2023-04-09 05:35:35 +00:00
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-- SPDX-License-Identifier: GPL-3.0-or-later
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2023-02-27 02:23:48 +00:00
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Fk:loadTranslationTable({
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-- Lobby
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-- ["Room List"] = "房间列表",
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-- ["Enter"] = "进入",
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-- ["Observe"] = "旁观",
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-- ["Edit Profile"] = "编辑个人信息",
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-- ["Username"] = "用户名",
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-- ["Avatar"] = "头像",
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-- ["Old Password"] = "旧密码",
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-- ["New Password"] = "新密码",
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-- ["Update Avatar"] = "更新头像",
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-- ["Update Password"] = "更新密码",
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-- ["Lobby BG"] = "大厅壁纸",
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-- ["Room BG"] = "房间背景",
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-- ["Game BGM"] = "游戏BGM",
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-- ["Create Room"] = "创建房间",
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-- ["Room Name"] = "房间名字",
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["$RoomName"] = "%1's room",
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["Player num"] = "Player Count",
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-- ["Enable free assign"] = "自由选将",
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-- ["Generals Overview"] = "武将一览",
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-- ["Cards Overview"] = "卡牌一览",
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-- ["Scenarios Overview"] = "玩法一览",
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-- ["Replay"] = "录像",
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-- ["About"] = "关于",
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["about_freekill_description"] = "<b>About FreeKill</b><br/>" ..
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"FreeKill is an open-source Bang!-like board game, which is aim to extensive.<br/>" ..
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"<br/>Repo: https://github.com/Notify-ctrl/FreeKill",
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["about_qt_description"] = "<b>About Qt</b><br/>" ..
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"Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。<br/>" ..
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"<br/>本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。<br/>" ..
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"<br/>官网: https://www.qt.io",
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["about_lua_description"] = "<b>About Lua</b><br/>" ..
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"Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。<br/>" ..
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"<br/>本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。<br/>" ..
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"<br/>官网: https://www.lua.org",
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["about_ossl_description"] = "<b>About OpenSSL</b><br/>" ..
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"OpenSSL是一个开源包,用来提供安全通信与各种加密支持。<br/>" ..
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"<br/>本程序目前用到了crypto库,以获得RSA加密算法支持。<br/>" ..
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"<br/>官网: https://www.openssl.org",
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["about_gplv3_description"] = "<b>About GPLv3</b><br/>" ..
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"GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。<br/>" ..
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"<br/>由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。<br/>" ..
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"<br/>官网: https://gplv3.fsf.org",
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["about_sqlite_description"] = "<b>About SQLite</b><br/>" ..
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"SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。<br/>" ..
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"<br/>FreeKill使用sqlite3在服务端保存用户的各种信息。<br/>" ..
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"<br/>官网: https://www.sqlite.org",
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["about_git2_description"] = "<b>About Libgit2</b><br/>" ..
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"Libgit2是一个轻量级的、跨平台的、纯C实现的库,支持Git的大部分核心操作,并且支持几乎任何能与C语言交互的编程语言。<br/>" ..
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"<br/>FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下载、更新、管理等等功能。<br/>" ..
