Commit Graph

33 Commits

Author SHA1 Message Date
Nyutanislavsky 8d87fbbf09
Fixbug (#144)
视为技添加frequency(为了显示限定技)
修复主动技canUse (by @Ho-spair )
Exppattern增加子类别
增加体力上限相关的log
增加求桃prompt
修复许褚、夏侯惇(by @xxyheaven )和赵云
移除观星一张牌直接放在牌堆顶
添加获得牌的log(和摸牌区分开)
封装重铸(和以技能重铸)函数

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Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-05-13 13:23:18 +08:00
Ho-spair 19a2cc5ed7
Initial kingdom choosing (#143)
- 实现副势力概念,用于应对双势力机制;
- 完善神将及拥有副势力的武将开局选择势力的机制;
- 完成势力技概念;
- 实现ViewAsSkill在响应时对使用和打出的区分。

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Co-authored-by: notify <notify-ctrl@qq.com>
2023-04-30 18:55:59 +08:00
notify 1b8447acbe
Fixbug (#128)
修倾国再点一下技能按钮会直接视为被取消
修服务端Log没有日期
修房间右上角没有轮数、对局时长、牌堆剩余牌数
修Linux上Log没有彩色字体
修短标记也会占用整整一行显示
修只有一张子卡的虚拟牌是无花色
修无花色牌不在牌面显示颜色
2023-04-20 00:19:48 +08:00
Nyutanislavsky ba8aae852d
Fixbug (#123)
【杀】的residue_func无效bug
【顺手牵羊】的distance_limit_func无效bug
重铸的moveReason调整为置入弃牌堆

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Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-04-18 12:57:09 +08:00
notify 9ae119028c
Enhancement (#116)
给Card堆一个伤害牌属性
能添加虚拟牌为子卡
封装了“视为使用xx牌”的函数
护甲机制
interaction现在可以作为一个函数,以实现动态化
冰属性伤害
使用牌堆中的牌不再报错
2023-04-13 20:17:39 +08:00
notify a735013411
Fixbug (#115)
修流离锁定技
修斧子弃自己
修顺手空城卡死
修旁观者id是自己的
修旁观者再开新局就闪退(或许吧)
修拼点报nil
修询问无懈时旁观者被卡在外面
修Room的请求队列不清理干净
2023-04-12 22:28:19 +08:00
notify 28436eb9d4
Comment (#114)
翻译注释/加注释
2023-04-12 20:51:09 +08:00
notify 533cc1a464
Card limitation (#111)
禁止使用打出弃置
Fk.currentResponseReason
FilterSkill加player参数
2023-04-10 15:55:06 +08:00
notify 9a951fdbfe
Spdx license (#109)
在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify 4833d202b1
Wake limit (#101)
显示限定技标记的UI。
原理上也能显示觉醒技,我也做了显示觉醒技,但没测试。
转换技、使命技也是这样显示的,但先不提就是了,先合一发
2023-04-05 01:05:06 +08:00
notify 09dd59bebf
Extra interaction (#100)
为主动技/视为技提供了自定义额外交互的能力
可以在交互时候进行额外的UI操作
以及提供了一个UI组件,总之参考谋徐盛
2023-04-05 00:49:54 +08:00
notify a1ae83c562
Sphinx doc (#86)
将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
Ho-spair dfe3e8b2e7
Qing gang sword & zhu que fan (#85)
- 完成【青釭剑】效果
- 初步完成技能失效技
- 完成【朱雀羽扇】
- 修改“连环状态”传导逻辑
- 修改八卦阵匹配的pattern
2023-03-20 20:49:23 +08:00
notify 16b6800811
New cards (#84)
火攻
铁锁重铸
2023-03-20 20:15:24 +08:00
notify 6ae86a1e3e
Gamemode (#75)
提供拓展游戏模式的接口
2023-03-14 00:12:02 +08:00
notify 861d87849a
Fixbug (#69)
修了很多bug 但我自己都不确定是不是修了
2023-03-07 10:21:56 +08:00
notify a579cf2a59 Ci: check space and LF (#55) 2023-02-26 16:51:29 +08:00
notify 9ac89caa1f Random AI (#54)
* android: dont copy RSA key and test.lua(generated by fkp)

