YoumuKon
e9a81cd185
卡牌标记清除后缀+pattern相关fix ( #220 )
...
- 修复了翻译只替换一次参数(%src之类的)的bug
- 添加了卡牌专属的清除后缀,现在cheat获得的牌自带信仰之力
- 补齐了neg判定相关的函数
- 添加multiple_targets,标记多目标牌
- 添加复原武将牌的描述
- 房间名带省略号
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-11 23:16:46 +08:00
RalphRad
fdf2ccc75b
standard fix ( #221 )
2023-07-11 21:15:38 +08:00
notify
2f93f7d59c
Changelog: v0.2.6
2023-06-24 16:57:04 +08:00
YoumuKon
49e8849061
翻译+标记处理 ( #205 )
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- 补齐翻译
- 将无限制标记移到判定函数
- askForUseCard缝入无限制标记,可以通过填标记实现用牌无次数/距离限制
2023-06-20 19:04:14 +08:00
YoumuKon
3aef53d16c
bypassDistancesCheck + bugfix ( #204 )
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- 重命名isUnlimited/unlimited,因为未正式上线所以无关紧要(?)
- 新增bypassDistancesCheck/bypass_distances,实现真正的无距离限制
- 修复早退导致的报错bug
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-06-20 14:17:20 +08:00
YoumuKon
1036159d38
Dev bugfix ( #203 )
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- 修复泛转化牌的canUse炸锅的bug
- 未上场时显示新手保护
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-06-19 21:56:06 +08:00
YoumuKon
d5330d5bed
isInLimit等各种功能 + bugfix ( #201 )
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没来得及转远程url,这是最后一次从fork来的更新了
- 修复了fk.currentresponsepattern = nil的时机
-
添加unlimited/withinTimesLimit和withinDistanceLimit,整合并实现真正的“无次数限制”/“无距离限制”
- 给观星框上了标题(暂时不往上加标题变量)
- 青龙刀会临时追加“对此人不限次数”+“对此人不限距离”的标记,响应(包括取消)后清除
- 添加了“对某人无次数/距离限制”的标记及对应两个global技能
2023-06-19 00:20:50 +08:00
YoumuKon
623007aca2
DetailComboBox等各种功能+bug fix ( #192 )
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- 当你可用的武将数<玩家数*选将框数时发出警告(新禁/解禁(将/包)请退出重进)
- 修复人均克己的bug
- 修复帷幕能被挂闪的bug
- 为杀新增各种判定
- 添加AOE条件以修复无目标AOE的bug
- 延后Fk.currentResponsePattern = nil的时机,使视为技可以视为Fk.currentResponsePattern
- 主动技可以传更详细的ComboBox,谋徐盛现在会教你普通锦囊牌的用法
- 为防bug,由单挑王顶替小霸王的候补位
- 武将一览中没有翻译表的台词将设为空
- 新增exclusive_targets,可限定使用牌的目标(优先级高于一切目标筛选)
2023-06-15 21:19:57 +08:00
YoumuKon
7ef427d7ef
死亡音效查询修复+各种功能+i18n ( #191 )
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- 迁移了死亡音效判定防止bug
- 牌种类/部分常见用语i18n
- 在线人数<10时会播放之前的登录/退出/重连信息
- askfordiscard禁止编辑已传入的maxNum/minNum
- getSuitString可以返回符号
- 添加getSuitCompletedString,可显示完整的**花色+点数**的完整点数
2023-06-14 13:40:50 +08:00
Ho-spair
b2a963739b
Fix invalidity skill ( #190 )
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- 修复技能失效技;
- 新增全局技能以令非锁定技失效仅使用标记即可实现。
2023-06-11 12:45:12 +08:00
Ho-spair
5ad2f870d5
fix bugs ( #171 )
2023-06-04 19:40:14 +08:00
Nyutanislavsky
23762e1600
Enhancement ( #170 )
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1. 手牌上限显示:体力值为负数和手牌上限为无限时显示优化
2. 观星新增提示,修复观星
3. 增加不计入手牌上限技
4. 修复变更武将
5. 修复奸雄和救援
6. 修复选角色的cancelble
7. 增强谋徐盛
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-06-04 19:39:20 +08:00
notify
9519d1b9a7
Misc ( #169 )
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- 扣上限心碎
- 进服维护的各种跟后端稳定性有关的代码
- 断线重连/旁观时候计入技能次数
- ban人和banip,相应的也有解禁
- 开房设置现在可以滑动
- 完善网络错误报错
- 现在开始游戏之前需要等待和所有人准备
- 指示掉线之人和走小道之人
- 掉线和走小道的人不再被AI接管
- 延时锦囊牌素材从拓展包找
- 拓展包管理界面UI优化,下载失败的包可以在管理拓展包中删除
2023-06-04 19:31:44 +08:00
notify
a97f74450d
Changelog: v0.2.0
2023-05-28 19:44:46 +08:00
Ho-spair
5128100083
modify process & quest skill ( #166 )
2023-05-28 18:45:54 +08:00
Ho-spair
1c6304f0f7
UI modify ( #158 )
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- 实现移动场上一张牌;
- 实现用作记录牌名并可查看的mark;
- 将askForChoice和interaction的文本解析方式改为prompt;
- 新增属性将牌移至牌堆指定索引位置;
- 修改时机“游戏开始时”至正确位置;
