noname/card/swd.js

3529 lines
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2015-04-29 03:25:17 +00:00
card.swd={
card:{
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jiguantong:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
if(target.num('h')){
var next=target.chooseToDiscard('机关筒:弃置一张手牌或受到一点伤害');
next.set('ai',function(card){
var evt=_status.event.getParent();
if(ai.get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
if(evt.player.hasSkillTag('notricksource')) return 0;
if(evt.target.hasSkillTag('notrick')) return 0;
return 8-ai.get.useful(card);
});
}
else{
target.damage();
event.finish();
}
"step 1"
if(result.bool==false){
target.damage();
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0){
if(target.num('h')>0||target.hp>1) return 0;
}
},
basic:{
order:9,
useful:1
},
result:{
target:function(player,target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=1&&target.hp<=1) return -100;
}
if(nh==0) return -1;
if(nh==1) return -0.7
return -0.5;
},
},
tag:{
discard:1,
loseCard:1,
damage:1,
multitarget:1,
multineg:1,
}
}
},
donghuangzhong:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['donghuangzhong'],
ai:{
equipValue:6
}
},
xuanyuanjian:{
fullskin:true,
type:'equip',
subtype:'equip1',
skills:['xuanyuanjian','xuanyuanjian2','xuanyuanjian3'],
enable:function(card,player){
return player.skills.contains('xuanyuan')||player.hp>2;
},
distance:{attackFrom:-3},
onEquip:function(){
if(!player.skills.contains('xuanyuan')&&player.hp<=2){
player.discard(card);
}
},
ai:{
equipValue:9
}
},
pangufu:{
fullskin:true,
type:'equip',
subtype:'equip1',
skills:['pangufu'],
distance:{attackFrom:-3},
ai:{
equipValue:8
}
},
lianyaohu:{
fullskin:true,
type:'equip',
subtype:'equip5',
ai:{
equipValue:8
},
skills:['lianhua','shouna']
},
haotianta:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['haotianta'],
ai:{
equipValue:5
}
},
fuxiqin:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['kongxin'],
ai:{
equipValue:6
}
},
shennongding:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['shennongding'],
ai:{
equipValue:6
}
},
kongdongyin:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['kongdongyin'],
ai:{
basic:{
equipValue:function(card,player){
if(player.hp==2) return 7;
if(player.hp==1) return 10;
return 5;
}
}
}
},
kunlunjingc:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['kunlunjingc'],
ai:{
equipValue:6
}
},
nvwashi:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['nvwashi'],
ai:{
equipValue:5
}
},
guisheqi:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:true,
content:function(){
target.changeHujia();
},
ai:{
basic:{
order:5,
useful:3,
value:6
},
result:{
target:function(player,target){
return 2/Math.max(1,Math.sqrt(target.hp));
},
},
}
},
jiguanfeng:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'shan'});
next.autochoose=lib.filter.autoRespondShan;
"step 1"
if(result.bool==false){
target.damage();
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}
else{
event.finish();
}
"step 2"
if(target.isAlive()){
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target.loseHp();
player.loseHp();
}
},
ai:{
basic:{
order:9,
useful:3,
value:6.5,
},
result:{
player:function(player,target){
if(ai.get.attitude(player,target)>=0){
return -10;
}
if(player.hp==1) return -2;
return -0.5;
},
target:-2,
},
tag:{
respond:1,
respondShan:1,
damage:1,
}
}
},
jiguanyuan:{
fullskin:true,
type:'trick',
enable:function(card,player){
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var hs=player.get('he');
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return hs.length>1||(hs.length==1&&hs[0]!=card);
},
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
'step 0'
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if(player.num('he')){
player.chooseCard(true,'he');
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}
else{
event.finish();
}
'step 1'
player.$throw(result.cards);
player.lose(result.cards,ui.special);
event.togive=[cards[0],result.cards[0]];
game.delay();
'step 2'
target.gain(event.togive).delay=false;
target.$gain2(event.togive);
game.log(target,'从',player,'获得了',event.togive)
player.draw();
},
ai:{
basic:{
order:2,
useful:2,
value:7
},
result:{
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target:function(player,target){
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&!game.players[i].isTurnedOver()&&
ai.get.attitude(player,game.players[i])>=3&&ai.get.attitude(game.players[i],player)>=3){
players.push(game.players[i]);
}
}
players.sort(lib.sort.seat);
if(target==players[0]) return 2;
return 0.5;
},
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player:1,
},
}
},
fengyinzhidan:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
modTarget:true,
content:function(){
var list=[];
for(var i in lib.card){
if(lib.card[i].derivation){
list.push(i);
}
}
if(list.length){
target.gain(game.createCard(list.randomGet()),'draw');
}
},
ai:{
basic:{
order:7.3,
useful:2,
value:6
},
result:{
target:2,
},
}
},
qinglianxindeng:{
fullskin:true,
type:'equip',
subtype:'equip2',
skills:['qinglianxindeng'],
ai:{
basic:{
equipValue:8
}
},
},
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lingjiandai:{
fullskin:true,
enable:true,
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type:'trick',
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range:{global:1},
filterTarget:true,
content:function(){
var list=get.typeCard('hslingjian');
if(list.length){
list=list.randomGets(3);
for(var i=0;i<list.length;i++){
list[i]=game.createCard(list[i]);
}
}
target.gain(list,'gain2');
},
ai:{
order:10,
result:{
target:function(player,target){
if(target==player&&target.num('h',{type:'equip'})) return 2.5;
if(target.hasSkill('mujiaren_skill')) return 2;
return 1;
}
}
}
},
jiguanshu:{
fullskin:true,
enable:true,
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type:'trick',
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range:{global:1},
filterTarget:function(card,player,target){
var es=target.get('e');
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)) return true;
}
return false;
},
content:function(){
var es=target.get('e');
var list=get.typeCard('hslingjian');
var cards=[];
var time=0;
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)){
var card=game.createCard(list.randomGet());
cards.push(card);
time+=200;
setTimeout((function(card,name){
return function(){
card.init([card.suit,card.number,name,card.nature]);
card.style.transform='scale(1.1)';
card.classList.add('glow');
setTimeout(function(){
card.style.transform='';
card.classList.remove('glow');
},500);
}
}(es[i],lib.skill._lingjianduanzao.process([card,es[i]]))),i*200);
}
}
target.$gain2(cards);
game.delay(0,time)
},
ai:{
order:7.5,
result:{
target:function(player,target){
var es=target.get('e');
var num=0;
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)) num++;
}
return num;
}
}
}
},
mujiaren:{
fullskin:true,
enable:true,
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type:'trick',
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range:{global:1},
filterTarget:function(card,player,target){
return !target.hasSkill('mujiaren_skill');
},
content:function(){
target.addSkill('mujiaren_skill');
},
ai:{
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wuxie:function(){
return 0;
},
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order:10.1,
result:{
target:1
}
}
},
hslingjian_xuanfengzhiren:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return target.num('he')>0;
},
content:function(){
target.discard(target.get('he').randomGet());
},
ai:{
order:6.5,
result:{
target:-1,
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_zhongxinghujia:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:true,
content:function(){
'step 0'
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(lib.card[lib.inpile[i]].subtype=='equip2'){
list.push(lib.inpile[i]);
}
}
if(list.length){
var card=game.createCard(list.randomGet());
target.$draw(card);
game.delay();
target.equip(card);
}
'step 1'
var hs=target.get('h');
if(hs.length){
target.discard(hs.randomGet());
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e','2')){
if(target.num('h')) return -0.6;
return 0;
}
else{
if(target.num('h')) return 0.5;
return 1;
}
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_xingtigaizao:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
content:function(){
target.draw();
target.addSkill('hslingjian_xingtigaizao');
if(typeof target.storage.hslingjian_xingtigaizao=='number'){
target.storage.hslingjian_xingtigaizao++;
}
else{
target.storage.hslingjian_xingtigaizao=1;
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.num('h')<target.hp) return 1;
return 0;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_shijianhuisu:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return target!=player&&target.num('e')>0;
},
content:function(){
var es=target.get('e');
target.gain(es);
target.$gain2(es);
},
ai:{
order:5,
result:{
target:function(player,target){
if(target.hasSkillTag('noe')) return target.num('e')*2;
return -target.num('e');
}
},
useful:[2,0.5],
value:[2,0.5],
tag:{
loseCard:1,
}
}
},
hslingjian_jinjilengdong:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return !target.isTurnedOver()&&target!=player;
},
content:function(){
target.draw(2);
target.turnOver();
},
ai:{
order:2,
result:{
target:-1,
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_shengxiuhaojiao:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return !target.hasSkill('hslingjian_chaofeng');
},
content:function(){
target.addTempSkill('hslingjian_chaofeng',{player:'phaseBegin'});
},
ai:{
order:2,
result:{
target:function(player,target){
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.num('h')<=target.hp) return -0.1;
return -1;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_yinmilichang:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:true,
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derivationpack:'swd',
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filterTarget:function(card,player,target){
return player!=target&&!target.hasSkill('hslingjian_yinshen');
},
content:function(){
target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
},
ai:{
order:2,
result:{
target:function(player,target){
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.hp==1) return 2;
if(target.hp==2&&target.num('h')<=2) return 1.2;
return 1;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
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xingjunyan:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['xingjunyan'],
ai:{
basic:{
equipValue:4
},
},
},
qinglonglingzhu:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['qinglonglingzhu'],
ai:{
basic:{
equipValue:5
},
},
},
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baihupifeng:{
fullskin:true,
type:"equip",
subtype:"equip2",
skills:['baihupifeng'],
ai:{
basic:{
equipValue:function(card,player){
if(player.hp<=2) return 8;
return 6;
}
},
},
},
fengxueren:{
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fullskin:true,
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type:"equip",
subtype:"equip1",
distance:{attackFrom:-1},
skills:['fengxueren'],
ai:{
basic:{
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equipValue:5
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},
},
},
chilongya:{
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fullskin:true,
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type:"equip",
subtype:"equip1",
distance:{attackFrom:-1},
skills:['chilongya'],
ai:{
basic:{
equipValue:4
},
},
},
daihuofenglun:{
type:'equip',
subtype:'equip4',
distance:{globalFrom:-2,globalTo:-1},
ai:{
basic:{
equipValue:4
},
},
},
xiayuncailing:{
type:'equip',
subtype:'equip3',
distance:{globalFrom:1,globalTo:2},
},
shentoumianju:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['shentou'],
ai:{
basic:{
equipValue:7,
}
}
},
pusafazhou:{
type:'equip',
subtype:'equip5',
skills:['pusafazhou'],
ai:{
basic:{
equipValue:function(card,player){
if(player.hp==2) return 7;
if(player.hp==1) return 9;
return 5;
}
}
}
},
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xianluhui:{
fullskin:true,
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type:'basic',
enable:true,
selectTarget:-1,
filterTarget:true,
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targetDelay:false,
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content:function(){
target.recover();