* remove debug code

* ai think

* fixbug: 100% cpu per thread

* init ai

* fix bug, next step is to remove all feasible

* remame vscode -> lsp

* add some lsp comment

* rewrite feasible

* Random AI

* fixbug: chooseplayer

* liuli

* move checkNoHuman to waitForAiReply

* prototype for cardLimitation skill

* add Exppattern:Parse to static.lua

* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify afb537a661 Merge 'standard' (#53)
* todo

* todo.md

* doc for move cards

* weapons excluding qinggang

* equip sound and emotion

* remove silence on the starting of using skill

* add audio skill for TMD equip

* fixbug: running and observing

* when PreUseCard is broken, jump to move cards to discardPile

* doc for diy

* addToPile

* viewPile (WIP)

* fix git bug

* auto update packages when md5 fail

* use thread when updating pack

* correct status() handling

* update fkp

* remove PKGBUILD since it's presented in AUR repo

* fix fkp md5 bug

* extensible qml

* set bigAnim's z to 999

* nioh sheild

* lijian

* now mod can return nil

* if dmg.nature == nil then = normal

* disable notifyUI when qWarning

* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
Ho-spair 3fe92b4344 standard equip skills (#49)
* install and uninstall equip skill

* complete pr; filter skill viewAs equip

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Co-authored-by: notify <notify-ctrl@qq.com>
2023-02-15 21:20:40 +08:00
notify cc271bcdf8 Standard equips (#50)
* support fkp

* get default setting in qml

* correct zixing

* mark

* TODO: parse fkp in c++

* scale the drawer

* free assign

* fix free assign bug

* add submodule for official generals

* generate fkp in cpp code

* use UTF-8 in windows conhost

* use onUse for regular skill

* active skill for fkp

* add fkp function; change data for DMG and Heal

* add cancelable to askForDiscard

* don't let generals naked

* config bg and bgm

* fix exists for win

* bugfix: rewardandpunish

* fkp: vs skill

* room config

* observe

* god_salavation

* fkp: judge

* add read storage permission for android build

* remove submodule fk_official

* remove include/

* use a submodule as include directory

* libgit2

* remove debugging 'downloadNewPack'

* libgit2.dll for Windows

* rewrite system_enum, disable dangerous function

* fix bug in trigger()

* filter skill

* filter judgement card

* add about page for git2

* very basic general detail

* FKP: status skill

* libgit: android test

* libgit: build for android

* 1

* libgit2.dll

* android: load qm file after copy asset

* filter skill: if no filter skill then remove filtered card

* allow warning and critical to show a popup, and fix warnings from QML

* resource: move general audio/image to packages/

* move assets of cards

* FKP: modify

* use sqlite db to manage packages

* packman cli

* packman gui

* use Popup for error dialog

* android full screen note

* fix android ssl problem
2023-02-15 19:54:35 +08:00
notify c6d883eccf Standard skills (#48)
* huatuo

* biyue

* gender of player

* let tablepile smaller

* card emotions

* remove getOtherPlayers

* guicai

* skill audio

* card audio

* death audio

* bgm

* damage sound

* local bgm

* add more skill audio

* android: dont link to quickcontrol2

* android: fix ifndef

* yield only when need

* modify cpp according to clazy

* reduce malloc times

* revert yield

* qingguo

* fix back to lobby

* use compact json in cpp

* notifySkillInvoke animation

* util: string2json

* losehp; tablepile fix

* judge result animation

* add scrollbar for logedit

* add lock on waitForReply

* fix: virtual jink has no effect

* tiandu

* fix: duplicated cards when related to equiparea

* ui: disable okcancel when replying

* ui: disable invaild card when responding

* game: skill & card use history

* game: more judge on vsskill's canUse

* luoyi

* login page i18n

* i18n for server error message

* tuxi

* expand equip area when needed

* add footnote to cards from pile

* ui: only filter CanUseCard when playing

* expand equip when responding

* prompt

* prompt for askforchoice

* guanxing

* fix guanxing

* tieqi

* liuli

* doc for trigger skill

* xiaoji

* lianying

* fanjian

* rende

* add skill's subclass

* TODO: add tmd skill functions for other cards

* paoxiao

* qicai

* guose

* yiji (WIP)
2023-01-29 18:11:41 +08:00
notify fd072ca0b4 Status skill and some skills (#47)
* prototype for 3 status skills

