2022-04-30 07:27:56 +00:00
|
|
|
|
-- All functions in this file are used by Qml
|
|
|
|
|
|
2022-04-02 07:55:01 +00:00
|
|
|
|
function Translate(src)
|
2022-05-01 10:37:13 +00:00
|
|
|
|
return Fk:translate(src)
|
2022-04-02 07:55:01 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GetGeneralData(name)
|
2022-04-30 07:27:56 +00:00
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|
|
|
local general = Fk.generals[name]
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|
|
|
|
if general == nil then general = Fk.generals["diaochan"] end
|
|
|
|
|
return json.encode {
|
|
|
|
|
kingdom = general.kingdom,
|
|
|
|
|
hp = general.hp,
|
|
|
|
|
maxHp = general.maxHp
|
|
|
|
|
}
|
2022-04-02 07:55:01 +00:00
|
|
|
|
end
|
2022-04-14 10:22:00 +00:00
|
|
|
|
|
2022-04-30 07:27:56 +00:00
|
|
|
|
local cardSubtypeStrings = {
|
|
|
|
|
[Card.SubtypeNone] = "none",
|
|
|
|
|
[Card.SubtypeDelayedTrick] = "delayed_trick",
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|
|
|
|
[Card.SubtypeWeapon] = "weapon",
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|
|
|
[Card.SubtypeArmor] = "armor",
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|
|
|
|
[Card.SubtypeDefensiveRide] = "defensive_horse",
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|
|
[Card.SubtypeOffensiveRide] = "offensive_horse",
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|
|
|
|
[Card.SubtypeTreasure] = "treasure",
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|
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|
|
}
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|
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|
|
|
2022-04-14 10:22:00 +00:00
|
|
|
|
function GetCardData(id)
|
2022-04-30 07:27:56 +00:00
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|
|
|
local card = Fk.cards[id]
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|
|
if card == nil then return json.encode{
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|
|
cid = id,
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|
|
|
known = false
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|
|
|
} end
|
|
|
|
|
local ret = {
|
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|
|
cid = id,
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|
|
name = card.name,
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|
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|
|
number = card.number,
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|
|
suit = card:getSuitString(),
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|
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|
|
color = card.color,
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|
|
|
|
subtype = cardSubtypeStrings[card.sub_type]
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|
|
|
|
}
|
|
|
|
|
return json.encode(ret)
|
2022-04-14 10:22:00 +00:00
|
|
|
|
end
|
2022-04-15 10:37:20 +00:00
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|
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|
|
|
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|
|
function GetAllGeneralPack()
|
2022-04-30 07:27:56 +00:00
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|
|
local ret = {}
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|
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|
|
for _, name in ipairs(Fk.package_names) do
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|
|
|
|
if Fk.packages[name].type == Package.GeneralPack then
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|
|
table.insert(ret, name)
|
2022-04-15 10:37:20 +00:00
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
2022-04-15 10:37:20 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GetGenerals(pack_name)
|
2022-04-30 07:27:56 +00:00
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|
|
local ret = {}
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|
|
|
|
for _, g in ipairs(Fk.packages[pack_name].generals) do
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|
|
|
|
table.insert(ret, g.name)
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|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
2022-04-15 10:37:20 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GetAllCardPack()
|
2022-04-30 07:27:56 +00:00
|
|
|
|
local ret = {}
|
|
|
|
|
for _, name in ipairs(Fk.package_names) do
|
|
|
|
|
if Fk.packages[name].type == Package.CardPack then
|
|
|
|
|
table.insert(ret, name)
|
2022-04-15 10:37:20 +00:00
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
2022-04-15 10:37:20 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GetCards(pack_name)
|
2022-04-30 07:27:56 +00:00
|
|
|
|
local ret = {}
|
|
|
|
|
for _, c in ipairs(Fk.packages[pack_name].cards) do
|
|
|
|
|
table.insert(ret, c.id)
|
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
2022-12-20 04:51:54 +00:00
|
|
|
|
function DistanceTo(from, to)
|
|
|
|
|
local a = ClientInstance:getPlayerById(from)
|
|
|
|
|
local b = ClientInstance:getPlayerById(to)
|
|
|
|
|
return a:distanceTo(b)
|
|
|
|
|
end
|
|
|
|
|
|
2022-04-30 07:27:56 +00:00
|
|
|
|
---@param card string | integer
|
|
|
|
|
---@param player integer
|
|
|
|
|
function CanUseCard(card, player)
|
|
|
