noname/character/refresh.js

2076 lines
62 KiB
JavaScript
Raw Normal View History

2015-06-13 07:57:52 +00:00
'use strict';
2017-04-17 05:18:46 +00:00
game.import('character',function(lib,game,ui,get,ai,_status){
2017-04-15 00:25:50 +00:00
return {
name:'refresh',
connect:true,
character:{
re_caocao:['male','wei',4,['hujia','rejianxiong'],['zhu']],
re_simayi:['male','wei',3,['refankui','reguicai']],
re_guojia:['male','wei',3,['tiandu','reyiji']],
re_lidian:['male','wei',3,['xunxun','wangxi']],
re_zhangliao:['male','wei',4,['retuxi']],
re_xuzhu:['male','wei',4,['reluoyi']],
re_xiahoudun:['male','wei',4,['reganglie','qingjian']],
re_zhangfei:['male','shu',4,['paoxiao','retishen']],
re_zhaoyun:['male','shu',4,['longdan','reyajiao']],
re_guanyu:['male','shu',4,['wusheng','yijue']],
re_machao:['male','shu',4,['mashu','retieji']],
re_xushu:['male','shu',4,['zhuhai','qianxin']],
re_zhouyu:['male','wu',3,['reyingzi','refanjian']],
re_lvmeng:['male','wu',4,['keji','qinxue']],
re_ganning:['male','wu',4,['qixi','fenwei']],
re_luxun:['male','wu',3,['reqianxun','relianying']],
re_daqiao:['female','wu',3,['reguose','liuli']],
re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
re_lvbu:['male','qun',5,['wushuang','liyu']],
re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
re_huatuo:['male','qun',3,['chulao','jijiu']],
re_liubei:['male','shu',4,['rerende','jijiang'],['zhu']],
2019-06-07 03:46:13 +00:00
re_diaochan:['female','qun',3,['lijian','rebiyue']],
re_huangyueying:['female','shu',3,['rejizhi','reqicai']],
re_sunquan:['male','wu',4,['rezhiheng','rejiuyuan'],['zhu']],
re_sunshangxiang:['female','wu',3,['xiaoji','rejieyin']],
re_zhenji:['female','wei',3,['reluoshen','qingguo']],
re_zhugeliang:['male','shu',3,['reguanxing','kongcheng']],
2017-04-15 00:25:50 +00:00
},
characterIntro:{
re_gongsunzan:'群雄之一。出身贵族,因母地位卑贱,只当了郡中小吏。他貌美,声音洪亮,机智善辩。后随卢植于缑氏山中读书,粗通经传。',
re_lidian:'字曼成,曹操麾下将领。李典深明大义,不与人争功,崇尚学习与高贵儒雅,尊重博学之士,在军中被称为长者。李典有长者之风,官至破虏将军,三十六岁去世。魏文帝曹丕继位后追谥号为愍侯。',
},
skill:{
2019-06-07 03:46:13 +00:00
reguanxing:{
audio:'guanxing',
trigger:{player:['phaseBegin','phaseEnd']},
frequent:true,
filter:function(event,player,name){
if(name=='phaseEnd'){
return player.hasSkill('reguanxing_on');
}
return true;
},
content:function(){
'step 0'
event.num=game.countPlayer()<4?3:5;
event.cards=get.cards(event.num);
event.chosen=[];
event.num1=0;
event.num2=0;
event.bottom=-1;
'step 1'
var js=player.getCards('j');
var pos;
var choice=-1;
var getval=function(card,pos){
if(js[pos]){
return (get.judge(js[pos]))(card);
}
else if(event.triggername=='phaseEnd'&&get.attitude(player,player.getNext())<=0){
return 11.5-get.value(card,player);
}
else{
return get.value(card,player);
}
};
event.discard=false;
var minval=6;
for(pos=0;pos<event.cards.length;pos++){
var max=getval(event.cards[pos],pos);
for(var j=pos+1;j<event.cards.length;j++){
var current=getval(event.cards[j],pos);
if(current>max){
choice=j;
max=current;
}
}
if(event.bottom<0){
if(!js[pos]){
if(max<minval){
event.bottom=pos;
}
}
else if(max<0){
event.bottom=pos;
}
}
if(event.bottom>=0&&event.bottom<=pos){
choice=pos;
event.discard=true;break;
}
if(choice!=-1){
break;
}
}
player.chooseCardButton('观星:选择要移动的牌',event.cards).set('filterButton',function(button){
return !_status.event.chosen.contains(button.link);
}).set('chosen',event.chosen).set('ai',function(button){
return button.link==_status.event.choice?1:0;
}).set('choice',event.cards[choice]);
event.pos=pos;
'step 2'
if(result.bool){
var card=result.links[0];
var index=event.cards.indexOf(card);
event.card=card;
event.chosen.push(card);
event.cards.remove(event.card);
var controlai=event.pos||0;
if(event.discard){
controlai=event.cards.length+1;
}
var buttons=event.cards.slice(0);
player.chooseControl(function(){
return _status.event.controlai;
}).set('controlai',controlai).set('sortcard',buttons).set('tosort',card);
}
else{
event.goto(4);
}
'step 3'
if(typeof result.index=='number'){
if(result.index>event.cards.length){
ui.cardPile.appendChild(event.card);
event.num2++;
}
else{
event.cards.splice(result.index,0,event.card);
}
event.num--;
if(event.num>0){
event.goto(1);
}
}
'step 4'
while(event.cards.length){
ui.cardPile.insertBefore(event.cards.pop(),ui.cardPile.firstChild);
event.num1++;
}
var js=player.getCards('j');
if(js.length==1){
if((get.judge(js[0]))(ui.cardPile.firstChild)<0){
player.addTempSkill('guanxing_fail');
}
}
player.popup(get.cnNumber(event.num1)+'上'+get.cnNumber(event.num2)+'下');
game.log(player,'将','#y'+get.cnNumber(event.num1)+'张牌','置于牌堆顶,','#y'+get.cnNumber(event.num2)+'张牌','置于牌堆底');
if(event.triggername=='phaseBegin'&&event.num1==0){
player.addTempSkill('reguanxing_on');
}
},
subSkill:{
on:{}
}
},
reluoshen:{
audio:'luoshen',
trigger:{player:'phaseBegin'},
frequent:true,
content:function(){
"step 0"
if(event.cards==undefined) event.cards=[];
player.judge(function(card){
if(get.color(card)=='black') return 1.5;
return -1.5;
},ui.special);
"step 1"
if(result.judge>0){
event.cards.push(result.card);
if(lib.config.autoskilllist.contains('luoshen')){
player.chooseBool('是否再次发动【洛神】?');
}
else{
event._result={bool:true};
}
}
else{
for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])!='s'){
event.cards.splice(i,1);i--;
}
}
player.gain(event.cards,'gain2');
player.storage.reluoshen=event.cards.slice(0);
event.finish();
}
"step 2"
if(result.bool){
event.goto(0);
}
else{
if(event.cards.length){
player.gain(event.cards,'gain2');
player.storage.reluoshen=event.cards.slice(0);
}
}
},
mod:{
ignoredHandcard:function(card,player){
if(player.storage.reluoshen&&player.storage.reluoshen.contains(card)){
return true;
}
}
},
group:'reluoshen_clear',
subSkill:{
clear:{
trigger:{player:'phaseAfter'},
silent:true,
content:function(){
delete player.storage.reluoshen;
}
}
}
},
rejieyin:{
audio:'jieyin',
enable:'phaseUse',
filterCard:true,
usable:1,
position:'he',
filter:function(event,player){
return player.countCards('he')>0;
},
check:function(card){
var player=_status.event.player;
if(get.position(card)=='e'){
var subtype=get.subtype(card);
if(!game.hasPlayer(function(current){
return current!=player&&current.hp!=player.hp&&get.attitude(player,current)>0&&!current.countCards('e',{subtype:subtype});
})){
return 0;
}
if(player.countCards('h',{subtype:subtype})) return 20-get.value(card);
return 10-get.value(card);
}
else{
if(player.countCards('e')) return 0;
if(player.countCards('h',{type:'equip'})) return 0;
return 8-get.value(card);
}
},
filterTarget:function(card,player,target){
if(target.sex!='male') return false;
var card=ui.selected.cards[0];
if(!card) return false;
if(get.position(card)=='e'&&target.countCards('e',{subtype:get.subtype(card)})) return false;