* maxcards skill

* attack range skill

* prohibit skill

* kongcheng

* use general's skill instead of default

* skills
2023-01-22 00:49:11 +08:00
notify 2ab79a26fb Better trigger (#45)
* set gamerule a refresh trigger skill

* cost and use of trigger skill
2023-01-16 21:04:28 +08:00
notify b6530eae9d Vs skill (#44)
* vs skill concept

* unify card:clone

* virtual card

* wusheng

* exppattern

* use virtual card(WIP)

* change cardId to card

* virtual card log

* notify skill invoked

* fix coroutine bug; allow vsskill to response

* extra_data for askForUseCard

Co-authored-by: Ho-spair <linyuy@163.com>
2023-01-16 19:13:07 +08:00
notify 509cf29175 Distance skill (#37)
* global distance skill

* normal distance skill

* remove addGeneral from init.lua

* fixed distance
2023-01-04 14:21:29 +08:00
notify dfa88df214 Delaytrick (#34)
* skip phase (not tested)

* Keep alive

* fix peach

* update

* fix move card

* indulgence

* lightning

* complete skip phase
2022-12-20 18:40:17 +08:00
notify 162b3af505 Use skill (#25)
* distance & snatch

* distance & snatch - clean

* fix: client.alive_players

* room:askForCardChosen(todo: snatch)

* add skill to players(uncomplete)

* ui of skill btn

* expand pile(not completed)

* Use card2 (#23)

* snatch (todo: owner_map)

* owner_map

* remove too many snatch

* update

* call active skill's functions

* use zhiheng

* Qt6 (#24)

* use qt6

* android compiling

* remove version number of qml import

* correct anti-sql injection; update deprecated code

* add fkparse as submodule

* link fkparse, and write simple functions

* adjust ui

* adjust layout for photos; fix qml warning

* android problem fix (partially)

* move ico

* update copy_assets

* update logic for ok/cancel btn
2022-09-14 13:01:10 +08:00
notify dedde94643
Use card (#19)
* the process of using card (uncompleted)

* code style: tab is 2 spaces(not \t or 4 space)

* update lua54.dll to MinGW version(no cygwin1.dll required)

* basic ui logic

* ActiveSkill

* modidy ActiveSkill defaults

* todo: defaultEquipSkill

* client

* send use card to server

* playing phase, equip

Co-authored-by: Ho-spair <linyuy@163.com>
2022-04-30 15:27:56 +08:00
Ho-spair 09e34cfef6
Gamecore 2 (#16)
* upgrade gamecore

* [Funtion] Room:moveCards() completed

* add some functions in Room

* fixup

* delete wrong files
2022-04-08 18:39:58 +08:00
Notify-ctrl 927c5f479b
gamerule:Turnstart (#12)
* add tag to room

* add switch statement(util.lua)

* using emmylua

* gamerule(..)

* turnOver

* add many events

* stop the room when deleting

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-02 21:39:44 +08:00
Notify-ctrl 4e25c032e6
Skill (#9)
* TriggerSkill

* update type comment

* events of phases

* lua annotation

* change style of enums

* clear lua stack

* multi lua_State at server side

* disable addPlayer when room is full or started

* logic:trigger

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-01 20:51:01 +08:00
Notify-ctrl 957fefe881
Cards (#8)
* more comment

* create standard card pack

* create card classes

* freekill -> fk

* fk_ex
2022-03-31 13:29:23 +08:00