- 优化衍生牌逻辑;
- 新增“卡牌展示后”时机。
2023-05-20 16:00:03 +08:00
notify
3dfff72836
新功能 ( #141 )
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增加最大选将18
将退出房改为延迟按钮
修虚拟闪电bug
修看破bug
增加长度限制
将异步模块单独一个Lua
2023-04-30 18:51:05 +08:00
notify
7e8b798c05
Gameflow ( #132 )
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修复trigger的优先级bug
修复回合事件
2023-04-22 14:10:06 +08:00
deepskybird
d763929544
card_mark ( #124 )
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试着增加了card_mark,如果顺利希望后续能在前端对@和@@整特效
例如@@开头的就是那种只有特定文字写在卡牌下方的标记牌
有个展望是和playermark类似,后续根据进入弃牌堆/进入其他区域/进入其他玩家手里决定是否删除对应mark。
同时本版本存在standard_card对AOE的一些修改,不过N神你之前要的那个恕我菜菜,合不起来···
2023-04-21 22:49:49 +08:00
notify
ab4cfba7a3
Overview UI ( #130 )
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优化了卡牌一览/武将一览的UI
2023-04-21 17:49:30 +08:00
Nyutanislavsky
ba8aae852d
Fixbug ( #123 )
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【杀】的residue_func无效bug
【顺手牵羊】的distance_limit_func无效bug
重铸的moveReason调整为置入弃牌堆
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-04-18 12:57:09 +08:00
Ho-spair
4d0d0c1d60
base lord skills ( #119 )
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主公技
2023-04-15 12:06:24 +08:00
notify
9ae119028c
Enhancement ( #116 )
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给Card堆一个伤害牌属性
能添加虚拟牌为子卡
封装了“视为使用xx牌”的函数
护甲机制
interaction现在可以作为一个函数,以实现动态化
冰属性伤害
使用牌堆中的牌不再报错
2023-04-13 20:17:39 +08:00
notify
a735013411
Fixbug ( #115 )
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修流离锁定技
修斧子弃自己
修顺手空城卡死
修旁观者id是自己的
修旁观者再开新局就闪退(或许吧)
修拼点报nil
修询问无懈时旁观者被卡在外面
修Room的请求队列不清理干净
2023-04-12 22:28:19 +08:00
notify
b4f6e58f07
Chat ( #112 )
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增加聊天功能
修bug
2023-04-10 21:34:23 +08:00
notify
9a951fdbfe
Spdx license ( #109 )
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在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify
f1820bb07b
Lobby chat ( #103 )
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大厅聊天
心跳包
服务端控制台踢人
2023-04-05 15:13:58 +08:00
notify
46176e2477
Fixbug ( #102 )
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修复了势力没有实际赋值给Player的bug
修复了装备牌图标的存放位置
增加了mod中拓展势力的支持(其实就是加载图的位置罢了)
2023-04-05 02:21:59 +08:00
notify
615a4884e2
Card skill name ( #95 )
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重新设计了Card.skillName,并给各种cloneCard补上了skillName
- 赋值:card.skillName = 'xxx'
- 判断是否: table.contains(card.skillNames, 'xxx')
- 判断是否(不推荐): card.skillName == 'xxx'
2023-04-02 12:56:29 +08:00
Ho-spair
dfe3e8b2e7
Qing gang sword & zhu que fan ( #85 )
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- 完成【青釭剑】效果
- 初步完成技能失效技
- 完成【朱雀羽扇】
- 修改“连环状态”传导逻辑
- 修改八卦阵匹配的pattern
2023-03-20 20:49:23 +08:00
notify
44c932981b
fix chain bug
2023-03-20 20:28:25 +08:00
notify
16b6800811
New cards ( #84 )
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火攻
铁锁重铸
2023-03-20 20:15:24 +08:00
Ho-spair
4ab14c7d74
Pindian&analeptic ( #77 )
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Co-authored-by: notify <notify-ctrl@qq.com>
2023-03-14 20:48:08 +08:00
notify
590af8cb14
Maneuvering ( #72 )
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军争包还差火攻、酒、朱雀羽扇没做
铁索还没法重铸
除此之外还行
2023-03-09 12:19:16 +08:00
notify
861d87849a
Fixbug ( #69 )
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修了很多bug 但我自己都不确定是不是修了
2023-03-07 10:21:56 +08:00
Ho-spair
932914c62c
bagua and wushuang ( #65 )
