noname/card/guozhan.js

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24 KiB
JavaScript
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'use strict';
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card.guozhan={
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connect:true,
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card:{
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yuxi:{
mode:['guozhan'],
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['yuxi_skill'],
ai:{
equipValue:9
}
},
xietianzi:{
fullskin:true,
type:'trick',
lianheng:true,
enable:function(card,player){
if(get.mode()=='guozhan'&&!player.isMajor()) return false;
return _status.event.getParent().name=='phaseUse';
},
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
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var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
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}
target.addSkill('xietianzi');
},
ai:{
order:0.5,
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value:4,
useful:2,
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result:{
target:function(player,target){
if(target.num('he')>=2) return 1;
return 0;
}
}
}
},
shuiyanqijunx:{
fullskin:true,
type:'trick',
filterTarget:function(card,player,target){
return target!=player&&target.num('e')>0;
},
enable:true,
content:function(){
'step 0'
target.chooseControl('discard_card','take_damage',function(event,player){
if(ai.get.damageEffect(player,event.player,player,'thunder')>=0){
return 'take_damage';
}
if(player.hp>=3&&player.num('e')>=2){
return 'take_damage';
}
return 'discard_card';
});
'step 1'
if(result.control=='discard_card'){
target.discard(target.get('e'));
}
else{
target.damage('thunder');
}
},
ai:{
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order:7,
value:4,
useful:2,
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tag:{
damage:1,
thunderDamage:1,
natureDamage:1
},
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result:{
target:function(player,target){
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return -target.num('e');
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}
}
}
},
lulitongxin:{
fullskin:true,
type:'trick',
enable:function(card,player){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isMajor()) return true;
}
return false;
},
mode:['guozhan'],
filterTarget:true,
chongzhu:true,
changeTarget:function(player,targets){
var target=targets[0];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isMajor()==target.isMajor()&&game.players[i]!=target){
targets.push(game.players[i]);
}
}
},
content:function(){
if(target.isLinked()){
target.draw();
}
else{
target.link();
}
},
ai:{
order:7.5,
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value:4,
useful:2,
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wuxie:function(){
return 0;
},
result:{
player:function(player,target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(target.isMajor()==game.players[i].isMajor()){
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if(game.players[i].isLinked()){
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num+=ai.get.attitude(player,target);
}
else{
num-=ai.get.attitude(player,target)*0.8;
}
}
}
return num;
}
}
}
},
lianjunshengyan:{
fullskin:true,
type:'trick',
enable:function(card,player){
return !player.isUnseen();
},
mode:['guozhan'],
filterTarget:function(card,player,target){
return target.identity!='unknown'&&(target.identity!=player.identity||target.identity=='ye');
},
changeTarget:function(player,targets){
var target=targets[0];
targets.push(player);
if(target.identity!='ye'){
for(var i=0;i<game.players.length;i++){
if(target!=game.players[i]&&target.identity==game.players[i].identity){
targets.push(game.players[i]);
}
}
}
},
content:function(){
'step 0'
if(target==player){
target.draw(targets.length-1);
event.finish();
}
else if(target.hp==target.maxHp){
event.directdraw=true;
}
else{
target.chooseControl('draw_card','recover_hp',function(event,target){
if(target.hp>=2||target.hp>=target.maxHp-1) return 'draw_card';
if(target.hp==2&&target.num('h')==0) return 'draw_card';
return 'recover_hp';
});
}
'step 1'
if(!event.directdraw&&result&&result.control=='recover_hp'){
target.recover();
event.finish();
}
else{
target.draw();
}
'step 2'
if(target.isLinked()){
target.link();
}
},
ai:{
order:3,
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value:4,
useful:2,
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result:{
player:0.8,
target:1
}
}
},
chiling:{
fullskin:true,
type:'trick',
enable:true,
mode:['guozhan'],
filterTarget:function(card,player,target){
return target.isUnseen();
},
selectTarget:-1,
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chooseai:function(event,player){
if(_status.event.controls.contains('选项三')){
return Math.random()<0.5?'选项一':'选项三';
}
else{
if(player.hasSkillTag('maixie')||player.hp<=2) return '选项一';
return Math.random()<0.5?'选项一':'选项二';
}
},
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content:function(){
'step 0'
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var choiceList=['明置一张武将牌,然后摸一张牌','失去1点体力'];
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if(target.num('he',{type:'equip'})){
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choiceList.push('弃置一张装备牌');
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}
