FreeKill/lua/client/client.lua

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---@class Client
---@field client fk.Client
---@field players ClientPlayer[]
Client = class('Client')
-- load client classes
ClientPlayer = require "client.clientplayer"
fk.client_callback = {}
function Client:initialize()
self.client = fk.ClientInstance
self.notifyUI = function(self, command, jsonData)
fk.Backend:emitNotifyUI(command, jsonData)
end
self.client.callback = function(_self, command, jsonData)
local cb = fk.client_callback[command]
if (type(cb) == "function") then
cb(jsonData)
else
self:notifyUI(command, jsonData);
end
end
self.players = {} -- ClientPlayer[]
end
---@param id integer
---@return ClientPlayer
function Client:findPlayer(id)
for _, p in ipairs(self.players) do
if p.player:getId() == id then return p end
end
return nil
end
fk.client_callback["Setup"] = function(jsonData)
-- jsonData: [ int id, string screenName, string avatar ]
local data = json.decode(jsonData)
local id, name, avatar = data[1], data[2], data[3]
local self = fk.Self
self:setId(id)
self:setScreenName(name)
self:setAvatar(avatar)
Self = ClientPlayer:new(fk.Self)
table.insert(ClientInstance.players, Self)
end
fk.client_callback["AddPlayer"] = function(jsonData)
-- jsonData: [ int id, string screenName, string avatar ]
-- when other player enter the room, we create clientplayer(C and lua) for them
local data = json.decode(jsonData)
local id, name, avatar = data[1], data[2], data[3]
local player = fk.ClientInstance:addPlayer(id, name, avatar)
table.insert(ClientInstance.players, ClientPlayer:new(player))
ClientInstance:notifyUI("AddPlayer", jsonData)
end
fk.client_callback["RemovePlayer"] = function(jsonData)
-- jsonData: [ int id ]
local data = json.decode(jsonData)
local id = data[1]
for _, p in ipairs(ClientInstance.players) do
if p.player:getId() == id then
table.removeOne(ClientInstance.players, p)
break
end
end
fk.ClientInstance:removePlayer(id)
ClientInstance:notifyUI("RemovePlayer", jsonData)
end
fk.client_callback["ArrangeSeats"] = function(jsonData)
local data = json.decode(jsonData)
local n = #ClientInstance.players
local players = {}
for i = 1, n do
table.insert(players, ClientInstance:findPlayer(data[i]))
end
ClientInstance.players = players
ClientInstance:notifyUI("ArrangeSeats", jsonData)
end
fk.client_callback["PropertyUpdate"] = function(jsonData)
-- jsonData: [ int id, string property_name, value ]
local data = json.decode(jsonData)
local id, name, value = data[1], data[2], data[3]
ClientInstance:findPlayer(id)[name] = value
ClientInstance:notifyUI("PropertyUpdate", jsonData)
end
--- separated moves to many moves(one card per move)
---@param moves CardsMoveStruct[]
local function separateMoves(moves)
local ret = {} ---@type CardsMoveInfo[]
for _, move in ipairs(moves) do
for _, info in ipairs(move.moveInfo) do
table.insert(ret, {
ids = {info.cardId},
from = move.from,
to = move.to,
toArea = move.toArea,
fromArea = info.fromArea,
})
end
end
return ret
end
--- merge separated moves (one fromArea per move)
local function mergeMoves(moves)
local ret = {}
local temp = {}
for _, move in ipairs(moves) do
if temp[move.fromArea] == nil then
temp[move.fromArea] = {
ids = {},
from = move.from,
to = move.to,
fromArea = move.fromArea,
toArea = move.toArea
}
end
table.insert(temp[move.fromArea].ids, move.ids[1])
end
for _, v in pairs(temp) do
table.insert(ret, v)
end
return ret
end
fk.client_callback["MoveCards"] = function(jsonData)
-- jsonData: CardsMoveStruct[]
local raw_moves = json.decode(jsonData)
local separated = separateMoves(raw_moves)
local merged = mergeMoves(separated)
ClientInstance:notifyUI("MoveCards", json.encode(merged))
end
-- Create ClientInstance (used by Lua)
ClientInstance = Client:new()
dofile "lua/client/client_util.lua"