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},
contentAfter:function(){
game.asyncDraw(targets);
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},
ai:{
basic:{
order:7,
useful:3,
value:3,
},
result:{
target:function(player,target){
target.hp<target.maxHp?2:1;
},
},
}
},
xiangyuye:{
type:'basic',
enable:true,
fullskin:true,
filterTarget:function(card,player,target){
return get.distance(player,target,'attack')>1;
},
content:function(){
"step 0"
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if(!target.num('h',{color:'black'})){
target.loseHp();
event.finish();
}
else{
target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){
return 8-ai.get.value(card);
};
}
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"step 1"
if(!result.bool){
target.loseHp();
}
},
ai:{
basic:{
order:9,
value:3,
useful:1,
},
result:{
target:-2
},
tag:{
discard:1,
loseHp:1
}
}
},
caoyao:{
fullskin:true,
type:'basic',
range:{global:1},
enable:true,
filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
target.recover();
},
ai:{
basic:{
useful:[7,2],
value:[7,2],
},
order:7,
result:{
target:2
},
tag:{
recover:1,
}
}
},
huanpodan:{
type:'basic',
enable:function(){return game.dead.length>0},
notarget:true,
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mode:['identity','guozhan'],
fullskin:true,
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content:function(){
"step 0"
var list=[];
for(var i=0;i<game.dead.length;i++){
list.push(game.dead[i].name);
}
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player.chooseButton(ui.create.dialog('选择要复活的角色',[list,'character']),function(button){
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for(var i=0;i<game.dead.length&&game.dead[i].name!=button.link;i++);
return ai.get.attitude(_status.event.player,game.dead[i]);
},true);
"step 1"
if(result.bool){
for(var i=0;i<game.dead.length&&game.dead[i].name!=result.buttons[0].link;i++);
var dead=game.dead[i];
dead.revive(1);
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game.addVideo('revive',dead);
event.dead=dead;
}
else{
event.finish();
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}
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"step 2"
if(event.dead) event.dead.draw();
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},
ai:{
basic:{
useful:[4,2],
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value:[7,2],
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},
order:function(card,player){
for(var i=0;i<game.dead.length;i++){
if(ai.get.attitude(player,game.dead[i])>3) return 7;
}
return -10;
},
result:{
player:function(player){
for(var i=0;i<game.dead.length;i++){
if(ai.get.attitude(player,game.dead[i])>3) return 2;
}
return -10;
}
},
}
},
pantao:{
type:'basic',
enable:function(card,player){
return player.hp<player.maxHp;
},
savable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
content:function(){
target.recover(2);
},
ai:{
order:7,
basic:{
useful:[10,6],
value:[10,6],
},
result:{
target:function(player,target){
if(target.get('h').length<=target.hp) return 0;
return 2;
},
},
tag:{
recover:2,
save:2
}
}
},
tianxianjiu:{
fullskin:true,
type:'basic',
enable:true,
savable:function(card,player){
return _status.event.dying==player;
},
usable:1,
selectTarget:-1,
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modTarget:true,
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filterTarget:function(card,player,target){
return target==player;
},
content:function(){
"step 0"
if(target==_status.dying) target.recover();
else{
target.addTempSkill('tianxianjiu',['phaseAfter','shaAfter']);
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if(target==targets[0]&&card.clone&&(card.clone.parentNode==player.parentNode||card.clone.parentNode==ui.arena)){
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card.clone.moveDelete(target);
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game.addVideo('gain2',target,get.cardsInfo([card]));
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}
}
},
ai:{
basic:{
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useful:function(card,i){
if(_status.event.player.hp>1){
if(i==0) return 5;
return 1;
}
if(i==0) return 7.3;
return 3;
},
value:function(card,player){
if(player.hp>1){
if(i==0) return 5;
return 1;
}
if(i==0) return 7.3;
return 3;
},
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},
order:function(){
return lib.card.sha.ai.order+0.2;
},
result:{
target:function(player,target){
if(target&&target==_status.dying) return 2;
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if(lib.config.mode=='stone'&&!player.isMin()){
if(player.getActCount()+1>=player.actcount) return false;
}
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var shas=target.get('h','sha');
var ok=false;
if(shas.length){
for(var i=0;i<shas.length;i++){
if(lib.filter.filterCard(shas[i],target)){
ok=true;break;
}
}
}
if(ok){
var card=target.get('h','sha',0);
for(var i=0;i<game.players.length;i++){
if(ai.get.attitude(target,game.players[i])<0&&
target.canUse(card,game.players[i],true,true)){
if(ai.get.effect(game.players[i],card,target)>0) return 1;
}
}
}
return 0;
},
},
}
},
langeguaiyi:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['longfan'],
ai:{
basic:{
equipValue:7,
}
}
},
guiyoujie:{
fullskin:true,
type:'delay',
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player!=target);
},
judge:function(card){
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if(get.color(card)=='black') return -3;
return 0;
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},
effect:function(){
if(result.bool==false){
player.turnOver();
player.draw();
}
},
ai:{
basic:{
order:1,
useful:1,
value:6,
},
result:{
target:-3
},
}
},
yufulu:{
fullskin:true,
type:'equip',
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chongzhu:true,
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enable:function(card,player){
return player.sex=='female';
},
subtype:'equip5',
skills:['touzhi'],
ai:{
basic:{
equipValue:function(card,player){
if(player.sex=='female') return 5;
return 0;
},
}
}
},
xixueguizhihuan:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['xixue'],
ai:{
basic:{
equipValue:5
}
}
},
zhufangshenshi:{
fullskin:true,
chongzhu:true,
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type:'trick',
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enable:function(){
return game.players.length>2;
},
filterTarget:function(card,player,target){
return player.next==target||player.previous==target;
},
content:function(){
game.swapSeat(player,target);
},
ai:{
basic:{
order:7,
},
result:{
target:function(player,target){
if(player.next==target) return -1;
if(player.previous==target) return 1;
}
}
},
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mode:['identity','guozhan'],
},
jingleishan:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'sha'});
next.ai=function(card){
if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0;
if(player.hasSkillTag('notricksource')) return 0;
if(target.hasSkillTag('notrick')) return 0;
return 1;
};
next.autochoose=lib.filter.autoRespondSha;
"step 1"
if(result.bool==false){
target.damage('thunder');
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
}
},
basic:{
order:9,
useful:[5,1]
},
result:{
target:function(player,target){
if(target.hasSkillTag('nothunder')) return 0;
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('h');
if(lib.config.mode=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
},
tag:{
respond:1,
respondSha:1,
damage:1,
natureDamage:1,
thunderDamage:1,
multitarget:1,
multineg:1,
}
}
},
chiyuxi:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'shan'});
next.ai=function(card){
if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0;
if(player.hasSkillTag('notricksource')) return 0;
if(target.hasSkillTag('notrick')) return 0;
return 1;
};
next.autochoose=lib.filter.autoRespondShan;
"step 1"
if(result.bool==false){
target.damage('fire');
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
}
},
basic:{
order:9,
useful:1
},
result:{
target:function(player,target){
if(target.hasSkillTag('nofire')) return 0;
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('h');
if(lib.config.mode=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
},
tag:{
respond:1,
respondShan:1,
damage:1,
natureDamage:1,
fireDamage:1,
multitarget:1,
multineg:1,
}
}
},
guangshatianyi:{
fullskin:true,
type:'equip',
chongzhu:true,
enable:function(card,player){
return player.sex=='female';
},
subtype:'equip2',
skills:['guangshatianyi'],
ai:{
basic:{
equipValue:function(card,player){
if(player.sex=='female') return 6;
return 0;
},
}
}
},
guilingyupei:{
type:'equip',
fullskin:true,
subtype:'equip5',
skills:['nigong'],
ai:{
basic:{
equipValue:function(card,player){
if(!player.storage.nigong) return 5;
return 5+player.storage.nigong;
}
}
},
onLose:function(){
player.storage.nigong=0;
player.unmarkSkill('nigong');
},
onEquip:function(){
player.storage.nigong=0;
player.markSkill('nigong');
}
},
qipoguyu:{
type:'equip',
subtype:'equip5',
skills:['xujin'],
onLose:function(){
player.storage.xujin=0;
},
onEquip:function(){
player.storage.xujin=0;
}
},
sadengjinhuan:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['sadengjinhuan'],
ai:{
basic:{
equipValue:5.5
}
},
},
sifeizhenmian:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['yiluan'],
ai:{
basic:{
equipValue:5.5
}
},
},
ximohu:{
type:'equip',
subtype:'equip5',
skills:['ximohu'],
ai:{
basic:{
equipValue:6
}
},
},
guiyanfadao:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:3
}
},
skills:['guiyanfadao']
},
},
skill:{
kunlunjingc:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.num('h')>0;
},
delay:false,
content:function(){
'step 0'
var cards=get.cards(3);
event.cards=cards;
player.chooseCardButton('选择一张牌',cards,true);
'step 1'
event.card=result.links[0];
player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card));
'step 2'
if(result.bool){
event.cards[event.cards.indexOf(event.card)]=result.cards[0];
player.lose(result.cards,ui.special);
var cardx=ui.create.card();
cardx.classList.add('infohidden');
cardx.classList.add('infoflip');
player.$throw(cardx,1000,'nobroadcast');
}
else{
event.finish();
}
'step 3'
player.gain(event.card);
player.$draw();
for(var i=event.cards.length-1;i>=0;i--){
event.cards[i].fix();
ui.cardPile.insertBefore(event.cards[i],ui.cardPile.firstChild);
}
game.delay();
},
ai:{
order:10,
result:{
player:1
}
}
},
lianhua:{
enable:'phaseUse',
filter:function(event,player){
var hu=player.get('e','5');
if(hu&&hu.storage.shouna&&hu.storage.shouna.length>1){
return true;
}
return false;
},
usable:1,
content:function(){
"step 0"
event.hu=player.get('e','5');
player.chooseCardButton('弃置两张壶中的牌,然后从牌堆中获得一张类别不同的牌',2,event.hu.storage.shouna).ai=function(){
return 1;
}
"step 1"
if(result.bool){
var type=[];
player.$throw(result.links);
game.log(player,'弃置了',result.links);
for(var i=0;i<result.links.length;i++){
event.hu.storage.shouna.remove(result.links[i]);
ui.discardPile.appendChild(result.links[i]);
type.add(get.type(result.links[i],'trick'));
}
for(var i=0;i<ui.cardPile.childNodes.length;i++){
if(!type.contains(get.type(ui.cardPile.childNodes[i],'trick'))){
player.gain(ui.cardPile.childNodes[i],'gain');
break;
}
}
}
else{
player.getStat('skill').lianhua--;
}
},
ai:{
order:11,
result:{
player:1
}
}
},
shouna:{
trigger:{global:'discardAfter'},
filter:function(event,player){
if(player.skills.contains('shouna2')) return false;
if(_status.currentPhase==event.player) return false;
if(event.player==player) return false;
for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])=='d'){
return true;
}
}
return false;
},
forced:true,
content:function(){
var cards=trigger.cards.slice(0);
for(var i=0;i<cards.length;i++){
if(get.position(cards[i])!='d'){
cards.splice(i,1);i--;
}
}
var hu=player.get('e','5');
if(cards.length&&hu){
if(!hu.storage.shouna){
hu.storage.shouna=[];
}
player.addTempSkill('shouna2','phaseAfter');
player.$gain2(cards);
for(var i=0;i<cards.length;i++){
hu.storage.shouna.push(cards[i]);
ui.special.appendChild(cards[i]);
}
game.log(player,'将',cards,'收入炼妖壶');
}
},
},
shouna2:{},
donghuangzhong:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
return player.num('h')>0;
},
content:function(){
'step 0'
player.chooseCardTarget({
filterTarget:true,
filterCard:true,
ai1:function(card){
return 7-ai.get.useful(card);
},
ai2:function(target){
return -ai.get.attitude(player,target);
},
prompt:'是否发动【东皇钟】?'