return true;
},
discard:false,
delay:0,
lose:false,
content:function(){
'step 0'
if(get.position(cards[0])=='e'){
player.$give(cards,target);
target.equip(cards[0]);
}
else{
player.discard(cards);
}
'step 1'
if(player.hp>target.hp){
player.draw();
if(target.isDamaged()) target.recover();
}
else if(player.hp<target.hp){
target.draw();
if(player.isDamaged()) player.recover();
}
},
ai:{
order:function(){
var player=_status.event.player;
var es=player.getCards('e');
for(var i=0;i<es.length;i++){
if(player.countCards('h',{subtype:get.subtype(es[i])})) return 10;
}
return 2;
},
result:{
target:function(player,target){
var goon=function(){
var es=player.getCards('e');
for(var i=0;i<es.length;i++){
if(player.countCards('h',{subtype:get.subtype(es[i])})) return true;
}
return false;
}
if(player.hp<target.hp){
if(player.isHealthy()){
if(!player.needsToDiscard(1)||goon()) return 0.1;
return 0;
}
return 1.5;
}
if(player.hp>target.hp){
if(target.isHealthy()){
if(!player.needsToDiscard(1)||goon()) return 0.1;
return 0;
}
return 1;
}
return 0;
}
}
}
},
rejiuyuan:{
global:'rejiuyuan2'
},
rejiuyuan2:{
audio:'jiuyuan',
forceaudio:true,
trigger:{player:'taoBegin'},
filter:function(event,player){
if(player.group!='wu') return false;
if(event.target!=player) return false;
return game.hasPlayer(function(target){
return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('rejiuyuan',player);
});
},
direct:true,
content:function(){
'step 0'
var list=game.filterPlayer(function(target){
return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('rejiuyuan',player);
});
list.sortBySeat();
event.list=list;
'step 1'
if(event.list.length){
var current=event.list.shift();
event.current=current;
player.chooseBool(get.prompt('rejiuyuan',current)).set('choice',get.attitude(player,current)>0);
}
else{
event.finish();
}
'step 2'
if(result.bool){
player.logSkill('rejiuyuan',event.current);
event.current.recover();
player.draw();
}
event.goto(1);
}
},
rezhiheng:{
audio:'zhiheng',
enable:'phaseUse',
usable:1,
position:'he',
filterCard:true,
selectCard:[1,Infinity],
check:function(card){
var player=_status.event.player;
if(get.position(card)=='h'&&!player.countCards('h',function(card){
return get.value(card)>=8;
})){
return 8-get.value(card);
}
return 6-get.value(card)
},
delay:0,
content:function(){
'step 0'
if(!player.hasSkill('rezhiheng_delay')) game.delayx();
'step 1'
player.draw(cards.length);
},
group:'rezhiheng_draw',
subSkill:{
draw:{
trigger:{player:'loseEnd'},
silent:true,
filter:function(event,player){
if(event.getParent(2).skill!='rezhiheng') return false;
if(player.countCards('h')) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
}
return false;
},
content:function(){
player.draw();
player.addTempSkill('rezhiheng_delay','rezhihengAfter');
}
},
delay:{}
},
ai:{
order:1,
result:{
player:1
},
threaten:1.55
},
},
reqicai:{
mod:{
targetInRange:function(card,player,target,now){
var type=get.type(card);
if(type=='trick'||type=='delay') return true;
},
canBeDiscarded:function(card){
if(get.position(card)=='e') return false;
},
cardDiscardable:function(card){
if(get.position(card)=='e') return false;
}
},
},
rejizhi:{
audio:'jizhi',
trigger:{player:'useCard'},
frequent:true,
filter:function(event){
return (get.type(event.card,'trick')=='trick'&&event.cards[0]&&event.cards[0]==event.card);
},
init:function(player){
player.storage.rejizhi=0;
},
content:function(){
'step 0'
player.draw();
'step 1'
event.card=result[0];
if(get.type(event.card)=='basic'){
player.chooseBool('是否弃置'+get.translation(event.card)+'并令本回合手牌上限+1').set('ai',function(evt,player){
return _status.currentPhase==player&&player.needsToDiscard(-3)&&_status.event.value<6;
}).set('value',get.value(event.card,player));
}
'step 2'
if(result.bool){
player.discard(event.card);
player.storage.rejizhi++;
if(_status.currentPhase==player){
player.markSkill('rejizhi');
}
}
},
ai:{
threaten:1.4,
noautowuxie:true,
},
mod:{
maxHandcard:function(player,num){
return num+player.storage.rejizhi;
}
},
intro:{
content:'本回合手牌上限+#'
},
group:'rejizhi_clear',
subSkill:{
clear:{
trigger:{global:'phaseAfter'},
silent:true,
content:function(){
player.storage.rejizhi=0;
player.unmarkSkill('rejizhi');
}
}
}
},
rebiyue:{
audio:'biyue',
trigger:{player:'phaseEnd'},
frequent:true,
content:function(){
var num=1;
if(!player.countCards('h')){
num=2;
}
player.draw(num);
},
},
2017-04-15 00:25:50 +00:00
rerende:{
audio:2,
group:['rerende1'],
enable:'phaseUse',
filterCard:true,
selectCard:[1,Infinity],
discard:false,
prepare:'give2',
filterTarget:function(card,player,target){
if(player.storage.rerende2&&player.storage.rerende2.contains(target)) return false;
return player!=target;
},
onremove:['rerende','rerende2'],
check:function(card){
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
if(!ui.selected.cards.length&&card.name=='du') return 20;
var player=get.owner(card);
if(ui.selected.cards.length>=Math.max(2,player.countCards('h')-player.hp)) return 0;
if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hasSkill('haoshi')&&
!players[i].isTurnedOver()&&
!players[i].hasJudge('lebu')&&
get.attitude(player,players[i])>=3&&
get.attitude(players[i],player)>=3){
return 11-get.value(card);
}
2016-05-09 11:51:47 +00:00
}
2017-04-15 00:25:50 +00:00
if(player.countCards('h')>player.hp) return 10-get.value(card);
if(player.countCards('h')>2) return 6-get.value(card);
return -1;
2016-05-09 11:51:47 +00:00
}
2017-04-15 00:25:50 +00:00
return 10-get.value(card);
},
content:function(){
'step 0'
if(!Array.isArray(player.storage.rerende2)){
player.storage.rerende2=[];
}
player.storage.rerende2.push(target);
target.gain(cards,player);
if(typeof player.storage.rerende!='number'){
player.storage.rerende=0;
}
if(player.storage.rerende>=0){
player.storage.rerende+=cards.length;
if(player.storage.rerende>=2){
var list=[];
if(lib.filter.cardUsable({name:'sha'},player,event.getParent('chooseToUse'))){
if(game.hasPlayer(function(current){
return player.canUse('sha',current);
})){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
}
2016-05-09 11:51:47 +00:00
}
2017-04-15 00:25:50 +00:00
if(player.canUse('tao',player,true,true)){
list.push(['基本','','tao']);
}
if(player.canUse('jiu',player,true,true)){
list.push(['基本','','jiu']);
}
if(list.length){
player.chooseButton(['是否视为使用一张基本牌?',[list,'vcard']]).set('ai',function(button){
var player=_status.event.player;
var card={name:button.link[2],nature:button.link[3]};
if(card.name=='tao'){
if(player.hp==1||(player.hp==2&&!player.hasShan())||player.needsToDiscard()){
return 5;
}
return 1;
2016-05-10 10:45:06 +00:00
}
2017-04-15 00:25:50 +00:00
if(card.name=='sha'){
