// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Controls import QtQuick.Layouts Flickable { flickableDirection: Flickable.AutoFlickIfNeeded clip: true contentHeight: layout.height ColumnLayout { id: layout RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Room Name") } TextField { id: roomName maximumLength: 64 font.pixelSize: 18 text: Backend.translate("$RoomName").arg(Self.screenName) } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Player num") } SpinBox { id: playerNum from: 2 to: 8 value: config.preferedPlayerNum onValueChanged: { config.preferedPlayerNum = value; } } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Game Mode") } ComboBox { id: gameModeCombo textRole: "name" model: ListModel { id: gameModeList } onCurrentIndexChanged: { const data = gameModeList.get(currentIndex); playerNum.from = data.minPlayer; playerNum.to = data.maxPlayer; config.preferedMode = data.orig_name; } } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Select generals num") } SpinBox { id: generalNum from: 3 to: 18 value: config.preferredGeneralNum onValueChanged: { config.preferredGeneralNum = value; } } } Text { id: warning anchors.rightMargin: 8 visible: { const avail = JSON.parse(Backend.callLuaFunction("GetAvailableGeneralsNum", [])); config.disabledPack; // 没什么用,只是为了禁包刷新时刷新visible罢了 const ret = avail < config.preferredGeneralNum * config.preferedPlayerNum; return ret; } text: Backend.translate("No enough generals") color: "red" } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Operation timeout") } SpinBox { from: 10 to: 60 editable: true value: config.preferredTimeout onValueChanged: { config.preferredTimeout = value; } } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Luck Card Times") } SpinBox { from: 0 to: 8 value: config.preferredLuckTime onValueChanged: { config.preferredLuckTime = value; } } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Room Password") } TextField { id: roomPassword maximumLength: 16 font.pixelSize: 18 } } Switch { id: freeAssignCheck checked: Debugging ? true : false text: Backend.translate("Enable free assign") } Switch { id: deputyCheck checked: Debugging ? true : false text: Backend.translate("Enable deputy general") } RowLayout { anchors.rightMargin: 8 spacing: 16 Button { text: Backend.translate("OK") enabled: !(warning.visible) onClicked: { config.saveConf(); root.finished(); mainWindow.busy = true; let disabledGenerals = config.disabledGenerals.slice(); if (disabledGenerals.length) { const availablePack = JSON.parse(Backend.callLuaFunction("GetAllGeneralPack", [])). filter((pack) => !config.disabledPack.includes(pack)); disabledGenerals = disabledGenerals.filter((general) => { return availablePack.find((pack) => JSON.parse(Backend.callLuaFunction("GetGenerals", [pack])).includes(general)); }); disabledGenerals = Array.from(new Set(disabledGenerals)); } ClientInstance.notifyServer( "CreateRoom", JSON.stringify([roomName.text, playerNum.value, config.preferredTimeout, { enableFreeAssign: freeAssignCheck.checked, enableDeputy: deputyCheck.checked, gameMode: config.preferedMode, disabledPack: config.disabledPack, generalNum: config.preferredGeneralNum, luckTime: config.preferredLuckTime, password: roomPassword.text, disabledGenerals, }]) ); } } Button { text: Backend.translate("Cancel") onClicked: { root.finished(); } } } Component.onCompleted: { const mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", [])); let i = 0; for (let d of mode_data) { gameModeList.append(d); if (d.orig_name == config.preferedMode) { gameModeCombo.currentIndex = i; } i += 1; } playerNum.value = config.preferedPlayerNum; config.disabledPack.forEach(p => { Backend.callLuaFunction("UpdatePackageEnable", [p, false]); }); config.disabledPackChanged(); } } }