});
'step 1'
if(result.bool){
player.logSkill('donghuangzhong',result.targets);
player.discard(result.cards);
event.target=result.targets[0];
}
else{
event.finish();
}
'step 2'
var target=event.target;
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(get.type(lib.inpile[i])=='delay'&&!target.hasJudge(lib.inpile[i])){
list.push(lib.inpile[i]);
}
}
if(list.length){
var card=game.createCard(list.randomGet());
target.addJudge(card);
target.$draw(card);
game.delay();
}
}
},
donghuangzhong_old:{
mode:['identity','guozhan'],
enable:'phaseUse',
usable:1,
filter:function(event,player){
return event.player==game.me&&
(game.dead.length||game.players.length+game.dead.length<8);
},
content:function(){
"step 0"
var list=[];
for(var i=0;i<game.dead.length;i++){
list.push(game.dead[i].name);
}
if(game.dead.length){
player.chooseButton(ui.create.dialog([list,'character']),function(button){
for(var i=0;i<game.dead.length&&game.dead[i].name!=button.link;i++);
return -ai.get.attitude(_status.event.player,game.dead[i]);
},true);
if(game.players.length+game.dead.length<8){
event.control=ui.create.control('新角色',ui.click.cancel)
}
}
"step 1"
if(result.bool){
for(var i=0;i<game.dead.length&&game.dead[i].name!=result.buttons[0].link;i++);
game.removePlayer(game.dead[i]);
player.recover();
}
else{
var group=player.group;
if(group=='unknown') group=lib.group.randomGet();
var list=[];
for(var i in lib.character){
if(lib.character[i][1]==group) list.push(i);
}
var player2=game.addPlayer();
if(get.config('double_character')){
var list2=list.randomGets(2);
player2.init(list2[0],list2[1]);
}
else{
player2.init(list.randomGet())
}
player2.identity=player.identity;
if(player2.identity=='zhu') player2.identity='zhong';
player2.setIdentity();
player2.identityShown=true;
if(group!='unknown') player.loseHp(player2.maxHp);
}
if(event.control) event.control.close();
}
},
xuanyuanjian:{
trigger:{player:'changeHp'},
forced:true,
popup:false,
filter:function(event,player){
return !player.skills.contains('xuanyuan')&&player.hp<=2
},
content:function(){
var e1=player.get('e','1');
2016-07-20 07:04:45 +00:00
if(e1&&e1.name.indexOf('xuanyuanjian')==0){
2016-07-20 06:42:18 +00:00
player.discard(e1);
}
},
ai:{
threaten:1.5
}
},
xuanyuanjian2:{
trigger:{source:'damageBefore'},
forced:true,
filter:function(event){
return event.notLink();
},
content:function(){
trigger.num++;
if(!trigger.nature) trigger.nature='thunder';
}
},
xuanyuanjian3:{
trigger:{source:'damageAfter'},
forced:true,
popup:false,
filter:function(event){
return event.notLink();
},
content:function(){
player.loseHp();
player.draw();
}
},
pangufu:{
trigger:{source:'damageEnd'},
forced:true,
priority:55,
filter:function(event){
return event.player.num('he')>0;
},
content:function(){
trigger.player.chooseToDiscard(true,'he');
}
},
shouhua:{
mode:['identity','infinity'],
enable:'phaseUse',
filter:function(event,player){
return player==game.me;
},
usable:1,
filterTarget:function(card,player,target){
return target!=game.zhu&&target!=game.me&&target.hp<target.maxHp;
},
filterCard:true,
check:function(card){
return ai.get.value(card);
},
discard:false,
prepare:function(cards,player){
player.$throw(cards);
},
content:function(){
"step 0"
target.$turn2();
target.style.left='calc(50% - 120px)';
target.style.top='calc(50% - 60px)';
game.delay(0,2500);
"step 1"
target.removeAttribute('style');
if(Math.random()<(ai.get.value(cards[0])+1)*(target.maxHp-target.hp)/(60*target.maxHp)){
event.position=target.dataset.position;
target.dataset.position=player.dataset.position;
target.delete();
event.success=true;
}
game.delay();
"step 2"
if(event.success){
player.popup('收化成功');
game.log(player,'将',target,'收化');
target.dataset.position=event.position;
var card=player.get('e','5');
if(!card.storage.shouhua) card.storage.shouhua=[];
card.storage.shouhua.push(target);
game.removePlayer(target);
game.checkResult();
}
else{
player.popup('收化失败');
target.gain(cards);
target.$gain2(cards);
}
game.delay();
},
ai:{
result:{
player:function(){
return Math.random()-0.4;
}
}
}
},
haotianta:{
trigger:{global:'judgeBefore'},
direct:true,
usable:3,
content:function(){
"step 0"
event.cards=get.cards(3);
player.chooseCardButton(event.cards,'昊天塔:选择一张牌作为'+get.translation(trigger.player)+'的'+trigger.judgestr+'判定结果').ai=function(button){
if(ai.get.attitude(player,trigger.player)>0){
return 1+trigger.judge(button.link);
}
if(ai.get.attitude(player,trigger.player)<0){
return 1-trigger.judge(button.link);
}
return 0;
};
"step 1"
if(!result.bool){
event.finish();
return;
}
player.logSkill('haotianta',trigger.player);
var card=result.links[0];
event.cards.remove(card);
var judgestr=get.translation(trigger.player)+'的'+trigger.judgestr+'判定';
event.videoId=lib.status.videoId++;
event.dialog=ui.create.dialog(judgestr);
event.dialog.classList.add('center');
event.dialog.videoId=event.videoId;
game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]);
for(var i=0;i<event.cards.length;i++) ui.discardPile.appendChild(event.cards[i]);
// var node=card.copy('thrown','center',ui.arena).animate('start');
var node;
if(game.chess){
node=card.copy('thrown','center',ui.arena).animate('start');
}
else{
node=player.$throwordered(card.copy(),true);
}
node.classList.add('thrownhighlight');
ui.arena.classList.add('thrownhighlight');
if(card){
trigger.untrigger();
trigger.finish();
trigger.result={
card:card,
judge:trigger.judge(card),
node:node,
number:get.number(card),
suit:get.suit(card),
color:get.color(card),
};
if(trigger.result.judge>0){
trigger.result.bool=true;
trigger.player.popup('洗具');
}
if(trigger.result.judge<0){
trigger.result.bool=false;
trigger.player.popup('杯具');
}
game.log(trigger.player,'的判定结果为',card);
trigger.direct=true;
trigger.position.appendChild(card);
game.delay(2);
}
else{
event.finish();
}
"step 2"
ui.arena.classList.remove('thrownhighlight');
event.dialog.close();
game.addVideo('judge2',null,event.videoId);
ui.clear();
var card=trigger.result.card;
trigger.position.appendChild(card);
trigger.result.node.delete();
game.delay();
},
ai:{
tag:{
rejudge:10
}
}
},
shennongding:{
enable:'phaseUse',
usable:1,
filterCard:true,
selectCard:2,
check:function(card){
if(get.tag(card,'recover')>=1) return 0;
return 7-ai.get.value(card);
},
filter:function(event,player){
return player.hp<player.maxHp;
},
content:function(){
player.recover();
},
ai:{
result:{
player:function(player){
return ai.get.recoverEffect(player);
}
},
order:2.5
}
},
kongdongyin:{
trigger:{player:'dieBefore'},
forced:true,
filter:function(event,player){
return player.maxHp>0;
},
content:function(){
trigger.untrigger();
trigger.finish();
player.hp=1;
player.draw();
player.discard(player.get('e',{subtype:'equip5'}));
game.delay();
}
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},
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nvwashi:{
trigger:{global:'dying'},
priority:6,
filter:function(event,player){
return event.player.hp<=0&&player.hp>1;
},
check:function(event,player){
return ai.get.attitude(player,event.player)>=3;
2015-04-29 03:25:17 +00:00
},
content:function(){
"step 0"
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trigger.player.recover();
2015-04-29 03:25:17 +00:00
"step 1"
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player.loseHp();
2015-04-29 03:25:17 +00:00
},
ai:{
2016-07-20 06:42:18 +00:00
threaten:1.2,
expose:0.2
2015-04-29 03:25:17 +00:00
}
},
2016-07-20 06:42:18 +00:00
kongxin:{
enable:'phaseUse',
usable:1,
2015-04-29 03:25:17 +00:00
filterTarget:function(card,player,target){
2016-07-20 06:42:18 +00:00
return target!=player&&target.num('h');
},
filter:function(event,player){
return player.num('h')?true:false;
2015-04-29 03:25:17 +00:00
},
content:function(){
"step 0"
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player.chooseToCompare(target);
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"step 1"
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if(result.bool){
event.bool=true;
player.chooseTarget('选择一个目标视为'+get.translation(target)+'对其使用一张杀',function(card,player,target2){
return player!=target2&&target.canUse('sha',target2);
}).ai=function(target){
return ai.get.effect(target,{name:'sha'},target,player);
}
}
else{
target.discardPlayerCard(player);
}
"step 2"
if(event.bool&&result.bool){
target.useCard({name:'sha'},result.targets);
2015-04-29 03:25:17 +00:00
}
},
ai:{
2016-07-20 06:42:18 +00:00
order:7,
2015-04-29 03:25:17 +00:00
result:{
target:function(player,target){
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if(player.num('h')<=1) return 0;
if(ai.get.attitude(player,target)>=0) return 0;
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for(var i=0;i<game.players.length;i++){
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if(player!=game.players[i]&&
target.canUse('sha',game.players[i])&&
ai.get.effect(game.players[i],{name:'sha'},target,player)>0){
return -1;
}
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}
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return 0;
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}
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}
}
},
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kongxin2:{
trigger:{player:'dying'},
priority:10,
forced:true,
popup:false,
filter:function(event,player){
return player==game.me;
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},
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content:function(){