if(game.hasPlayer(function(current){
return player.canUse(card,current)&&get.effect(current,card,player,player)>0
})){
if(card.nature=='fire') return 2.95;
if(card.nature=='thunder') return 2.92;
return 2.9;
}
return 0;
}
if(card.name=='jiu'){
return 0.5;
2017-03-22 04:35:25 +00:00
}
2017-03-24 01:41:01 +00:00
return 0;
2017-04-15 00:25:50 +00:00
});
}
else{
event.finish();
}
player.storage.rerende=-1;
2016-05-09 11:51:47 +00:00
}
else{
event.finish();
}
}
else{
event.finish();
}
2017-04-15 00:25:50 +00:00
'step 1'
if(result&&result.bool&&result.links[0]){
var card={name:result.links[0][2],nature:result.links[0][3]};
if(card.name=='sha'){
event.fakecard=card;
player.chooseTarget(function(card,player,target){
return player.canUse(_status.event.fakecard,target,true,true);
},true,'选择出杀目标').set('ai',function(target){
var player=_status.event.player;
return get.effect(target,_status.event.fakecard,player,player);
}).set('fakecard',card);
}
else{
player.useCard(card,player);
event.finish();
}
2016-05-09 11:51:47 +00:00
}
else{
event.finish();
}
2017-04-15 00:25:50 +00:00
'step 2'
if(result.bool&&result.targets&&result.targets.length){
player.useCard(event.fakecard,result.targets);
2016-05-09 11:51:47 +00:00
}
},
2017-04-15 00:25:50 +00:00
ai:{
order:function(skill,player){
if(player.hp<player.maxHp&&player.storage.rerende<2&&player.countCards('h')>1){
return 10;
}
return 4;
},
result:{
target:function(player,target){
2018-04-17 07:32:43 +00:00
if(target.hasSkillTag('nogain')) return 0;
2017-04-15 00:25:50 +00:00
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
if(target.hasSkillTag('nodu')) return 0;
return -10;
}
if(target.hasJudge('lebu')) return 0;
var nh=target.countCards('h');
var np=player.countCards('h');
if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
}
return Math.max(1,5-nh);
}
},
effect:{
target:function(card,player,target){
if(player==target&&get.type(card)=='equip'){
if(player.countCards('e',{subtype:get.subtype(card)})){
if(game.hasPlayer(function(current){
return current!=player&&get.attitude(player,current)>0;
})){
return 0;
}
2016-05-09 11:51:47 +00:00
}
}
}
2017-04-15 00:25:50 +00:00
},
threaten:0.8
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
rerende1:{
trigger:{player:'phaseUseBegin'},
silent:true,
content:function(){
player.storage.rerende=0;
player.storage.rerende2=[];
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
liyu:{
audio:2,
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
2018-04-17 07:32:43 +00:00
if(event._notrigger.contains(event.player)) return false;
2018-08-11 16:48:38 +00:00
return event.card&&event.card.name=='sha'&&event.player.isAlive()&&event.player.countGainableCards(player,'he')>0;
2017-04-15 00:25:50 +00:00
},
check:function(){
return false;
},
content:function(){
'step 0'
trigger.player.chooseTarget(function(card,player,target){
var evt=_status.event.getParent();
return evt.player.canUse({name:'juedou'},target)&&target!=_status.event.player;
},get.prompt('liyu')).set('ai',function(target){
var evt=_status.event.getParent();
return get.effect(target,{name:'juedou'},evt.player,_status.event.player)-2;
});
'step 1'
if(result.bool){
player.gainPlayerCard(trigger.player,'he',true);
event.target=result.targets[0];
trigger.player.line(player,'green');
}
else{
event.finish();
}
'step 2'
if(event.target){
player.useCard({name:'juedou'},event.target,'noai');
}
2017-05-19 09:07:59 +00:00
},
ai:{
halfneg:true
2017-02-08 04:02:19 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
reqicai:{
trigger:{player:'equipEnd'},
frequent:true,
content:function(){
player.draw();
},
mod:{
targetInRange:function(card,player,target,now){
var type=get.type(card);
if(type=='trick'||type=='delay') return true;
}
},
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
retuxi:{
audio:2,
trigger:{player:'phaseDrawBefore'},
direct:true,
2017-05-19 00:01:10 +00:00
filter:function(event){
return event.num>0;
},
2017-04-15 00:25:50 +00:00
content:function(){
"step 0"
2017-05-19 00:01:10 +00:00
player.chooseTarget(get.prompt('retuxi'),[1,trigger.num],function(card,player,target){
2017-04-15 00:25:50 +00:00
return target.countCards('h')>0&&player!=target&&target.countCards('h')>=player.countCards('h');
},function(target){
var att=get.attitude(_status.event.player,target);
if(target.hasSkill('tuntian')) return att/10;
return 1-att;
});
"step 1"
if(result.bool){
player.logSkill('retuxi',result.targets);
player.gainMultiple(result.targets);
trigger.num-=result.targets.length;
2015-04-29 03:25:17 +00:00
}
else{
2017-04-15 00:25:50 +00:00
event.finish();
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
"step 2"
if(trigger.num<=0) game.delay();
},
ai:{
threaten:1.6,
expose:0.2
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
reguicai:{
audio:2,
trigger:{global:'judge'},
direct:true,
filter:function(event,player){
return player.countCards('he')>0;
},
content:function(){
"step 0"
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
get.translation(trigger.player.judging[0])+''+get.prompt('reguicai'),'he').set('ai',function(card){
var trigger=_status.event.getTrigger();
var player=_status.event.player;
var judging=_status.event.judging;
var result=trigger.judge(card)-trigger.judge(judging);
var attitude=get.attitude(player,trigger.player);
if(attitude==0||result==0) return 0;
if(attitude>0){
return result-get.value(card)/2;
}
else{
return -result-get.value(card)/2;
}
}).set('judging',trigger.player.judging[0]);
"step 1"
if(result.bool){
player.respond(result.cards,'highlight');
2015-11-04 01:59:00 +00:00
}
2017-04-15 00:25:50 +00:00
else{
event.finish();
2016-04-12 07:49:02 +00:00
}
2017-04-15 00:25:50 +00:00
"step 2"
if(result.bool){
player.logSkill('reguicai');
if(trigger.player.judging[0].clone){
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
game.broadcast(function(card){
if(card.clone){
card.clone.classList.remove('thrownhighlight');
}
},trigger.player.judging[0]);
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
}
2017-11-23 09:25:15 +00:00
trigger.player.judging[0].discard();
2017-04-15 00:25:50 +00:00
trigger.player.judging[0]=result.cards[0];
if(!get.owner(result.cards[0],'judge')){
trigger.position.appendChild(result.cards[0]);
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
game.log(trigger.player,'的判定牌改为',result.cards[0]);
game.delay(2);
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
ai:{
tag:{
rejudge:1,
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
refankui:{
audio:2,
trigger:{player:'damageEnd'},
direct:true,
filter:function(event,player){
2018-08-11 16:48:38 +00:00
return (event.source&&event.source.countGainableCards(player,'he')&&event.num>0&&event.source!=player);
