This commit is contained in:
libccy 2017-03-29 13:29:34 +08:00
parent d0d43fd058
commit a1dfa520b0
3 changed files with 36 additions and 7 deletions

View File

@ -643,9 +643,21 @@ character.refresh={
ai:{
effect:function(card,player,target){
if(!target.hasFriend()) return;
if(get.type(card,'trick')=='trick'&&ui.selected.targets.length==0) return [1,1];
var type=get.type(card);
var nh=target.countCards();
if(type=='trick'){
if(!get.tag(card,'multitarget')||get.info(card).singleCard){
if(get.tag(card,'damage')){
if(nh<3||target.hp<=2) return 0.8;
}
return [1,nh];
}
}
else if(type=='delay'){
return [0.5,0.5];
}
},
},
}
},
reqianxun2:{
trigger:{global:'phaseAfter'},

View File

@ -4363,7 +4363,7 @@
restart:true,
},
four_phaseswap:{
name:'代替队友回合内行动',
name:'代替队友行动',
init:false,
// frequent:true,
restart:true,
@ -18465,12 +18465,15 @@
priority:100,
popup:false,
filter:function(event,player){
if(_status.currentPhase!=player) return false;
if(player==game.me) return false;
if(event.autochoose&&event.autochoose()) return false;
if(lib.filter.wuxieSwap(event)) return false;
if(_status.auto) return false;
if(!player.isFriendOf(game.me)) return false;
if(_status.autophasefilter&&_status.autophasefilter(event,player)){
return true;
}
if(_status.currentPhase!=player) return false;
return true;
},
content:function(){

View File

@ -1002,9 +1002,6 @@ mode.versus={
event.list.randomSort();
event.list2=list2;
event.four_assign=get.config('four_assign');
if(get.config('four_phaseswap')){
game.addGlobalSkill('autophase');
}
if(!event.four_assign){
event.current=_status.firstAct;
}
@ -1048,6 +1045,23 @@ mode.versus={
_status.ladder=true;
_status.ladder_mmr=0;
}
if(get.config('four_phaseswap')){
game.addGlobalSkill('autophase');
if(lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
ui.autophase=ui.create.system('自动切换',function(){
this.classList.toggle('glow');
game.save('autophase_four',!this.classList.contains('glow'));
},true);
if(!lib.storage.autophase_four){
ui.autophase.classList.add('glow');
}
_status.autophasefilter=function(){
return ui.autophase.classList.contains('glow');
}
}
"step 1"
if(event.current==game.me||(event.four_assign&&event.current.side==game.me.side)){
var dialog=event.xdialog;