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target.chooseControl(lib.card.chiling.chooseai).set('prompt','敕令').set('choiceList',choiceList);
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'step 1'
if(result.control=='选项一'){
target.showCharacter(2);
target.draw();
}
else if(result.control=='选项二'){
target.loseHp();
}
else{
target.chooseToDiscard('he',{type:'equip'},true);
}
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},
ai:{
order:6,
result:{
target:-1
}
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}
},
diaohulishan:{
fullskin:true,
type:'trick',
lianheng:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
target.addTempSkill('diaohulishan','phaseAfter');
},
ai:{
order:10,
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value:4,
useful:2,
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wuxie:function(){
return 0;
},
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result:{
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player:function(player,target){
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var att=ai.get.attitude(player,target);
if(target.hp==1&&att<0) return 0;
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for(var i=0;i<game.players.length;i++){
if(game.players[i]==target) continue;
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if(ai.get.attitude(player,game.players[i])<att){
var num=1;
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if(target==player.next||target==player.previous){
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num+=0.5;
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}
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return num;
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}
}
return 0;
}
}
}
},
huxinjing:{
lianheng:true,
fullskin:true,
type:"equip",
subtype:"equip2",
skills:['huxinjing'],
ai:{
basic:{
equipValue:6
},
},
},
huoshaolianying:{
fullskin:true,
type:'trick',
lianheng:true,
filterTarget:function(card,player,target){
if(get.mode()=='guozhan'){
var next=player.getNext();
return target==next||target.inline(next);
}
if(player==target) return false;
var link=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].isLinked()&&game.players[i]!=player){
link=true;break;
}
}
if(link){
if(!target.isLinked()) return false;
var distance=get.distance(player,target,'absolute');
for(var i=0;i<game.players.length;i++){
if(target!=game.players[i]&&
game.players[i]!=player&&
game.players[i].isLinked()){
if(get.distance(player,game.players[i],'absolute')<distance){
return false;
}
if(get.distance(player,game.players[i],'absolute')==distance&&
parseInt(game.players[i].dataset.position)<parseInt(target.dataset.position)){
return false;
}
}
}
return true;
}
else{
var dist=get.distance(player,target);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&get.distance(player,game.players[i])<dist) return false;
}
return true;
}
},
enable:true,
selectTarget:-1,
content:function(){
target.damage('fire');
},
ai:{
order:5,
value:6,
tag:{
damage:1,
natureDamage:1,
fireDamage:1,
},
result:{
target:function(player,target){
if(target.hasSkillTag('nofire')||target.hasSkillTag('nodamage')) return 0;
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if(target.hasSkill('xuying')&&target.num('h')==0) return 0;
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if(!target.isLinked()){
return ai.get.damageEffect(target,player,target,'fire');
}
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].isLinked()){
var eff=ai.get.damageEffect(game.players[i],player,target,'fire');
if(eff>0){
num++;
}
else if(eff<0){
num--;
}
}
}
return num;
}
}
}
},
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yuanjiao:{
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audio:true,
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fullskin:true,
type:'trick',
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enable:function(card,player){
if(get.mode()=='guozhan'&&player.isUnseen()) return false;
return true;
},
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filterTarget:function(card,player,target){
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if(get.mode()!='guozhan') return player!=target;
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if(target.identity=='unknown'||player.identity=='unknown') return false;
if(player==target) return false;
if(player.identity=='ye') return true;
return player.identity!=target.identity;
},
content:function(){
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game.asyncDraw([target,player],[1,get.mode()=='guozhan'?3:1]);
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},
ai:{
basic:{
useful:4,
value:8,
order:9
},
result:{
target:1,
player:3,
},
},
},
zhibi:{
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audio:true,
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fullskin:true,
type:'trick',
enable:true,
chongzhu:true,
filterTarget:function(card,player,target){
if(player==target) return false;
return (target.get('h').length||
target.classList.contains('unseen')||
target.classList.contains('unseen2'))
},
content:function(){
"step 0"
if(!player.storage.zhibi){
player.storage.zhibi=[];
}
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player.storage.zhibi.add(target);
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var controls=[];
if(target.get('h').length) controls.push('手牌');