2017-04-15 00:25:50 +00:00
},
content:function(){
player.gainPlayerCard([1,trigger.num],get.prompt('fankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['refankui',trigger.source]);
},
ai:{
2017-11-12 10:59:31 +00:00
maixie_defend:true,
2017-04-15 00:25:50 +00:00
effect:{
target:function(card,player,target){
if(player.countCards('he')>1&&get.tag(card,'damage')){
2017-05-21 03:13:18 +00:00
if(player.hasSkillTag('jueqing',false,target)) return [1,-1.5];
2017-04-15 00:25:50 +00:00
if(get.attitude(target,player)<0) return [1,1];
}
}
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
reluoyi:{
audio:2,
trigger:{player:'phaseDrawBegin'},
check:function(event,player){
if(player.countCards('h','sha')) return true;
return Math.random()<0.5;
},
content:function(){
"step 0"
player.addTempSkill('reluoyi2',{player:'phaseBefore'});
2017-09-15 07:58:04 +00:00
trigger.cancel();
2017-04-15 00:25:50 +00:00
"step 1"
event.cards=get.cards(3);
player.showCards(event.cards,'裸衣');
"step 2"
for(var i=0;i<cards.length;i++){
if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
2017-11-23 09:25:15 +00:00
cards[i].discard();
2017-04-15 00:25:50 +00:00
cards.splice(i--,1);
2016-07-09 15:23:11 +00:00
}
2017-04-15 00:25:50 +00:00
}
player.gain(cards,'gain2');
2017-02-23 05:21:37 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
reluoyi2:{
trigger:{source:'damageBegin'},
filter:function(event){
return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&event.notLink();
},
forced:true,
content:function(){
trigger.num++;
2017-11-30 08:32:57 +00:00
},
ai:{
damageBonus:true
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
reganglie:{
audio:2,
trigger:{player:'damageEnd'},
filter:function(event,player){
return (event.source!=undefined&&event.num>0);
},
check:function(event,player){
return (get.attitude(player,event.source)<=0);
},
logTarget:'source',
content:function(){
"step 0"
event.num=trigger.num;
"step 1"
player.judge(function(card){
2017-04-23 08:00:06 +00:00
if(get.color(card)=='red') return _status.event.eff;
return 0;
2017-05-01 07:48:29 +00:00
}).set('eff',get.damageEffect(trigger.source,player,player));
2017-04-15 00:25:50 +00:00
"step 2"
2017-04-29 03:32:50 +00:00
if(result.color=='black'){
if(trigger.source.countCards('he')){
player.discardPlayerCard(trigger.source,'he',true);
2015-04-29 03:25:17 +00:00
}
}
2017-04-29 03:32:50 +00:00
else if(trigger.source.isIn()){
trigger.source.damage();
}
2017-04-15 00:25:50 +00:00
event.num--;
if(event.num>0){
player.chooseBool('是否继续发动?');
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
else{
event.finish();
}
"step 3"
if(result.bool){
event.goto(1);
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
ai:{
2017-11-12 10:59:31 +00:00
maixie_defend:true,
2017-04-15 00:25:50 +00:00
expose:0.4
}
},
qinxue:{
skillAnimation:true,
audio:2,
unique:true,
derivation:'gongxin',
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
if(player.storage.qinxue) return false;
if(player.countCards('h')>=player.hp+3) return true;
if(player.countCards('h')>=player.hp+2&&game.players.length+game.dead.length>=7) return true;
return false;
},
content:function(){
player.storage.qinxue=true;
player.loseMaxHp();
player.addSkill('gongxin');
player.awakenSkill('qinxue');
}
},
qingjian:{
audio:2,
unique:true,
trigger:{player:'gainAfter'},
direct:true,
usable:4,
filter:function(event,player){
if(event.parent.parent.name=='phaseDraw') return false;
return event.cards&&event.cards.length>0
},
content:function(){
"step 0"
event.cards=trigger.cards.slice(0);
"step 1"
player.chooseCardTarget({
filterCard:function(card){
return _status.event.getParent().cards.contains(card);
},
selectCard:[1,event.cards.length],
filterTarget:function(card,player,target){
return player!=target;
},
ai1:function(card){
if(ui.selected.cards.length>0) return -1;
if(card.name=='du') return 20;
return (_status.event.player.countCards('h')-_status.event.player.hp);
},
ai2:function(target){
var att=get.attitude(_status.event.player,target);
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
if(target.hasSkillTag('nodu')) return 0;
return 1-att;
}
if(target.countCards('h')>_status.event.player.countCards('h')) return 0;
return att-4;
},
prompt:'请选择要送人的卡牌'
});
"step 2"
if(result.bool){
player.storage.qingjian++;
player.logSkill('qingjian',result.targets);
result.targets[0].gain(result.cards,player);
player.$give(result.cards.length,result.targets[0]);
for(var i=0;i<result.cards.length;i++){
event.cards.remove(result.cards[i]);
}
if(event.cards.length) event.goto(1);
}
else{
player.storage.counttrigger.qingjian--;
}
},
ai:{
expose:0.3
},
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
reyingzi:{
audio:2,
audioname:['sunce'],
trigger:{player:'phaseDrawBegin'},
forced:true,
content:function(){
trigger.num++;
},
ai:{
threaten:1.5
},
mod:{
maxHandcard:function(player,num){
if(player.hp<player.maxHp) return num+player.maxHp-player.hp;
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
refanjian:{
audio:2,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('h')>0;
},
filterTarget:function(card,player,target){
return player!=target;
},
filterCard:true,
check:function(card){
return 8-get.value(card);
},
discard:false,
prepare:'give',
content:function(){
"step 0"
target.storage.refanjian=cards[0];
target.gain(cards[0],player);
"step 1"
target.chooseControl('refanjian_card','refanjian_hp').ai=function(event,player){
var cards=player.getCards('he',{suit:get.suit(player.storage.refanjian)});
if(cards.length==1) return 0;
if(cards.length>=2){
for(var i=0;i<cards.length;i++){
if(get.tag(cards[i],'save')) return 1;
2017-03-29 05:29:34 +00:00
}
}
2017-04-15 00:25:50 +00:00
if(player.hp==1) return 0;
for(var i=0;i<cards.length;i++){
if(get.value(cards[i])>=8) return 1;
}
if(cards.length>2&&player.hp>2) return 1;
if(cards.length>3) return 1;
return 0;
2017-03-29 05:29:34 +00:00
}
2017-04-15 00:25:50 +00:00
"step 2"
if(result.control=='refanjian_card'){
target.showHandcards();
}
else{
target.loseHp();
event.finish();
2017-03-29 05:29:34 +00:00
}
2017-04-15 00:25:50 +00:00
"step 3"
target.discard(target.getCards('he',{suit:get.suit(target.storage.refanjian)}))
delete target.storage.refanjian;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
order:9,
result:{
target:function(player,target){
return -target.countCards('he')-(player.countCards('h','du')?1:0);
}
},
threaten:2,
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
reqianxun:{
init:function(player){
player.storage.reqianxun2=[];
},
audio:2,
trigger:{target:'useCardToBegin',player:'judgeBefore'},
filter:function(event,player){
