2022-04-14 10:22:00 +00:00
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---@class Client
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---@field client fk.Client
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---@field players ClientPlayer[]
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2022-09-14 05:01:10 +00:00
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---@field alive_players ClientPlayer[]
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---@field current ClientPlayer
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---@field discard_pile integer[]
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2022-03-28 14:24:30 +00:00
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Client = class('Client')
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-- load client classes
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2022-03-30 06:14:40 +00:00
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ClientPlayer = require "client.clientplayer"
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2022-01-24 02:23:08 +00:00
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2022-03-31 05:29:23 +00:00
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fk.client_callback = {}
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2022-01-24 02:23:08 +00:00
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function Client:initialize()
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2022-04-30 07:27:56 +00:00
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self.client = fk.ClientInstance
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self.notifyUI = function(self, command, jsonData)
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fk.Backend:emitNotifyUI(command, jsonData)
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end
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self.client.callback = function(_self, command, jsonData)
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local cb = fk.client_callback[command]
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if (type(cb) == "function") then
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cb(jsonData)
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else
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self:notifyUI(command, jsonData);
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2022-01-24 02:23:08 +00:00
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end
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2022-04-30 07:27:56 +00:00
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end
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2022-03-28 14:24:30 +00:00
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2022-04-30 07:27:56 +00:00
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self.players = {} -- ClientPlayer[]
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2022-09-14 05:01:10 +00:00
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self.alive_players = {}
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self.discard_pile = {}
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2022-01-24 02:23:08 +00:00
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end
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2022-04-14 10:22:00 +00:00
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---@param id integer
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---@return ClientPlayer
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2022-09-14 05:01:10 +00:00
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function Client:getPlayerById(id)
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2022-04-30 07:27:56 +00:00
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for _, p in ipairs(self.players) do
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2022-09-14 05:01:10 +00:00
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if p.id == id then return p end
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2022-04-30 07:27:56 +00:00
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end
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return nil
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2022-04-14 10:22:00 +00:00
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end
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2022-09-14 05:01:10 +00:00
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function Client:moveCards(moves)
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for _, move in ipairs(moves) do
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if move.from and move.fromArea then
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local from = self:getPlayerById(move.from)
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if from.id ~= Self.id and move.fromArea == Card.PlayerHand then
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for i = 1, #move.ids do
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table.remove(from.player_cards[Player.Hand])
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end
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else
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from:removeCards(move.fromArea, move.ids)
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end
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elseif move.fromArea == Card.DiscardPile then
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table.removeOne(self.discard_pile, move.ids[1])
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end
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if move.to and move.toArea then
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self:getPlayerById(move.to):addCards(move.toArea, move.ids)
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elseif move.toArea == Card.DiscardPile then
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table.insert(self.discard_pile, move.ids[1])
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end
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end
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end
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2022-03-31 05:29:23 +00:00
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fk.client_callback["Setup"] = function(jsonData)
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2022-04-30 07:27:56 +00:00
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-- jsonData: [ int id, string screenName, string avatar ]
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local data = json.decode(jsonData)
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local id, name, avatar = data[1], data[2], data[3]
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local self = fk.Self
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self:setId(id)
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self:setScreenName(name)
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self:setAvatar(avatar)
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Self = ClientPlayer:new(fk.Self)
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2022-05-02 06:00:47 +00:00
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end
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fk.client_callback["EnterRoom"] = function(jsonData)
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ClientInstance.players = {Self}
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2022-09-14 05:01:10 +00:00
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ClientInstance.alive_players = {Self}
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ClientInstance.discard_pile = {}
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2022-05-02 06:00:47 +00:00
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ClientInstance:notifyUI("EnterRoom", jsonData)
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2022-03-27 06:49:41 +00:00
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end
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2022-03-31 05:29:23 +00:00
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fk.client_callback["AddPlayer"] = function(jsonData)
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2022-04-30 07:27:56 +00:00
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-- jsonData: [ int id, string screenName, string avatar ]
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-- when other player enter the room, we create clientplayer(C and lua) for them
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local data = json.decode(jsonData)
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local id, name, avatar = data[1], data[2], data[3]
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local player = fk.ClientInstance:addPlayer(id, name, avatar)
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2022-09-14 05:01:10 +00:00
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local p = ClientPlayer:new(player)
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table.insert(ClientInstance.players, p)
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table.insert(ClientInstance.alive_players, p)
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2022-04-30 07:27:56 +00:00
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ClientInstance:notifyUI("AddPlayer", jsonData)
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2022-03-28 14:24:30 +00:00
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end
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2022-03-31 05:29:23 +00:00
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fk.client_callback["RemovePlayer"] = function(jsonData)
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2022-04-30 07:27:56 +00:00
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-- jsonData: [ int id ]
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local data = json.decode(jsonData)
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local id = data[1]
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for _, p in ipairs(ClientInstance.players) do
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if p.player:getId() == id then
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table.removeOne(ClientInstance.players, p)
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2022-09-14 05:01:10 +00:00
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table.removeOne(ClientInstance.alive_players, p)
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break
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2022-03-28 14:24:30 +00:00
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end
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2022-04-30 07:27:56 +00:00
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end
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fk.ClientInstance:removePlayer(id)
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ClientInstance:notifyUI("RemovePlayer", jsonData)
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2022-03-28 14:24:30 +00:00
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end
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2022-03-31 05:29:23 +00:00
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fk.client_callback["ArrangeSeats"] = function(jsonData)
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2022-04-30 07:27:56 +00:00
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local data = json.decode(jsonData)
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local n = #ClientInstance.players
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local players = {}
