This commit is contained in:
parent
50bfaea615
commit
9770c51d3c
|
@ -75,9 +75,8 @@ card.mingzhong={
|
|||
fullskin:true,
|
||||
enable:true,
|
||||
type:'trick',
|
||||
filterTarget:function(card,player,target){
|
||||
return get.distance(player,target)<=1;
|
||||
},
|
||||
range:{global:1},
|
||||
filterTarget:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
target.draw(3);
|
||||
|
@ -111,8 +110,78 @@ card.mingzhong={
|
|||
fullskin:true,
|
||||
enable:true,
|
||||
type:'delay',
|
||||
filterTarget:function(card,player,target){
|
||||
return (lib.filter.judge(card,player,target)&&player!=target);
|
||||
},
|
||||
judge:function(card){
|
||||
if(get.suit(card)=='club') return 0;
|
||||
return -3;
|
||||
},
|
||||
effect:function(){
|
||||
if(result.bool==false){
|
||||
player.addTempSkill('caomu_skill','phaseAfter');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
basic:{
|
||||
order:1,
|
||||
useful:1,
|
||||
value:4.5,
|
||||
},
|
||||
result:{
|
||||
player:function(player,target){
|
||||
var num=0;
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(get.distance(target,game.players[i])<=1&&game.players[i]!=target){
|
||||
var att=ai.get.attitude(player,game.players[i]);
|
||||
if(att>3){
|
||||
num+=1.1;
|
||||
}
|
||||
else if(att>0){
|
||||
num++;
|
||||
}
|
||||
else if(att<-3){
|
||||
num-=1.1;
|
||||
}
|
||||
else if(att<0){
|
||||
num--;
|
||||
}
|
||||
}
|
||||
}
|
||||
return num;
|
||||
},
|
||||
target:-1
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
skill:{
|
||||
caomu_skill:{
|
||||
unique:true,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
silent:true,
|
||||
content:function(){
|
||||
trigger.num--;
|
||||
},
|
||||
group:'caomu_skill2'
|
||||
},
|
||||
caomu_skill2:{
|
||||
trigger:{player:'phaseDrawAfter'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
silent:true,
|
||||
content:function(){
|
||||
var targets=game.filterPlayer(function(current){
|
||||
return get.distance(player,current)<=1&&player!=current;
|
||||
});
|
||||
if(targets.length){
|
||||
game.asyncDraw(targets);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
translate:{
|
||||
shengdong:'声东击西',
|
||||
shengdong_info:'出牌阶段,对距离为1的一名角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色',
|
||||
|
|
|
@ -37,6 +37,7 @@ character.hearth={
|
|||
hs_nozdormu:['male','qun',5,['shixu']],
|
||||
hs_sapphiron:['male','wei',4,['bingdong','stuxi']],
|
||||
hs_kchromaggus:['male','wei',4,['fenlie']],
|
||||
hs_kesuen:['male','wei',3,['fenlie']],
|
||||
|
||||
hs_zhishigushu:['male','shu',4,['jiaohui']],
|
||||
hs_zhanzhenggushu:['male','wei',6,['biri']],
|
||||
|
|
94
game/game.js
94
game/game.js
|
@ -2373,7 +2373,7 @@
|
|||
},
|
||||
chess_obstacle:{
|
||||
name:'随机路障',
|
||||
init:'0.333',
|
||||
init:'0',
|
||||
item:{
|
||||
'0':'关闭',
|
||||
'0.2':'少量',
|
||||
|
@ -2386,6 +2386,10 @@
|
|||
name:'击退效果',
|
||||
init:true,
|
||||
},
|
||||
show_range:{
|
||||
name:'显示卡牌范围',
|
||||
init:true,
|
||||
},
|
||||
show_distance:{
|
||||
name:'显示距离',
|
||||
init:true,
|
||||
|
@ -7053,11 +7057,11 @@
|
|||
},
|
||||
popup:function(name,className){
|
||||
var name2=get.translation(name);
|
||||
if(true){
|
||||
if(!name2) return;
|
||||
this.$damagepop(name2,className||'water',true);
|
||||
return;
|
||||
}
|
||||
if(!name2) return;
|
||||
this.$damagepop(name2,className||'water',true);
|
||||
},
|
||||
popup_old:function(name,className){
|
||||
var name2=get.translation(name);
|
||||
var node=ui.create.div('.popup',this.parentNode);
|
||||
if(!name2){
|
||||
node.remove();
|
||||
|
@ -7086,7 +7090,7 @@
|
|||
setTimeout(function(){that._popup();},1000);
|
||||
}
|
||||
return node;
|
||||
},
|
||||
},
|
||||
_popup:function(){
|
||||
if(this.popups.length){
|
||||
this.popups.shift().delete();
|
||||
|
@ -7697,18 +7701,7 @@
|
|||
else{
|
||||
var node;
|
||||
if(card==undefined||card.length==0) return;
|
||||
if(false){
|
||||
var left=-52+(Math.random()<0.5?1:-1)*Math.random()*100;
|
||||
var top=-52+(Math.random()<0.5?1:-1)*Math.random()*80;
|
||||
|
||||
node=this.$throwxy2(card,
|
||||
'calc(50% '+(left>0?'+':'-')+' '+Math.abs(left)+'px)',
|
||||
'calc(50% '+(top>0?'+':'-')+' '+Math.abs(top)+'px)'