|
|
local c ---@type Card
|
|
|
|
|
if type(card) == "number" then
|
|
|
|
|
c = Fk:getCardById(card)
|
|
|
|
|
else
|
|
|
|
|
error()
|
|
|
|
|
end
|
|
|
|
|
|
2022-09-14 05:01:10 +00:00
|
|
|
|
local ret = c.skill:canUse(ClientInstance:getPlayerById(player))
|
2022-04-30 07:27:56 +00:00
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
---@param card string | integer
|
|
|
|
|
---@param to_select integer @ id of the target
|
|
|
|
|
---@param selected integer[] @ ids of selected targets
|
|
|
|
|
---@param selected_cards integer[] @ ids of selected cards
|
|
|
|
|
function CanUseCardToTarget(card, to_select, selected)
|
2022-12-20 04:51:54 +00:00
|
|
|
|
if ClientInstance:getPlayerById(to_select).dead then
|
|
|
|
|
return "false"
|
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
local c ---@type Card
|
|
|
|
|
local selected_cards
|
|
|
|
|
if type(card) == "number" then
|
|
|
|
|
c = Fk:getCardById(card)
|
|
|
|
|
selected_cards = {card}
|
|
|
|
|
else
|
2022-09-14 05:01:10 +00:00
|
|
|
|
local t = json.decode(card)
|
|
|
|
|
return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
|
2022-04-30 07:27:56 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local ret = c.skill:targetFilter(to_select, selected, selected_cards)
|
2023-01-21 16:49:11 +00:00
|
|
|
|
if ret then
|
|
|
|
|
local r = Fk:currentRoom()
|
|
|
|
|
local status_skills = r.status_skills[ProhibitSkill] or {}
|
|
|
|
|
for _, skill in ipairs(status_skills) do
|
|
|
|
|
if skill:isProhibited(Self, r:getPlayerById(to_select), c) then
|
|
|
|
|
ret = false
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
---@param card string | integer
|
|
|
|
|
---@param to_select integer @ id of a card not selected
|
|
|
|
|
---@param selected integer[] @ ids of selected cards
|
|
|
|
|
---@param selected_targets integer[] @ ids of selected players
|
|
|
|
|
function CanSelectCardForSkill(card, to_select, selected_targets)
|
|
|
|
|
local c ---@type Card
|
|
|
|
|
local selected_cards
|
|
|
|
|
if type(card) == "number" then
|
|
|
|
|
c = Fk:getCardById(card)
|
|
|
|
|
selected_cards = {card}
|
|
|
|
|
else
|
|
|
|
|
error()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
---@param card string | integer
|
|
|
|
|
---@param selected integer[] @ ids of selected cards
|
|
|
|
|
---@param selected_targets integer[] @ ids of selected players
|
|
|
|
|
function CardFeasible(card, selected_targets)
|
|
|
|
|
local c ---@type Card
|
|
|
|
|
local selected_cards
|
|
|
|
|
if type(card) == "number" then
|
|
|
|
|
c = Fk:getCardById(card)
|
|
|
|
|
selected_cards = {card}
|
|
|
|
|
else
|
2022-09-14 05:01:10 +00:00
|
|
|
|
local t = json.decode(card)
|
|
|
|
|
return ActiveFeasible(t.skill, selected_targets, t.subcards)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local ret = c.skill:feasible(selected_targets, selected_cards)
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Handle skills
|
|
|
|
|
|
|
|
|
|
function GetSkillData(skill_name)
|
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local freq = "notactive"
|
2023-01-16 11:13:07 +00:00
|
|
|
|
if skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill) then
|
2022-09-14 05:01:10 +00:00
|
|
|
|
freq = "active"
|
|
|
|
|
end
|
|
|
|
|
return json.encode{
|
|
|
|
|
skill = Fk:translate(skill_name),
|
|
|
|
|
orig_skill = skill_name,
|
|
|
|
|
freq = freq
|
|
|
|
|
}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function ActiveCanUse(skill_name)
|
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local ret = false
|
2023-01-16 11:13:07 +00:00
|
|
|
|
if skill then
|
|
|
|
|
if skill:isInstanceOf(ActiveSkill) then
|
|
|
|
|
ret = skill:canUse(Self)
|
|
|
|
|
elseif skill:isInstanceOf(ViewAsSkill) then
|
|
|
|
|
ret = skill:enabledAtPlay(Self)
|
|
|
|
|
end
|
2022-09-14 05:01:10 +00:00
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
|
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local ret = false
|
2023-01-16 11:13:07 +00:00
|
|
|
|
if skill then
|
|
|
|
|
if skill:isInstanceOf(ActiveSkill) then
|
|
|
|
|
ret = skill:cardFilter(to_select, selected, selected_targets)
|
|
|
|
|
elseif skill:isInstanceOf(ViewAsSkill) then
|
|
|
|
|
ret = skill:cardFilter(to_select, selected)
|
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
end
|
2022-09-14 05:01:10 +00:00
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
|
2022-09-14 05:01:10 +00:00
|
|
|
|
function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
|
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local ret = false
|
2023-01-16 11:13:07 +00:00
|
|
|
|
if skill then
|
|
|
|
|
if skill:isInstanceOf(ActiveSkill) then
|
|
|
|
|
ret = skill:targetFilter(to_select, selected, selected_cards)
|
|
|
|
|
elseif skill:isInstanceOf(ViewAsSkill) then
|
|
|
|
|
local card = skill:viewAs(selected_cards)
|
|
|
|
|
if card then
|
|
|
|
|
ret = card.skill:targetFilter(to_select, selected, selected_cards)
|
|
|
|
|
end
|
|
|
|
|
end
|
2022-09-14 05:01:10 +00:00
|
|
|
|
end
|
2022-04-30 07:27:56 +00:00
|
|
|
|
return json.encode(ret)
|
2022-04-15 10:37:20 +00:00
|
|
|
|
end
|
2022-05-01 10:37:13 +00:00
|
|
|
|
|
2022-09-14 05:01:10 +00:00
|
|
|
|
function ActiveFeasible(skill_name, selected, selected_cards)
|