if(player.countCards('h')==0) return false;
if(event.parent.name=='phaseJudge'){
if(lib.skill.reqianxun.trigger.player=='judgeBefore'){
return true;
}
return event.result&&event.result.judge!=0;
}
if(event.name=='judge') return false;
if(event.targets&&event.targets.length>1) return false;
if(event.card&&get.type(event.card)=='trick'&&event.player!=player) return true;
},
content:function(){
player.storage.reqianxun2=player.storage.reqianxun2.concat(player.getCards('h'));
game.addVideo('storage',player,['reqianxun2',get.cardsInfo(player.storage.reqianxun2),'cards']);
player.lose(player.getCards('h'),ui.special);
player.addSkill('reqianxun2');
},
ai:{
effect:function(card,player,target){
if(!target.hasFriend()) return;
2018-02-08 12:36:27 +00:00
if(player==target) return;
2017-04-15 00:25:50 +00:00
var type=get.type(card);
var nh=target.countCards();
if(type=='trick'){
if(!get.tag(card,'multitarget')||get.info(card).singleCard){
if(get.tag(card,'damage')){
if(nh<3||target.hp<=2) return 0.8;
}
return [1,nh];
}
}
else if(type=='delay'){
return [0.5,0.5];
}
},
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
reqianxun2:{
trigger:{global:'phaseAfter'},
forced:true,
audio:false,
content:function(){
player.gain(player.storage.reqianxun2);
player.removeSkill('reqianxun2');
player.storage.reqianxun2=[];
game.addVideo('storage',player,['reqianxun2',get.cardsInfo(player.storage.reqianxun2),'cards']);
},
mark:true,
intro:{
content:'cardCount'
}
},
relianying:{
audio:2,
trigger:{player:'loseEnd'},
direct:true,
filter:function(event,player){
if(player.countCards('h')) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
return false;
2015-12-06 15:23:47 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
"step 0"
var num=0;
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].original=='h') num++;
}
player.chooseTarget('选择发动连营的目标',[1,num]).ai=function(target){
var player=_status.event.player;
if(player==target) return get.attitude(player,target)+10;
return get.attitude(player,target);
}
"step 1"
if(result.bool){
player.logSkill('relianying',result.targets);
game.asyncDraw(result.targets);
}
},
ai:{
threaten:0.8,
effect:{
target:function(card){
if(card.name=='guohe'||card.name=='liuxinghuoyu') return 0.5;
}
},
noh:true,
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
retishen:{
audio:2,
unique:true,
mark:true,
skillAnimation:true,
trigger:{player:'phaseBegin'},
init:function(player){
player.storage.retishen=false;
},
filter:function(event,player){
if(player.storage.retishen) return false;
if(typeof player.storage.retishen2=='number'){
return player.hp<player.storage.retishen2;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
return false;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
check:function(event,player){
if(player.hp<=1) return true;
return player.hp<player.storage.retishen2-1;
},
content:function(){
player.awakenSkill('retishen');
player.recover(player.storage.retishen2-player.hp);
player.draw(player.storage.retishen2-player.hp);
player.storage.retishen=true;
},
intro:{
mark:function(dialog,content,player){
if(player.storage.retishen) return;
if(typeof player.storage.retishen2!='number'){
return '上回合体力:无';
}
return '上回合体力:'+player.storage.retishen2;
},
content:'limited'
},
group:['retishen2']
},
retishen2:{
trigger:{player:'phaseEnd'},
priority:-10,
silent:true,
content:function(){
2016-04-15 16:20:05 +00:00
player.storage.retishen2=player.hp;
2017-04-15 00:25:50 +00:00
game.broadcast(function(player){
player.storage.retishen2=player.hp;
},player);
game.addVideo('storage',player,['retishen2',player.storage.retishen2]);
},
intro:{
content:function(storage,player){
if(player.storage.retishen) return;
return '上回合体力:'+storage;
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
reyajiao:{
audio:2,
trigger:{player:['respond','useCard']},
frequent:true,
filter:function(event,player){
return player!=_status.currentPhase&&get.itemtype(event.cards)=='cards';
},
content:function(){
"step 0"
event.card=get.cards()[0];
game.broadcast(function(card){
ui.arena.classList.add('thrownhighlight');
card.copy('thrown','center','thrownhighlight',ui.arena).animate('start');
},event.card);
event.node=event.card.copy('thrown','center','thrownhighlight',ui.arena).animate('start');
2016-04-15 16:20:05 +00:00
ui.arena.classList.add('thrownhighlight');
2017-04-15 00:25:50 +00:00
game.addVideo('thrownhighlight1');
game.addVideo('centernode',null,get.cardInfo(event.card));
if(get.type(event.card,'trick')==get.type(trigger.card,'trick')){
player.chooseTarget('选择获得此牌的角色').set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.du){
if(target.hasSkillTag('nodu')) return 0;
return -att;
}
if(att>0){
return att+Math.max(0,5-target.countCards('h'));
}
return att;
}).set('du',event.card.name=='du');
}
else{
player.chooseBool('是否弃置'+get.translation(event.card)+'');
event.disbool=true;
}
game.delay(2);
"step 1"
if(event.disbool){
if(!result.bool){
game.log(player,'展示了',event.card);
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
2016-07-09 15:23:11 +00:00
}
2017-04-15 00:25:50 +00:00
else{
game.log(player,'展示并弃掉了',event.card);
2017-11-23 09:25:15 +00:00
event.card.discard();
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
event.node.delete();
game.broadcast(function(card){
ui.arena.classList.remove('thrownhighlight');
if(card.clone){
card.clone.delete();
}
},event.card);
}
else if(result.targets){
player.line(result.targets,'green');
result.targets[0].gain(event.card,'log');
event.node.moveDelete(result.targets[0]);
game.addVideo('gain2',result.targets[0],[get.cardInfo(event.node)]);
game.broadcast(function(card,target){
ui.arena.classList.remove('thrownhighlight');
if(card.clone){
card.clone.moveDelete(target);
}
},event.card,result.targets[0]);
2015-04-29 03:25:17 +00:00
}
else{
2015-12-08 13:54:44 +00:00
game.log(player,'展示并弃掉了',event.card);
2017-11-23 09:25:15 +00:00
event.card.discard();
2017-04-15 00:25:50 +00:00
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
event.node.delete();
game.broadcast(function(card){
ui.arena.classList.remove('thrownhighlight');
if(card.clone){
card.clone.delete();
}
},event.card);
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
game.addVideo('thrownhighlight2');
ui.arena.classList.remove('thrownhighlight');
},
ai:{
effect:{
target:function(card,player){
if(get.tag(card,'respond')&&player.countCards('h')>1) return [1,0.2];
2016-04-15 16:20:05 +00:00
}
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
rejianxiong:{
2019-06-07 03:46:13 +00:00
audio:2,
trigger:{player:'damageEnd'},
filter:function(event,player){
return get.itemtype(event.cards)=='cards'&&get.position(event.cards[0])=='d';
},
