FreeKill/lua/server
YoumuKon 2ab9ad017a
堆一堆bugfix (#218)
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误

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Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
..
ai 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
events 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
event.lua Recorder (#178) 2023-06-09 01:10:16 +08:00
gameevent.lua Scheduler (#194) 2023-06-16 10:56:33 +08:00
gamelogic.lua 船新登陆界面 (#214) 2023-07-01 04:12:19 +08:00
mark_enum.lua 翻译+标记处理 (#205) 2023-06-20 19:04:14 +08:00
request.lua fix observe 2023-07-02 22:39:01 +08:00
room.lua Resort cards & Surrender (#217) 2023-07-02 20:39:42 +08:00
scheduler.lua Bugfix (#202) 2023-06-18 16:24:12 +08:00
serverplayer.lua fix reconnect (#219) 2023-07-04 18:20:52 +08:00
system_enum.lua Dev bugfix (#203) 2023-06-19 21:56:06 +08:00