FreeKill/lua/server/events
YoumuKon d4bb4e21bb
禅与bugfix (#312)
- 将Utility如canUseCardTo的一些函数搬运到了本体
- 为技能添加hooked_piles属性,当失去技能时自动弃置hooked_piles内的所有私人牌堆
- 修复了添加技能没写source_skill的bug
- 修复了ActiveSkill的interaction不传入Skill本身而是metatable的bug
- 修复了主动询问canUse时没有传入extra_data的bug
- 修复了多选时按钮选项变回空白的bug
- 修复了判定阶段被中途拿走判定牌后报错的bug
2024-02-04 15:55:44 +08:00
..
death.lua Fix bugs (#311) 2024-01-29 10:19:10 +08:00
gameflow.lua 禅与bugfix (#312) 2024-02-04 15:55:44 +08:00
hp.lua Bugfix (#313) 2024-02-04 15:30:27 +08:00
init.lua 修小bug,分离事件栈 (#303) 2024-01-10 22:51:29 +08:00
judge.lua bug fix x2 ! (#291) 2023-12-10 18:56:50 +08:00
misc.lua 小修复&Qml美化 (#308) 2024-01-25 03:23:29 +08:00
movecard.lua Modify game core (#294) 2023-12-10 18:55:16 +08:00
pindian.lua fixup (#298) 2023-12-12 20:06:07 +08:00
skill.lua Heg (#242) 2023-08-09 22:25:15 +08:00
usecard.lua Modify Use-Event (#314) 2024-02-04 15:29:39 +08:00