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local ret = false
|
2023-01-16 11:13:07 +00:00
|
|
|
|
if skill then
|
|
|
|
|
if skill:isInstanceOf(ActiveSkill) then
|
|
|
|
|
ret = skill:feasible(selected, selected_cards)
|
|
|
|
|
elseif skill:isInstanceOf(ViewAsSkill) then
|
|
|
|
|
local card = skill:viewAs(selected_cards)
|
|
|
|
|
if card then
|
|
|
|
|
ret = card.skill:feasible(selected, selected_cards)
|
|
|
|
|
end
|
|
|
|
|
end
|
2022-09-14 05:01:10 +00:00
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function CanViewAs(skill_name, card_ids)
|
2023-01-16 11:13:07 +00:00
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local ret = false
|
|
|
|
|
if skill then
|
|
|
|
|
if skill:isInstanceOf(ViewAsSkill) then
|
|
|
|
|
ret = skill:viewAs(card_ids) ~= nil
|
|
|
|
|
elseif skill:isInstanceOf(ActiveSkill) then
|
|
|
|
|
ret = true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function CardFitPattern(card_name, pattern)
|
|
|
|
|
local exp = Exppattern:Parse(pattern)
|
|
|
|
|
local ret = exp:matchExp(card_name)
|
|
|
|
|
return json.encode(ret)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function SkillFitPattern(skill_name, pattern)
|
|
|
|
|
local skill = Fk.skills[skill_name]
|
|
|
|
|
local ret = false
|
|
|
|
|
if skill and skill.pattern then
|
|
|
|
|
local exp = Exppattern:Parse(pattern)
|
|
|
|
|
ret = exp:matchExp(skill.pattern)
|
|
|
|
|
end
|
|
|
|
|
return json.encode(ret)
|
2022-09-14 05:01:10 +00:00
|
|
|
|
end
|
|
|
|
|
|
2022-05-01 10:37:13 +00:00
|
|
|
|
Fk:loadTranslationTable{
|
|
|
|
|
-- Lobby
|
|
|
|
|
["Room List"] = "房间列表",
|
|
|
|
|
["Enter"] = "进入",
|
|
|
|
|
|
|
|
|
|
["Edit Profile"] = "编辑个人信息",
|
|
|
|
|
["Username"] = "用户名",
|
|
|
|
|
["Avatar"] = "头像",
|
|
|
|
|
["Old Password"] = "旧密码",
|
|
|
|
|
["New Password"] = "新密码",
|
|
|
|
|
["Update Avatar"] = "更新头像",
|
|
|
|
|
["Update Password"] = "更新密码",
|
|
|
|
|
|
|
|
|
|
["Create Room"] = "创建房间",
|
|
|
|
|
["Room Name"] = "房间名字",
|
|
|
|
|
["$RoomName"] = "%1的房间",
|
|
|
|
|
["Player num"] = "玩家数目",
|
|
|
|
|
|
|
|
|
|
["Generals Overview"] = "武将一览",
|
|
|
|
|
["Cards Overview"] = "卡牌一览",
|
|
|
|
|
["Scenarios Overview"] = "玩法一览",
|
2023-01-12 14:53:22 +00:00
|
|
|
|
["Replay"] = "录像",
|
2022-05-01 10:37:13 +00:00
|
|
|
|
["About"] = "关于",
|
2023-01-12 14:53:22 +00:00
|
|
|
|
["about_freekill_description"] = "<b>关于FreeKill</b><br/>" ..
|
|
|
|
|
"以便于DIY为首要目的的开源三国杀游戏。<br/>" ..
|
|
|
|
|
"<br/>项目链接: https://github.com/Notify-ctrl/FreeKill",
|
|
|
|
|
["about_qt_description"] = "<b>关于Qt</b><br/>" ..
|
|
|
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"Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。<br/>" ..
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"<br/>本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。<br/>" ..
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"<br/>官网: https://www.qt.io",
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["about_lua_description"] = "<b>关于Lua</b><br/>" ..
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"Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。<br/>" ..
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"<br/>本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。<br/>" ..
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"<br/>官网: https://www.lua.org",
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["about_ossl_description"] = "<b>关于OpenSSL</b><br/>" ..
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"OpenSSL是一个开源包,用来提供安全通信与各种加密支持。<br/>" ..
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"<br/>本程序目前用到了crypto库,以获得RSA加密算法支持。<br/>" ..
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"<br/>官网: https://www.openssl.org",
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["about_gplv3_description"] = "<b>关于GPLv3</b><br/>" ..
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"GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。<br/>" ..
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"<br/>由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。<br/>" ..
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"<br/>官网: https://gplv3.fsf.org",
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["about_sqlite_description"] = "<b>关于SQLite</b><br/>" ..
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"SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。<br/>" ..
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"<br/>FreeKill使用sqlite3在服务端保存用户的各种信息。<br/>" ..
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"<br/>官网: https://www.sqlite.org",
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2022-05-01 10:37:13 +00:00
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["Exit Lobby"] = "退出大厅",
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["OK"] = "确定",
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["Cancel"] = "取消",
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["End"] = "结束",
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["Quit"] = "退出",
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["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅!",
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-- Room
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["$EnterRoom"] = "成功加入房间。",