content:function(){
player.gain(trigger.cards);
player.$gain2(trigger.cards);
player.draw();
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
if(get.tag(card,'damage')) return [1,0.55];
}
}
}
},
rejianxiong_old:{
2017-04-15 00:25:50 +00:00
audio:2,
trigger:{player:'damageEnd'},
direct:true,
content:function(){
"step 0"
if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
player.chooseControl('rejianxiong_mopai','rejianxiong_napai','cancel2').set('prompt',get.prompt('rejianxiong')).ai=function(){
var trigger=_status.event.getTrigger();
if(trigger.cards.length==1&&trigger.cards[0].name=='sha') return 0;
return 1;
};
}
else{
player.chooseControl('rejianxiong_mopai','cancel2').set('prompt',get.prompt('rejianxiong'));
}
"step 1"
if(result.control=='rejianxiong_napai'){
player.logSkill('rejianxiong');
player.gain(trigger.cards);
player.$gain2(trigger.cards);
}
else if(result.control=='rejianxiong_mopai'){
player.logSkill('rejianxiong');
player.draw();
}
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
2017-05-21 03:13:18 +00:00
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
2017-04-15 00:25:50 +00:00
if(get.tag(card,'damage')&&player!=target) return [1,0.6];
}
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
reyiji:{
audio:2,
trigger:{player:'damageEnd'},
frequent:true,
filter:function(event){
return (event.num>0)
},
content:function(){
"step 0"
event.num=1;
event.count=1;
"step 1"
player.gain(get.cards(2));
player.$draw(2);
"step 2"
player.chooseCardTarget({
filterCard:true,
selectCard:[1,2],
filterTarget:function(card,player,target){
return player!=target&&target!=event.temp;
},
ai1:function(card){
if(ui.selected.cards.length>0) return -1;
if(card.name=='du') return 20;
return (_status.event.player.countCards('h')-_status.event.player.hp);
},
ai2:function(target){
var att=get.attitude(_status.event.player,target);
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
if(target.hasSkillTag('nodu')) return 0;
return 1-att;
}
return att-4;
},
prompt:'请选择要送人的卡牌'
});
"step 3"
if(result.bool){
player.lose(result.cards,ui.special);
if(result.targets[0].hasSkill('reyiji2')){
result.targets[0].storage.reyiji2=result.targets[0].storage.reyiji2.concat(result.cards);
}
else{
result.targets[0].addSkill('reyiji2');
result.targets[0].storage.reyiji2=result.cards;
}
player.$give(result.cards.length,result.targets[0]);
player.line(result.targets,'green');
game.addVideo('storage',result.targets[0],['reyiji2',get.cardsInfo(result.targets[0].storage.reyiji2),'cards']);
if(num==1){
event.temp=result.targets[0];
event.num++;
event.goto(2);
}
else if(event.count<trigger.num){
delete event.temp;
event.num=1;
event.count++;
event.goto(1);
2016-07-09 15:23:11 +00:00
}
2015-04-29 03:25:17 +00:00
}
else if(event.count<trigger.num){
delete event.temp;
event.num=1;
event.count++;
event.goto(1);
}
2017-04-15 00:25:50 +00:00
},
ai:{
maixie:true,
maixie_hp:true,
result:{
effect:function(card,player,target){
if(get.tag(card,'damage')){
2017-05-21 03:13:18 +00:00
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
2017-11-12 22:15:04 +00:00
if(!target.hasFriend()) return;
var num=1;
if(get.attitude(player,target)>0){
if(player.needsToDiscard()){
num=0.7;
}
else{
num=0.5;
}
}
if(player.hp>=4) return [1,num*2];
if(target.hp==3) return [1,num*1.5];
if(target.hp==2) return [1,num*0.5];
2017-04-15 00:25:50 +00:00
}
}
},
threaten:0.6
}
},
reyiji2:{
trigger:{player:'phaseDrawBegin'},
forced:true,
mark:true,
popup:'遗计拿牌',
audio:false,
content:function(){
player.$draw(player.storage.reyiji2.length);
player.gain(player.storage.reyiji2);
delete player.storage.reyiji2;
player.removeSkill('reyiji2');
game.delay();
},
intro:{
content:'cardCount'
2016-03-29 05:25:16 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
yijue:{
audio:2,
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return player!=target&&target.countCards('h');
},
filter:function(event,player){
return player.countCards('h')>0;
},
content:function(){
"step 0"
player.chooseToCompare(target).set('small',true);
"step 1"
if(result.bool){
if(!target.hasSkill('fengyin')){
2017-05-18 22:15:32 +00:00
target.addTempSkill('fengyin');
2015-04-29 03:25:17 +00:00
}
2017-05-18 22:15:32 +00:00
target.addTempSkill('yijue2');
2017-04-15 00:25:50 +00:00
event.finish();
}
else if(target.hp<target.maxHp){
player.chooseBool('是否让目标回复一点体力?').ai=function(event,player){
return get.recoverEffect(target,player,player)>0;
};
}
else{
event.finish();
}
"step 2"
if(result.bool){
target.recover();
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
ai:{
result:{
target:function(player,target){
var hs=player.getCards('h');
if(hs.length<3) return 0;
var bool=false;
for(var i=0;i<hs.length;i++){
if(hs[i].number>=9&&get.value(hs[i])<7){
bool=true;
break;
}
}
if(!bool) return 0;
if(target.countCards('h')>target.hp+1&&get.recoverEffect(target)>0){
return 1;
}
if(player.canUse('sha',target)&&(player.countCards('h','sha')||player.countCards('he',{color:'red'}))){
return -2;
}
return -0.5;
}
},
order:9,
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
yijue2:{
mark:true,
mod:{
cardEnabled:function(){
return false;
},
cardUsable:function(){
return false;
},
cardRespondable:function(){
return false;
},
cardSavable:function(){
return false;
}
},
intro:{
content:'不能使用或打出卡牌'
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
retieji:{
audio:2,
trigger:{player:'shaBegin'},
check:function(event,player){
return get.attitude(player,event.target)<0;
},
logTarget:'target',
content:function(){
"step 0"
player.judge(function(){return 0});
if(!trigger.target.hasSkill('fengyin')){
2017-05-18 22:15:32 +00:00
trigger.target.addTempSkill('fengyin');
2017-04-15 00:25:50 +00:00
}
"step 1"
var suit=get.suit(result.card);
var target=trigger.target;
var num=target.countCards('h','shan');
target.chooseToDiscard('请弃置一张'+get.translation(suit)+'牌,否则不能使用闪抵消此杀','he',function(card){
return get.suit(card)==_status.event.suit;
}).set('ai',function(card){
var num=_status.event.num;
if(num==0) return 0;
if(card.name=='shan') return num>1?2:0;
return 8-get.value(card);
}).set('num',num).set('suit',suit);
"step 2"
if(!result.bool){
trigger.directHit=true;
}
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
reyicong:{
mod:{
globalFrom:function(from,to,current){
if(from.hp>2) return current-1;
},
globalTo:function(from,to,current){
if(to.hp<=2) return current+1;
},
},
ai:{
threaten:0.8
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
qiaomeng:{
audio:2,
trigger:{source:'damageEnd'},
direct:true,
filter:function(event){
2018-04-17 07:32:43 +00:00
if(event._notrigger.contains(event.player)) return false;
2017-04-15 00:25:50 +00:00