if(target.classList.contains('unseen')) controls.push('主将');
if(target.classList.contains('unseen2')) controls.push('副将');
if(controls.length>1){
player.chooseControl(controls);
}
if(controls.length==0) event.finish();
"step 1"
var content;
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var str=get.translation(target)+'的';
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if(result.control){
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if(result.control=='手牌'){
content=[str+'手牌',target.get('h')];
game.log(player,'观看了',target,'的手牌');
}
else if(result.control=='主将'){
content=[str+'主将',[[target.name1],'character']];
game.log(player,'观看了',target,'的主将');
}
else{
content=[str+'副将',[[target.name2],'character']];
game.log(player,'观看了',target,'的副将');
}
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}
else if(target.get('h').length){
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content=[str+'手牌',target.get('h')];
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game.log(player,'观看了',target,'的手牌');
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}
else if(target.classList.contains('unseen')){
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content=[str+'主将',[[target.name1],'character']];
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game.log(player,'观看了',target,'的主将');
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}
else{
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content=[str+'副将',[[target.name2],'character']];
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game.log(player,'观看了',target,'的副将');
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}
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player.chooseControl('ok').set('dialog',content);
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},
mode:['guozhan'],
ai:{
order:9.5,
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wuxie:function(){
return 0;
},
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result:{
player:function(player,target){
if(player.num('h')<=player.hp) return 0;
if(player.storage.zhibi&&player.storage.zhibi.contains(target)) return 0;
return target.isUnseen()?1:0;
}
}
}
},
yiyi:{
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audio:true,
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fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
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if(get.mode()=='guozhan'){
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if(player.identity=='unknown'||player.identity=='ye') return player==target;
return player.identity==target.identity;
}
else{
return true;
}
},
selectTarget:function(){
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if(get.mode()=='guozhan') return -1;
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return [1,3];
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},
content:function(){
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target.draw(2);
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target.chooseToDiscard(2,'he',true).ai=ai.get.disvalue;
},
ai:{
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wuxie:function(){
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return 0;
},
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basic:{
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useful:3,
value:3,
order:5
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},
result:{
target:function(player,target){
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var hs=target.get('h');
if(hs.length<=1){
if(target==player&&hs[0].name=='yiyi'){
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return 0;
}
return 0.3;
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}
return 1;
},
},
},
// mode:['guozhan'],
},
wuliu:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:function(card,player){
if(player.identity=='unknown'||player.identity=='ye') return 2.5;
var num=2;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity==player.identity) num+=0.5;
}
return num;
}
}
},
skills:['wuliu_skill'],
mode:['guozhan'],
},
sanjian:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:4
}
},
skills:['sanjian_skill']
},
jingfanma:{
fullskin:true,
type:'equip',
subtype:'equip4',
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lianheng:true,
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distance:{globalFrom:-1},
},
},
skill:{
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yuxi_skill:{
trigger:{player:'phaseDrawBegin'},
forced:true,
content:function(){
trigger.num++;
},
ai:{
threaten:1.3
},
group:'yuxi_skill2'
},
yuxi_skill2:{
trigger:{player:'phaseUseBegin'},
forced:true,
filter:function(event,player){
for(var i=0;i<game.players.length;i++){
if(player.canUse({name:'zhibi'},game.players[i])) return true;
}
return false;
},
content:function(){
'step 0'
player.chooseTarget('玉玺:选择知己知彼的目标',function(card,player,target){
return player.canUse({name:'zhibi'},target);
},true).set('ai',function(target){
var player=_status.event.player;
return ai.get.effect(target,{name:'zhibi'},player,player);
});
'step 1'
if(result.bool){
player.useCard({name:'zhibi'},result.targets);
}
}
},
xietianzi:{
trigger:{player:'phaseAfter'},
filter:function(event,player){
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return player.hasSkill('xietianzi');
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},
forced:true,
popup:false,