player.removeSkill('kongxin2');
game.swapPlayer(player);
player.storage.kongxin.lockOut=false;
player.storage.kongxin.out();
if(player==game.me) game.swapPlayer(player.storage.kongxin);
if(lib.config.mode=='identity') player.storage.kongxin.setIdentity();
delete player.storage.kongxin;
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},
},
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lianyao_hujia:{
mode:['identity','guozhan'],
enable:'phaseUse',
usable:1,
filter:function(event,player){
if(player!=game.me) return false;
var card=player.get('e','5');
if(card.storage.shouhua&&card.storage.shouhua.length) return true;
return false;
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},
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content:function(){
"step 0"
var list=[];
var card=player.get('e','5');
for(var i=0;i<card.storage.shouhua.length;i++){
list.push(card.storage.shouhua[i].name);
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}
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var dialog=ui.create.dialog([list,'character']);
for(var i=0;i<dialog.buttons.length;i++){
dialog.buttons[i].link=card.storage.shouhua[i];
dialog.buttons[i].querySelector('.intro').remove();
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}
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player.chooseButton(dialog,true);
"step 1"
if(result.bool){
game.restorePlayer(result.links[0]);
game.delay();
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}
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else{
event.finish();
}
"step 2"
game.swapPlayer(result.links[0]);
result.links[0].hp=1;
result.links[0].update();
result.links[0].storage.lianyao_hujia=player;
game.swapPlayer(result.links[0]);
result.links[0].addSkill('lianyao_hujia2');
result.links[0].phase();
result.links[0].setIdentity();
result.links[0].identityShown=true;
player.out(true);
}
},
lianyao_hujia2:{
trigger:{player:['phaseAfter','changeHp']},
forced:true,
popup:false,
content:function(){
player.hp=1;
player.update();
var me=player.storage.lianyao_hujia;
delete player.storage.lianyao_hujia;
me.lockOut=false;
me.out();
player.removeSkill('lianyao_hujia2');
if(player==game.me){
game.swapPlayer(me);
game.removePlayer(player);
game.delay();
}
}
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},
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qinglianxindeng:{
trigger:{player:'damageBefore'},
forced:true,
priority:15,
filter:function(event,player){
return get.type(event.card,'trick')=='trick';
},
content:function(){
trigger.untrigger();
trigger.finish();
},
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ai:{
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notrick:true,
effect:{
target:function(card,player,target,current){
if(get.type(card)=='trick'&&get.tag(card,'damage')){
return 'zeroplayertarget';
}
},
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}
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}
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},
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yiluan:{
enable:'phaseUse',
usable:1,
filterTarget:true,
content:function(){
'step 0'
target.judge(function(card){
return get.color(card)=='red'?1:-1;
});
'step 1'
if(result.color=='red'){
target.draw();
}
else{
target.goMad({player:'phaseAfter'});
}
},
ai:{
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order:10,
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result:{
target:-1
}
}
},
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hslingjian_xuanfengzhiren_equip1:{
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trigger:{source:'damageEnd'},
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forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player.num('he');
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},
content:function(){
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trigger.player.discard(trigger.player.get('he').randomGet());
}
},
hslingjian_xuanfengzhiren_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.num('he');
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},
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content:function(){
trigger.source.discard(trigger.source.get('he').randomGet());
}
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},
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hslingjian_xuanfengzhiren_equip3:{
trigger:{player:'loseAfter'},
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forced:true,
filter:function(event,player){
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return _status.currentPhase!=player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip3_dist');
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},
content:function(){
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player.addTempSkill('hslingjian_xuanfengzhiren_equip3_dist','phaseAfter');
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}
},
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hslingjian_xuanfengzhiren_equip3_dist:{
mod:{
globalTo:function(from,to,distance){
return distance+1;
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}
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}
},
hslingjian_xuanfengzhiren_equip4:{
trigger:{player:'loseAfter'},
forced:true,
filter:function(event,player){
return _status.currentPhase==player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip4_dist');
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},
content:function(){
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player.addTempSkill('hslingjian_xuanfengzhiren_equip4_dist','phaseAfter');
}
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},
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hslingjian_xuanfengzhiren_equip4_dist:{
mod:{
globalFrom:function(from,to,distance){
return distance-1;
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}
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}
},
hslingjian_xuanfengzhiren_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
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filter:function(event,player){
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return player.num('he')>0;
},
filterTarget:function(card,player,target){
return target.num('he')>0;
},
check:function(card){
return 5-ai.get.value(card);
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},
content:function(){
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target.discard(target.get('he').randomGet());
},
ai:{
order:5,
result:{
target:function(player,target){
var dh=player.num('he')-target.num('he');
if(dh>0){
return -Math.sqrt(dh);
}
return 0;
}
}
2015-04-29 03:25:17 +00:00
}
},
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hslingjian_zhongxinghujia_equip1:{
trigger:{source:'damageEnd'},
check:function(event,player){
return !player.get('e','2');
},
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filter:function(event){
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return event.card&&event.card.name=='sha';
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},
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content:function(){
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var card=game.createCard(get.inpile('equip2').randomGet());
player.equip(card);
player.$draw(card);
game.delay();
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}
},
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hslingjian_zhongxinghujia_equip2:{
trigger:{player:'damageEnd'},
check:function(event,player){
return ai.get.attitude(player,event.source)<0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.get('e','2');
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},
content:function(){
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player.line(trigger.source,'green');
trigger.source.discard(trigger.source.get('e','2'));
}
},
hslingjian_zhongxinghujia_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.get('e','2')) return distance+1;
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}
}
},
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hslingjian_zhongxinghujia_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.get('e','2')) return distance-1;
}
2015-04-29 03:25:17 +00:00
}
},
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hslingjian_zhongxinghujia_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
filterTarget:true,
selectCard:2,
filter:function(event,player){
return player.num('he')>=2;
},
check:function(card){
return 5-ai.get.value(card);
},
content:function(){
var card=game.createCard(get.inpile('equip2').randomGet());
target.equip(card);
target.$draw(card);
game.delay();
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e','2')) return 0;
return 1;
}
}
}
},
hslingjian_jinjilengdong_equip1:{
trigger:{source:'damageEnd'},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.player)>0;
}
return ai.get.attitude(player,event.player)<=0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player&&event.player.isAlive();
},
logTarget:function(event){
return event.player;
},
content:function(){
trigger.player.draw(2);
trigger.player.turnOver();
}
},
hslingjian_jinjilengdong_equip2:{
trigger:{player:'damageEnd'},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.source)>0;
}
return ai.get.attitude(player,event.source)<=0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.isAlive();
},
logTarget:function(event){
