'出牌阶段,你可以进行一次判定,若结果不为梅花,你获得任意一名角色的一张手牌',
pusafazhou:'菩萨发咒',
pusafazhou_bg:'发',
// pusafazhou_info:'令你抵挡一次死亡将体力回复至1并摸一张牌',
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xianluhui:'仙炉灰',
xianluhui_info:'令所有角色回复一点体力并摸一张牌',
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caoyao:'草药',
caoyao_info:'出牌阶段对距离为1以内的角色使用回复一点体力。',
pantao:'蟠桃',
// pantao_info:'出牌阶段,对自己使用,回复两点体力。',
langeguaiyi:'蓝格怪衣',
langeguaiyi_bg:'格',
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langeguaiyi_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生',
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longfan:'龙帆',
longfan_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生',
// longfan_info:'0000翻面1111弃手牌2222弃装备牌3333受伤害4444流失体力5555连环6666摸牌7777回复体力8888弃置判定牌9999置衡',
guiyoujie:'鬼幽结',
guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,则将其翻面。',
yufulu:'御夫录',
yufulu_info:'仅女性角色可以使用,出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
touzhi:'投掷',
touzhi_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
xixueguizhihuan:'吸血鬼指环',
xixueguizhihuan_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力',
xixue:'吸血',
xixue_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力',
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zhufangshenshi:'祠符',
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zhufangshenshi_info:'出牌阶段,对一名相邻角色使用,与其交换位置',
jingleishan:'惊雷闪',
jingleishan_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【杀】否则受到1点雷电伤害。',
chiyuxi:'炽羽袭',
chiyuxi_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【闪】否则受到1点火焰伤害。',
guangshatianyi:'光纱天衣',
guangshatianyi_bg:'纱',
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guangshatianyi_info:'仅女性可装备,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
sifeizhenmian:'四非真面',
sifeizhenmian_info:'出牌阶段限一次,你可以指定一名角色进行一次判定,若结果为红色,该角色摸一张牌,若结果为黑色,该角色进入混乱状态直到下一回合结束',
yiluan:'意乱',
yiluan_info:'出牌阶段限一次,你可以指定一名角色进行一次判定,若结果为红色,该角色摸一张牌,若结果为黑色,该角色进入混乱状态直到下一回合结束',
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},
list:[
['spade',1,'baihupifeng'],
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['club',1,'fengxueren'],
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['diamond',1,'langeguaiyi'],
// ['heart',1,'daihuofenglun','fire'],
// ['diamond',2,'xiayuncailing'],
// ['spade',2,'pusafazhou'],
// ['heart',2,'pantao'],
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['club',2,'huanpodan'],
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['club',3,'caoyao'],
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['diamond',3,'chilongya','fire'],
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['spade',3,'guiyoujie'],
//['heart',3,'xiangyuye','poison'],
['club',4,'caoyao'],
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['spade',4,'zhufangshenshi'],
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['spade',4,'huanpodan'],
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// ['diamond',4,'xiangyuye','poison'],
['club',5,'caoyao'],
['spade',5,'xixueguizhihuan'],
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['diamond',5,'huanpodan'],
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['club',6,'shentoumianju'],
['spade',6,'yufulu'],
// ['heart',6,'xiangyuye','poison'],
//['diamond',6,'xiangyuye','poison'],
['diamond',7,'chiyuxi','fire'],
['club',7,'jingleishan','thunder'],
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['spade',7,'guilingyupei'],
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// ['heart',7,'xiangyuye','poison'],
['spade',8,'zhufangshenshi'],
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['club',8,'xiangyuye','poison'],
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//['heart',8,'huanpodan'],
// ['spade',9,'ximohu','brown'],
['club',9,'guiyoujie'],
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['diamond',9,'xiangyuye','poison'],
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// ['diamond',9,'tianxianjiu'],
['heart',9,'tianxianjiu'],
['spade',5,'jiu'],
['diamond',2,'tianxianjiu'],
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['spade',2,'qinglonglingzhu'],
['spade',7,'xingjunyan'],
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//['spade',10,'qipoguyu'],
//['diamond',10,'xiangyuye','poison'],
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['spade',11,'xiangyuye','poison'],
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// ['club',11,'xiangyuye','poison'],
// ['diamond',12,'xiangyuye','poison'],
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['spade',12,'guiyanfadao','poison'],
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['spade',13,'xianluhui'],
['diamond',3,'guangshatianyi'],
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['club',13,'sadengjinhuan'],
//['spade',6,'xiangyuye','poison'],
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['club',1,'lingjiandai'],
['spade',1,'lingjiandai'],
['heart',1,'lingjiandai'],
['diamond',1,'lingjiandai'],
['club',2,'jiguanshu'],
['spade',2,'jiguanshu'],
['heart',2,'jiguanshu'],
['diamond',2,'jiguanshu'],
['club',3,'mujiaren'],
['spade',3,'mujiaren'],
['heart',3,'mujiaren'],
['diamond',3,'mujiaren'],
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],
}