Commit Graph

35 Commits

Author SHA1 Message Date
notify 6c0d5433c6 Changelog: v0.2.5 2023-06-20 20:34:34 +08:00
notify e0abde669a Changelog: v0.2.4 2023-06-17 00:01:02 +08:00
notify 494938e13c Changelog: v0.2.3 2023-06-11 16:53:27 +08:00
notify 19052f501c Changelog: v0.2.2 2023-06-10 14:52:25 +08:00
notify 8056579476 Changelog: v0.2.1 2023-06-04 21:46:10 +08:00
notify a97f74450d Changelog: v0.2.0 2023-05-28 19:44:46 +08:00
Ho-spair 375147afa1 ChangeLog: v0.1.9 2023-05-20 18:15:18 +08:00
notify fc3a7dbda7
Remove fkp (#154)
删除fkparse模块
2023-05-19 07:45:08 +08:00
Ho-spair 89dd04fd5d ChangeLog: v0.1.8 2023-05-13 15:20:47 +08:00
notify b552f2ed3e ChangeLog: v0.1.7 2023-04-30 18:58:58 +08:00
notify 34ce4c9859
Cppfix (#142)
修了一些需要重新编译的bug

修大厅卡死尸体
修“已经有人登入”
修服务端翻译文件
增加出牌时间设置
修Linux下复制文件bug
再次尝试wasm
2023-04-30 18:54:23 +08:00
notify 1ddb75eb07 ChangeLog: v0.1.6 2023-04-28 19:20:59 +08:00
notify 8d2230766d ChangeLog: v0.1.5 2023-04-27 14:20:28 +08:00
notify ca0777fdd0 ChangeLog: v0.1.4 2023-04-23 21:13:53 +08:00
notify cded53f261 ChangeLog: v0.1.3 2023-04-21 20:57:03 +08:00
notify 221cc552c7 ChangeLog: v0.1.2 2023-04-20 18:15:18 +08:00
notify 1b80a2b2ca ChangeLog: v0.1.1 2023-04-20 00:43:09 +08:00
notify ce09673dcc ChangeLog: v0.1.0 2023-04-15 12:40:07 +08:00
notify 262d6f2f43 ChangeLog: v0.0.8 2023-04-10 21:41:42 +08:00
notify 9a951fdbfe
Spdx license (#109)
在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify c6df5ff7a5 ChangeLog: v0.0.7 2023-04-05 15:29:11 +08:00
notify 139464be14
UI (#83)
重写登陆界面UI和大厅UI
加入玩法一览界面
加入开屏动画
修bug
2023-03-20 14:53:56 +08:00
notify 63ae487230 Changelog: v0.0.4 2023-03-09 13:32:09 +08:00
notify 8aa7bdf447
Assets and server only build (#71)
不再无脑替换掉assets素材;
添加server-only构建方式,减少依赖库
2023-03-08 12:14:02 +08:00
notify cc271bcdf8 Standard equips (#50)
* support fkp

* get default setting in qml

* correct zixing

* mark

* TODO: parse fkp in c++

* scale the drawer

* free assign

* fix free assign bug

* add submodule for official generals

* generate fkp in cpp code

* use UTF-8 in windows conhost

* use onUse for regular skill

* active skill for fkp

* add fkp function; change data for DMG and Heal

* add cancelable to askForDiscard

* don't let generals naked

* config bg and bgm

* fix exists for win

* bugfix: rewardandpunish

* fkp: vs skill

* room config

* observe

* god_salavation

* fkp: judge

* add read storage permission for android build

* remove submodule fk_official

* remove include/

* use a submodule as include directory

* libgit2

* remove debugging 'downloadNewPack'

* libgit2.dll for Windows

* rewrite system_enum, disable dangerous function

* fix bug in trigger()

* filter skill

* filter judgement card

* add about page for git2

* very basic general detail

* FKP: status skill

* libgit: android test

* libgit: build for android

* 1

* libgit2.dll

* android: load qm file after copy asset

* filter skill: if no filter skill then remove filtered card

* allow warning and critical to show a popup, and fix warnings from QML

* resource: move general audio/image to packages/

* move assets of cards

* FKP: modify

* use sqlite db to manage packages

* packman cli

* packman gui

* use Popup for error dialog

* android full screen note

* fix android ssl problem
2023-02-15 19:54:35 +08:00
notify c6d883eccf Standard skills (#48)
* huatuo