return event.source;
},
content:function(){
player.line(trigger.source,'green');
trigger.source.draw(2);
trigger.source.turnOver();
}
},
hslingjian_jinjilengdong_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.isTurnedOver()) return distance+2;
}
}
},
hslingjian_jinjilengdong_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.isTurnedOver()) return distance-2;
}
}
},
hslingjian_jinjilengdong_equip5:{
trigger:{player:'phaseAfter'},
direct:true,
filter:function(event,player){
return !player.isTurnedOver();
},
content:function(){
"step 0"
player.chooseTarget('是否发动【冰冻】?',function(card,player,target){
return player!=target&&!target.isTurnedOver();
}).ai=function(target){
return Math.max(0,-ai.get.attitude(player,target)-2);
};
"step 1"
if(result.bool){
player.logSkill('hslingjian_jinjilengdong_equip5',result.targets);
player.turnOver();
result.targets[0].turnOver();
game.asyncDraw([player,result.targets[0]],2);
}
},
},
hslingjian_yinmilichang_equip1:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
'step 0'
player.chooseTarget('是否发动【隐力】?',function(card,player,target){
return target!=player&&!target.hasSkill('hslingjian_yinshen');
}).ai=function(target){
var att=ai.get.attitude(player,target);
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.hp==1) return 2*att;
if(target.hp==2&&target.num('h')<=2) return 1.2*att;
return att;
}
'step 1'
if(result.bool){
player.logSkill('hslingjian_yinmilichang_equip1',result.targets);
result.targets[0].addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
}
}
},
hslingjian_yinmilichang_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event,player){
return !player.hasSkill('hslingjian_yinshen');
},
content:function(){
player.addTempSkill('hslingjian_yinshen','phaseAfter');
}
},
hslingjian_yinmilichang_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.hp==1) return distance+1;
}
}
},
hslingjian_yinmilichang_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.hp==1) return distance-1;
}
}
},
hslingjian_yinmilichang_equip5:{
mod:{
targetEnabled:function(card,player,target,now){
if(target.num('h')==0){
if(card.name=='sha'||card.name=='juedou') return false;
}
}
},
ai:{
noh:true,
skillTagFilter:function(player,tag){
if(tag=='noh'){
if(player.num('h')!=1) return false;
}
}
}
},
hslingjian_xingtigaizao_equip1:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
player.draw();
}
},
hslingjian_xingtigaizao_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
player.draw();
}
},
hslingjian_xingtigaizao_equip3:{
mod:{
globalTo:function(from,to,distance){
return distance+1;
},
globalFrom:function(from,to,distance){
return distance+1;
}
}
},
hslingjian_xingtigaizao_equip4:{
mod:{
globalTo:function(from,to,distance){
return distance-1;
},
globalFrom:function(from,to,distance){
return distance-1;
}
}
},
hslingjian_xingtigaizao_equip5:{
mod:{
maxHandcard:function(player,num){
return num-1;
}
},
trigger:{player:'phaseDrawBegin'},
forced:true,
content:function(){
trigger.num++;
}
},
hslingjian_shengxiuhaojiao_equip1:{
trigger:{player:'shaBegin'},
forced:true,
filter:function(event,player){
return event.target.hasSkill('hslingjian_chaofeng');
},
content:function(){
trigger.directHit=true;
}
},
hslingjian_shengxiuhaojiao_equip2:{
mod:{
targetEnabled:function(card,player,target){
if(player.hasSkill('hslingjian_chaofeng')) return false;
}
}
},
hslingjian_shengxiuhaojiao_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.hp<to.num('h')) return distance+1;
}
}
},
hslingjian_shengxiuhaojiao_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.hp<from.num('h')) return distance-1;
}
}
},
hslingjian_shengxiuhaojiao_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
2016-07-16 02:11:40 +00:00
selectCard:2,
check:function(card){
return 5-ai.get.value(card);
},
2016-07-05 14:11:33 +00:00
position:'he',
filterTarget:true,
content:function(){
if(target.hasSkill('hslingjian_chaofeng')){
target.removeSkill('hslingjian_chaofeng');
}
else{
target.addSkill('hslingjian_chaofeng');
}
2016-07-16 02:11:40 +00:00
},
ai:{
order:2,
result:{
target:function(player,target){
if(target.hasSkill('hslingjian_chaofeng')){
return -Math.sqrt(target.hp+target.num('h'));
}
return 0;
}
}
2016-07-05 14:11:33 +00:00
}
},
hslingjian_shijianhuisu_equip1:{
2016-07-19 07:32:04 +00:00
trigger:{player:'equipEnd'},
forced:true,
filter:function(event,player){
return get.subtype(event.card)=='equip2';
},
content:function(){
player.draw();
},
2016-07-05 14:11:33 +00:00
},
hslingjian_shijianhuisu_equip2:{
2016-07-19 07:32:04 +00:00
trigger:{player:'equipEnd'},
forced:true,
filter:function(event,player){
return get.subtype(event.card)=='equip1';
},
content:function(){
2016-07-05 14:11:33 +00:00
player.draw();
2016-07-19 07:32:04 +00:00
},
2016-07-05 14:11:33 +00:00
},
hslingjian_shijianhuisu_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.num('e')==1) return distance+1;
}
}
},
hslingjian_shijianhuisu_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.num('e')==1) return distance-1;
}
}
},
hslingjian_shijianhuisu_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
selectCard:1,
filterTarget:function(card,player,target){
return player!=target&&target.num('he')>0;
},
position:'he',
content:function(){
var es=target.get('e');
target.gain(es);
target.$gain2(es);
},
check:function(card){
return 4-ai.get.value(card);
},
ai:{
order:5,
result:{
target:function(player,target){
if(target.hasSkillTag('noe')) return target.num('e')*2;
return -target.num('e');
}
},
}
},
mujiaren_skill:{
enable:'phaseUse',
filter:function(event,player){
2016-07-29 11:42:04 +00:00
return player.num('h',{type:'basic'})<player.num('h');
},
filterCard:function(card){
return get.type(card)!='basic';
},
check:function(card){
return 5-ai.get.value(card);
2016-07-05 14:11:33 +00:00
},
2016-07-09 15:23:11 +00:00
viewAs:{name:'jiguanshu'}
2016-07-05 14:11:33 +00:00
},
_lingjianduanzao:{
enable:'phaseUse',
position:'he',
prompt:function(event){
var lingjians=[],types=[];
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var hs=event.player.get('he');
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for(var i=0;i<hs.length;i++){
switch(get.type(hs[i])){
case 'equip':types.add(get.subtype(hs[i]));break;
case 'hslingjian':lingjians.add(hs[i].name);break;
}
}
var str='';
for(var i=0;i<lingjians.length;i++){
for(var j=0;j<types.length;j++){
if(j==0){
str+='<p class="shadowed" style="text-align:left;line-height:18px;padding:5px;border-radius:4px;margin-top:0px;margin-bottom:12px;">';
}
else{
str+='<p class="shadowed" style="text-align:left;line-height:18px;padding:5px;border-radius:4px;margin-top:12px;margin-bottom:12px;">';
}
str+=''+lib.translate[lingjians[i]]+'+'+lib.translate[types[j]]+
''+lib.translate[lingjians[i]+'_'+types[j]+'_info']+'</p>';
}
}
return str;
},
check:function(card){
return 1+ai.get.value(card);
},
filterCard:function(card){
var type=get.type(card);
if(type=='equip'&&!lib.inpile.contains(card.name)) return false;
for(var i=0;i<ui.selected.cards.length;i++){
if(get.type(ui.selected.cards[i])=='equip') return type=='hslingjian';
}
if(_status.event.player.hasSkill('mujiaren_skill')){
if(ui.selected.cards.length==2) return type=='equip';
}
else{
if(ui.selected.cards.length==1) return type=='equip';
}
return type=='equip'||type=='hslingjian';
},
process:function(cards){
if(cards.length==3){
cards.sort(function(a,b){
if(a.name<b.name) return 1;
return -1;
});
}
var equip;
for(var i=0;i<cards.length;i++){
if(get.type(cards[i])=='equip'){
equip=cards[i];
cards.splice(i--,1);
break;
}
}
var name=equip.name;
var equipname=equip.name;
for(var i=0;i<cards.length;i++){
name+=cards[i].name.slice(10);
}
if(lib.card[name]) return name;
lib.card[name]={};
lib.card[name].cardimage=equip.name;
for(var i in lib.card[equip.name]){
if(i=='ai'){
lib.card[name][i]={};
for(var j in lib.card[equip.name][i]){
if(j=='basic'){
lib.card[name][i][j]={};
for(var k in lib.card[equip.name][i][j]){
lib.card[name][i][j][k]=lib.card[equip.name][i][j][k];
}
}
else{
lib.card[name][i][j]=lib.card[equip.name][i][j];
}
}
}
else{
lib.card[name][i]=lib.card[equip.name][i];
}
}
if(cards.length==2){
lib.card[name].legend=true;
if(typeof lib.card[name].ai.equipValue=='number'){
lib.card[name].ai.equipValue=Math.min(10,lib.card[name].ai.equipValue+3);
}
else if(typeof lib.card[name].ai.equipValue=='function'){
lib.card[name].ai.equipValue=function(){
return lib.card[equipname].ai.equipValue.apply(this,arguments)+2;
}
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){
lib.card[name].ai.basic.equipValue=Math.min(10,lib.card[name].ai.basic.equipValue+3);
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){
lib.card[name].ai.basic.equipValue=function(){
return lib.card[equipname].ai.basic.equipValue.apply(this,arguments)+2;
}
}
}
else{
lib.card[name].epic=true;
if(typeof lib.card[name].ai.equipValue=='number'){
lib.card[name].ai.equipValue=Math.min(10,lib.card[name].ai.equipValue+1);
}
else if(typeof lib.card[name].ai.equipValue=='function'){
lib.card[name].ai.equipValue=function(){
return lib.card[equipname].ai.equipValue.apply(this,arguments)+1;
}
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){
lib.card[name].ai.basic.equipValue=Math.min(10,lib.card[name].ai.basic.equipValue+1);
}
else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){
lib.card[name].ai.basic.equipValue=function(){
return lib.card[equipname].ai.basic.equipValue.apply(this,arguments)+1;
}
}
}