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priority:-50,
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content:function(){
"step 0"
player.removeSkill('xietianzi');
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if(player.num('he')>0){
player.chooseToDiscard('he','是否弃置一张牌并获得一个额外回合?').set('ai',function(card){
return 10-ai.get.value(card);
});
}
else{
event.finish();
}
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"step 1"
if(result.bool){
player.phase();
}
},
},
_chiling1:{
mode:['guozhan'],
trigger:{player:'discardAfter'},
filter:function(event,player){
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].name=='chiling'&&get.position(event.cards[i])=='d'){
return true;
}
}
return false;
},
forced:true,
popup:false,
content:function(){
var cards=[];
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].name=='chiling'&&get.position(trigger.cards[i])=='d'){
cards.push(trigger.cards[i]);
}
}
if(cards.length){
for(var i=0;i<cards.length;i++){
cards[i].remove();
}
_status.chiling=true;
player.popup('敕令');
}
},
},
_chiling2:{
mode:['guozhan'],
trigger:{player:'judgeAfter'},
forced:true,
popup:false,
filter:function(event,player){
if(event.result.card.parentNode.id!='discardPile') return false;
return event.result.card.name=='chiling';
},
content:function(){
_status.chiling=true;
trigger.result.card.remove();
player.popup('敕令');
}
},
_chiling3:{
mode:['guozhan'],
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(){
return _status.chiling;
},
content:function(){
'step 0'
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_status.chiling=false;
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var targets=game.filterPlayer(function(target){
return target.isUnseen();
});
targets.sort(lib.sort.seat);
event.targets=targets;
'step 1'
if(event.targets.length){
var target=event.targets.shift();
event.current=target;
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var choiceList=['明置一张武将牌,然后摸一张牌','失去1点体力'];
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if(target.num('he',{type:'equip'})){
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choiceList.push('弃置一张装备牌');
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}
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target.chooseControl(lib.card.chiling.chooseai).set('prompt','敕令').set('choiceList',choiceList);
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}
else{
event.finish();
}
'step 2'
var target=event.current;
if(result.control=='选项一'){
target.showCharacter(2);
target.draw();
}
else if(result.control=='选项二'){
target.loseHp();
}
else{
target.chooseToDiscard('he',{type:'equip'},true);
}
'step 3'
event.goto(1);
}
},
_diaohulishan:{
trigger:{player:'useCardAfter'},
forced:true,
popup:false,
filter:function(event,player){
return event.card.name=='diaohulishan';
},
content:function(){
player.draw();
}
},
diaohulishan:{
mod:{
cardEnabled:function(){
return false;
},
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cardSavable:function(){
return false;
},
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targetEnabled:function(){
return false;
}
},
mark:true,
intro:{
content:'不计入距离的计算且不能使用牌且不是牌的合法目标'
},
group:'undist'
},
huxinjing:{
trigger:{player:'damageBegin'},
priority:10,
forced:true,
filter:function(event){
return event.num>0;
},
content:function(){
trigger.num--;
player.addSkill('huxinjing2');
}
},
huxinjing2:{
trigger:{player:'damageEnd'},
priority:10,
forced:true,
popup:false,
content:function(){
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var card=player.getEquip('huxinjing');
if(card){
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player.discard(card);
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}
}
},
_lianheng:{
mode:['guozhan'],
enable:'phaseUse',
prompt:'将可连横的牌交给一名与你势力不同的角色,或未确定势力的角色,若你交给与你势力不同的角色,则你摸一张牌',
filter:function(event,player){
return (player.get('h',function(card){
return get.info(card).lianheng;
}).length);
},
filterCard:function(card){
return get.info(card).lianheng;
},
filterTarget:function(card,player,target){
if(target==player) return false;
if(player.isUnseen()) return target.isUnseen();
if(player.identity=='ye') return true;
return target.identity!=player.identity;
},
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prepare:'give',
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discard:false,
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// delay:0.5,
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content:function(){
"step 0"
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target.gain(cards,player);
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"step 1"
if(!target.isUnseen()){
player.draw();
}
},
ai:{
basic:{
order:2
},
result:{
player:function(player,target){
if(target.isUnseen()) return 0;
return 0.5;
},
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target:function(player,target){
if(target.isUnseen()) return 0;
return 1;
}
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},
}
},
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wuliu_skill:{},
_wuliu_skill2:{
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mod:{
attackFrom:function(from,to,distance){
for(var i=0;i<game.players.length;i++){
if(game.players[i]==from) continue;
if(game.players[i].identity=='unknown'||game.players[i].identity=='ye') continue;
if(game.players[i].identity!=from.identity) continue;