* biyue

* gender of player

* let tablepile smaller

* card emotions

* remove getOtherPlayers

* guicai

* skill audio

* card audio

* death audio

* bgm

* damage sound

* local bgm

* add more skill audio

* android: dont link to quickcontrol2

* android: fix ifndef

* yield only when need

* modify cpp according to clazy

* reduce malloc times

* revert yield

* qingguo

* fix back to lobby

* use compact json in cpp

* notifySkillInvoke animation

* util: string2json

* losehp; tablepile fix

* judge result animation

* add scrollbar for logedit

* add lock on waitForReply

* fix: virtual jink has no effect

* tiandu

* fix: duplicated cards when related to equiparea

* ui: disable okcancel when replying

* ui: disable invaild card when responding

* game: skill & card use history

* game: more judge on vsskill's canUse

* luoyi

* login page i18n

* i18n for server error message

* tuxi

* expand equip area when needed

* add footnote to cards from pile

* ui: only filter CanUseCard when playing

* expand equip when responding

* prompt

* prompt for askforchoice

* guanxing

* fix guanxing

* tieqi

* liuli

* doc for trigger skill

* xiaoji

* lianying

* fanjian

* rende

* add skill's subclass

* TODO: add tmd skill functions for other cards

* paoxiao

* qicai

* guose

* yiji (WIP)
2023-01-29 18:11:41 +08:00
notify 2ea7acfb7a use material style for all platform 2023-01-16 21:57:05 +08:00
notify fb425e15fb Wasm (#36)
* compile with wasm

* pack into qrc

* disable colorized msg for browser and cmd.exe

* run lua in wasm

* run the game

* font & pixmap anim

* special init page for web

* doc for compile wasm
2023-01-03 23:37:14 +08:00
notify a02410c282 Merge Dev (#31)
* splash screen when app is loading

* doRaceRequest

* prepare to add fkparse feature

* player mark operation

* dont call lua in regular room

* dont call lua in lobby

* clean up

* idle_room in Cpp's class Server

* fix many small bugs

* Security enhancement (#27)

* use RSA encryption when sending password

* update fkp's url so other can clone it

* add salt to password

* save password

* fix default config bug

* fix room reuse bug

* disable empty usr name

* how to compile (#28)

* add some doc

* how to compile

* update readme

* Actions (#29)

* judge(not tested)

* logic of chat

* sendlog at most scenario

* adjust ui, add shortcuts

* ui, z axis of cardArea

* create server cli, improve logging

* basic shell using

* use gnu readline instead

* use static QRegularExp

* fix android build

* fix automoc problem

* MD5 check

* md5 check bugfix

* cardEffectEvent (#30)

* cardEffectEvent

* add TODOs

* thinking

Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
2022-12-18 12:52:52 +08:00
notify 162b3af505 Use skill (#25)
* distance & snatch

* distance & snatch - clean

* fix: client.alive_players

* room:askForCardChosen(todo: snatch)

* add skill to players(uncomplete)

* ui of skill btn

* expand pile(not completed)

* Use card2 (#23)

* snatch (todo: owner_map)

* owner_map

* remove too many snatch

* update

* call active skill's functions

* use zhiheng

* Qt6 (#24)

* use qt6

* android compiling

* remove version number of qml import

* correct anti-sql injection; update deprecated code

* add fkparse as submodule

* link fkparse, and write simple functions

* adjust ui

* adjust layout for photos; fix qml warning

* android problem fix (partially)

* move ico

* update copy_assets

* update logic for ok/cancel btn
2022-09-14 13:01:10 +08:00
notify dedde94643
Use card (#19)
* the process of using card (uncompleted)

* code style: tab is 2 spaces(not \t or 4 space)

* update lua54.dll to MinGW version(no cygwin1.dll required)

* basic ui logic

* ActiveSkill

* modidy ActiveSkill defaults

* todo: defaultEquipSkill

* client

* send use card to server

* playing phase, equip

Co-authored-by: Ho-spair <linyuy@163.com>
2022-04-30 15:27:56 +08:00
Notify-ctrl d7d1873185 change cmake version to 3.16 (for pch) 2022-04-03 21:49:25 +08:00
Notify-ctrl a67175f8eb Room (#4)
* Run room in lua

* handle offline player

* Better toast and other

* delete useless stuff

* todo: edit profile

* use pch
2022-03-27 15:12:00 +08:00
Notify-ctrl 432a306de0 Add / Remove Player (#2)
* addplayer and removeplayer

* add sqlite3 library and remove comment in library headers

* setup database system
2022-03-27 15:12:00 +08:00
Notify-ctrl 6fb0158d39 Initial import
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2022-03-27 15:11:55 +08:00