2ab9ad017a
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准) - 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false - 修复了自己挖的Player:canUse - 修复了skillTimes的变量名(嗯) - 修复了exclusived无法过滤目标的错误 --------- Co-authored-by: notify <notify-ctrl@qq.com> |
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.. | ||
death.lua | ||
gameflow.lua | ||
hp.lua | ||
init.lua | ||
judge.lua | ||
movecard.lua | ||
pindian.lua | ||
skill.lua | ||
usecard.lua |