FreeKill/lua/core/general.lua

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-- SPDX-License-Identifier: GPL-3.0-or-later
--- General用来描述一个武将。
---
--- 所谓武将,就是所属包、武将基础信息的集合。
---
--- 也许···类似于身份证?
---
---@class General : Object
---@field public package Package @ 武将所属包
---@field public name string @ 武将名字
---@field public trueName string @ 武将真名,也许可以分辨标界?
---@field public kingdom string @ 武将所属势力
---@field public subkingdom string @ 武将副势力
---@field public hp integer @ 武将初始体力
---@field public maxHp integer @ 武将初始最大体力
---@field public shield integer @ 初始护甲
---@field public gender Gender @ 武将性别
---@field public skills Skill[] @ 武将技能
---@field public other_skills string[] @ 武将身上属于其他武将的技能,通过字符串调用
---@field public related_skills Skill[] @ 武将相关的不属于其他武将的技能,例如邓艾的急袭
---@field public related_other_skills string [] @ 武将相关的属于其他武将的技能,例如孙策的英姿
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---@field public hidden boolean
---@field public total_hidden boolean
General = class("General")
---@alias Gender integer
General.Male = 1
General.Female = 2
General.Bigender = 3
General.Agender = 4
--- 构造函数,不可随意调用。
---@param package Package @ 武将所属包
---@param name string @ 武将名字
---@param kingdom string @ 武将所属势力
---@param hp integer @ 武将初始体力
---@param maxHp integer @ 武将初始最大体力
---@param gender Gender @ 武将性别
function General:initialize(package, name, kingdom, hp, maxHp, gender)
self.package = package
self.name = name
local name_splited = name:split("__")
self.trueName = name_splited[#name_splited]
self.kingdom = kingdom
self.hp = hp
self.maxHp = maxHp or hp
self.gender = gender or General.Male
self.shield = 0
self.subkingdom = nil
self.skills = {} -- skills first added to this general
self.other_skills = {} -- skill belongs other general, e.g. "mashu" of pangde
self.related_skills = {} -- skills related to this general, but not first added to it, e.g. "jixi" of dengai
self.related_other_skills = {} -- skills related to this general and belong to other generals, e.g. "yingzi" of sunce
package:addGeneral(self)
end
--- 为武将增加技能,需要注意增加其他武将技能时的处理方式。
---@param skill Skill @ (单个)武将技能
function General:addSkill(skill)
if (type(skill) == "string") then
table.insert(self.other_skills, skill)
elseif (skill.class and skill.class:isSubclassOf(Skill)) then
table.insert(self.skills, skill)
skill.package = self.package
end
end
--- 为武将增加相关技能,需要注意增加其他武将技能时的处理方式。
---@param skill Skill @ (单个)武将技能
function General:addRelatedSkill(skill)
if (type(skill) == "string") then
table.insert(self.related_other_skills, skill)
elseif (skill.class and skill.class:isSubclassOf(Skill)) then
table.insert(self.related_skills, skill)
Fk:addSkill(skill)
skill.package = self.package
end
end
--- 获取武将所有技能。
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function General:getSkillNameList(include_lord)
local ret = table.map(self.skills, Util.NameMapper)
table.insertTable(ret, self.other_skills)
if not include_lord then
end
return ret
end
return General