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2022-03-28 14:24:30 +00:00
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2022-04-30 07:27:56 +00:00
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for i = 1, n do
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2022-09-14 05:01:10 +00:00
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local p = ClientInstance:getPlayerById(data[i])
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p.seat = i
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table.insert(players, p)
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2022-04-30 07:27:56 +00:00
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end
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ClientInstance.players = players
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2022-03-28 14:24:30 +00:00
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2022-04-30 07:27:56 +00:00
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ClientInstance:notifyUI("ArrangeSeats", jsonData)
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2022-03-27 06:49:41 +00:00
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end
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2022-04-14 10:22:00 +00:00
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fk.client_callback["PropertyUpdate"] = function(jsonData)
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2022-04-30 07:27:56 +00:00
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-- jsonData: [ int id, string property_name, value ]
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local data = json.decode(jsonData)
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local id, name, value = data[1], data[2], data[3]
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2022-09-14 05:01:10 +00:00
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ClientInstance:getPlayerById(id)[name] = value
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2022-04-30 07:27:56 +00:00
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ClientInstance:notifyUI("PropertyUpdate", jsonData)
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2022-04-14 10:22:00 +00:00
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end
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2022-09-14 05:01:10 +00:00
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fk.client_callback["AskForCardChosen"] = function(jsonData)
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-- jsonData: [ int target_id, string flag, int reason ]
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local data = json.decode(jsonData)
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local id, flag, reason = data[1], data[2], data[3]
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local target = ClientInstance:getPlayerById(id)
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local hand = target.player_cards[Player.Hand]
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local equip = target.player_cards[Player.Equip]
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local judge = target.player_cards[Player.Judge]
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if not string.find(flag, "h") then
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hand = {}
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end
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if not string.find(flag, "e") then
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equip = {}
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end
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if not string.find(flag, "j") then
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judge = {}
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end
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local ui_data = {hand, equip, judge, reason}
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ClientInstance:notifyUI("AskForCardChosen", json.encode(ui_data))
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end
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2022-04-14 10:22:00 +00:00
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--- separated moves to many moves(one card per move)
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---@param moves CardsMoveStruct[]
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local function separateMoves(moves)
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2022-04-30 07:27:56 +00:00
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local ret = {} ---@type CardsMoveInfo[]
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for _, move in ipairs(moves) do
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for _, info in ipairs(move.moveInfo) do
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table.insert(ret, {
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ids = {info.cardId},
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from = move.from,
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to = move.to,
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toArea = move.toArea,
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fromArea = info.fromArea,
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})
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end
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2022-04-30 07:27:56 +00:00
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end
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return ret
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2022-04-14 10:22:00 +00:00
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end
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2022-09-14 05:01:10 +00:00
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--- merge separated moves that information is the same
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2022-04-14 10:22:00 +00:00
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local function mergeMoves(moves)
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2022-04-30 07:27:56 +00:00
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local ret = {}
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local temp = {}
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for _, move in ipairs(moves) do
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2022-09-14 05:01:10 +00:00
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local info = string.format("%q,%q,%q,%q",
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move.from, move.to, move.fromArea, move.toArea)
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if temp[info] == nil then
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temp[info] = {
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2022-04-30 07:27:56 +00:00
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ids = {},
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from = move.from,
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to = move.to,
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fromArea = move.fromArea,
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toArea = move.toArea
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}
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2022-04-14 10:22:00 +00:00
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end
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2022-09-14 05:01:10 +00:00
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table.insert(temp[info].ids, move.ids[1])
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2022-04-30 07:27:56 +00:00
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end
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for _, v in pairs(temp) do
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table.insert(ret, v)
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end
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return ret
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2022-04-14 10:22:00 +00:00
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end
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fk.client_callback["MoveCards"] = function(jsonData)
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2022-04-30 07:27:56 +00:00
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-- jsonData: CardsMoveStruct[]
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local raw_moves = json.decode(jsonData)
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local separated = separateMoves(raw_moves)
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2022-09-14 05:01:10 +00:00
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ClientInstance:moveCards(separated)
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2022-04-30 07:27:56 +00:00
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local merged = mergeMoves(separated)
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ClientInstance:notifyUI("MoveCards", json.encode(merged))
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2022-04-14 10:22:00 +00:00
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end
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2022-09-14 05:01:10 +00:00
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fk.client_callback["LoseSkill"] = function(jsonData)
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-- jsonData: [ int player_id, string skill_name ]
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local data = json.decode(jsonData)
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local id, skill_name = data[1], data[2]
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local target = ClientInstance:getPlayerById(id)
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local skill = Fk.skills[skill_name]
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target:loseSkill(skill)
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if skill.visible then
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ClientInstance:notifyUI("LoseSkill", jsonData)
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end
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end
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fk.client_callback["AddSkill"] = function(jsonData)
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-- jsonData: [ int player_id, string skill_name ]
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local data = json.decode(jsonData)
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local id, skill_name = data[1], data[2]
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local target = ClientInstance:getPlayerById(id)
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local skill = Fk.skills[skill_name]
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target:addSkill(skill)
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if skill.visible then
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ClientInstance:notifyUI("AddSkill", jsonData)
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end
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end
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2022-01-24 02:23:08 +00:00
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-- Create ClientInstance (used by Lua)
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ClientInstance = Client:new()
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2022-04-30 07:27:56 +00:00
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dofile "lua/client/client_util.lua"
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