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["$Choice"] = "%1:请选择",
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["$ChooseGeneral"] = "请选择 %1 名武将",
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["Fight"] = "出战",
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["#PlayCard"] = "出牌阶段,请使用一张牌",
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["#AskForGeneral"] = "请选择 1 名武将",
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["#AskForSkillInvoke"] = "你想发动技能“%1”吗?",
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["#AskForChoice"] = "%1:请选择",
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[" thinking..."] = " 思考中...",
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["AskForGeneral"] = "选择武将",
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["AskForChoice"] = "选择",
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["PlayCard"] = "出牌",
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2022-09-14 05:01:10 +00:00
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["AskForCardChosen"] = "选牌",
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["#AskForChooseCard"] = "%1:请选择其一张卡牌",
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["$ChooseCard"] = "请选择一张卡牌",
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["$Hand"] = "手牌区",
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["$Equip"] = "装备区",
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["$Judge"] = "判定区",
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2022-09-15 03:17:13 +00:00
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["#AskForUseActiveSkill"] = "请使用技能 %1",
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2022-12-18 13:19:35 +00:00
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["#AskForUseCard"] = "请使用卡牌 %1",
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["#AskForResponseCard"] = "请打出卡牌 %1",
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["#AskForNullification"] = "无懈",
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2022-12-18 04:52:52 +00:00
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["Trust"] = "托管",
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["Sort Cards"] = "牌序",
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["Chat"] = "聊天",
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["Log"] = "战报",
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2022-12-20 04:51:54 +00:00
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["$GameOver"] = "游戏结束",
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["$Winner"] = "%1 获胜",
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["Back To Lobby"] = "返回大厅",
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}
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-- Game concepts
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Fk:loadTranslationTable{
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["lord"] = "主公",
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["loyalist"] = "忠臣",
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["rebel"] = "反贼",
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["renegade"] = "内奸",
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["lord+loyalist"] = "主忠",
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["normal_damage"] = "无属性",
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["fire_damage"] = "火属性",
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["thunder_damage"] = "雷属性",
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2022-12-20 10:40:17 +00:00
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["phase_judge"] = "判定阶段",
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["phase_draw"] = "摸牌阶段",
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["phase_play"] = "出牌阶段",
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["phase_discard"] = "弃牌阶段",
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2022-12-18 04:52:52 +00:00
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}
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-- related to sendLog
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Fk:loadTranslationTable{
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-- game processing
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["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
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["$GameStart"] = "== 游戏开始 ==",
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["$GameEnd"] = "== 游戏结束 ==",
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-- get/lose skill
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["#AcquireSkill"] = "%from 获得了技能“%arg”",
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["#LoseSkill"] = "%from 失去了技能“%arg”",
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-- moveCards (they are sent by notifyMoveCards)
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["unknown_card"] = '<font color="#B5BA00"><b>未知牌</b></font>',
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["log_spade"] = "♠",
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["log_heart"] = '<font color="#CC3131">♥</font>',
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["log_club"] = "♣",