if(Array.isArray(lib.card[name].skills)){
lib.card[name].skills=lib.card[name].skills.slice(0);
}
else{
lib.card[name].skills=[];
}
lib.card[name].filterTarget=true;
lib.card[name].selectTarget=1;
lib.card[name].range={global:1};
var str;
if(cards.length==2){
str=lib.translate[cards[0].name+'_duanzao2']+lib.translate[cards[1].name+'_duanzao2'];
}
else{
str=lib.translate[cards[0].name+'_duanzao'];
}
var str2=lib.translate[equip.name];
if(str2.length>2){
str2=str2.slice(0,2);
}
lib.translate[name]=str+str2;
str2=lib.translate[equip.name+'_info']||'';
if(str2[str2.length-1]=='.'||str2[str2.length-1]=='。'){
str2=str2.slice(0,str2.length-1);
}
for(var i=0;i<cards.length;i++){
var name2=cards[i].name+'_'+get.subtype(equip);
lib.card[name].skills.add(name2);
lib.translate[name2]=lib.translate[cards[i].name+'_duanzao'];
str2+=''+lib.translate[name2+'_info'];
}
lib.translate[name+'_info']=str2;
try{
game.addVideo('newcard',null,{
name:name,
translate:lib.translate[name],
info:str2,
card:equip.name,
legend:cards.length==2,
epic:cards.length==1
});
}
catch(e){
console.log(e);
}
return name;
},
selectCard:function(){
2016-07-30 15:08:21 +00:00
if(ui.selected.cards.length==2&&
get.type(ui.selected.cards[0])=='hslingjian'&&
get.type(ui.selected.cards[1])=='hslingjian'){
return [3,3];
}
2016-07-05 14:11:33 +00:00
if(_status.event.player.hasSkill('mujiaren_skill')) return [2,3];
return 2;
},
filter:function(event,player){
2016-07-20 06:42:18 +00:00
if(!player.num('h',{type:'hslingjian'})) return false;
var es=player.get('he',{type:'equip'});
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)) return true;
}
return false;
2016-07-05 14:11:33 +00:00
},
content:function(){
var name=lib.skill._lingjianduanzao.process(cards);
player.gain(game.createCard(name),'gain2');
},
ai:{
order:10,
result:{
player:1,
}
}
},
hslingjian_yinshen:{
mark:true,
nopop:true,
intro:{
content:'锁定技,你不能成为其他角色的卡牌的目标'
},
mod:{
targetEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
hslingjian_chaofeng:{
global:'hslingjian_chaofeng_disable',
nopop:true,
unique:true,
gainnable:true,
mark:true,
intro:{
content:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
},
subSkill:{
disable:{
mod:{
targetEnabled:function(card,player,target){
if(player.skills.contains('hslingjian_chaofeng')) return;
if(card.name=='sha'){
if(target.skills.contains('hslingjian_chaofeng')) return;
for(var i=0;i<game.players.length;i++){
if(game.players[i].skills.contains('hslingjian_chaofeng')){
if(game.players[i].hp<game.players[i].num('h')&&
get.distance(player,game.players[i],'attack')<=1){
return false;
}
}
}
}
}
}
}
}
},
hslingjian_xingtigaizao:{
nopop:true,
mod:{
maxHandcard:function(player,num){
if(typeof player.storage.hslingjian_xingtigaizao=='number'){
return num-player.storage.hslingjian_xingtigaizao;
}
},
},
mark:true,
intro:{
content:function(storage){
return '手牌上限-'+storage;
}
},
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
silent:true,
content:function(){
player.removeSkill('hslingjian_xingtigaizao');
player.storage.hslingjian_xingtigaizao=0;
}
},
qinglonglingzhu:{
trigger:{source:'damageEnd'},
direct:true,
filter:function(event,player){
return event.nature&&event.player&&event.player.isAlive();
},
content:function(){
player.gainPlayerCard('是否对'+get.translation(trigger.player)+'发动【青龙灵珠】?',trigger.player,function(button){
if(ai.get.attitude(player,trigger.player)<=0){
return ai.get.buttonValue(button);
}
return 0;
},'he').logSkill=['qinglonglingzhu',trigger.player];
},
},
xingjunyan:{
trigger:{source:'damageBegin',player:'damageBegin'},
forced:true,
filter:function(event,player){
return event.card&&event.card.name=='sha';
},
content:function(){
trigger.num++;
}
},
baihupifeng:{
trigger:{player:'phaseEnd'},
frequent:true,
filter:function(event,player){
if(player.hp==player.maxHp) return false;
for(var i=0;i<game.players.length;i++){
if(player.hp>game.players[i].hp) return false;
}
return true;
},
content:function(){
player.recover();
},
},
fengxueren:{
trigger:{player:'shaHit'},
check:function(event,player){
var att=ai.get.attitude(player,event.target);
if(player.skills.contains('jiu')) return att>0;
if(event.target.hp==1) return att>0;
if(event.target.hasSkillTag('maixie')){
return att<=0;
}
if(player.skills.contains('tianxianjiu')) return false;
return att<=0;
},
filter:function(event,player){
2016-07-30 17:15:44 +00:00
return !event.target.hasSkill('fengxueren2')&&!event.target.isTurnedOver();
2016-07-05 14:11:33 +00:00
},
content:function(){
trigger.unhurt=true;
trigger.target.turnOver();
2016-07-30 17:15:44 +00:00
trigger.target.addTempSkill('fengxueren2',{player:'phaseBegin'});
2016-07-05 14:11:33 +00:00
}
},
fengxueren2:{},
chilongya:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event){
return event.nature=='fire'&&event.notLink();
},
content:function(){
trigger.num++;
}
},
chilongya2:{
trigger:{source:'damageBegin'},
filter:function(event,player){
return (event.card&&event.card.name=='sha');
},
popup:false,
forced:true,
content:function(){
if(Math.random()<0.5){
trigger.num++;
trigger.player.addSkill('chilongfengxue');
}
}
},
chilongfengxue:{
trigger:{global:'shaAfter'},
forced:true,
popup:false,
content:function(){
player.draw();
player.removeSkill('chilongfengxue');
}
},
shentou:{
2015-04-29 03:25:17 +00:00
enable:'phaseUse',
usable:1,
filterCard:true,
2015-09-03 03:49:14 +00:00
filter:function(event,player){
var nh=player.num('h');
if(nh==0) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')>nh) return true;
}
return false;
},
2015-04-29 03:25:17 +00:00
check:function(card){
return 8-ai.get.value(card);
},
filterTarget:function(card,player,target){
if(target.get('h').length==0) return false;
if(target==player) return false;
if(target.num('h')<=player.num('h')) return false;
return true;
},
content:function(){
"step 0"
player.judge(function(card){
if(get.suit(card)=='club') return -1;
return 1;
});
"step 1"
if(result.bool){
player.gain(target.get('h').randomGet());
target.$give(1,player);
}
},
ai:{
basic:{
order:5
},
result:{
player:0.3,
target:-1,
}
}
},
pusafazhou:{
trigger:{player:'dieBefore'},
forced:true,
filter:function(event,player){
return player.maxHp>0;
},
content:function(){
trigger.untrigger();
trigger.finish();
player.hp=1;
player.draw();
player.discard(player.get('e',{subtype:'equip5'}));
game.delay();
}
},
old_longfan:{
enable:'phaseUse',
usable:1,
prompt:'',
filterTarget:true,
content:function(){
"step 0"
if(event.isMine()){
event.longfan=ui.create.control('','','','',function(){
event.longfan.status--;
});
event.longfan.status=4;
for(var i=0;i<event.longfan.childNodes.length;i++){
event.longfan.childNodes[i].num=0;
}
event.timer=setInterval(function(){
if(event.longfan.status<=0){
clearInterval(event.timer);
game.resume();
event.longfan.close();
return;
}
event.count(0);
if(event.longfan.status>1) event.count(1);
if(event.longfan.status>2) event.count(2);
if(event.longfan.status>3) event.count(3);
},200);
event.count=function(num){
event.longfan.childNodes[num].num=(event.longfan.childNodes[num].num+1)%10;
if(event.longfan.childNodes[num].num==2) event.longfan.childNodes[num].innerHTML='二';
else event.longfan.childNodes[num].innerHTML=get.cnNumber(event.longfan.childNodes[num].num);
}
game.pause();
}
else{
event.finish();
var x=Math.random();
if(x<0.1) target.draw();
else if(x<0.2) target.chooseToDiscard(true);
else if(x<0.3) target.loseHp();
else if(x<0.4) target.recover();
else if(x<0.6){
if(ai.get.attitude(player,target)>0) target.draw();
else target.chooseToDiscard(true);
}
else if(x<0.8){
if(ai.get.attitude(player,target)>0) target.recover();
else target.loseHp();
}
}
"step 1"
var str='';
for(var i=0;i<event.longfan.childNodes.length;i++){
str+=event.longfan.childNodes[i].num;
}
target.popup(str);
game.delay();
switch(str){
case '0000':target.turnOver();break;
case '1111':target.chooseToDiscard(2,true);break;
case '2222':target.chooseToDiscard('e',true);break;
case '3333':target.damage();break;
case '4444':target.loseHp();break;
case '5555':target.link();break;
case '6666':target.draw();break;
case '7777':target.recover();break;
case '8888':target.discard(target.get('j'));break;
case '9999':target.draw(2);target.chooseToDiscard(2,true);break;
default:
for(var i=1;i<4;i++){
if(str[i]==str[0]) return;
}
player.chooseToDiscard(true);return;
}
player.draw();
},
ai:{
basic:{
order:10
},
result:{
target:function(){
return Math.random()-0.5;
},
}
}
},
longfan:{
enable:'phaseUse',
usable:1,
content:function(){
"step 0"
player.judge(function(card){
switch(get.suit(card)){
2016-02-04 06:55:02 +00:00
case 'heart':return player.maxHp>player.hp?2:0;
case 'diamond':return 1;
case 'club':return 1;
case 'spade':return 0;
2015-04-29 03:25:17 +00:00
}
});
"step 1"
switch(result.suit){
case 'heart':player.recover();break;
case 'diamond':player.draw();break;
case 'club':{
player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){
return player!=target&&target.num('he')>0;
}).ai=function(target){
return -ai.get.attitude(player,target);
};
break;
}
}
if(result.suit!='club'){
event.finish();
}
"step 2"
if(result.bool&&result.targets&&result.targets.length){
2016-06-08 09:05:04 +00:00
player.line(result.targets[0],'green');
2015-04-29 03:25:17 +00:00
player.discardPlayerCard(result.targets[0],'he',true);
}
},
ai:{
order:10,
result:{
player:1
}
}
},
touzhi:{
enable:'phaseUse',
usable:1,
filterCard:function(card){
return get.subtype(card)=='equip1';
},
