FreeKill/lua/client/client_util.lua

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-- All functions in this file are used by Qml
function Translate(src)
return Fk:translate(src)
end
function GetGeneralData(name)
local general = Fk.generals[name]
if general == nil then general = Fk.generals["diaochan"] end
return json.encode {
kingdom = general.kingdom,
hp = general.hp,
maxHp = general.maxHp
}
end
local cardSubtypeStrings = {
[Card.SubtypeNone] = "none",
[Card.SubtypeDelayedTrick] = "delayed_trick",
[Card.SubtypeWeapon] = "weapon",
[Card.SubtypeArmor] = "armor",
[Card.SubtypeDefensiveRide] = "defensive_horse",
[Card.SubtypeOffensiveRide] = "offensive_horse",
[Card.SubtypeTreasure] = "treasure",
}
function GetCardData(id)
local card = Fk.cards[id]
if card == nil then return json.encode{
cid = id,
known = false
} end
local ret = {
cid = id,
name = card.name,
number = card.number,
suit = card:getSuitString(),
color = card.color,
subtype = cardSubtypeStrings[card.sub_type]
}
return json.encode(ret)
end
function GetAllGeneralPack()
local ret = {}
for _, name in ipairs(Fk.package_names) do
if Fk.packages[name].type == Package.GeneralPack then
table.insert(ret, name)
end
end
return json.encode(ret)
end
function GetGenerals(pack_name)
local ret = {}
for _, g in ipairs(Fk.packages[pack_name].generals) do
table.insert(ret, g.name)
end
return json.encode(ret)
end
function GetAllCardPack()
local ret = {}
for _, name in ipairs(Fk.package_names) do
if Fk.packages[name].type == Package.CardPack then
table.insert(ret, name)
end
end
return json.encode(ret)
end
function GetCards(pack_name)
local ret = {}
for _, c in ipairs(Fk.packages[pack_name].cards) do
table.insert(ret, c.id)
end
return json.encode(ret)
end
---@param card string | integer
---@param player integer
function CanUseCard(card, player)
local c ---@type Card
if type(card) == "number" then
c = Fk:getCardById(card)
else
error()
end
local ret = c.skill:canUse(ClientInstance:getPlayerById(player))
return json.encode(ret)
end
---@param card string | integer
---@param to_select integer @ id of the target
---@param selected integer[] @ ids of selected targets
---@param selected_cards integer[] @ ids of selected cards
function CanUseCardToTarget(card, to_select, selected)
local c ---@type Card
local selected_cards
if type(card) == "number" then
c = Fk:getCardById(card)
selected_cards = {card}
else
local t = json.decode(card)
return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
end
local ret = c.skill:targetFilter(to_select, selected, selected_cards)
return json.encode(ret)
end
---@param card string | integer
---@param to_select integer @ id of a card not selected
---@param selected integer[] @ ids of selected cards
---@param selected_targets integer[] @ ids of selected players
function CanSelectCardForSkill(card, to_select, selected_targets)
local c ---@type Card
local selected_cards
if type(card) == "number" then
c = Fk:getCardById(card)
selected_cards = {card}
else
error()
end
local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
return json.encode(ret)
end
---@param card string | integer
---@param selected integer[] @ ids of selected cards
---@param selected_targets integer[] @ ids of selected players
function CardFeasible(card, selected_targets)
local c ---@type Card
local selected_cards
if type(card) == "number" then
c = Fk:getCardById(card)
selected_cards = {card}
else
local t = json.decode(card)
return ActiveFeasible(t.skill, selected_targets, t.subcards)
end
local ret = c.skill:feasible(selected_targets, selected_cards)
return json.encode(ret)
end
-- Handle skills
function GetSkillData(skill_name)
local skill = Fk.skills[skill_name]
local freq = "notactive"
if skill:isInstanceOf(ActiveSkill) then
freq = "active"
end
return json.encode{
skill = Fk:translate(skill_name),
orig_skill = skill_name,
freq = freq
}
end
function ActiveCanUse(skill_name)
local skill = Fk.skills[skill_name]
local ret = false
if skill and skill:isInstanceOf(ActiveSkill) then
ret = skill:canUse(Self)
end
return json.encode(ret)
end
function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
local skill = Fk.skills[skill_name]
local ret = false
if skill and skill:isInstanceOf(ActiveSkill) then
ret = skill:cardFilter(to_select, selected, selected_targets)
end
return json.encode(ret)
end
function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
local skill = Fk.skills[skill_name]
local ret = false
if skill and skill:isInstanceOf(ActiveSkill) then
ret = skill:targetFilter(to_select, selected, selected_cards)
end
return json.encode(ret)
end
function ActiveFeasible(skill_name, selected, selected_cards)
local skill = Fk.skills[skill_name]
local ret = false
if skill and skill:isInstanceOf(ActiveSkill) then
ret = skill:feasible(selected, selected_cards)
end
return json.encode(ret)
end
-- ViewAsSkill (Todo)
function CanViewAs(skill_name, card_ids)
return "true"
end
Fk:loadTranslationTable{
-- Lobby
["Room List"] = "房间列表",
["Enter"] = "进入",
["Edit Profile"] = "编辑个人信息",
["Username"] = "用户名",
["Avatar"] = "头像",
["Old Password"] = "旧密码",
["New Password"] = "新密码",
["Update Avatar"] = "更新头像",
["Update Password"] = "更新密码",
["Create Room"] = "创建房间",
["Room Name"] = "房间名字",
["$RoomName"] = "%1的房间",
["Player num"] = "玩家数目",
["Generals Overview"] = "武将一览",
["Cards Overview"] = "卡牌一览",
["Scenarios Overview"] = "玩法一览",
["About"] = "关于",
["Exit Lobby"] = "退出大厅",
["OK"] = "确定",
["Cancel"] = "取消",
["End"] = "结束",
["Quit"] = "退出",
["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅",
-- Room
["$EnterRoom"] = "成功加入房间。",
["$Choice"] = "%1请选择",
["$ChooseGeneral"] = "请选择 %1 名武将",
["Fight"] = "出战",
["#PlayCard"] = "出牌阶段,请使用一张牌",
["#AskForGeneral"] = "请选择 1 名武将",
["#AskForSkillInvoke"] = "你想发动技能“%1”吗",
["#AskForChoice"] = "%1请选择",
[" thinking..."] = " 思考中...",
["AskForGeneral"] = "选择武将",
["AskForChoice"] = "选择",
["PlayCard"] = "出牌",
["AskForCardChosen"] = "选牌",
["#AskForChooseCard"] = "%1请选择其一张卡牌",
["$ChooseCard"] = "请选择一张卡牌",
["$Hand"] = "手牌区",
["$Equip"] = "装备区",
["$Judge"] = "判定区",
["#AskForUseActiveSkill"] = "请使用技能 %1",
}