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["log_diamond"] = '<font color="#CC3131">♦</font>',
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["log_nosuit"] = "无花色",
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["nosuit"] = "无花色",
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["spade"] = "黑桃",
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["heart"] = "红桃",
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["club"] = "梅花",
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["diamond"] = "方块",
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["$DrawCards"] = "%from 摸了 %arg 张牌 %card",
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["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card",
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2022-12-20 10:40:17 +00:00
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-- phase
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["#PhaseSkipped"] = "%from 跳过了 %arg",
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2022-12-18 04:52:52 +00:00
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-- useCard
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["#UseCard"] = "%from 使用了牌 %card",
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["#UseCardToTargets"] = "%from 使用了牌 %card,目标是 %to",
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2023-01-16 11:13:07 +00:00
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["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
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2022-12-20 04:51:54 +00:00
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["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg",
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["#ResponsePlayCard"] = "%from 打出了牌 %card",
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2022-12-18 04:52:52 +00:00
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2023-01-16 11:13:07 +00:00
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["#UseVCard"] = "%from 将 %card 当 %arg 使用",
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["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
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["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
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["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
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["#UseV0Card"] = "%from 使用了 %arg",
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["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to",
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["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg",
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["#ResponsePlayV0Card"] = "%from 打出了 %arg",
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-- skill
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["#InvokeSkill"] = "%from 发动了 “%arg”",
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2022-12-18 04:52:52 +00:00
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-- judge
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2022-12-20 10:40:17 +00:00
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["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
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2022-12-18 04:52:52 +00:00
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["#InitialJudge"] = "%from 的判定牌为 %card",
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["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
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["#JudgeResult"] = "%from 的判定结果为 %card",
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-- turnOver
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["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
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["face_up"] = "正面朝上",
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["face_down"] = "背面朝上",
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2022-12-20 04:51:54 +00:00
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-- damage, heal and lose HP
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["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
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["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
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["#LoseHP"] = "%from 失去了 %arg 点体力",
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["#HealHP"] = "%from 回复了 %arg 点体力",
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["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2",
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-- dying and death
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["#EnterDying"] = "%from 进入了濒死阶段",
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["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
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["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
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2022-05-01 10:37:13 +00:00
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}
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