return event.card&&event.card.name=='sha'&&event.cards&&
get.color(event.cards)=='black'&&event.player.countCards('e');
},
content:function(){
"step 0"
player.choosePlayerCard('e',trigger.player);
"step 1"
if(result.bool){
player.logSkill('qiaomeng');
trigger.player.discard(result.links[0]);
event.card=result.links[0];
}
else{
event.finish();
}
"step 2"
if(get.position(card)=='d'){
if(get.subtype(card)=='equip3'||get.subtype(card)=='equip4'){
player.gain(card,trigger.player);
player.$gain2(card);
}
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
rekurou:{
audio:2,
enable:'phaseUse',
usable:1,
filterCard:true,
check:function(card){
return 8-get.value(card);
},
position:'he',
content:function(){
player.loseHp();
},
ai:{
order:8,
result:{
player:function(player){
if(player.hp<=2) return player.countCards('h')==0?1:0;
if(player.countCards('h',{name:'sha',color:'red'})) return 1;
return player.countCards('h')<=player.hp?1:0;
2015-12-27 08:09:12 +00:00
}
2017-04-15 00:25:50 +00:00
},
2017-05-22 05:13:06 +00:00
effect:function(card,player,target){
2017-04-15 00:25:50 +00:00
if(get.tag(card,'damage')){
2017-05-21 03:13:18 +00:00
if(player.hasSkillTag('jueqing',false,target)) return [1,1];
2017-04-15 00:25:50 +00:00
return 1.2;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
if(get.tag(card,'loseHp')){
if(player.hp<=1) return;
return [0,0];
2015-04-29 03:25:17 +00:00
}
}
}
},
2017-04-15 00:25:50 +00:00
zhaxiang:{
trigger:{player:'loseHpEnd'},
forced:true,
audio:2,
content:function(){
player.draw(3);
if(_status.currentPhase==player){
player.addTempSkill('zhaxiang2',{player:'phaseAfter'});
}
else{
game.trySkillAudio('zhaxiang',player);
}
2017-09-11 08:59:26 +00:00
},
ai:{
maihp:true
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
zhaxiang2:{
mod:{
targetInRange:function(card,player,target,now){
if(card.name=='sha'&&get.color(card)=='red') return true;
},
cardUsable:function(card,player,num){
if(card.name=='sha') return num+1;
}
},
trigger:{player:'shaBegin'},
forced:true,
filter:function(event,player){
return event.card&&get.color(event.card)=='red';
},
content:function(){
2015-04-29 03:25:17 +00:00
trigger.directHit=true;
}
2017-04-15 00:25:50 +00:00
},
zhuhai:{
trigger:{global:'phaseEnd'},
direct:true,
filter:function(event,player){
return event.player.isAlive()&&event.player.getStat('damage')&&
lib.filter.targetEnabled({name:'sha'},player,event.player)&&player.hasSha();
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
player.chooseToUse({name:'sha'},'诛害:是否对'+get.translation(trigger.player)+'使用一张杀?',
trigger.player,-1).set('logSkill','zhuhai');
}
},
qianxin:{
skillAnimation:true,
audio:2,
unique:true,
trigger:{source:'damageAfter'},
forced:true,
derivation:'jianyan',
filter:function(event,player){
return player.hp<player.maxHp;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
player.awakenSkill('qianxin');
player.addSkill('jianyan');
player.loseMaxHp();
}
},
jianyan:{
audio:2,
enable:'phaseUse',
usable:1,
2017-11-26 05:21:55 +00:00
delay:0,
2017-04-15 00:25:50 +00:00
filter:function(event,player){
return game.hasPlayer(function(current){
return current.sex=='male';
});
},
content:function(){
"step 0"
player.chooseControl(['red','black','basic','trick','equip']).set('ai',function(){
var player=_status.event.player;
if(!player.hasShan()) return 'basic';
if(player.countCards('e')<=1) return 'equip';
if(player.countCards('h')>2) return 'trick';
return 'red';
});
"step 1"
2017-11-26 05:21:55 +00:00
event.card=get.cardPile(function(card){
if(get.color(card)==result.control) return true;
if(get.type(card,'trick')==result.control) return true;
return false;
},'cardPile');
if(!event.card){
event.finish();
return;
}
player.showCards([event.card]);
"step 2"
2017-04-15 00:25:50 +00:00
player.chooseTarget(true,'选择一名男性角色送出'+get.translation(event.card),function(card,player,target){
return target.sex=='male';
2017-07-13 01:28:29 +00:00
}).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.neg) return -att;
return att;
2017-11-26 05:21:55 +00:00
}).set('neg',get.value(event.card,player,'raw')<0);
2017-04-15 00:25:50 +00:00
"step 3"
2017-11-26 05:21:55 +00:00
player.line(result.targets,'green');
result.targets[0].gain(event.card,'gain2');
2017-04-15 00:25:50 +00:00
},
ai:{
order:9,
result:{
player:2
},
threaten:1.2
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
reguose:{
audio:1,
enable:'phaseUse',
usable:1,
discard:false,
filter:function(event,player){
return player.countCards('he',{suit:'diamond'})>0;
},
prepare:'throw',
position:'he',
filterCard:{suit:'diamond'},
filterTarget:function(card,player,target){
if(player==target) return false;
if(target.hasJudge('lebu')) return true;
return lib.filter.targetEnabled({name:'lebu'},player,target);
},
check:function(card){
return 7-get.value(card);
},
content:function(){
if(target.hasJudge('lebu')){
target.discard(target.getJudge('lebu'));
}
else{
var next=player.useCard({name:'lebu'},target,cards);
next.animate=false;
next.audio=false;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
player.draw();
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
result:{
target:function(player,target){
if(target.hasJudge('lebu')) return -get.effect(target,{name:'lebu'},player,target);
return get.effect(target,{name:'lebu'},player,target);
}
},
order:9,
}
},
fenwei:{
skillAnimation:true,
audio:2,
unique:true,
mark:true,
trigger:{global:'useCard'},
priority:5,
filter:function(event,player){
if(get.type(event.card)!='trick') return false;
if(get.info(event.card).multitarget) return false;
if(event.targets.length<2) return false;
if(player.storage.fenwei) return false;
return true;
},
init:function(player){
player.storage.fenwei=false;
},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('fenwei'),
[1,trigger.targets.length],function(card,player,target){
return _status.event.getTrigger().targets.contains(target);
}).set('ai',function(target){
var trigger=_status.event.getTrigger();
if(game.phaseNumber>game.players.length*2&&trigger.targets.length>=game.players.length-1){
return -get.effect(target,trigger.card,trigger.player,_status.event.player);
}
return -1;
});
"step 1"
if(result.bool){
player.awakenSkill('fenwei');
player.logSkill('fenwei',result.targets);
player.storage.fenwei=true;
for(var i=0;i<result.targets.length;i++){
trigger.targets.remove(result.targets[i]);
}
game.delay();
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
intro:{
content:'limited'
}
},
chulao:{
audio:2,
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
if(player==target) return false;
if(target.group=='unknown') return false;
for(var i=0;i<ui.selected.targets.length;i++){