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* bagua and wushuang
* delete space
2023-03-06 01:07:54 +08:00
notify
79389d9444
Expand pile ( #62 )
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* fixbug: handcards in PlayerCardBox
* fix lightning
* fix translation
* gamelogic:getcurrentevent
* exppattern and pile
* complete pile
2023-03-05 01:28:59 +08:00
notify
cd7e4c9bd3
I18n ( #57 )
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* rotate general name when it becomes too long
* remember x and y pos of window
* config.language, and can change translations according to language
* standard i18n (WIP)
* client translation (WIP)
* translation for standard cards
* translate skill name and adjust UI
2023-02-27 10:23:48 +08:00
notify
a579cf2a59
Ci: check space and LF ( #55 )
2023-02-26 16:51:29 +08:00
notify
9ac89caa1f
Random AI ( #54 )
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* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify
afb537a661
Merge 'standard' ( #53 )
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* todo
* todo.md
* doc for move cards
* weapons excluding qinggang
* equip sound and emotion
* remove silence on the starting of using skill
* add audio skill for TMD equip
* fixbug: running and observing
* when PreUseCard is broken, jump to move cards to discardPile
* doc for diy
* addToPile
* viewPile (WIP)
* fix git bug
* auto update packages when md5 fail
* use thread when updating pack
* correct status() handling
* update fkp
* remove PKGBUILD since it's presented in AUR repo
* fix fkp md5 bug
* extensible qml
* set bigAnim's z to 999
* nioh sheild
* lijian
* now mod can return nil
* if dmg.nature == nil then = normal
* disable notifyUI when qWarning
* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
Ho-spair
3fe92b4344
standard equip skills ( #49 )
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* install and uninstall equip skill
* complete pr; filter skill viewAs equip
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-02-15 21:20:40 +08:00
notify
cc271bcdf8
Standard equips ( #50 )
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* support fkp
* get default setting in qml
* correct zixing
* mark
* TODO: parse fkp in c++
* scale the drawer
* free assign
* fix free assign bug
* add submodule for official generals
* generate fkp in cpp code
* use UTF-8 in windows conhost
* use onUse for regular skill
* active skill for fkp
* add fkp function; change data for DMG and Heal
* add cancelable to askForDiscard
* don't let generals naked
* config bg and bgm
* fix exists for win
* bugfix: rewardandpunish
* fkp: vs skill
* room config
* observe
* god_salavation
* fkp: judge
* add read storage permission for android build
* remove submodule fk_official
* remove include/
* use a submodule as include directory
* libgit2
* remove debugging 'downloadNewPack'
* libgit2.dll for Windows
* rewrite system_enum, disable dangerous function
* fix bug in trigger()
* filter skill
* filter judgement card
* add about page for git2
* very basic general detail
* FKP: status skill
* libgit: android test
* libgit: build for android
* 1
* libgit2.dll
* android: load qm file after copy asset
* filter skill: if no filter skill then remove filtered card
* allow warning and critical to show a popup, and fix warnings from QML
* resource: move general audio/image to packages/
* move assets of cards