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if(game.players[i].num('e','wuliu')) distance--;
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}
return distance;
}
}
},
sanjian_skill:{
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audio:true,
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trigger:{source:'damageAfter'},
direct:true,
filter:function(event,player){
if(player.num('h')==0) return false;
if(!event.card) return false;
if(event.card.name!='sha') return false;
var num=0;
for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=event.player&&get.distance(event.player,game.players[i])<=1) num++;
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}
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return num>0;
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},
content:function(){
"step 0"
var damaged=trigger.player;
player.chooseCardTarget({
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filterCard:lib.filter.cardDiscardable,
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filterTarget:function(card,player,target){
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var damaged=_status.event.damaged;
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return get.distance(damaged,target)<=1&&target!=damaged;
},
ai1:function(card){
return 9-ai.get.value(card);
},
ai2:function(target){
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var player=_status.event.player;
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return ai.get.damageEffect(target,player,player);
},
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prompt:get.prompt('sanjian')
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}).set('damaged',damaged);
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"step 1"
if(result.bool){
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player.logSkill('sanjian_skill',result.targets);
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player.discard(result.cards);
result.targets[0].damage();
}
}
},
},
translate:{
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yuxi_skill:'玉玺',
yuxi_skill2:'玉玺',
yuxi:'玉玺',
yuxi_info:'锁定技,若你有明置的武将牌,你的势力视为唯一的大势力;锁定技,摸牌阶段,若你有明置的武将牌,你多摸一张牌;锁定技,出牌阶段开始时,若你有明置的武将牌,你视为使用【知己知彼】',
xietianzi:'挟令',
xietianzi_info:'出牌阶段,对自己使用。你结束出牌阶段,若如此做,此回合结束时,你可以弃置一张牌,获得一个额外的回合',
xietianzi_info_guozhan:'出牌阶段,对为大势力角色的你使用。你结束出牌阶段,若如此做,此回合结束时,你可以弃置一张牌,获得一个额外的回合',
shuiyanqijunx:'水淹七军',
shuiyanqijunx_info:'出牌阶段对一名装备区里有牌的其他角色使用。目标角色选择一项1、弃置装备区里的所有牌2、受到你造成的1点雷电伤害',
lulitongxin:'勠力同心',
lulitongxin_info:'出牌阶段,对所有大势力角色或所有小势力角色使用。若目标角色:不处于“连环状态”,其横置;处于“连环状态”,其摸一张牌',
lianjunshengyan:'联军盛宴',
lianjunshengyan_info:'出牌阶段对你和你选择的除你的势力外的一个势力的所有角色。若目标角色为你你摸X张牌X为该势力的角色数不为你其选择一项1、回复1点体力2、摸一张牌然后重置',
chiling:'敕令',
chiling_info:'出牌阶段对所有没有势力的角色使用。目标角色选择一项1、明置一张武将牌然后摸一张牌2、弃置一张装备牌3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时系统将之移出游戏然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】',
diaohulishan:'调虎离山',
diaohulishan_info:'出牌阶段,对至多两名其他角色使用。目标角色于此回合结束之前不计入距离的计算且不能使用牌且不是牌的合法目标。此牌结算结束时,你摸一张牌',
_lianheng:'连横',
huoshaolianying:'火烧连营',
huoshaolianying_bg:'烧',
huoshaolianying_info_guozhan:'出牌阶段,对你的下家和与其处于同一队列的角色使用,每名角色受到一点火焰伤害',
huoshaolianying_info:'对离你最近的一名横置角色使用(若无横置角色则改为对距离你最近的所有角色使用),对目标造成一点火焰伤害',
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yuanjiao:'远交近攻',
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yuanjiao_info_guozhan:'对一名不同势力的角色使用对方摸一张牌然后你摸3张牌',
yuanjiao_info:'对一名其他角色使用,你与其各摸一张牌',
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yuanjiao_bg:'交',
zhibi:'知己知彼',
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zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或武将牌',
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yiyi:'以逸待劳',
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yiyi_info_guozhan:'对与自己势力相同的所有角色使用,摸两张牌然后弃置两张牌',
yiyi_info:'对与任意三名角色使用,摸两张牌然后弃置两张牌',
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yiyi_bg:'逸',
wuliu:'吴六剑',
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wuliu_info:'其他与装备者势力相同的角色攻击范围+1',
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sanjian:'三尖两刃刀',
sanjian_info:'当你使用杀造成伤害后可以弃置1张手牌对一名距离受伤害角色1以内的其他角色造成1点伤害',
wuliu_skill:'吴六剑',
sanjian_skill:'三尖两刃刀',
jingfanma_bg:'-马',
jingfanma:'惊帆',
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jingfanma_info:'其他角色与你的距离-1',
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huxinjing_bg:'镜',
huxinjing:'护心镜',
huxinjing_info:'抵消一点伤害',
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},
list:[
['heart',9,'yuanjiao'],
['club',3,'zhibi'],
['club',4,'zhibi'],
['diamond',4,'yiyi'],
['heart',11,'yiyi'],
['diamond',6,'wuliu'],
['diamond',12,'sanjian'],
['heart',3,'jingfanma'],
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["spade",4,'shunshou'],
["spade",12,'guohe'],
["spade",11,'wuxie'],
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['spade',3,'huoshaolianying','fire'],
['club',11,'huoshaolianying','fire'],
['heart',12,'huoshaolianying','fire'],
['club',2,'huxinjing'],
['heart',2,'diaohulishan'],
['diamond',10,'diaohulishan'],
['heart',1,'lianjunshengyan'],
['club',3,'chiling'],
['spade',12,'lulitongxin'],
['club',10,'lulitongxin'],
['club',12,'shuiyanqijunx'],
['heart',13,'shuiyanqijunx'],
['spade',1,'xietianzi'],
['diamond',1,'xietianzi'],
['diamond',4,'xietianzi'],
['club',1,'yuxi'],
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],
}