if(ui.selected.targets[i].group==target.group) return false;
2015-06-10 09:10:24 +00:00
}
2017-04-15 00:25:50 +00:00
return target.countCards('he')>0;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
filter:function(event,player){
return player.countCards('he')>0;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
filterCard:true,
position:'he',
selectTarget:[1,Infinity],
check:function(card){
if(get.suit(card)=='spade') return 8-get.value(card);
return 5-get.value(card);
},
content:function(){
"step 0"
if(num==0&&get.suit(cards[0])=='spade') player.draw();
player.choosePlayerCard(targets[num],'he',true);
"step 1"
if(result.bool){
if(result.links.length) targets[num].discard(result.links[0]);
if(get.suit(result.links[0])=='spade') targets[num].draw();
}
},
ai:{
result:{
target:-1
},
threaten:1.2,
order:3
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
xunxun:{
audio:2,
trigger:{player:'phaseDrawBefore'},
check:function(event,player){
return !player.hasSkill('reyiji2');
},
content:function(){
"step 0"
2017-09-15 07:58:04 +00:00
trigger.cancel();
2017-04-15 00:25:50 +00:00
event.cards=get.cards(4);
player.chooseCardButton(event.cards,2,'选择获得两张牌').set('ai',get.buttonValue);
"step 1"
if(result.bool){
var choice=[];
for(var i=0;i<result.links.length;i++){
choice.push(result.links[i]);
cards.remove(result.links[i]);
}
for(var i=0;i<cards.length;i++){
ui.cardPile.appendChild(cards[i]);
}
player.gain(choice,'draw');
game.log(player,'获得了两张牌')
2015-04-29 03:25:17 +00:00
}
},
},
2017-04-15 00:25:50 +00:00
wangxi:{
audio:2,
trigger:{player:'damageEnd',source:'damageEnd'},
filter:function(event){
2018-04-17 07:32:43 +00:00
if(event._notrigger.contains(event.player)) return false;
2017-04-15 00:25:50 +00:00
return event.num&&event.source&&event.player&&
event.player.isAlive()&&event.source.isAlive()&&event.source!=event.player;
},
check:function(event,player){
if(event.player==player) return get.attitude(player,event.source)>-3;
return get.attitude(player,event.player)>-3;
},
logTarget:function(event,player){
if(event.player==player) return event.source;
return event.player;
},
content:function(){
"step 0"
game.asyncDraw([trigger.player,trigger.source],trigger.num);
"step 1"
2015-04-29 03:25:17 +00:00
game.delay();
2017-11-12 10:59:31 +00:00
},
ai:{
maixie:true,
maixie_hp:true
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
translate:{
re_zhangliao:'界张辽',
re_huangyueying:'新黄月英',
re_simayi:'界司马懿',
re_xuzhu:'界许褚',
re_xiahoudun:'界夏侯惇',
re_lvmeng:'界吕蒙',
re_zhouyu:'界周瑜',
re_luxun:'界陆逊',
re_zhaoyun:'界赵云',
re_guanyu:'界关羽',
re_zhangfei:'界张飞',
re_machao:'界马超',
re_caocao:'界曹操',
re_guojia:'界郭嘉',
re_lvbu:'界吕布',
re_xushu:'界徐庶',
re_huanggai:'界黄盖',
re_gongsunzan:'界公孙瓒',
re_daqiao:'界大乔',
re_ganning:'界甘宁',
re_huatuo:'界华佗',
re_lidian:'李典',
re_liubei:'界刘备',
2019-06-07 03:46:13 +00:00
re_diaochan:'界貂蝉',
re_huangyueying:'界黄月英',
re_sunquan:'界孙权',
re_sunshangxiang:'孙尚香',
re_zhugeliang:'诸葛亮',
re_zhenji:'甄姬',
reguanxing:'观星',
reguanxing_info:'准备阶段你可以观看牌堆顶的5张牌存活角色小于4时改为3张并将其以任意顺序置于牌堆项或牌堆底如果你把观星的牌都放在牌堆底你可以在结束阶段再进行1次观星',
reluoshen:'洛神',
reluoshen_info:'准备阶段,你可以进行一定判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。你通过洛神获得的牌,不计入当前回合的手牌上限',
rejieyin:'结姻',
rejieyin_info:'出牌阶段限1次你可以选择一名男性角色弃置一张手牌或将一张装备牌置于其装备区你与其体力较高的角色摸一张牌体力值较低的角色回复1点体力',
rebiyue:'闭月',
rebiyue_info:'结束阶段,你可以摸一张牌,如果你没有手牌,改为摸两张牌',
rejizhi:'集智',
rejizhi_info:'每当你使用一张非转化的锦囊牌,可以摸一张牌,如果摸到的是基本牌,你可以弃置这张牌,然后本回合手牌上限+1',
reqicai:'奇才',
reqicai_info:'锁定技,你使用的锦囊牌无距离限制,你装备区内的牌不能被弃置',
rezhiheng:'制衡',
rezhiheng_info:'出牌阶段限1次你可以弃置任意张牌并摸等量的牌如果在发动制衡时弃置了所有手牌你额外摸一张牌',
rejiuyuan:'救援',
rejiuyuan_info:'主公技其他吴国角色对自己使用【桃】时如果他的体力值大于你他可以选择让你回复1点体力然后他摸1张牌',
2017-04-15 00:25:50 +00:00
qinxue:'勤学',
retuxi:'突袭',
reluoyi:'裸衣',
reluoyi2:'裸衣',
reganglie:'刚烈',
qingjian:'清俭',
reyingzi:'英姿',
refanjian:'反间',
refanjian_card:'弃牌',
refanjian_hp:'流失体力',
reqianxun:'谦逊',
reqianxun2:'谦逊',
relianying:'连营',
retishen:'替身',
retishen2:'替身',
reyajiao:'涯角',
rejianxiong:'奸雄',
rejianxiong_mopai:'摸牌',
rejianxiong_napai:'拿牌',
reyiji:'遗计',
reyiji2:'遗计',
yijue:'义绝',
yijue2:'义绝',
retieji:'铁骑',
refankui:'反馈',
reyicong:'义从',
qiaomeng:'趫猛',
rekurou:'苦肉',
zhaxiang:'诈降',
zhaxiang2:'诈降',
zhuhai:'诛害',
qianxin:'潜心',
jianyan:'荐言',
reguicai:'鬼才',
xunxun:'恂恂',
wangxi:'忘隙',
reguose:'国色',
fenwei:'奋威',
chulao:'除疠',
liyu:'利驭',
rerende:'仁德',
rerende_info:'出牌阶段,你可以将至少一张手牌交给其他角色,然后你于此阶段内不能再以此法交给该角色牌;若你于此阶段内给出的牌首次达到两张,你可以视为使用一张基本牌',
liyu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
xunxun_info:'摸牌阶段,你可以改为观看牌堆顶的四张牌,然后获得其中的两张牌,将其余的牌以任意顺序置于牌堆底。',
wangxi_info:'每当你对其他角色造成1点伤害后或受到其他角色造成的1点伤害后你可与该角色各摸一张牌。',
reguose_info:'出牌阶段限一次,你可以选择一项:将一张方片花色牌当做【乐不思蜀】使用;或弃置一张方片花色牌并弃置场上的一张【乐不思蜀】。选择完成后,你摸一张牌。',
fenwei_info:'限定技,当一名角色使用的锦囊牌指定了至少两名角色为目标时,你可以令此牌对其中任意名角色无效。',
chulao_info:'出牌阶段限一次,若你有牌,你可以选择任意名势力各不相同的其他角色,你弃置你和这些角色的各一张牌。然后以此法弃置黑桃牌的角色各摸一张牌。',
reguicai_info:'在任意角色的判定牌生效前,你可以打出一张牌代替之',
zhuhai_info:'一名其他角色的结束阶段开始时,若该角色本回合造成过伤害,你可以对其使用一张【杀】。',
qianxin_info:'觉醒技当你造成一次伤害后若你已受伤你须减1点体力上限并获得技能“荐言”。',
2017-11-26 05:21:55 +00:00
jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
2017-04-15 00:25:50 +00:00
rekurou_info:'出牌阶段限一次你可以弃置一张牌然后失去1点体力。',
zhaxiang_info:'锁定技 每当你失去1点体力后你摸三张牌。然后若此时是你的出牌阶段则直到回合结束你使用红色【杀】无距离限制且不能被【闪】响应你可以额外使用一张【杀】。',
qiaomeng_info:'每当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
reyicong_info:'锁定技只要你的体力值大于2点你的进攻距离+1只要你的体力值为2点或更低你的防御距离+1',
refankui_info:'每当你受到1点伤害后你可以获得伤害来源的一张牌。',
retieji_info:'当你使用【杀】指定一名角色为目标后,你可以进行一次判定并令该角色的非锁定技失效直到回合结束,除非该角色弃置一张与判定结果花色相同的牌,否则不能使用【闪】抵消此【杀】。',
yijue_info:'出牌阶段限一次,你可以与一名其他角色拼点,若你赢,则直到回合结束,该角色不能使用或打出手牌且其非锁定技失效,若你没赢,你可令该角色回复一点体力。',
reyiji_info:'每当你受到1点伤害后你可以摸两张牌。然后你可以在至多两名角色的武将牌旁边分别扣置至多两张手牌这些角色的下个摸牌阶段开始时该角色获得其武将牌旁的这些牌。',
2019-06-07 03:46:13 +00:00
rejianxiong_info:'每当你受到伤害后,你可以获得对你造成伤害的牌,然后摸一张牌。',
2017-04-15 00:25:50 +00:00
reyajiao_info:'每当你于回合外使用或打出一张手牌时,你可以亮出牌堆顶的一张牌,若此牌与你此次使用或打出的牌类别相同,你可以将之交给任意一名角色;若不同则你可以将之置入弃牌堆。',
retishen_info:'限定技准备阶段开始时你可以将体力回复至等同于你上回合结束时的体力值然后你每以此法回复1点体力便摸一张牌。',
reqianxun_info:'每当一张延时类锦囊牌或其他角色使用的普通锦囊牌生效时,若你是此牌的唯一目标,你可以将所有手牌置于你的武将牌上,若如此做,此回合结束时,你获得你武将牌上的所有牌。',
relianying_info:'当你失去最后的手牌时你可以令至多X名角色各摸一张牌X为你此次失去的手牌数。',
reyingzi_info:'锁定技,摸牌阶段摸牌时,你额外摸一张牌;你的手牌上限不会因体力值的减少而减少。',
refanjian_info:'出牌阶段限一次,你可以展示一张手牌并将此牌交给一名其他角色。然后该角色选择一项:展示其手牌并弃置所有与此牌花色相同的牌,或失去一点体力。',
qingjian_info:'每当你于摸牌阶段外获得牌时,你可以将其中任意牌以任意顺序交给其他角色,每回合最多发动四次',
qinxue_info:'觉醒技准备阶段开始时若你的手牌数比体力值多3人数不少于7时改为2或更多你须减一点体力上限并获得技能【攻心】',
retuxi_info:'摸牌阶段摸牌时,你可以少摸任意张牌,然后选择等量的手牌数大于或等于你的其他角色,获得这些角色的各一张手牌。',
reluoyi_info:'你可以跳过摸牌阶段,然后展示牌堆顶的三张牌,获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。',
reganglie_info:'每当你受到1点伤害后可进行一次判定若结果为红色你对伤害来源造成1点伤害若结果为黑色你弃置其一张牌。'
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
};
2017-04-14 23:35:56 +00:00
});