* FKP: modify
* use sqlite db to manage packages
* packman cli
* packman gui
* use Popup for error dialog
* android full screen note
* fix android ssl problem
2023-02-15 19:54:35 +08:00
notify
c6d883eccf
Standard skills ( #48 )
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* huatuo
* biyue
* gender of player
* let tablepile smaller
* card emotions
* remove getOtherPlayers
* guicai
* skill audio
* card audio
* death audio
* bgm
* damage sound
* local bgm
* add more skill audio
* android: dont link to quickcontrol2
* android: fix ifndef
* yield only when need
* modify cpp according to clazy
* reduce malloc times
* revert yield
* qingguo
* fix back to lobby
* use compact json in cpp
* notifySkillInvoke animation
* util: string2json
* losehp; tablepile fix
* judge result animation
* add scrollbar for logedit
* add lock on waitForReply
* fix: virtual jink has no effect
* tiandu
* fix: duplicated cards when related to equiparea
* ui: disable okcancel when replying
* ui: disable invaild card when responding
* game: skill & card use history
* game: more judge on vsskill's canUse
* luoyi
* login page i18n
* i18n for server error message
* tuxi
* expand equip area when needed
* add footnote to cards from pile
* ui: only filter CanUseCard when playing
* expand equip when responding
* prompt
* prompt for askforchoice
* guanxing
* fix guanxing
* tieqi
* liuli
* doc for trigger skill
* xiaoji
* lianying
* fanjian
* rende
* add skill's subclass
* TODO: add tmd skill functions for other cards
* paoxiao
* qicai
* guose
* yiji (WIP)
2023-01-29 18:11:41 +08:00
notify
fd072ca0b4
Status skill and some skills ( #47 )
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* prototype for 3 status skills
* maxcards skill
* attack range skill
* prohibit skill
* kongcheng
* use general's skill instead of default
* skills
2023-01-22 00:49:11 +08:00
notify
b6530eae9d
Vs skill ( #44 )
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* vs skill concept
* unify card:clone
* virtual card
* wusheng
* exppattern
* use virtual card(WIP)
* change cardId to card
* virtual card log
* notify skill invoked
* fix coroutine bug; allow vsskill to response
* extra_data for askForUseCard
Co-authored-by: Ho-spair <linyuy@163.com>
2023-01-16 19:13:07 +08:00
notify
509cf29175
Distance skill ( #37 )
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* global distance skill
* normal distance skill
* remove addGeneral from init.lua
* fixed distance
2023-01-04 14:21:29 +08:00
Ho-spair
2f9f13f74b
common tricks completed ( #35 )
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* common tricks completed
* fix muti-targets tricks
2022-12-20 21:15:49 +08:00
notify
dfa88df214
Delaytrick ( #34 )
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* skip phase (not tested)
* Keep alive
* fix peach
* update
* fix move card
* indulgence
* lightning
* complete skip phase
2022-12-20 18:40:17 +08:00
notify
0029949a40
Basiccard ( #33 )
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* update nullification
* Slash
* kill player
* correct players to alive_players
* add log for changehp and dying
* usecard log & indicator
* setemotion, logevent
* fix distanceTo
* shutdown server when console start
* game over
* complete slash
* change format of flist.txt to avoid '\r\n'
* fix \r\n
* peach, zhiheng
* ask for peach
2022-12-20 12:51:54 +08:00