filter:function(event,player){
return player.num('he',{subtype:'equip1'})>0;
},
discard:false,
prepare:function(cards,player,targets){
player.$give(cards,targets[0]);
},
filterTarget:function(card,player,target){
if(player==target) return false;
return true;
},
content:function(){
target.damage();
target.gain(cards);
game.delay();
},
check:function(card){
return 10-ai.get.value(card);
},
position:'he',
ai:{
basic:{
order:8
},
result:{
target:-1
}
}
},
xixue:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
2015-09-10 13:56:57 +00:00
return event.card&&event.card.name=='sha'&&player.hp<player.maxHp;
2015-04-29 03:25:17 +00:00
},
content:function(){
player.recover(trigger.num);
}
},
guangshatianyi:{
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
2016-07-19 07:32:04 +00:00
if(event.source&&event.source.num('s','unequip')) return false;
2015-04-29 03:25:17 +00:00
if(Math.random()>1/3) return false;
if(event.parent.player.num('s','unequip')) return false;
return true;
},
content:function(){
trigger.num--;
}
},
nigong:{
trigger:{player:'damageAfter'},
group:['nigong2'],
forced:true,
content:function(){
player.storage.nigong+=trigger.num;
if(player.storage.nigong>4){
player.storage.nigong=4;
}
2016-07-19 07:32:04 +00:00
player.updateMarks();
2015-04-29 03:25:17 +00:00
},
ai:{
effect:function(card,player,target){
if(get.tag(card,'damage')) return [1,0.5];
}
},
intro:{
content:function(storage){
return '已积攒'+storage+'点伤害';
}
}
},
nigong2:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.storage.nigong>1;
},
filterTarget:function(card,player,target){
return player!=target;
},
2016-07-19 07:32:04 +00:00
prompt:function(event){
return '弃置所有逆攻标记,并对一名角色造成'+get.cnNumber(Math.floor(event.player.storage.nigong/2))+'点伤害';
},
2015-04-29 03:25:17 +00:00
content:function(){
target.damage(Math.floor(player.storage.nigong/2));
player.storage.nigong=0;
2016-07-19 07:32:04 +00:00
player.updateMarks();
2015-04-29 03:25:17 +00:00
},
ai:{
order:10,
result:{
target:function(player,target){
return -Math.floor(player.storage.nigong/2);
}
}
}
},
xujin:{
trigger:{player:'phaseBefore'},
check:function(){return false;},
filter:function(event,player){
return player.storage.xujin<player.hp;
},
content:function(){
player.storage.xujin++;
trigger.untrigger();
trigger.finish();
},
intro:{
content:function(storage){
return '已积攒'+storage+'点力量';
}
},
group:['xujin2']
},
xujin2:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event,player){
return player.storage.xujin>0;
},
content:function(){
trigger.num+=player.storage.xujin;
player.storage.xujin--;
}
},
sadengjinhuan:{
trigger:{player:'shaMiss'},
check:function(event,player){
return ai.get.attitude(player,event.target)<0;
},
content:function(){
"step 0"
player.judge(function(card){
return get.color(card)=='red'?1:0;
})
"step 1"
if(result.bool){
trigger.target.chooseToRespond({name:'shan'}).autochoose=lib.filter.autoRespondShan;
}
else{
event.finish();
}
"step 2"
if(!result.bool){
trigger.untrigger();
trigger.trigger('shaHit');
trigger._result.bool=false;
}
}
},
ximohu:{
trigger:{player:'damageBefore'},
forced:true,
filter:function(event){
return event.nature=='thunder';
},
content:function(){
trigger.untrigger();
trigger.finish();
player.recover(trigger.num);
},
ai:{
effect:function(card){
if(get.tag(card,'thunderDamage')) return [0,2];
}
}
},
guiyanfadao:{
2016-07-19 07:32:04 +00:00
trigger:{player:'shaHit'},
check:function(event,player){
var att=ai.get.attitude(player,event.target);
if(player.skills.contains('jiu')) return att>0;
if(event.target.hasSkillTag('maixie')){
return att<=0;
}
if(event.target.hp==1) return att>0;
2016-07-20 07:13:12 +00:00
return false;
2015-04-29 03:25:17 +00:00
},
content:function(){
2016-07-19 07:32:04 +00:00
trigger.unhurt=true;
trigger.target.loseHp();
2015-04-29 03:25:17 +00:00
}
},
guiyanfadao2:{
trigger:{player:'useCardAfter'},
forced:true,
popup:false,
content:function(){
delete player.storage.zhuque_skill.nature;
}
},
tianxianjiu:{
trigger:{source:'damageEnd'},
filter:function(event){
return (event.card&&(event.card.name=='sha'));
},
forced:true,
content:function(){
player.draw(2);
player.removeSkill('tianxianjiu');
}
},
},
2016-07-05 14:11:33 +00:00
cardType:{
hslingjian:0.5,
},
2015-04-29 03:25:17 +00:00
translate:{
2016-07-20 06:42:18 +00:00
qinglongzhigui:'青龙之圭',
qinglongzhigui_info:'',
baishouzhihu:'白兽之琥',
baishouzhihu_info:'',
zhuquezhizhang:'朱雀之璋',
zhuquezhizhang_info:'',
xuanwuzhihuang:'玄武之璜',
xuanwuzhihuang_info:'',
huanglinzhicong:'黄麟之琮',
huanglinzhicong_info:'',
cangchizhibi:'苍螭之璧',
cangchizhibi_info:'',
guisheqi:'龟蛇旗',
guisheqi_info:'出牌阶段对一名角色使用,目标获得一点护甲',
jiguanfeng:'机关蜂',
jiguanfeng_info:'出牌阶段对一名其他角色使用,目标需打出一张闪,否则受到一点伤害,然后与你各流失一点体力',
jiguanyuan:'机关鸢',
2016-07-20 08:29:12 +00:00
jiguanyuan_info:'出牌阶段对一名其他角色使用,你将此牌和一张其它牌交给该角色,然后摸一张牌',
2016-07-20 06:42:18 +00:00
jiguantong:'机关筒',
2016-07-26 16:43:59 +00:00
// jiguantong_info:'出牌阶段对所有其他角色使用,目标弃置一张手牌,或受到一点伤害',
jiutiansuanchi:'九天算尺',
jiutiansuanchi_info:'每当你使用杀造成伤害,你可以弃置一张牌并展示受伤害角色的一张手牌,若此牌与你弃置的牌花色或点数相同,此杀的伤害+2',
2016-07-20 06:42:18 +00:00
fengyinzhidan:'封印之蛋',
fengyinzhidan_info:'随机获得一张衍生牌',
qinglianxindeng:'青莲心灯',
qinglianxindeng_info:'你防止锦囊牌造成的伤害',
2016-07-05 14:11:33 +00:00
hslingjian_xuanfengzhiren_duanzao:'风刃',
hslingjian_xuanfengzhiren_duanzao2:'风',
hslingjian_xuanfengzhiren_equip1_info:'每当你用杀造成一次伤害,受伤害角色随机弃置一张牌',
hslingjian_xuanfengzhiren_equip2_info:'每当你受到杀造成的伤害,伤害来源随机弃置一张牌',
hslingjian_xuanfengzhiren_equip3_info:'当你于回合外失去牌后,你本回合的防御距离+1',
hslingjian_xuanfengzhiren_equip4_info:'当你于回合内失去牌后,你本回合的进攻距离+1',
hslingjian_xuanfengzhiren_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后随机弃置一名其他角色的一张牌',
hslingjian_zhongxinghujia_duanzao:'重甲',
hslingjian_zhongxinghujia_duanzao2:'护',
hslingjian_zhongxinghujia_equip1_info:'每当你用杀造成一次伤害,你可以随机装备一件防具牌',
hslingjian_zhongxinghujia_equip2_info:'每当你受到杀造成的伤害,你可以弃置伤害来源的防具牌',
hslingjian_zhongxinghujia_equip3_info:'当你的装备区内有防具牌时,你的防御距离+1',
hslingjian_zhongxinghujia_equip4_info:'当你的装备区内有防具牌时,你的进攻距离+1',
hslingjian_zhongxinghujia_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色随机装备一件防具',
hslingjian_jinjilengdong_duanzao:'冰冻',
hslingjian_jinjilengdong_duanzao2:'冰',
hslingjian_jinjilengdong_equip1_info:'每当你用杀造成一次伤害,你可以令目标摸两张牌并翻面',
hslingjian_jinjilengdong_equip2_info:'每当你受到杀造成的伤害,你可以令伤害来源摸两张牌并翻面',
hslingjian_jinjilengdong_equip3_info:'你的武将牌背面朝上时防御距离+2',
hslingjian_jinjilengdong_equip4_info:'你的武将牌背面朝上时进攻距离+2',
hslingjian_jinjilengdong_equip5_info:'回合结束后,若你的武将牌正面朝上,你可以与一名武将牌正面朝上的其他角色同时翻面,然后各摸两张牌',
hslingjian_yinmilichang_duanzao:'隐力',
hslingjian_yinmilichang_duanzao2:'隐',
hslingjian_yinmilichang_equip1_info:'每当你用杀造成一次伤害,你可以令一名其他角色获得潜行直到其下一回合开始',
hslingjian_yinmilichang_equip2_info:'每当你受到一次伤害,你本回合内获得潜行',
hslingjian_yinmilichang_equip3_info:'当你的体力值为1时你的防御距离+1',
hslingjian_yinmilichang_equip4_info:'当你的体力值为1时你的进攻距离+1',
hslingjian_yinmilichang_equip5_info:'当你没有手牌时,你不能成为杀或决斗的目标',
hslingjian_xingtigaizao_duanzao:'移形',
hslingjian_xingtigaizao_duanzao2:'形',
hslingjian_xingtigaizao_equip1_info:'每当你用杀造成一次伤害,你摸一张牌',
hslingjian_xingtigaizao_equip2_info:'每当你受到杀造成的伤害,你摸一张牌',
hslingjian_xingtigaizao_equip3_info:'你的防御距离+1进攻距离-1',
hslingjian_xingtigaizao_equip4_info:'你的防御距离-1进攻距离+1',
hslingjian_xingtigaizao_equip5_info:'你于摸牌阶段额外摸一张牌;你的手牌上限-1',
hslingjian_shengxiuhaojiao_duanzao:'号角',
hslingjian_shengxiuhaojiao_duanzao2:'角',
hslingjian_shengxiuhaojiao_equip1_info:'有嘲讽的角色不能闪避你的杀',
hslingjian_shengxiuhaojiao_equip2_info:'有嘲讽的角色不能对你使用杀',
hslingjian_shengxiuhaojiao_equip3_info:'若你的手牌数大于你的体力值,你的防御距离+1',
hslingjian_shengxiuhaojiao_equip4_info:'若你的手牌数大于你的体力值,你的进攻距离+1',
2016-07-16 02:11:40 +00:00
hslingjian_shengxiuhaojiao_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色获得或解除嘲讽',
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hslingjian_shijianhuisu_duanzao:'回溯',
hslingjian_shijianhuisu_duanzao2:'溯',
2016-07-19 07:32:04 +00:00
hslingjian_shijianhuisu_equip1_info:'当你装备一张防具牌时,你摸一张牌',
hslingjian_shijianhuisu_equip2_info:'当你装备一张武器牌时,你摸一张牌',
2016-07-05 14:11:33 +00:00
hslingjian_shijianhuisu_equip3_info:'当你的装备区内没有其他牌时,你的防御距离+1',
hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1',
hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌',
_lingjianduanzao:'煅造',
_lingjianduanzao_info:'出牌阶段你可以弃置一张装备牌和一张零件牌并获得一件强化装备强化装备可以装备给距离1以内的角色',
jiguanshu:'机关鼠',
jiguanshu_info:'出牌阶段对距离1以内的一名角色使用用随机零件强化目标装备区内的装备',
lingjiandai:'零件袋',
lingjiandai_info:'出牌阶段对距离1以内的一名角色使用目标获得3张随机零件',
mujiaren:'木甲人',
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mujiaren_skill:'巧匠',
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mujiaren_skill_info:'你在煅造装备时可以额外加入一个零件;你可以将非基本牌当作机关鼠使用',
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mujiaren_info:'出牌阶段对距离1以内的一名角色使用目标获得技能巧匠你在煅造装备时可以额外加入一个零件你可以将非基本牌当作机关鼠使用',
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hslingjian:'零件',
hslingjian_xuanfengzhiren:'旋风之刃',
hslingjian_xuanfengzhiren_info:'随机弃置一名角色的一张牌',
hslingjian_zhongxinghujia:'重型护甲',
hslingjian_zhongxinghujia_info:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
hslingjian_jinjilengdong:'紧急冷冻',
hslingjian_jinjilengdong_info:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
hslingjian_yinmilichang:'隐秘力场',
hslingjian_yinmilichang_info:'令一名其他角色获得技能潜行,直到其下一回合开始',
hslingjian_xingtigaizao:'型体改造',
hslingjian_xingtigaizao_info:'摸一张牌,本回合手牌上限-1',
hslingjian_shengxiuhaojiao:'生锈号角',
hslingjian_shengxiuhaojiao_info:'令一名角色获得技能嘲讽,直到其下一回合开始',
hslingjian_shijianhuisu:'时间回溯',
hslingjian_shijianhuisu_info:'令一名其他角色将其装备牌收回手牌',