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"<br/>官网: https://libgit2.org",
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-- ["Exit Lobby"] = "退出大厅",
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-- ["OK"] = "确定",
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-- ["Cancel"] = "取消",
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-- ["End"] = "结束",
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-- ["Quit"] = "退出",
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["$WelcomeToLobby"] = "Welcome to FreeKill lobby!",
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-- Room
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["$EnterRoom"] = "Successfully entered the room.",
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["$Choice"] = "%1: Please choose",
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["$ChooseGeneral"] = "Please choose %1 general(s)",
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-- ["Fight"] = "出战",
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["#PlayCard"] = "Your turn now, please use a card",
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["#AskForGeneral"] = "",
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["#AskForSkillInvoke"] = "Do you want to use skill %1?",
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["#AskForChoice"] = "%1: Please choose",
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["#choose-trigger"] = "Please choose the skill to use",
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["trigger"] = "Trigger skill",
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-- ["Please arrange cards"] = "请拖拽移动卡牌",
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-- [" thinking..."] = " 思考中...",
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["AskForGeneral"] = "Choosing general",
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["AskForGuanxing"] = "Stargazing",
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["AskForChoice"] = "Making choice",
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2023-03-14 12:48:08 +00:00
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["AskForPindian"] = "pindian",
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2023-02-27 02:23:48 +00:00
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["PlayCard"] = "Playing card",
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["AskForCardChosen"] = "Choosing card",
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["#AskForChooseCard"] = "%1:请选择其一张卡牌",
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["$ChooseCard"] = "请选择一张卡牌",
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["$Hand"] = "Hand",
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["$Equip"] = "Equip",
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["$Judge"] = "Judge",
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["#AskForUseActiveSkill"] = "请使用技能 %1",
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["#AskForUseCard"] = "请使用卡牌 %1",
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["#AskForResponseCard"] = "请打出卡牌 %1",
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["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?",
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["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?",
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["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张",
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2023-03-14 12:48:08 +00:00
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["#askForPindian"] = "请选择一张手牌作为拼点牌",
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2023-02-27 02:23:48 +00:00
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-- ["Trust"] = "托管",
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-- ["Sort Cards"] = "牌序",
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-- ["Chat"] = "聊天",
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["Log"] = "Game Log",
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-- ["Trusting ..."] = "托管中 ...",
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-- ["Observing ..."] = "旁观中 ...",
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["$GameOver"] = "Game Over",
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["$Winner"] = "Winner is %1",
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-- ["Back To Lobby"] = "返回大厅",
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}, "en_US")
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-- Game concepts
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Fk:loadTranslationTable({
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["lord"] = "Lord",
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["loyalist"] = "Loyalist",
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["rebel"] = "Rebel",
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["renegade"] = "Renegade",
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["lord+loyalist"] = "Lord and Loyalist",
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["normal_damage"] = "Normal",
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["fire_damage"] = "Fire",
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["thunder_damage"] = "Thunder",
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["phase_judge"] = "Judge phase",
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["phase_draw"] = "Draw phase",
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["phase_play"] = "Play phase",
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["phase_discard"] = "Discard phase",
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}, "en_US")
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-- related to sendLog
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Fk:loadTranslationTable({
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-- game processing
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["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
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["$GameStart"] = "== Game Started ==",
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["$GameEnd"] = "== Game Over ==",
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-- get/lose skill
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["#AcquireSkill"] = '%from acquired the skill "%arg"',
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["#LoseSkill"] = '%from lost the skill "%arg"',
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-- moveCards (they are sent by notifyMoveCards)
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["$DrawCards"] = "%from drew %arg card(s) %card",
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["$DiscardCards"] = "%from discarded %arg card(s) %card",
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-- phase
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["#PhaseSkipped"] = "%from skipped %arg",
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-- useCard
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["#UseCard"] = "%from used card %card",
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["#UseCardToTargets"] = "%from used card %card,and the target was %to",
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["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
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["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg",
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["#ResponsePlayCard"] = "%from 打出了牌 %card",
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["#UseVCard"] = "%from 将 %card 当 %arg 使用",
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["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
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["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
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["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
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["#UseV0Card"] = "%from 使用了 %arg",
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["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to",
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["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg",
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["#ResponsePlayV0Card"] = "%from 打出了 %arg",
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["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3",
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-- skill
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["#InvokeSkill"] = '%from used skill "%arg"',
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-- judge
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["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
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["#InitialJudge"] = "%from 的判定牌为 %card",
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["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
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["#JudgeResult"] = "%from 的判定结果为 %card",
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-- turnOver
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["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
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["face_up"] = "face up",
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["face_down"] = "face down",
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-- damage, heal and lose HP
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["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
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["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
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["#LoseHP"] = "%from 失去了 %arg 点体力",
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["#HealHP"] = "%from 回复了 %arg 点体力",
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["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2",
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-- dying and death
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["#EnterDying"] = "%from 进入了濒死阶段",
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["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
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["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
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-- misc
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["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
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}, "en_US")
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