FreeKill/lua/server/events
YoumuKon 2ab9ad017a
堆一堆bugfix (#218)
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误

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Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
..
death.lua 在线查看胜率 (#198) 2023-06-16 23:04:31 +08:00
gameflow.lua 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
hp.lua Fix invalidity skill (#190) 2023-06-11 12:45:12 +08:00
init.lua Recorder (#178) 2023-06-09 01:10:16 +08:00
judge.lua Misc (#184) 2023-06-10 02:18:51 +08:00
movecard.lua Bugfix (#206) 2023-06-23 22:18:11 +08:00
pindian.lua Bugfix2 (#209) 2023-06-24 14:48:49 +08:00
skill.lua Recorder (#178) 2023-06-09 01:10:16 +08:00
usecard.lua Bugfix2 (#215) 2023-07-01 23:14:30 +08:00