|
||||
);
|
||||
}
|
||||
else{
|
||||
node=this.$throwordered(card.copy('thrown'));
|
||||
}
|
||||
node=this.$throwordered(card.copy('thrown'));
|
||||
if(time!=undefined){
|
||||
node.fixed=true;
|
||||
setTimeout(function(){node.delete()},time);
|
||||
|
@ -8491,23 +8484,7 @@
|
|||
$phaseJudge:function(card){
|
||||
game.addVideo('phaseJudge',this,get.cardInfo(card));
|
||||
var player=this;
|
||||
var clone;
|
||||
// var clone=card.copy('thrown','thrownhighlight',ui.arena);
|
||||
if(true){
|
||||
clone=player.$throw(card);
|
||||
}
|
||||
else{
|
||||
clone=card.copy('thrown','thrownhighlight',ui.arena).animate('judgestart');
|
||||
clone.style.opacity=0.6;
|
||||
clone.style.left='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*50+'px)';
|
||||
clone.style.top='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*40+'px)';
|
||||
game.linexy([
|
||||
clone.offsetLeft+clone.offsetWidth/2,
|
||||
clone.offsetTop+clone.offsetHeight/2,
|
||||
player.offsetLeft+player.offsetWidth/2,
|
||||
player.offsetTop+player.offsetHeight/2
|
||||
],{opacity:0.5,dashed:true});
|
||||
}
|
||||
var clone=player.$throw(card);
|
||||
if(lib.config.low_performance&&card&&card.clone){
|
||||
var waitingForTransition=get.time();
|
||||
_status.waitingForTransition=waitingForTransition;
|
||||
|
@ -12368,9 +12345,8 @@
|
|||
return ok;
|
||||
},
|
||||
uncheck:function(){
|
||||
// ui.roundmenu.show();
|
||||
var i,j;
|
||||
if(false){
|
||||
if(true){
|
||||
if(lib.config.mode=='chess'){
|
||||
var shadows=ui.chessContainer.getElementsByClassName('playergrid temp');
|
||||
while(shadows.length){
|
||||
|
@ -13322,6 +13298,15 @@
|
|||
}
|
||||
return false;
|
||||
},
|
||||
filterPlayer:function(func){
|
||||
var list=[];
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(func(game.players[i])){
|
||||
list.push(game.players[i]);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
},
|
||||
players:[],
|
||||
dead:[],
|
||||
imported:[],
|
||||
|
@ -17713,7 +17698,7 @@
|
|||
if(notbefore){
|
||||
_status.lastdragchange.push(item);
|
||||
item._lastdragchange=[exx,eyy];
|
||||
if(false){
|
||||
if(lib.falseitem){
|
||||
var from=[_status.mousedragging.clientX-ui.arena.offsetLeft,_status.mousedragging.clientY-ui.arena.offsetTop];
|
||||
var to=[exx,eyy];
|
||||
var node=ui.create.div('.linexy.hidden');
|
||||
|
@ -18565,21 +18550,19 @@
|
|||
if(!notoggle){
|
||||
this.classList.toggle('selected');
|
||||
}
|
||||
if(false){
|
||||
if(lib.config.mode=='chess'&&!_status.event.skill&&this.classList.contains('selected')&&
|
||||
_status.event.isMine()&&_status.event.name=='chooseToUse'){
|
||||
var player=_status.event.player;
|
||||
var range=get.info(this).range;
|
||||
if(range){
|
||||
if(typeof range.attack==='number'){
|
||||
player.createRangeShadow(get.attackRange(player)+range.attack-1);
|
||||
}
|
||||
else if(typeof range.global==='number'){
|
||||
player.createRangeShadow(get.globalFrom(player)+range.global);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(lib.config.mode=='chess'&&get.config('show_range')&&!_status.event.skill&&this.classList.contains('selected')&&
|
||||
_status.event.isMine()&&_status.event.name=='chooseToUse'){
|
||||
var player=_status.event.player;
|
||||
var range=get.info(this).range;
|
||||
if(range){
|
||||
if(typeof range.attack==='number'){
|
||||
player.createRangeShadow(Math.min(8,get.attackRange(player)+range.attack-1));
|
||||
}
|
||||
else if(typeof range.global==='number'){
|
||||
player.createRangeShadow(Math.min(8,get.globalFrom(player)+range.global));
|
||||
}
|
||||
}
|
||||
}
|
||||
if(custom.add.card){
|
||||
custom.add.card();
|
||||
}
|
||||
|
@ -20797,7 +20780,6 @@
|
|||
}
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:{
|
||||
if(typeof type=='string'){
|
||||
|
@ -20889,7 +20871,7 @@
|
|||
lib.translate[(js[i].viewAs||js[i].name)+'_info']+'</div></div>';
|
||||
uiintro.add(translation);
|
||||
}
|
||||
if(false){
|
||||
if(lib.falseitem){
|
||||
uiintro.add(ui.create.div('.placeholder'));
|
||||
var table,tr,td;
|
||||
table=document.createElement('table');
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 263 KiB |
Loading…
Reference in New Issue