2016-03-07 13:46:41 +00:00
|
|
|
|
'use strict';
|
|
|
|
|
card.mingzhong={
|
|
|
|
|
card:{
|
|
|
|
|
shengdong:{
|
|
|
|
|
fullskin:true,
|
2016-03-09 16:36:44 +00:00
|
|
|
|
enable:function(card,player){
|
|
|
|
|
var hs=player.get('h');
|
|
|
|
|
if(hs.length>1) return true;
|
|
|
|
|
if(hs.length==1&&hs[0]!=card) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2016-03-07 13:46:41 +00:00
|
|
|
|
type:'trick',
|
2016-03-09 16:36:44 +00:00
|
|
|
|
selectTarget:2,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
targetprompt:['交给其一张牌','得两张牌'],
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!player.num('h')){
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.target1=targets[0];
|
|
|
|
|
event.target2=targets[1];
|
|
|
|
|
player.chooseCard('h','将一张手牌交给'+get.translation(event.target1),true);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
player.$give(1,event.target1);
|
|
|
|
|
event.target1.gain(result.cards);
|
|
|
|
|
'step 2'
|
|
|
|
|
if(!event.target1.num('h')){
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var he=event.target1.get('he');
|
|
|
|
|
if(he.length<=2){
|
|
|
|
|
event.directresult=he;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
'step 3'
|
|
|
|
|
if(!event.directresult){
|
|
|
|
|
event.directresult=result.cards;
|
|
|
|
|
}
|
|
|
|
|
event.target1.$give(2,event.target2);
|
|
|
|
|
event.target2.gain(result.cards);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2.5,
|
|
|
|
|
value:[4,1],
|
|
|
|
|
useful:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var ok=false;
|
|
|
|
|
var hs=player.get('h');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
if(ai.get.value(hs[i])<=5){
|
|
|
|
|
ok=true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!ok) return 0;
|
|
|
|
|
if(ui.selected.targets.length==1) return 2;
|
|
|
|
|
if(player.hasFriend()) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-03-07 13:46:41 +00:00
|
|
|
|
},
|
|
|
|
|
zengbin:{
|
|
|
|
|
fullskin:true,
|
2016-03-09 16:36:44 +00:00
|
|
|
|
enable:true,
|
2016-03-07 13:46:41 +00:00
|
|
|
|
type:'trick',
|
2016-03-12 12:06:13 +00:00
|
|
|
|
range:{global:1},
|
|
|
|
|
filterTarget:true,
|
2016-03-09 16:36:44 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
target.draw(3);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(target.num('he',{type:'basic'})<target.num('he')){
|
|
|
|
|
target.chooseToDiscard('弃置一张非基本牌(或取消并弃置两张牌)','he',function(card){
|
|
|
|
|
return get.type(card)!='basic';
|
|
|
|
|
}).ai=function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
event.more=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.chooseToDiscard('he',2,true);
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(event.more&&!result.bool){
|
|
|
|
|
target.chooseToDiscard('he',2,true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
useful:4,
|
|
|
|
|
value:10,
|
|
|
|
|
result:{
|
|
|
|
|
target:1
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-03-07 13:46:41 +00:00
|
|
|
|
},
|
|
|
|
|
caomu:{
|
|
|
|
|
fullskin:true,
|
2016-03-09 16:36:44 +00:00
|
|
|
|
enable:true,
|
2016-03-07 13:46:41 +00:00
|
|
|
|
type:'delay',
|
2016-03-12 12:06:13 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player!=target);
|
|
|
|
|
},
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='club') return 0;
|
|
|
|
|
return -3;
|
|
|
|
|
},
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.bool==false){
|
|
|
|
|
player.addTempSkill('caomu_skill','phaseAfter');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:1,
|
|
|
|
|
value:4.5,
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(get.distance(target,game.players[i])<=1&&game.players[i]!=target){
|
|
|
|
|
var att=ai.get.attitude(player,game.players[i]);
|
|
|
|
|
if(att>3){
|
|
|
|
|
num+=1.1;
|
|
|
|
|
}
|
|
|
|
|
else if(att>0){
|
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
else if(att<-3){
|
|
|
|
|
num-=1.1;
|
|
|
|
|
}
|
|
|
|
|
else if(att<0){
|
|
|
|
|
num--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return num;
|
|
|
|
|
},
|
|
|
|
|
target:-1
|
|
|
|
|
},
|
|
|
|
|
}
|
2016-03-07 13:46:41 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2016-03-12 12:06:13 +00:00
|
|
|
|
skill:{
|
|
|
|
|
caomu_skill:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num--;
|
|
|
|
|
},
|
|
|
|
|
group:'caomu_skill2'
|
|
|
|
|
},
|
|
|
|
|
caomu_skill2:{
|
|
|
|
|
trigger:{player:'phaseDrawAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
var targets=game.filterPlayer(function(current){
|
|
|
|
|
return get.distance(player,current)<=1&&player!=current;
|
|
|
|
|
});
|
|
|
|
|
if(targets.length){
|
|
|
|
|
game.asyncDraw(targets);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-03-07 13:46:41 +00:00
|
|
|
|
translate:{
|
|
|
|
|
shengdong:'声东击西',
|
|
|
|
|
shengdong_info:'出牌阶段,对距离为1的一名角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色',
|
|
|
|
|
zengbin:'增兵减灶',
|
|
|
|
|
zengbin_info:'出牌阶段,对一名角色使用。目标角色摸三张牌,然后选择一项:1.弃置一张非基本牌;2.弃置两张牌',
|
|
|
|
|
caomu:'草木皆兵',
|
|
|
|
|
caomu_info:'出牌阶段,对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里,若判定结果不为梅花:摸牌阶段,目标角色少摸一张牌;摸牌阶段结束时,与其距离为1的角色各摸一张牌',
|
|
|
|
|
},
|
|
|
|
|
list:[
|
|
|
|
|
["spade",1,'caomu'],
|
|
|
|
|
["club",3,'caomu'],
|
|
|
|
|
["heart",12,'shengdong',],
|
|
|
|
|
["club",9,'shengdong'],
|
|
|
|
|
["spade",9,'shengdong'],
|
|
|
|
|
["diamond",4,'zengbin'],
|
|
|
|
|
["heart",6,'zengbin'],
|
|
|
|
|
["spade",7,'zengbin'],
|
|
|
|
|
],
|
|
|
|
|
}
|