FreeKill/qml/Logic.js

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// SPDX-License-Identifier: GPL-3.0-or-later
var generalsOverviewPage, cardsOverviewPage;
var clientPageCreated = false;
function createClientPages() {
if (!clientPageCreated) {
clientPageCreated = true;
generalsOverviewPage = generalsOverview.createObject(mainWindow);
cardsOverviewPage = cardsOverview.createObject(mainWindow);
mainWindow.generalsOverviewPage = generalsOverviewPage;
mainWindow.cardsOverviewPage = cardsOverviewPage;
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}
}
var callbacks = {};
let sheduled_download = "";
callbacks["NetworkDelayTest"] = function(jsonData) {
// jsonData: RSA pub key
let cipherText;
let aeskey;
if (config.savedPassword[config.serverAddr] !== undefined
&& config.savedPassword[config.serverAddr].shorten_password === config.password) {
cipherText = config.savedPassword[config.serverAddr].password;
aeskey = config.savedPassword[config.serverAddr].key;
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config.aeskey = aeskey ?? "";
Backend.setAESKey(aeskey);
if (Debugging)
console.log("use remembered password", config.password);
} else {
cipherText = Backend.pubEncrypt(jsonData, config.password);
config.aeskey = Backend.getAESKey();
}
config.cipherText = cipherText;
Backend.replyDelayTest(config.screenName, cipherText);
Backend.installAESKey();
}
callbacks["ErrorMsg"] = function(jsonData) {
console.log("ERROR: " + jsonData);
toast.show(qsTr(jsonData), 5000);
mainWindow.busy = false;
if (sheduled_download !== "") {
mainWindow.busy = true;
Pacman.loadSummary(sheduled_download, true);
sheduled_download = "";
}
}
callbacks["UpdatePackage"] = (jsonData) => sheduled_download = jsonData;
callbacks["UpdateBusyText"] = function(jsonData) {
mainWindow.busyText = jsonData;
}
callbacks["DownloadComplete"] = function() {
mainWindow.busy = false;
mainStack.currentItem.downloadComplete(); // should be pacman page
}
callbacks["BackToStart"] = function(jsonData) {
while (mainStack.depth > 1) {
mainStack.pop();
}
}
callbacks["EnterLobby"] = function(jsonData) {
// depth == 1 means the lobby page is not present in mainStack
createClientPages();
if (mainStack.depth === 1) {
// we enter the lobby successfully, so save password now.
config.lastLoginServer = config.serverAddr;
config.savedPassword[config.serverAddr] = {
username: config.screenName,
password: config.cipherText,
key: config.aeskey,
shorten_password: config.cipherText.slice(0, 8)
}
mainStack.push(lobby);
} else {
mainStack.pop();
}
mainWindow.busy = false;
}
callbacks["EnterRoom"] = function(jsonData) {
// jsonData: int capacity, int timeout
let data = JSON.parse(jsonData);
config.roomCapacity = data[0];
config.roomTimeout = data[1] - 1;
let roomSettings = data[2];
config.enableFreeAssign = roomSettings.enableFreeAssign;
mainStack.push(room);
mainWindow.busy = false;
}
callbacks["UpdateRoomList"] = function(jsonData) {
let current = mainStack.currentItem; // should be lobby
current.roomModel.clear();
JSON.parse(jsonData).forEach(function(room) {
current.roomModel.append({
roomId: room[0],
roomName: room[1],
gameMode: room[2],
playerNum: room[3],
capacity: room[4],
});
});
}
callbacks["UpdatePlayerNum"] = (j) => {
let current = mainStack.currentItem; // should be lobby
let data = JSON.parse(j);
let l = data[0];
let s = data[1];
current.lobbyPlayerNum = l;
current.serverPlayerNum = s;
}
callbacks["Chat"] = function(jsonData) {
// jsonData: { string userName, string general, string time, string msg }
let current = mainStack.currentItem; // lobby or room
let data = JSON.parse(jsonData);
let pid = data.sender;
let userName = data.userName;
let general = Backend.translate(data.general);
let time = data.time;
let msg = data.msg;
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if (general === "")
current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`);
else
current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`);
}
callbacks["ServerMessage"] = function(jsonData) {
let current = mainStack.currentItem; // lobby or room
current.sendDanmaku('<font color="gold"><b>[Server] </b></font>' + jsonData);
}