hslingjian_chaofeng:'嘲讽',
hslingjian_chaofeng_info:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
hslingjian_yinshen:'潜行',
hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标',
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qinglonglingzhu:'青龙灵珠',
qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌',
xingjunyan:'星君眼',
xingjunyan_info:'你的杀造成的伤害+1杀对你造成的伤害+1',
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guiyanfadao:'鬼眼法刀',
guiyanfadao_bg:'眼',
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guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力',
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tianxianjiu:'天仙酒',
tianxianjiu_bg:'仙',
tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌',
xiangyuye:'翔羽叶',
xiangyuye_info:'出牌阶段,对一名攻击范围外的角色使用,令其弃置一张黑色手牌或流失一点体力',
huanpodan:'还魄丹',
huanpodan_bg:'魄',
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huanpodan_info:'出牌阶段对一名已死亡角色使用令其复活将体力值变为1并摸一张牌',
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ximohu:'吸魔壶',
ximohu_bg:'魔',
// ximohu_info:'锁定技,你将即将受到的雷属性伤害转化为你的体力值',
sadengjinhuan:'萨登荆环',
sadengjinhuan_info:'当你的杀被闪避后,可以进行一次判定,若结果为红色目标需再打出一张闪',
sadengjinhuan_bg:'荆',
qipoguyu:'奇魄古玉',
xujin:'蓄劲',
xujin2:'蓄劲',
// qipoguyu_info:'装备后获得蓄劲技能',
xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X然后弃置一枚蓄劲标记X为你拥有的蓄劲标记数',
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guilingyupei:'归灵玉佩',
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nigong:'逆攻',
nigong2:'逆攻',
nigong3:'逆攻',
nigong4:'逆攻',
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guilingyupei_info:'每当你受到一点伤害你获得一个逆攻标记标记数不能超过4。出牌阶段你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害X为逆攻标记的数量且向下取整',
nigong_info:'每当你受到一点伤害你获得一个逆攻标记标记数不能超过4。出牌阶段你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害X为逆攻标记的数量且向下取整',
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baihupifeng:'白狐披风',
baihupifeng_bg:'狐',
baihupifeng_info:'回合结束阶段,若你的体力值是全场最小的之一,你可以回复一点体力',
fengxueren:'封雪刃',
fengxueren_bg:'雪',
2016-07-30 17:15:44 +00:00
fengxueren_info:'你使用杀击中目标后,若目标武将牌正面朝上,你可以防止伤害,然后令目标翻面,若如此做,该角色在下一回合开始前不受封雪刃效果影响',
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chilongya:'赤龙牙',
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chilongya_info:'锁定技,你的火属性伤害+1',
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daihuofenglun:'带火风轮',
daihuofenglun_bg:'轮',
// daihuofenglun_info:'你与其他角色的距离-2其他角色与你的距离-1',
xiayuncailing:'霞云彩绫',
xiayuncailing_bg:'云',
// xiayuncailing_info:'你与其他角色的距离+1其他角色与你的距离+2',
shentoumianju:'神偷面具',
shentoumianju_bg:'偷',
shentoumianju_info:'出牌阶段,你可以指定一名手牌比你多的角色进行一次判定,若结果不为梅花,你获得其一张手牌',
shentou:'神偷',
shentou_info:'出牌阶段,你可以进行一次判定,若结果不为梅花,你获得任意一名角色的一张手牌',
pusafazhou:'菩萨发咒',
pusafazhou_bg:'发',
// pusafazhou_info:'令你抵挡一次死亡将体力回复至1并摸一张牌',
2016-07-19 07:32:04 +00:00
xianluhui:'仙炉灰',
xianluhui_info:'令所有角色回复一点体力并摸一张牌',
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caoyao:'草药',
caoyao_info:'出牌阶段对距离为1以内的角色使用回复一点体力。',
pantao:'蟠桃',
// pantao_info:'出牌阶段,对自己使用,回复两点体力。',
langeguaiyi:'蓝格怪衣',
langeguaiyi_bg:'格',
2015-12-01 05:46:28 +00:00
langeguaiyi_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生',
2015-04-29 03:25:17 +00:00
longfan:'龙帆',
longfan_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生',
// longfan_info:'0000翻面1111弃手牌2222弃装备牌3333受伤害4444流失体力5555连环6666摸牌7777回复体力8888弃置判定牌9999置衡',
guiyoujie:'鬼幽结',
guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,则将其翻面。',
yufulu:'御夫录',
yufulu_info:'仅女性角色可以使用,出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
touzhi:'投掷',
touzhi_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
xixueguizhihuan:'吸血鬼指环',
xixueguizhihuan_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力',
xixue:'吸血',
xixue_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力',
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zhufangshenshi:'祠符',
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zhufangshenshi_info:'出牌阶段,对一名相邻角色使用,与其交换位置',
jingleishan:'惊雷闪',
jingleishan_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【杀】否则受到1点雷电伤害。',
chiyuxi:'炽羽袭',
chiyuxi_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【闪】否则受到1点火焰伤害。',
guangshatianyi:'光纱天衣',
guangshatianyi_bg:'纱',
2016-07-19 07:32:04 +00:00
guangshatianyi_info:'仅女性可装备,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
sifeizhenmian:'四非真面',
sifeizhenmian_info:'出牌阶段限一次,你可以指定一名角色进行一次判定,若结果为红色,该角色摸一张牌,若结果为黑色,该角色进入混乱状态直到下一回合结束',
yiluan:'意乱',
yiluan_info:'出牌阶段限一次,你可以指定一名角色进行一次判定,若结果为红色,该角色摸一张牌,若结果为黑色,该角色进入混乱状态直到下一回合结束',
2016-07-20 06:42:18 +00:00
donghuangzhong:'东皇钟',
xuanyuanjian:'轩辕剑',
xuanyuanjian2:'轩辕剑',
pangufu:'盘古斧',
lianyaohu:'炼妖壶',
haotianta:'昊天塔',
fuxiqin:'伏羲琴',
shennongding:'神农鼎',
kongdongyin:'崆峒印',
kunlunjingc:'昆仑镜',
nvwashi:'女娲石',
donghuangzhong_bg:'钟',
lianyaohu_bg:'壶',
haotianta_bg:'塔',
fuxiqin_bg:'琴',
shennongding_bg:'鼎',
kongdongyin_bg:'印',
kunlunjingc_bg:'镜',
nvwashi_bg:'石',
kongxin:'控心',
lianhua:'炼化',
lianhua_info:'出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌',
shouna:'收纳',
shouna_info:'当一名其他角色于回合外弃置的卡牌进入弃牌堆后,你可以选择其中的一张放入炼妖壶,每名角色的回合限一次',
donghuangzhong_info:'回合结束阶段,你可以弃置一张手牌,并选择一名角色将一张随机判定牌置入其判定区',
xuanyuanjian_info:'锁定技每当你即将造成一次伤害你令此伤害加一并变为雷属性此伤害结算后你流失一点体力并摸一张牌。任何时候若你体力值不超过2则立即失去轩辕剑',
pangufu_info:'锁定技,每当你造成一次伤害,受伤角色须弃置一张牌',
haotianta_info:'任意一名角色进行判定前你可以观看牌堆顶的3张牌并选择一张作为判定结果此结果不可被更改也不能触发技能。每回合最多发动3次',
shennongding_info:'出牌阶段,你可以弃置两张手牌,然后回复一点体力。每阶段限一次',
kongdongyin_info:'令你抵挡一次死亡将体力回复至1并摸一张牌发动后进入弃牌堆',
kunlunjingc_info:'出牌阶段限一次,你可以观看牌堆顶的三张牌,然后用一张手牌替换其中的一张',
nvwashi_info:'当一名角色濒死时若你的体力值大于1你可以失去一点体力并令其回复一点体力',
kongxin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌',
fuxiqin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌',
lianyaohu_info:'当一名其他角色于回合外弃置的卡牌进入弃牌堆后,你将其放入炼妖壶(每回合只发动一次);出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌',
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},
list:[
['spade',1,'baihupifeng'],
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['club',1,'fengxueren'],
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['diamond',1,'langeguaiyi'],
// ['heart',1,'daihuofenglun','fire'],
// ['diamond',2,'xiayuncailing'],
// ['spade',2,'pusafazhou'],
// ['heart',2,'pantao'],
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['club',2,'huanpodan'],
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['club',3,'caoyao'],
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['diamond',3,'chilongya','fire'],
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['spade',3,'guiyoujie'],
//['heart',3,'xiangyuye','poison'],
['club',4,'caoyao'],
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['spade',4,'zhufangshenshi'],
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['spade',4,'huanpodan'],
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// ['diamond',4,'xiangyuye','poison'],
['club',5,'caoyao'],
['spade',5,'xixueguizhihuan'],
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['diamond',5,'huanpodan'],
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['club',6,'shentoumianju'],
['spade',6,'yufulu'],
// ['heart',6,'xiangyuye','poison'],
//['diamond',6,'xiangyuye','poison'],
['diamond',7,'chiyuxi','fire'],
['club',7,'jingleishan','thunder'],
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['spade',7,'guilingyupei'],
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// ['heart',7,'xiangyuye','poison'],
['spade',8,'zhufangshenshi'],
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['club',8,'xiangyuye','poison'],
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//['heart',8,'huanpodan'],
// ['spade',9,'ximohu','brown'],
['club',9,'guiyoujie'],
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['diamond',9,'xiangyuye','poison'],
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// ['diamond',9,'tianxianjiu'],
['heart',9,'tianxianjiu'],
['spade',5,'jiu'],
['diamond',2,'tianxianjiu'],
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['spade',2,'qinglonglingzhu'],
['spade',7,'xingjunyan'],
2015-04-29 03:25:17 +00:00
//['spade',10,'qipoguyu'],
//['diamond',10,'xiangyuye','poison'],
2016-07-19 07:32:04 +00:00
['spade',11,'xiangyuye','poison'],
2015-04-29 03:25:17 +00:00
// ['club',11,'xiangyuye','poison'],
// ['diamond',12,'xiangyuye','poison'],
2016-07-19 07:32:04 +00:00
['spade',12,'guiyanfadao','poison'],
2015-04-29 03:25:17 +00:00
2016-07-19 07:32:04 +00:00
['spade',13,'xianluhui'],
['diamond',3,'guangshatianyi'],
2015-04-29 03:25:17 +00:00
['club',13,'sadengjinhuan'],
//['spade',6,'xiangyuye','poison'],
2016-07-01 14:17:24 +00:00
['club',1,'lingjiandai'],
['spade',1,'lingjiandai'],
['heart',1,'lingjiandai'],
['diamond',1,'lingjiandai'],
['club',2,'jiguanshu'],
['spade',2,'jiguanshu'],
['heart',2,'jiguanshu'],
['diamond',2,'jiguanshu'],
['club',3,'mujiaren'],
['spade',3,'mujiaren'],
['heart',3,'mujiaren'],
['diamond',3,'mujiaren'],
2016-07-19 07:57:00 +00:00
['spade',4,'sifeizhenmian'],
2016-07-20 06:42:18 +00:00
['heart',13,'qinglianxindeng'],
['club',3,'jiguanyuan'],
['diamond',2,'jiguanyuan'],
['spade',1,'fengyinzhidan'],
['spade',2,'fengyinzhidan'],
['heart',1,'fengyinzhidan'],
['club',3,'jiguanfeng'],
['spade',4,'jiguanfeng'],
['spade',9,'guisheqi'],
['club',7,'guisheqi'],
['diamond',13,'donghuangzhong'],
['diamond',13,'fuxiqin'],
['spade',13,'kunlunjingc'],
['spade',13,'xuanyuanjian'],
['spade',13,'pangufu'],
['club',13,'lianyaohu'],
['diamond',13,'haotianta'],
['club',13,'shennongding'],
['heart',13,'nvwashi'],
['heart',13,'kongdongyin'],
2015-04-29 03:25:17 +00:00
],
}