FreeKill/Fk/LobbyElement/RoomGeneralSettings.qml

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// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
Flickable {
flickableDirection: Flickable.AutoFlickIfNeeded
clip: true
contentHeight: layout.height
ColumnLayout {
id: layout
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Room Name")
}
TextField {
id: roomName
maximumLength: 64
font.pixelSize: 18
text: Backend.translate("$RoomName").arg(Self.screenName)
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Player num")
}
SpinBox {
id: playerNum
from: 2
to: 8
value: config.preferedPlayerNum
onValueChanged: {
config.preferedPlayerNum = value;
}
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Game Mode")
}
ComboBox {
id: gameModeCombo
textRole: "name"
model: ListModel {
id: gameModeList
}
onCurrentIndexChanged: {
const data = gameModeList.get(currentIndex);
playerNum.from = data.minPlayer;
playerNum.to = data.maxPlayer;
config.preferedMode = data.orig_name;
}
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Select generals num")
}
SpinBox {
id: generalNum
from: 3
to: 18
value: config.preferredGeneralNum
onValueChanged: {
config.preferredGeneralNum = value;
}
}
}
Text {
id: warning
anchors.rightMargin: 8
visible: {
const avail = JSON.parse(Backend.callLuaFunction("GetAvailableGeneralsNum", []));
config.disabledPack; // 没什么用只是为了禁包刷新时刷新visible罢了
const ret = avail < config.preferredGeneralNum * config.preferedPlayerNum;
return ret;
}
text: Backend.translate("No enough generals")
color: "red"
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Operation timeout")
}
SpinBox {
from: 10
to: 60
editable: true
value: config.preferredTimeout
onValueChanged: {
config.preferredTimeout = value;
}
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Luck Card Times")
}
SpinBox {
from: 0
to: 8
value: config.preferredLuckTime
onValueChanged: {
config.preferredLuckTime = value;
}
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Room Password")
}
TextField {
id: roomPassword
maximumLength: 16
font.pixelSize: 18
}
}
Switch {
id: freeAssignCheck
checked: Debugging ? true : false
text: Backend.translate("Enable free assign")
}
Switch {
id: deputyCheck
checked: Debugging ? true : false
text: Backend.translate("Enable deputy general")
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Button {
text: Backend.translate("OK")
enabled: !(warning.visible)
onClicked: {
config.saveConf();
root.finished();
mainWindow.busy = true;
let disabledGenerals = config.disabledGenerals.slice();
if (disabledGenerals.length) {
const availablePack = JSON.parse(Backend.callLuaFunction("GetAllGeneralPack", [])).
filter((pack) => !config.disabledPack.includes(pack));
disabledGenerals = disabledGenerals.filter((general) => {
return availablePack.find((pack) => JSON.parse(Backend.callLuaFunction("GetGenerals", [pack])).includes(general));
});
disabledGenerals = Array.from(new Set(disabledGenerals));
}
ClientInstance.notifyServer(
"CreateRoom",
JSON.stringify([roomName.text, playerNum.value, config.preferredTimeout, {
enableFreeAssign: freeAssignCheck.checked,
enableDeputy: deputyCheck.checked,
gameMode: config.preferedMode,
disabledPack: config.disabledPack,
generalNum: config.preferredGeneralNum,
luckTime: config.preferredLuckTime,
password: roomPassword.text,
disabledGenerals,
}])
);
}
}
Button {
text: Backend.translate("Cancel")
onClicked: {
root.finished();
}
}
}
Component.onCompleted: {
const mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", []));
let i = 0;
for (let d of mode_data) {
gameModeList.append(d);
if (d.orig_name == config.preferedMode) {
gameModeCombo.currentIndex = i;
}
i += 1;
}
playerNum.value = config.preferedPlayerNum;
config.disabledPack.forEach(p => {
Backend.callLuaFunction("UpdatePackageEnable", [p, false]);
});
config.disabledPackChanged();
}
}
}